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More Nasty Critters Legendary Edition


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Posted

Hi all, bit new to this website and these mods so bear with me. When I have this installed through MO I get an error in FNIS saying that FNIS_MoreNastyCritters.htx is non compatible with Skyrim. I am using oldrim but I can't find anything that points me in the right direction for this, any help would be appreciated. 

Posted
15 hours ago, GearaBlue said:

Hi all, bit new to this website and these mods so bear with me. When I have this installed through MO I get an error in FNIS saying that FNIS_MoreNastyCritters.htx is non compatible with Skyrim. I am using oldrim but I can't find anything that points me in the right direction for this, any help would be appreciated. 

You downloaded the Skyrim SE version. Unless you're using the Skyrim SE FNIS?

Posted
7 hours ago, Rockat said:

You downloaded the Skyrim SE version. Unless you're using the Skyrim SE FNIS?

Not that I am aware of, it hasn't throne any errors about an SE version of FNIS, and if this is the SE version of MNC what version do I want for old skyrim? This one ?: 

 

Posted
18 minutes ago, GearaBlue said:

Not that I am aware of, it hasn't throne any errors about an SE version of FNIS, and if this is the SE version of MNC what version do I want for old skyrim? This one ?: 

 

Is this the version that you have?



And is it this message (using the Skyrim Special Edition version of FNIS)?: >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<<


Or is this the message (using the Skyrim Special Edition of MNC)?: >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim compatible<<


Edit: Glad I've got debug profiles in mod organiser.

 

Posted
13 hours ago, GearaBlue said:

Yep, that's the version on MNC I downloaded, and yea what I get is the second message.

Try re-downloading from the link. I honestly don't know what else could be wrong as that's the only way I've been able to replicate the error.

Posted

It Works! Not quite sure whats different this time but FNIS doesn't throw that error anymore. 

Unfortunately it did not fix creatures appearing as just an exclamation point in a red box, which I think means that I did installation wrong on my end. 

Posted
1 hour ago, GearaBlue said:

Unfortunately it did not fix creatures appearing as just an exclamation point in a red box, which I think means that I did installation wrong on my end. 

yea, that would be a super bad install.

Posted

Please excuse me if this has already been answered elsewhere. When I updated to the new 12RC12 and checked for conflicts in xEdit, I found an edit to a door in Breezehome which has me baffled.  It might have been there in previous versions, but it certainly is there in 12RC12. Alas, I have no idea why it is there.

Posted

Is there any ModCompatibilityKits for the SSE verson? Or would they work ok after being checked with NIF Optimizer? Looking at horse and dragon mods and want to be sure things will work ok. Doing a reinstall of the game agian >_< Not sure why but the game just went from working great to deciding over night that it didn't even want to open. So being a bit more paranoid this time lol

Posted
2 hours ago, Noctum28 said:

I have no idea why it is there.

nether do i, that should not be there at all.

2 hours ago, DeathLoop36 said:

Is using the Creature Framework that came along with v9 OK to use with v12?

no, it's badly outdated (also there is a better edited version floating around somewhere in SLDefeat's forum that i'm thinking about including).

41 minutes ago, ShodawCat13 said:

Is there any ModCompatibilityKits for the SSE verson? Or would they work ok after being checked with NIF Optimizer?

NIF Optimizer should work but there might be other problems to look out for (Eg: like different formids in SSE than SLE)

Posted

any can help me on one boring thing ? ^^ i have try one race mod but the mod have Added 2 new animations . run and sprint  . but i dont know the original name of the animations for replace it . litle help for retrive tis default name animations for replace please ?

Posted
9 minutes ago, lafourminoir said:

any can help me on one boring thing ? ^^ i have try one race mod but the mod have Added 2 new animations . run and sprint  . but i dont know the original name of the animations for replace it . litle help for retrive tis default name animations for replace please ?

unless your talking about "Slightly Less Crappy Werewolf Animations" i can't help you.

Posted

What would it entail if I wished to upscale the dicks of certain creatures? How many different tools would I need to do so? So far I found outfit studio can actually modify the NIFs of creatures, but I'd imagine just haphazardly editing parts of creatures like that would cause the weighting or the animation project to go haywire,

 

Is there a way to do this quickly and safely?

Posted
43 minutes ago, jwells said:

What would it entail if I wished to upscale the dicks of certain creatures? How many different tools would I need to do so? So far I found outfit studio can actually modify the NIFs of creatures, but I'd imagine just haphazardly editing parts of creatures like that would cause the weighting or the animation project to go haywire,

 

Is there a way to do this quickly and safely?

depends on the penis, if ABC based/enabled you could try rescaleing the penis nodes in the skeleton, if not then just rescale the penis mesh itself.

(both ways use NifSkope)

Posted
16 hours ago, MadMansGun said:

depends on the penis, if ABC based/enabled you could try rescaleing the penis nodes in the skeleton, if not then just rescale the penis mesh itself.

(both ways use NifSkope)

Unfortunately the second method (as I am not using ABC) seems to break the animation, leaving the beast's penis floating above the scene during an animation. Perhaps I am missing something in NifSkope?

 

EDIT-

Found the issue, XP32 was higher on my MO list, overriding MNC's customized skeletons. My own ineptitude aside, thanks a ton for the help!

Posted

Hey MMG, about the "Experimental SexLabCreaturesV1-62 To SLAL Conversion" patch, does this do what I think it does? Allow us to reclaim those precious 51 creature animation slots taken up by the garbage default CF animations? Is using it any more complicated than letting it overwrite SL's scripts, then rebuilding the anim registry? And is this old fix included in those changes, or even still needed?

 

 

Posted
43 minutes ago, Vauria said:

Hey MMG, about the "Experimental SexLabCreaturesV1-62 To SLAL Conversion" patch, does this do what I think it does? Allow us to reclaim those precious 51 creature animation slots taken up by the garbage default CF animations?

yes.

 

44 minutes ago, Vauria said:

Is using it any more complicated than letting it overwrite SL's scripts, then rebuilding the anim registry?

not as far as i know, but it's not fully tested.

 

45 minutes ago, Vauria said:

And is this old fix included in those changes, or even still needed?

not needed anymore.

Posted

so im not sure whats causing it but for a while now all the horses in my game have been female. tried using creature frameworks pupeteer to force one to male but it still has the female mesh any idea whats going on or how i can get male horses again?

 

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