GearaBlue Posted October 14, 2019 Posted October 14, 2019 Hi all, bit new to this website and these mods so bear with me. When I have this installed through MO I get an error in FNIS saying that FNIS_MoreNastyCritters.htx is non compatible with Skyrim. I am using oldrim but I can't find anything that points me in the right direction for this, any help would be appreciated.
Rockat Posted October 14, 2019 Posted October 14, 2019 15 hours ago, GearaBlue said: Hi all, bit new to this website and these mods so bear with me. When I have this installed through MO I get an error in FNIS saying that FNIS_MoreNastyCritters.htx is non compatible with Skyrim. I am using oldrim but I can't find anything that points me in the right direction for this, any help would be appreciated. You downloaded the Skyrim SE version. Unless you're using the Skyrim SE FNIS?
GearaBlue Posted October 15, 2019 Posted October 15, 2019 7 hours ago, Rockat said: You downloaded the Skyrim SE version. Unless you're using the Skyrim SE FNIS? Not that I am aware of, it hasn't throne any errors about an SE version of FNIS, and if this is the SE version of MNC what version do I want for old skyrim? This one ?:
Rockat Posted October 15, 2019 Posted October 15, 2019 18 minutes ago, GearaBlue said: Not that I am aware of, it hasn't throne any errors about an SE version of FNIS, and if this is the SE version of MNC what version do I want for old skyrim? This one ?: Is this the version that you have? And is it this message (using the Skyrim Special Edition version of FNIS)?: >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<< Or is this the message (using the Skyrim Special Edition of MNC)?: >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim compatible<< Edit: Glad I've got debug profiles in mod organiser.
GearaBlue Posted October 15, 2019 Posted October 15, 2019 Yep, that's the version on MNC I downloaded, and yea what I get is the second message.
Rockat Posted October 15, 2019 Posted October 15, 2019 13 hours ago, GearaBlue said: Yep, that's the version on MNC I downloaded, and yea what I get is the second message. Try re-downloading from the link. I honestly don't know what else could be wrong as that's the only way I've been able to replicate the error.
GearaBlue Posted October 16, 2019 Posted October 16, 2019 It Works! Not quite sure whats different this time but FNIS doesn't throw that error anymore. Unfortunately it did not fix creatures appearing as just an exclamation point in a red box, which I think means that I did installation wrong on my end.
MadMansGun Posted October 16, 2019 Author Posted October 16, 2019 1 hour ago, GearaBlue said: Unfortunately it did not fix creatures appearing as just an exclamation point in a red box, which I think means that I did installation wrong on my end. yea, that would be a super bad install.
Ronnie21093 Posted October 16, 2019 Posted October 16, 2019 Oh boy, that installation guide seems fun :p Especially with how many mods there are
Noctum28 Posted October 17, 2019 Posted October 17, 2019 Please excuse me if this has already been answered elsewhere. When I updated to the new 12RC12 and checked for conflicts in xEdit, I found an edit to a door in Breezehome which has me baffled. It might have been there in previous versions, but it certainly is there in 12RC12. Alas, I have no idea why it is there.
DeathLoop36 Posted October 17, 2019 Posted October 17, 2019 Is using the Creature Framework that came along with v9 OK to use with v12?
ShodawCat13 Posted October 17, 2019 Posted October 17, 2019 Is there any ModCompatibilityKits for the SSE verson? Or would they work ok after being checked with NIF Optimizer? Looking at horse and dragon mods and want to be sure things will work ok. Doing a reinstall of the game agian >_< Not sure why but the game just went from working great to deciding over night that it didn't even want to open. So being a bit more paranoid this time lol
MadMansGun Posted October 17, 2019 Author Posted October 17, 2019 2 hours ago, Noctum28 said: I have no idea why it is there. nether do i, that should not be there at all. 2 hours ago, DeathLoop36 said: Is using the Creature Framework that came along with v9 OK to use with v12? no, it's badly outdated (also there is a better edited version floating around somewhere in SLDefeat's forum that i'm thinking about including). 41 minutes ago, ShodawCat13 said: Is there any ModCompatibilityKits for the SSE verson? Or would they work ok after being checked with NIF Optimizer? NIF Optimizer should work but there might be other problems to look out for (Eg: like different formids in SSE than SLE)
ShodawCat13 Posted October 17, 2019 Posted October 17, 2019 Thanks for the reply. I might try it then, but not really a modder so a bit nervous that it'll go wrong.
Daedric Prince of Lust Posted October 19, 2019 Posted October 19, 2019 Hi. I'm having an issue where Zombies - Mihail Monster (link below) always have flaccid penises, even during sex. I have the appropriate patch, but it's still not working. Not sure if this is relevant, but the creature they're based on (Draugr) get erections normally as they should. https://www.nexusmods.com/skyrim/mods/91287 Any help?
COLOCO Posted October 20, 2019 Posted October 20, 2019 update?! http://regidentsofskyrim.x.fc2.com/article0230.html Remodeled Troll 20191015 gore
lafourminoir Posted October 20, 2019 Posted October 20, 2019 any can help me on one boring thing ? ^^ i have try one race mod but the mod have Added 2 new animations . run and sprint . but i dont know the original name of the animations for replace it . litle help for retrive tis default name animations for replace please ?
MadMansGun Posted October 20, 2019 Author Posted October 20, 2019 9 minutes ago, lafourminoir said: any can help me on one boring thing ? ^^ i have try one race mod but the mod have Added 2 new animations . run and sprint . but i dont know the original name of the animations for replace it . litle help for retrive tis default name animations for replace please ? unless your talking about "Slightly Less Crappy Werewolf Animations" i can't help you.
lafourminoir Posted October 20, 2019 Posted October 20, 2019 is the run and sprint default aimations i need delete or replace . but i have many replace combat animations and i dont know the original name of tis 2 animations lel
jwells1 Posted October 23, 2019 Posted October 23, 2019 What would it entail if I wished to upscale the dicks of certain creatures? How many different tools would I need to do so? So far I found outfit studio can actually modify the NIFs of creatures, but I'd imagine just haphazardly editing parts of creatures like that would cause the weighting or the animation project to go haywire, Is there a way to do this quickly and safely?
MadMansGun Posted October 23, 2019 Author Posted October 23, 2019 43 minutes ago, jwells said: What would it entail if I wished to upscale the dicks of certain creatures? How many different tools would I need to do so? So far I found outfit studio can actually modify the NIFs of creatures, but I'd imagine just haphazardly editing parts of creatures like that would cause the weighting or the animation project to go haywire, Is there a way to do this quickly and safely? depends on the penis, if ABC based/enabled you could try rescaleing the penis nodes in the skeleton, if not then just rescale the penis mesh itself. (both ways use NifSkope)
jwells1 Posted October 24, 2019 Posted October 24, 2019 16 hours ago, MadMansGun said: depends on the penis, if ABC based/enabled you could try rescaleing the penis nodes in the skeleton, if not then just rescale the penis mesh itself. (both ways use NifSkope) Unfortunately the second method (as I am not using ABC) seems to break the animation, leaving the beast's penis floating above the scene during an animation. Perhaps I am missing something in NifSkope? EDIT- Found the issue, XP32 was higher on my MO list, overriding MNC's customized skeletons. My own ineptitude aside, thanks a ton for the help!
Vauria Posted October 24, 2019 Posted October 24, 2019 Hey MMG, about the "Experimental SexLabCreaturesV1-62 To SLAL Conversion" patch, does this do what I think it does? Allow us to reclaim those precious 51 creature animation slots taken up by the garbage default CF animations? Is using it any more complicated than letting it overwrite SL's scripts, then rebuilding the anim registry? And is this old fix included in those changes, or even still needed?
MadMansGun Posted October 24, 2019 Author Posted October 24, 2019 43 minutes ago, Vauria said: Hey MMG, about the "Experimental SexLabCreaturesV1-62 To SLAL Conversion" patch, does this do what I think it does? Allow us to reclaim those precious 51 creature animation slots taken up by the garbage default CF animations? yes. 44 minutes ago, Vauria said: Is using it any more complicated than letting it overwrite SL's scripts, then rebuilding the anim registry? not as far as i know, but it's not fully tested. 45 minutes ago, Vauria said: And is this old fix included in those changes, or even still needed? not needed anymore. 1
cbvbadlarry Posted October 28, 2019 Posted October 28, 2019 so im not sure whats causing it but for a while now all the horses in my game have been female. tried using creature frameworks pupeteer to force one to male but it still has the female mesh any idea whats going on or how i can get male horses again?
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