MadMansGun Posted October 28, 2019 Author Posted October 28, 2019 2 hours ago, cbvbadlarry said: so im not sure whats causing it but for a while now all the horses in my game have been female. tried using creature frameworks pupeteer to force one to male but it still has the female mesh any idea whats going on or how i can get male horses again? Â one of the horse mods/patches is known to do that for some unknown reason.
cbvbadlarry Posted October 28, 2019 Posted October 28, 2019 16 hours ago, MadMansGun said: one of the horse mods/patches is known to do that for some unknown reason. i guess its the convenient horses patch, ill see what happens when i remove it, thanks for helping me narrow it down a bit i wasnt even sure it was related to your mod.   EDIT: seems it makes old saves ctd when i try to enter a cell with horses ive already encountered and new saves have generic convenient horses meshes, oh well guess ill deal with mono gendered horses for now.
MadMansGun Posted October 28, 2019 Author Posted October 28, 2019 27 minutes ago, cbvbadlarry said: EDIT: seems it makes old saves ctd when i try to enter a cell with horses ive already encountered and new saves have generic convenient horses meshes, oh well guess ill deal with mono gendered horses for now. or use the "sexchange" console command on them.
cbvbadlarry Posted October 28, 2019 Posted October 28, 2019 1 hour ago, MadMansGun said: or use the "sexchange" console command on them. didnt know that worked, thanks! Â
MalicoVuckovic Posted October 29, 2019 Posted October 29, 2019 On 3/30/2019 at 6:24 PM, MadMansGun said: convenient horses has some sort of texture based animation event inside it's meshes that is used to remove the horse's mane when armors are equipped, the patch adds the adult bits onto these meshes, it also adds a aroused mesh for a horse named "Serana".  Just want to understand the statement "adds a aroused mesh for a horse named "Serana"" which implies only 1 of the Convenient Horses can be hard. I'm currently trying to fix the problem where the horses my followers ride don't get hard during sex animations (only 15 followers can get a horse, and I haven't tried them all). I've tested with the patch in FOMODbyCGI_ModCompatibilityKitsForMNCv12.7Z as well as the patch in ModCompatibilityKitsForMNCv12.7z (my understanding is this is actually the same patch just packaged differently but tried anyway) as well as with no patch, and in all cases, my follower's horses don't get hard during SL animations. The other horses do get visibly hard as expected. To be clear, the Convenient Horse Cocks are always visible (but it stays retracted), however, when in an SL animation, the collisions are clearly visible a fare distance from the retracted penis, as if the cock is actually hard, but invisible. Thanks for any help fixing this you can provide!
MadMansGun Posted October 29, 2019 Author Posted October 29, 2019 2 hours ago, MalicoVuckovic said: Just want to understand the statement "adds a aroused mesh for a horse named "Serana"" which implies only 1 of the Convenient Horses can be hard. I'm currently trying to fix the problem where the horses my followers ride don't get hard during sex animations (only 15 followers can get a horse, and I haven't tried them all). I've tested with the patch in FOMODbyCGI_ModCompatibilityKitsForMNCv12.7Z as well as the patch in ModCompatibilityKitsForMNCv12.7z (my understanding is this is actually the same patch just packaged differently but tried anyway) as well as with no patch, and in all cases, my follower's horses don't get hard during SL animations. All other horses do get hard as expected, including the one I bought in Whiterun and the extra horses from SL More Creatures. Thanks for the help. they should all get hard, so i don't know whats going on there. Quote Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. motherfucking horse mods
Reesewow Posted October 29, 2019 Posted October 29, 2019 4 hours ago, MalicoVuckovic said: I'm currently trying to fix the problem where the horses my followers ride don't get hard during sex animations (only 15 followers can get a horse, and I haven't tried them all). Try the brown horse (I *think* it is the Windhelm one). I use convenient horses and that is the only follower horse colour that get its "equipment", but I don't remember if it is from editing I did with the mod or the compatibility patch. All saddles do work, but the horse itself needs to be brown.  I seem to recall the issue being that convenient horses only really has one "base" horse for followers (the brown one) and does some swapping shenanigans for the other colours. The actual player horse should hopefully work fine with the patch.
MalicoVuckovic Posted October 29, 2019 Posted October 29, 2019 12 hours ago, Reesewow said: Try the brown horse (I *think* it is the Windhelm one). I use convenient horses and that is the only follower horse colour that get its "equipment", but I don't remember if it is from editing I did with the mod or the compatibility patch. All saddles do work, but the horse itself needs to be brown.  I seem to recall the issue being that convenient horses only really has one "base" horse for followers (the brown one) and does some swapping shenanigans for the other colours. The actual player horse should hopefully work fine with the patch. Thanks, I'll try the brown CH horse as soon as I get a chance. Yes, the PC horse works fine, as do all the others non Convenient Horses I've tried (like the ones from hentai creatures and SL more creatures).
RaverLord Nito Posted October 31, 2019 Posted October 31, 2019 Do you need HCOS for the animations or does this come with the same anims Â
MadMansGun Posted October 31, 2019 Author Posted October 31, 2019 4 hours ago, RaverLord Nito said: Do you need HCOS for the animations or does this come with the same anims  MNC comes with (older) animations that are made by other people, HCOS comes with animations made by me.
RaverLord Nito Posted October 31, 2019 Posted October 31, 2019 yeah i took a look in the files and HCOS has your anims but mnc doesnt, thanks for the answer tho Â
Daedric Prince of Lust Posted November 2, 2019 Posted November 2, 2019 On 10/19/2019 at 6:30 AM, Daedric Prince of Lust said: Hi. I'm having an issue where Zombies - Mihail Monster (link below) always have flaccid penises, even during sex. I have the appropriate patch, but it's still not working. Not sure if this is relevant, but the creature they're based on (Draugr) get erections normally as they should. Â https://www.nexusmods.com/skyrim/mods/91287 Â Any help? Â Anyone?
chloepricelis Posted November 4, 2019 Posted November 4, 2019 The wolf "Mnc Rescaled Mesh" is for the legacy wolf penis? Page 6 Creature Framework. First glance, Billyy's Legacy wolf pack doesn't align in "Mnc Rescaled Mesh".
MadMansGun Posted November 4, 2019 Author Posted November 4, 2019 33 minutes ago, chloepricelis said: The wolf "Mnc Rescaled Mesh" is for the legacy wolf penis? Page 6 Creature Framework. First glance, Billyy's Legacy wolf pack doesn't align in "Mnc Rescaled Mesh". Quote known problems: the "Event OnUpdate()" command for my wolf rescale script is not working so it's not bypassing "even actor heights", so for now i added the SetVehicleFixPlugin.dll made by h38fh2mf, i did add that NiOverride / NiStringExtraData thing to the wolves that everyone was suggesting but it's not doing jack shit for me, so if the legacy wolves suddenly become much bigger than they should be that's probably why. use nifskope to delete the NiOverride or use tes5edit to remove the enchantment from the wolf armors. (don't do both at the same time) 1
chloepricelis Posted November 5, 2019 Posted November 5, 2019 When I dismiss Hentai Ice Wraith their ashes remain. When I dismiss Hentai Dwarven Spider they are not disappeared and problem is on dismiss it explode resulting in a mess; all objects fly everywhere.
docsteel Posted November 5, 2019 Posted November 5, 2019 None of the Dwemer bots animations seem to be working for me. Using Defeat, I will get knocked down as usual during a fight and then the bots will just wander off without any form of assault. I do have animations installed, enabled and registered (and I've disabled, rebuilt the registry and then re-enabled and rebuilt) but nothing seems to be working.
MadMansGun Posted November 5, 2019 Author Posted November 5, 2019 12 minutes ago, chloepricelis said: When I dismiss Hentai Ice Wraith their ashes remain. When I dismiss Hentai Dwarven Spider they are not disappeared and problem is on dismiss it explode resulting in a mess; all objects fly everywhere. that's due to the game killing them on despawn 6 minutes ago, docsteel said: None of the Dwemer bots animations seem to be working for me. Using Defeat, I will get knocked down as usual during a fight and then the bots will just wander off without any form of assault. I do have animations installed, enabled and registered (and I've disabled, rebuilt the registry and then re-enabled and rebuilt) but nothing seems to be working. that's a SLDefeat problem, there should be a setting somewhere in it's MCM to make it reevaluate what it considers a valid race.
docsteel Posted November 5, 2019 Posted November 5, 2019 27 minutes ago, MadMansGun said: that's a SLDefeat problem, there should be a setting somewhere in it's MCM to make it reevaluate what it considers a valid race. I thought so too but I have all creatures enabled under the Defeat menu as well. I know I had it working before in a previous install. Very confusing.
chloepricelis Posted November 5, 2019 Posted November 5, 2019 3 minutes ago, docsteel said: I thought so too but I have all creatures enabled under the Defeat menu as well. I know I had it working before in a previous install. Very confusing. Your Defeat probably was not reconfigured after SLAL registration. In that case reconfigure Defeat always afterward. Defeat MCM: Reconfigure Defeat.  36 minutes ago, MadMansGun said: that's due to the game killing them on despawn Is there some way that Ice Wraith or Dwarven Spider be "disable" then "markfordelete" on dismiss?
MadMansGun Posted November 5, 2019 Author Posted November 5, 2019 2 hours ago, chloepricelis said: Is there some way that Ice Wraith or Dwarven Spider be "disable" then "markfordelete" on dismiss? no not really, that's just how skyrim's summon system works. the only way to "fix" it is to make them completely unkillable.
Daedric Prince of Lust Posted November 6, 2019 Posted November 6, 2019 Hi, sorry for repeating myself, but I seem to have fixed my issue with MihailZombies + MNC Patch not working properly. I fixed it by simply going into CreatureFramework's MCM and clicking the "re-register all races" debug button. 1
Dojo_dude Posted November 6, 2019 Posted November 6, 2019 Any reason why Mihail Undead Werewolves are not in the v12 compatibility archive? Guess, they dont wrk anymore, least for me it doesn swap over, tried re-register in CF.
MadMansGun Posted November 6, 2019 Author Posted November 6, 2019 2 hours ago, Dojo_dude said: Any reason why Mihail Undead Werewolves are not in the v12 compatibility archive? it was never in the kit, i did not make that one, and the one who did uploaded it themselves as it's own thing. .....but it would make sense to add it. Â 2 hours ago, Dojo_dude said: Guess, they dont wrk anymore, least for me it doesn swap over, tried re-register in CF. don't know, Undead Werewolves may have been updated so something. 1
Dojo_dude Posted November 7, 2019 Posted November 7, 2019 Had to bugger off to work, but got the Werewolves working for MnC12 RC12 Using "Mihail Undead Werewolves for CF v1a with HDT" overwriting everything above it in MO. Did not require a re-register in CF. Thanks* * I'll probably never lose to those bastard anyway! ahahha
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