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More Nasty Critters Legendary Edition


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Posted
Spoiler

 

Installations look fine so far.

 

Did you uninstll CF, then save before you upgraded? or did you uninstall and install new MNC12 right away. If you uninstalled then saved and then installed new MNC, then you screwed up the save. Load the the latest working save (before you upgraded to MNC12), wait a minute and then check if the error is still there.

Posted
1 minute ago, btasqan said:
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Installations look fine so far.

 

Did you uninstll CF, then save before you upgraded? or did you uninstall and install new MNC12 right away. If you uninstalled then saved and then installed new MNC, then you screwed up the save. Load the the latest working save (before you upgraded to MNC12), wait a minute and then check if the error is still there.

I deleted all previous saves and started a new character after upgrading, the save the screenshots are from is on a new character right after trying to reinstall everything, i tried it on another character beforehand where i had only updated to version 12 but it was same as now, so reinstalling the mods in the order in the guide didn't seem to change much

Posted
2 hours ago, btasqan said:

Thanks.

 

BTW, sinc some time spider that are followers (I use untamed) stop following my character once they have gotten some action. They just stand on their last position and dont even engag in fighting. Do you have an idea where the issue is?

that sounds like the old FNIS bug to me (the "ReturnToDefault" vs "returnToDefault" error), it should have been fixed in the newer FNIS versions...but the problem still exists in some older behavior files (eg: Sexlab v1.62, a fix is here https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ ...but don't use it if your using my "SexLabCreaturesV1-62 To SLAL Conversion" it already has the fix)

 

try deleting the frostbitespiderbehavior.hkx and rerunning FNIS.

 

1 hour ago, btasqan said:

Did you uninstll CF, then save before you upgraded? or did you uninstall and install new MNC12 right away. If you uninstalled then saved and then installed new MNC, then you screwed up the save. Load the the latest working save (before you upgraded to MNC12), wait a minute and then check if the error is still there.

i tested that before i uploaded the update, i did not encounter any problems with not clicking on uninstall first (not to say that it's impossible, just that i myself did not encounter any)

 

2 hours ago, Abyssal_Wyvern said:

Hello, i was wondering if someone could help, i upgraded to version 12, but now no creatures show up in creature framework, no animations show up in the SLAL menu, the creatures have genitals, least the basic normal ones that i assume comes with MNC, but when in animation they don't become erect, i tried re-following your guide and reinstalled in the correct order, i tried to mess around with the plugin load order as well incase somehow the mod manager was F'ing it up, but neither helped, tried reinstalling J-containers as part of following the install order since you said that may fix SLAL not showing up, but they still arn't there, to sum it up, no creatures in creature framework menu, no SLAL animations showing and creatures not getting erect during sex.

to me the screenshots look like a JContainer problem, so try reinstalling JContainers.

 

edit: also you should not have "SexLabNudeCreatures" esp files, please read the "READ IMMEDIATELY v9 to v12 upgrade procedure.txt" and the install guide.

 

edit2: please tell me that you did NOT install the entire Mod Compatibility Kit as a mod, because that will fuck things up for sure.

 

1 hour ago, btasqan said:

Here is a fixed version of the lurker positioning. I had some errors inside and now validated it with Jsonchecker.

i'll look at that later.

 

1 hour ago, btasqan said:

We really need werebears taken care of, their current schlongs are horrible in the animations, maybe giving them the werewolve ones could do better?:

i'm still working on his mesh, (ABC does not have one for him so until i get the mesh made he won't be compatible with ABC based animations)

Posted
50 minutes ago, Abyssal_Wyvern said:

But for now i have to go to bed for work tomorrow

You r version of MNC is is wrong for starters. Read the guide on the main MNC page.

Posted
17 minutes ago, Grey Cloud said:

You r version of MNC is is wrong for starters. Read the guide on the main MNC page.

No, he has the corect one installed. Otherwise CF wont even show up.

Posted
22 minutes ago, MadMansGun said:

that sounds like the old FNIS bug to me (the "ReturnToDefault" vs "returnToDefault" error), it should have been fixed in the newer FNIS versions...but the problem still exists in some older behavior files (eg: Sexlab v1.62, a fix is here https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ ...but don't use it if your using my "SexLabCreaturesV1-62 To SLAL Conversion" it already has the fix)

 

try deleting the frostbitespiderbehavior.hkx and rerunning FNIS.

 

i tested that before i uploaded the update, i did not encounter any problems with not clicking on uninstall first (not to say that it's impossible, just that i myself did not encounter any)

 

to me the screenshots look like a JContainer problem, so try reinstalling JContainers.

 

i'll look at that later.

 

i'm still working on his mesh, (ABC does not have one for him so until i get the mesh made he won't be compatible with ABC based animations)

Ok, I ll recheck the fixes I have installed.

Posted
5 hours ago, btasqan said:

.

turns out i was wrong, fore still has not fixed/updated the creature pack, so grab a copy of the "BehavioredObjects.txt" and "xxxBehavioredObjects.txt" from MNC's 7zip and replace the ones in FNIS.

Posted
39 minutes ago, MadMansGun said:

turns out i was wrong, fore still has not fixed/updated the creature pack, so grab a copy of the "BehavioredObjects.txt" and "xxxBehavioredObjects.txt" from MNC's 7zip and replace the ones in FNIS.

Thanks. Just tried this. But it doesnt work too. F*ckin spider is still stuck in animation -_-

Posted
8 hours ago, btasqan said:

Thanks. Just tried this. But it doesnt work too. F*ckin spider is still stuck in animation -_-

that's the problem with this error, it's fucking hard to kill once it takes root.

 

extreme/overkill fix:

1. make sure the "BehavioredObjects.txt" and "xxxBehavioredObjects.txt" from MNC have replaced the ones from FNIS (Eg: if your using a mod manager edit the FNIS 7zip file before installing FNIS).

2. delete all hkx files in "C:\Games\Steam\SteamApps\Common\Skyrim\Data\meshes\actors\frostbitespider\behaviors".

3. use generatefnisformodders.exe to generate/open all of the fnis list txt files in "C:\Games\Steam\SteamApps\Common\Skyrim\Data\meshes\actors\frostbitespider\animations\_(SLAL Pack name here)_".

4. use GenerateFNISforUsers.exe.

5. reload the animations in game:

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

Posted

I finally fixed it, i reinstalled all of my mods, that didn't help, fiddled around a bit more, finally went and re-downloaded jcontainers and SLAL loader, and replaced them, and it seems to work now, as far as i can tell.

Posted

This doesn't work with Diverse Werewolves!? I checked and checked in TesEdit, just looks like Diverse uses its own races and so the werewolf textures are garbled on a lot of the werewolves, like Farkas for example. Kinda shitty that I got a good char going too.

Posted
18 hours ago, MadMansGun said:

that's the problem with this error, it's fucking hard to kill once it takes root.

 

extreme/overkill fix:

1. make sure the "BehavioredObjects.txt" and "xxxBehavioredObjects.txt" from MNC have replaced the ones from FNIS (Eg: if your using a mod manager edit the FNIS 7zip file before installing FNIS).

2. delete all hkx files in "C:\Games\Steam\SteamApps\Common\Skyrim\Data\meshes\actors\frostbitespider\behaviors".

3. use generatefnisformodders.exe to generate/open all of the fnis list txt files in "C:\Games\Steam\SteamApps\Common\Skyrim\Data\meshes\actors\frostbitespider\animations\_(SLAL Pack name here)_".

4. use GenerateFNISforUsers.exe.

5. reload the animations in game:

 

Thanks! Finally fixed it.  Regenerated the files with FNIS Modders and have posted them in  Billys thread.

Posted

I'm sure I don't quite understand... is this a completely different show or is it the same? If it's different... can you put it on top without any trouble?

 

Mivel bizonyára nem egészen értem... ez teljesen más műsor vagy ezzel azonos? Ha más... akkor a tetejére baj nélkül feltehető? 

 

Posted
1 hour ago, Greethings said:

I'm sure I don't quite understand... is this a completely different show or is it the same? If it's different... can you put it on top without any trouble?

no, that's the old one, installing it would be a extremely bad idea.

Posted

Given that version 12.01 incorporates a new version of creature framework, is it possible to upgrade from 11.X to 12.01+ on an existing save? If so, any specific upgrade instructions?

 

Or will it cause an apocalypse?

 

Thanks for any response.

Posted
22 hours ago, MadMansGun said:

 

I made some Dragon Sex sounds. What do you think?

Feel free to critizise. Its just a first batch. 
I want to make the creator of MNC happy :)

I will release them as SexlabPatch once they are to your liking.


(7 zip Archive version 2 posts down... sorry :D)

 

DRAGON_05.wav DRAGON_06.wav DRAGON_07.wav DRAGON_08.wav DRAGON_09.wav DRAGON_10.wav DRAGON_11.wav DRAGON_12.wav DRAGON_13.wav DRAGON_01.wav DRAGON_02.wav DRAGON_03.wav DRAGON_04.wav

B_DRAGON_06.wav B_DRAGON_01.wav B_DRAGON_02.wav B_DRAGON_03.wav B_DRAGON_04.wav B_DRAGON_05.wav

Posted
1 hour ago, chipstick said:

Given that version 12.01 incorporates a new version of creature framework, is it possible to upgrade from 11.X to 12.01+ on an existing save? If so, any specific upgrade instructions?

 

Or will it cause an apocalypse?

 

Thanks for any response.

you should probably first click on the uninstall button in CF's mcm and save before updating, but it seemed to keep working fine when i skipped that in a test.

41 minutes ago, Nymra said:

I made some Dragon Sex sounds. What do you think?

Feel free to critizise. Its just a first batch. 
I want to make the creator of MNC happy :)

I will release them as SexlabPatch once they are to your liking.

....do you not have 7zip? :sweat: (starts downloading one at a time)

Posted
1 hour ago, Nymra said:

I made some Dragon Sex sounds. What do you think?

they sound a bit too computery for me, they sound more like michael bay dinobot sex sounds then they do a biological dragon.

Posted
4 minutes ago, MadMansGun said:

they sound a bit too computery for me, they sound more like michael bay dinobot sex sounds then they do a biological dragon.

?

I just ordered a better micro. Lets see what I can do then. 

Do you have some reference for a dragon voice/roar/moan that is more to your liking? 

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