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More Nasty Critters Legendary Edition


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Posted

Hope this is ok to post. Here is the missing ArmoredCaveTroll penis collision file that was missing from "Beast  HDT for MNC 11_5.7z" file in the goggle drive folder. For anyone that might be using that version like i am currently. I did nothing but take his Armored Frost Troll File renamed it correctly and changed texture paths for the Armored Cave Troll in nifscope, so all credit to author. There 2 versions one using the Cave Troll texture as he had it so just the erect HDT in that one and 1 using the correct Armored Cave Troll textures that i like better?? Second includes non-erect and erect hdt.

MoreNastyCritters_11_5-ArmoredCaveTrollHDT.rar MoreNastyCritters_11_5-ArmoredCaveTrollHDT-FixedTexturePath.rar

Posted
15 hours ago, GoldMembr said:

Quick question you include a script found in SLAnimationLoader so should MNC also be installed after SLAL as well? I know you said to load its esp after yours but i mean install MNC after but load it before? I assume the answer is yes or why is it there but just wanna make sure.

that script dose not matter at this point so just ignore it, i just keep forgetting to remove it.

7 hours ago, RoadWarrior2012 said:

Any chance of getting a patch or something for this mod: https://www.nexusmods.com/skyrim/mods/55069/

 

at this time not from me.

Posted
1 hour ago, MadMansGun said:

that script dose not matter at this point so just ignore it, i just keep forgetting to remove it.

at this time not from me.

Ok thx. Curiously dog and wolf voices no longer work in sexlab animations. Is the a way to fix it like the draugr?

Posted
18 hours ago, GoldMembr said:

Ok thx. Curiously dog and wolf voices no longer work in sexlab animations. Is the a way to fix it like the draugr?

i don't know why they are not working for you, that's not a standard/common problem to have.

the draugr's problem was that it had the wrong voice assigned in sexlab, but it sounds like something else is going on in your case, maybe try using sexlab's debugging options found in it's mcm to re-register the voices.

Posted

dogs as huskies  are working now general, for example maria edens dog, which is summoned by alteration spell, works well as huskie.

But animal mansion the dog seelers dogs dont have a cock, no matter if i start via animal mansion or match maker.

Posted
On 8/31/2019 at 11:42 PM, MadMansGun said:

i don't know why they are not working for you, that's not a standard/common problem to have.

the draugr's problem was that it had the wrong voice assigned in sexlab, but it sounds like something else is going on in your case, maybe try using sexlab's debugging options found in it's mcm to re-register the voices.

Ya it's weird they were working fine till i updated to 11.5 and i tried resetting voice registry and new game prior to asking. I'm not using any dog mods besides MNC. I get no husky sound, no dog sound, no wolf sound, no death hound sound although don't remember if death hounds ever used dog voices but i don't think so.

Posted

Ok this is one of my favorite Mod but i have slow and data limited connection in my country...

Please make small update files between mayor versions ??

Posted

not a problem....since nothing has gotten worked on for the past 2 weeks due to my mom being in the hospital.

Posted

I've noticed that some of the hentai creatures aren't working with all the animations for the type of creature. Bears aren't working with nearly half the animations I have and none of the dwarven creatures are working with any animations. There may be more, but I haven't checked all of them. The animations work fine with normal creatures, so I don't know what's up with the hentai creature summons.

Posted
On 9/2/2019 at 3:32 AM, GoldMembr said:

Ya it's weird they were working fine till i updated to 11.5 and i tried resetting voice registry and new game prior to asking. I'm not using any dog mods besides MNC. I get no husky sound, no dog sound, no wolf sound, no death hound sound although don't remember if death hounds ever used dog voices but i don't think so.

New development voices for the canines only don't work for the PC some of the time, they work with normal NPC's all the time weird hope i get it figured out. I think it might be Apropose2. When it's set to second person text in MCM, no voices no text. Set to first person text in MCM, voices work on and off and text works dunno. Haven't tried third person yet.

Posted
12 minutes ago, firestormx64 said:

Sorry to sound nit picky but in the War report can you use more tabs to make it easier to read the columns?

There are only 5 columns and the middle 3 are more or less all yes/no.

What are using to open the file that makes it difficult to read? I use Notepad and there is no problem whatsoever.

 

@MadMansGun Thanks for the update BTW. I'm using Basinga's and ABC and everything is great.

Posted

trying to do me a comp patch with  WARP
it has the wolf from the cave u release become a companion.but i cant seem to get it to work. i can get the base mesh to change but not the body part to apply.
wonder if its cause i changed the bas mesh in the esp to use the base game.

MNCWarp.json

Posted
2 hours ago, sidfu said:

trying to do me a comp patch with  WARP
it has the wolf from the cave u release become a companion.but i cant seem to get it to work. i can get the base mesh to change but not the body part to apply.
wonder if its cause i changed the bas mesh in the esp to use the base game.

MNCWarp.json 338 B · 0 downloads

i'll look at it more later, but just from that json i can predict 2 (fixable) problems:

1. "WolfCompanionRace" may not yet be registered into the MoreNastyCrittersFactory script so it can't use animations.

2. "WolfCompanionRace" is not setup as a "additional race" for the MNC wolf's "armor addon", so the game will not apply it onto that race.

you could edit the armor addon to have the race, but it would be better to setup a new armor instead (just "copy as new record" the MNC one and edit as needed) to avoid mod/patch conflicts later on.

Posted
6 hours ago, Grey Cloud said:

There are only 5 columns and the middle 3 are more or less all yes/no.

What are using to open the file that makes it difficult to read? I use Notepad and there is no problem whatsoever.

Not gonna lie I never opened it in NotePad and it's fine, but in WordPad and NotePad++ It's a bit crazy.

Posted
32 minutes ago, MadMansGun said:

i'll look at it more later, but just from that json i can predict 2 (fixable) problems:

1. "WolfCompanionRace" may not yet be registered into the MoreNastyCrittersFactory script so it can't use animations.

2. "WolfCompanionRace" is not setup as a "additional race" for the MNC wolf's "armor addon", so the game will not apply it onto that race.

you could edit the armor addon to have the race, but it would be better to setup a new armor instead (just "copy as new record" the MNC one and edit as needed) to avoid mod/patch conflicts later on.

hmm think i get what u mean. ill give it a try then when i mess wtih it more

Posted
2 hours ago, firestormx64 said:

Not gonna lie I never opened it in NotePad and it's fine, but in WordPad and NotePad++ It's a bit crazy.

Strange but at least you can read it now.

Posted

Not certain why but when I load mnc 10 with my nexus mod manager I get an error when I activate it. My nexus is not the newer one. Any help would be useful. Not sure if I am missing something or not. All the old ones download fine but the newer ones not so much.

Posted
12 hours ago, sidfu said:

hmm think i get what u mean. ill give it a try then when i mess wtih it more

here's the scrip part at least, i registered the other dog race (Andr_Agmaer_SnowDogRace) as well:

script edit.7z

(you will need to use a save editor to get the old script out of your save......and then re-register the animations in game)

 

 

Posted

Okay, so say we have a version older than v9 (in my case, 8_23.7).  Same upgrade procedure?

 

EDIT: Okay, that's clearly the old mod.  Do I just uninstall that and install this?

 

EDIT2: With obvious upgrades to SexLab and Creature Framework, of course.

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