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More Nasty Critters Legendary Edition


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Posted
2 hours ago, Corsayr said:

Unpopular opinion, but there are no dragons in Skyrim. (They are all Wyverns) ?

There aren't Wyverns in TES. This isn't Dungeons and Dragons and there are no set rule that fantasy must follow. Elder Scrolls dragons have two legs and two arms/wings. The closest thing to a dragon from DnD in TES is a titan, which is a deadra.

Posted
2 hours ago, FauxFurry said:

To be even more pedantic, they are Dovah.

 

Thinking about this whole Dragon-Wyvern thing reminded me of this dragon mod:

https://www.nexusmods.com/skyrimspecialedition/mods/30187

It might be interesting to see Sexlab animations with these.

those aren't real, they are tied on with string.

 

2 hours ago, tsnootch said:

is there anything I should do first, such as choose the Uninstall option in the MCM to remove the cloak spell?

you probably should do that, but i did not encounter any problems when i was testing it.

(also it may be a good idea to use a save editor to remove any orphaned script instances)

Posted
2 minutes ago, MadMansGun said:

you probably should do that, but i did not encounter any problems when i was testing it.

(also it may be a good idea to use a save editor to remove any orphaned script instances)

Thank you for your help, and thanks for the great mod.

Posted

I`d like to update, but the new CF(russian edit) requirement stops me in my tracks. I couldn`t find it in a google search(a better CF sounds great). Plus, I don`t use ABC, so that`s a bit worrisome as well. ABC isn`t a listed requirement, but still...I`m paranoid.

 

If there`s a link to new CF a few pages back, sorry. I just didn`t feel like alot of reading, atm. Just woke up.

Posted

Been trying out v12 after being on 11.4E for a long time.  Think I found a few problems, one in particular has me stumped.

 

A.  Bear penises don't seem to have collision in v12 for me.  I swapped bear meshes out for those from 11.4E and collision works again for bears.

B.  The most confusing thing so far are Ashmen.  On 11.4E, they equip and have collision for me.  In v12, they don't equip schlongs at all.  Strange thing is I swapped their meshes out for those from 11.4E and that didn't work either.  So, after many attempts at swapping meshes, fiddling with load order, etc. I decided to just revert to a backup with 11.4E installed and try something odd.  I then installed everything except the meshes and textures from v12.  Still, Ashmen would not equip a schlong.  So, at least for me, it doesn't seem to be somethign wrong witha mesh, but rather it seems something isn't working with either the .esp, the .esm, or some script.  I have xpmse loaded before mnc.esp, and did all the set up steps like run FNIS, etc. etc.  Not sure what's wrong.

 

Still testing other creatures.

Posted
6 hours ago, rcy68 said:

I`d like to update, but the new CF(russian edit) requirement stops me in my tracks

not a requirement, it comes with the mod.

 

6 hours ago, rcy68 said:

I don`t use ABC, so that`s a bit worrisome as well. ABC isn`t a listed requirement, but still...I`m paranoid.

ABC is not at all needed.....(unless you want HDT interaction)

 

5 hours ago, tsnootch said:

A.  Bear penises don't seem to have collision in v12 for me.  I swapped bear meshes out for those from 11.4E and collision works again for bears.

i assume you had the old Beast HDT addon for MNC11, the ABC mod has not done the bears yet, here's a temp fix:

Bear HDT.7z

5 hours ago, tsnootch said:

B.  The most confusing thing so far are Ashmen.  On 11.4E, they equip and have collision for me.  In v12, they don't equip schlongs at all.  Strange thing is I swapped their meshes out for those from 11.4E and that didn't work either.  So, after many attempts at swapping meshes, fiddling with load order, etc. I decided to just revert to a backup with 11.4E installed and try something odd.  I then installed everything except the meshes and textures from v12.  Still, Ashmen would not equip a schlong.  So, at least for me, it doesn't seem to be somethign wrong witha mesh, but rather it seems something isn't working with either the .esp, the .esm, or some script.  I have xpmse loaded before mnc.esp, and did all the set up steps like run FNIS, etc. etc.  Not sure what's wrong.

i'll look into that.

Posted
On 11/27/2019 at 12:10 AM, tsnootch said:

.

fixed:

 

there race was missing a keyword that is needed by the new CF.

 

edit: a better fix has been made.

Posted
14 hours ago, Corsayr said:

but there are no dragons in Skyrim.

There are no dragons, dovah, drakes, wyverns or any other type of flying lizard in my game. And the days of Argonians may well be numbered. :classic_dodgy:

Posted
29 minutes ago, yagonew said:

can we just download that esp?

yes....

 

 

(but this keyword issue has just lead me to a bigger problem: the new CF is not working on dwarven npcs)

Posted
3 hours ago, MadMansGun said:

i assume you had the old Beast HDT addon for MNC11, the ABC mod has not done the bears yet, here's a temp fix:

ABC should be supporting bears:

 

1.20V - Added Bears. Added CBPC setup for SE users.

Posted
13 minutes ago, Tiress said:

ABC should be supporting bears:

 

1.20V - Added Bears. Added CBPC setup for SE users.

1.20? that dose not exist, the last update was 1.17

Posted

Got a question about deer/elk.  The smaller elk (the one with smaller horns) has NEVER equipped a schlong, no matter what version of MNC I've ever used.  I never really thought much of it and just assumed they were supposed to be female deer and thus, obviously no schlong.  But, when I clicked on one of them with the console open, I noticed they were called "Elk."

 

Does anyone know if there is a schlong for them and which folders in the meshes handles them so I can investigate why I never see them equip schlongs?

Posted
1 hour ago, tsnootch said:

Got a question about deer/elk.  The smaller elk (the one with smaller horns) has NEVER equipped a schlong, no matter what version of MNC I've ever used.  I never really thought much of it and just assumed they were supposed to be female deer and thus, obviously no schlong.  But, when I clicked on one of them with the console open, I noticed they were called "Elk."

they are female elk.

Posted
13 hours ago, MadMansGun said:

not a requirement, it comes with the mod.

Ah. Just the edits? I still need the CF I currently have, correct? I assume so, since it`s listed as a requirement. I suppose I should just download the new version, and take a look at it. It would answer this question and save you the trouble. But I was trying to wait a bit until the bugs got ironed out.

Posted
8 hours ago, rcy68 said:

I still need the CF I currently have, correct?

no.

 

8 hours ago, rcy68 said:

wait a bit until the bugs got ironed out.

good idea, i'm trying to fix a bug right now.

edit: bug should be fixed now.

Posted

everything works fine but as soon as I install this mod... Boom game crashes   ???

 

I have installed everything as it says and all the requirements and yet when i activate MNC the game crashes on bootup doesnt even get to the main menu it shows the bethesda log then game crashes :( i never had this issue with the previous MNC HELP :( 

Posted
39 minutes ago, kathy55 said:

everything works fine but as soon as I install this mod... Boom game crashes   ???

 

I have installed everything as it says and all the requirements and yet when i activate MNC the game crashes on bootup doesnt even get to the main menu it shows the bethesda log then game crashes :( i never had this issue with the previous MNC HELP :( 

check your load order, it sounds like something is missing or in the wrong place.

Posted
35 minutes ago, MadMansGun said:

check your load order, it sounds like something is missing or in the wrong place.

i got everything in the load order given and have tried installing through a mod loader & placing the mods directly in the folders i even purchased the DLC incase that was an issue :( and its still crashing i also went as far as to completely clean the folders uninstall and reinstall so it was a fresh install

f000ffc22e93d25195f7c009cf34be1f.png

Posted

what i find strange is every other mod works and the game boots when i untick MNC :/ 

 

Update: i just installed MNC v10 and it works fine so either im missing something or :/ or just don't like me

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