MadMansGun Posted September 21, 2019 Author Posted September 21, 2019 44 minutes ago, ShylokVakarian said: Same upgrade procedure? yes (if your talking about my txt file)
Raven Mocker Posted September 24, 2019 Posted September 24, 2019 I have all the required mods installed, but every time I try to install this I CTD, and after trial and error, this is the ONLY file causing me to CTD...
assassin394 Posted September 24, 2019 Posted September 24, 2019 Maybe my memory is wrong but I remember there is MNC menu in MCM menu. I just did a fresh install Skyrim and all the mod. Start a new game via alternate start, waiting around 10 minutes for all the mod to finished loading but the MNC menu just won't show up. There is creature framework and hentai creatures menu but not MNC.
MadMansGun Posted September 24, 2019 Author Posted September 24, 2019 1 hour ago, Raven Mocker said: I have all the required mods installed, but every time I try to install this I CTD, and after trial and error, this is the ONLY file causing me to CTD... load xp32 before MNC, not after (also make sure that your not mixing up SLE and SSE mods) 23 minutes ago, assassin394 said: Maybe my memory is wrong but I remember there is MNC menu in MCM menu. I just did a fresh install Skyrim and all the mod. Start a new game via alternate start, waiting around 10 minutes for all the mod to finished loading but the MNC menu just won't show up. There is creature framework and hentai creatures menu but not MNC. MNCv10 and up does not need/use a MCM of it's own, the CF & SLAL MCMs take care of everything now. 1
greenargonian Posted September 24, 2019 Posted September 24, 2019 I have ctd when im launching skyrim(not when im loading in a save file) And if i uncheck mnc in the launcher the game starts without any ctd Previously I had mnc but it was also unchecked in the launcher as far as i remember and i still had creature framework in mcm.After installing this mod and overwriting old files i dont have cf in mcm anymore Maybe this happens because i dont have dawnguard and dragonborn dlcs, idk really Help me please,kind sirs((( ps: all required mods installed,xpmse loads before mnc.Can attach here all esps and esms,i just really want to abc and mnc mods to work in my game.So any help is much appreciated
greenargonian Posted September 24, 2019 Posted September 24, 2019 5 hours ago, Raven Mocker said: I have all the required mods installed, but every time I try to install this I CTD, and after trial and error, this is the ONLY file causing me to CTD... Have you already fixed it somehow?i have the same problem
MadMansGun Posted September 24, 2019 Author Posted September 24, 2019 11 hours ago, qqmf said: I have ctd when im launching skyrim(not when im loading in a save file) 11 hours ago, qqmf said: Maybe this happens because i dont have dawnguard and dragonborn dlcs, idk really yes, your crashing because your missing the DLCs. https://www.humblebundle.com/store/the-elder-scrolls-v-skyrim-legendary-edition
assassin394 Posted September 24, 2019 Posted September 24, 2019 Hi, I have a question. For creature physics collision, should I install Beast HDT v0.64 or Beast HDT for MNC v12 inside google drive folder in download section? I'm using ABC and ABC should overwrite Beast HDT, correct?
Raven Mocker Posted September 24, 2019 Posted September 24, 2019 18 hours ago, qqmf said: Have you already fixed it somehow?i have the same problem Nope. It's still not fixed. I'm having to uninstall all my mods and reinstall mods slowly to see if its not playing nice with a certain other mod. DM me your mod list and I'll send you mine after I figure out what fucked my installs up. Because it HAD been working, then I upgraded the BakaFactorys ABC mod from 0.961 (Which worked FINE with MNC) to 1.131 and that some how fucked up MNC for me. So I'm going through the slow process of trying to fix it, because up until yesterday EVERYTHING had been playing nice, and now I don't know what it wrong. Edit: It was Sanguine Debauchery + causing the issue. If you have SD+ install it AFTER MNC and its requirements. I had accidentally uninstalled a few things when I installed ABC and reinstalled in the wrong order. Edit 2: They DO NOT play together anymore, so... I have to pick one or the other...
MadMansGun Posted September 25, 2019 Author Posted September 25, 2019 4 hours ago, assassin394 said: Hi, I have a question. For creature physics collision, should I install Beast HDT v0.64 or Beast HDT for MNC v12 inside google drive folder in download section? I'm using ABC and ABC should overwrite Beast HDT, correct? don't use Beast HDT, it's mostly pointless when you have ABC installed (except for Bears, Deers, Dragons, Goats, Horkers and Spiders, but ASOS can take care of that) 1
assassin394 Posted September 25, 2019 Posted September 25, 2019 46 minutes ago, MadMansGun said: don't use Beast HDT, it's mostly pointless when you have ABC installed (except for Bears, Deers, Dragons, Goats, Horkers and Spiders, but ASOS can take care of that) Yeah, but I like having collison for all creatures. Any reason to not use Beast HDT? I never use ASOS before, should I give it a try or stick with Beast HDT? I mean its working fine now and I don't want risk to break anything. Having ability be bend creatures schlong is nice but not worth the risk.
GoldMembr Posted September 27, 2019 Posted September 27, 2019 On 9/24/2019 at 10:30 PM, assassin394 said: Yeah, but I like having collison for all creatures. Any reason to not use Beast HDT? I never use ASOS before, should I give it a try or stick with Beast HDT? I mean its working fine now and I don't want risk to break anything. Having ability be bend creatures schlong is nice but not worth the risk. If you don't care about bendable or animated schlongs just keep the Beast HDT less mods less headaches. Some newer beast animation packs only line up correctly with bendable schlongs so it all depends on what you wanna use or have really. AnimalSOS doesn't cover Giants,Lurkers,WereWolfs,WereBears or Dragons on it own it needs "Horny Creatures of Skyrim" so you have to just disable them in the framework without it and keep Beast HDT for those other 4 creatures or use ABC on top or ASOS so that's 3 more mods to get bendable/animated for all. MadMansGun Animal SOS doesn't seem to cover the GemanShepard and i'd like to get HDT back so what file was it using for BeastHDT in v11.5 "hdtdog.xml or hdtdogveinybig.xml" 1
Raven Mocker Posted September 28, 2019 Posted September 28, 2019 Does anyone know why this mod might not be playing nicely with SD+?
MadMansGun Posted September 28, 2019 Author Posted September 28, 2019 14 hours ago, GoldMembr said: MadMansGun Animal SOS doesn't seem to cover the GemanShepard and i'd like to get HDT back so what file was it using for BeastHDT in v11.5 "hdtdog.xml or hdtdogveinybig.xml" i think hdtdog.xml
MadMansGun Posted September 28, 2019 Author Posted September 28, 2019 1 minute ago, Raven Mocker said: Does anyone know why this mod might not be playing nicely with SD+? don't know, i have not looked at it yet.
GoldMembr Posted September 28, 2019 Posted September 28, 2019 27 minutes ago, MadMansGun said: i think hdtdog.xml Would it cause any issues with the ASOS dogs HDT if i put that file back in to get the GermanShepard HDT back or is it not a good idea to use both at the same time?
MadMansGun Posted September 28, 2019 Author Posted September 28, 2019 2 minutes ago, GoldMembr said: Would it cause any issues with the ASOS dogs HDT if i put that file back in to get the GermanShepard HDT back or is it not a good idea to use both at the same time? if using asos you should use the ASOS xml file (i don't have it's name on me right now), because there skeletons don't quite have the same nodes in them.
GoldMembr Posted September 28, 2019 Posted September 28, 2019 3 hours ago, MadMansGun said: if using asos you should use the ASOS xml file (i don't have it's name on me right now), because there skeletons don't quite have the same nodes in them. There is no specific dog xml so it must be using either hdtmaleWolf.xml or hdtmaleFox.xml either way the files are named differently so what do you think?
MadMansGun Posted September 28, 2019 Author Posted September 28, 2019 3 hours ago, GoldMembr said: There is no specific dog xml so it must be using either hdtmaleWolf.xml or hdtmaleFox.xml either way the files are named differently so what do you think? hdtmaleWolf.xml
GoldMembr Posted September 28, 2019 Posted September 28, 2019 4 hours ago, MadMansGun said: hdtmaleWolf.xml Guess i'll just have to drop your hdtdog.xml back in and see if it's an issue for other ASOS supported dogs. I upgraded to 12RC10 just to see it the Draugr and Dragon Priest balls tear apart with the newer version. Same thing balls split apart at the middle seam so i'm gonna just assume it's ASOS 1.6.1 newly added meshes for those creatures are broken since nobody else over there has said if it's an issue for anyone else. I checked the ASOS 1.6.1 mammoth penis in nifscope and it indeed is looking for the old textures that were in till 12RC8 you removed and switched in 12RC10. Had purple mammoth penis like that other guy till i checked and put them back in since i upgraded too. I guess that's as far as he went with it dunno??
assassin394 Posted September 30, 2019 Posted September 30, 2019 I have a problem with wolf being bigger than their normal size and causing all animations misaligned. Enable Sexlab actor scaling seem to scale them to normal size. But I'm looking for a more permanent fix because SL actor scaling cause random crash when starting SL animation. I already check Creature framework menu and wolf is use default MNC mesh not the old bigger version. Anyone know how to fix this? first pics is with SL scaling on, creature dick is perfect align. Second pics is SL scaling off Spoiler
Drift91 Posted October 1, 2019 Posted October 1, 2019 6 hours ago, assassin394 said: I have a problem with wolf being bigger than their normal size and causing all animations misaligned. Is it possibly related to this? On 5/27/2017 at 7:26 PM, MadMansGun said: Other Notes: when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick. (if you have RaceMenu/NIOverride you may want to edit the SexLabNudeCreatures.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2) ------ Spoiler On 9/24/2019 at 7:18 PM, Raven Mocker said: Edit: It was Sanguine Debauchery + causing the issue. If you have SD+ install it AFTER MNC and its requirements. I had accidentally uninstalled a few things when I installed ABC and reinstalled in the wrong order. I was having the same CTD on launch issue and ended up fixing it by disabling MNC, HCoS and ABC in Vortex, deleting Vortex's FNIS data and then manually deploying; After that I reenabled everything again, deleted the FNIS data a second time and redeployed. It seems that Vortex's FNIS routine bugs out when installing/enabling or uninstalling/disabling ABC. It was telling me it's symlinks had been deleted for the FNIS data when those symlinks were for files from ABC. When it asks you about deleted links just save the changes. For those using other mod managers, all I can suggest is to make sure that ABC is properly fully uninstalled and then reinstall things in the correct order like Raven Mocker did. Edit: Disregard that last bit, Vortex was disabling the plugins in my load order without my knowledge; So what I was seeing as 'working' and 'not working' was incorrect. Seems now that I can't get MNC v12RC11 to work at all without getting the insta-CTD at launch. What's odd is that RC5, which I'm upgrading from, works fine with all the same mods that RC11 seems to be crashing with. Was anything added since RC5 that would cause mod conflicts that might crash the game at launch like that?Edit 2: So I found the actual cause of the crash once I reinstalled MNC. I had forgotten that I'd modified the .esp file. Wrye Bash complained that the masters were out of order, specifically that Dawnguard and Dragonborn were reversed. So naturally I tried to fix that by editing the masters in Wrye Bash, which once I tried a second time after reinstalling a fresh .esp made my game crash again. So now I know not to mess with the masters on MNC. Idk how much effort it would take for you to fix that as the mod author, but unless you have a reason for them being backwards I'd suggest sorting that out when you have the time. Btw, I see that RC6 had a change to the horse skeleton. Did that prove helpful in eliminating the random CTDs it was causing?
assassin394 Posted October 1, 2019 Posted October 1, 2019 1 hour ago, Drift91 said: Is it possibly related to this? ------ Hide contents I was having the same CTD on launch issue and ended up fixing it by disabling MNC, HCoS and ABC in Vortex, deleting Vortex's FNIS data and then manually deploying; After that I reenabled everything again, deleted the FNIS data a second time and redeployed. It seems that Vortex's FNIS routine bugs out when installing/enabling or uninstalling/disabling ABC. It was telling me it's symlinks had been deleted for the FNIS data when those symlinks were for files from ABC. When it asks you about deleted links just save the changes. For those using other mod managers, all I can suggest is to make sure that ABC is properly fully uninstalled and then reinstall things in the correct order like Raven Mocker did. Edit: Disregard that last bit, Vortex was disabling the plugins in my load order without my knowledge; So what I was seeing as 'working' and 'not working' was incorrect. Seems now that I can't get MNC v12RC11 to work at all without getting the insta-CTD at launch. What's odd is that RC5, which I'm upgrading from, works fine with all the same mods that RC11 seems to be crashing with. Was anything added since RC5 that would cause mod conflicts that might crash the game at launch like that?Edit 2: So I found the actual cause of the crash once I reinstalled MNC. I had forgotten that I'd modified the .esp file. Wrye Bash complained that the masters were out of order, specifically that Dawnguard and Dragonborn were reversed. So naturally I tried to fix that by editing the masters in Wrye Bash, which once I tried a second time after reinstalling a fresh .esp made my game crash again. So now I know not to mess with the masters on MNC. Idk how much effort it would take for you to fix that as the mod author, but unless you have a reason for them being backwards I'd suggest sorting that out when you have the time. Btw, I see that RC6 had a change to the horse skeleton. Did that prove helpful in eliminating the random CTDs it was causing? Probably. But I'm use default MNC mesh and not MNC Rescaled Meshes. 1
Nossoloke Posted October 1, 2019 Posted October 1, 2019 8 hours ago, assassin394 said: I have a problem with wolf being bigger than their normal size and causing all animations misaligned. Enable Sexlab actor scaling seem to scale them to normal size. But I'm looking for a more permanent fix because SL actor scaling cause random crash when starting SL animation. I already check Creature framework menu and wolf is use default MNC mesh not the old bigger version. Anyone know how to fix this? first pics is with SL scaling on, creature dick is perfect align. Second pics is SL scaling off Reveal hidden contents If you have untamed installed, I had that cause the scaling issue; it has to be before MNC in the load order or it overwrites MNC's scaling. 2
Nossoloke Posted October 1, 2019 Posted October 1, 2019 On 9/8/2019 at 5:08 PM, Nossoloke said: I've noticed that some of the hentai creatures aren't working with all the animations for the type of creature. Bears aren't working with nearly half the animations I have and none of the dwarven creatures are working with any animations. There may be more, but I haven't checked all of them. The animations work fine with normal creatures, so I don't know what's up with the hentai creature summons. Never heard, is there a fix for this? Just discovered that Hentai dragons are only working with about half the animations I have...
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