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More Nasty Critters Legendary Edition


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Posted
5 hours ago, Shubal said:

Hope this works

looks like there is more work than just adding dicks, they are setup as new races (don't know why, it seems unnecessary) so i will need to edit MNC's script as well.

Posted
On 11/19/2019 at 12:04 PM, Shubal said:

.

 

Viljapatch.7z

before this will work you will need to use a save editor to remove the old "MoreNastyCrittersFactory" script from your save so the new one will get loaded, and then you will need to rebuild the animation registry in game.

Posted
4 hours ago, MadMansGun said:

Viljapatch.7z 648.84 kB · 1 download

before this will work you will need to use a save editor to remove the old "MoreNastyCrittersFactory" script from your save so the new one will get loaded, and then you will need to rebuild the animation registry in game.

I removed the script and rebuilt the registry, Bruse was equipped and erect with an arousal of 0. Set up a scene with sextools, they moved closer together but "scene has ended"  came up without any animation. I went into creatures and saw that Bruse was registered. Not sure what to do next. Where should I place the new esp? I put it just under Vilyas esp, should it be somewhere else?

 

edit...I put the esp at the bottom and no effect was had.

 

edit2...here is a dumb question perhaps....am I supposed to remove Viljas original esp and use yours only?

Posted
5 hours ago, Shubal said:

I removed the script and rebuilt the registry, Bruse was equipped and erect with an arousal of 0. Set up a scene with sextools, they moved closer together but "scene has ended"  came up without any animation. I went into creatures and saw that Bruse was registered. Not sure what to do next. Where should I place the new esp? I put it just under Vilyas esp, should it be somewhere else?

the old script may not have been cleared out completely (also make sure the script file was actually overwritten) , try re-using the save editor to remove both "MoreNastyCrittersFactory" and "MoreNastyCrittersAlias" and then make sure you do this exactly:

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

also it may help to save and quit a few times.

 

6 hours ago, Shubal said:

edit...I put the esp at the bottom and no effect was had.

 

edit2...here is a dumb question perhaps....am I supposed to remove Viljas original esp and use yours only?

my esp needs to be under the original.

Posted

Thanks so much for your efforts. I will try once again. I've got to go out but I will let you know the results when I'm back. Again, thank you!

 

Edit...There is no "MoreNastyCritterssAlias" script in your package, should I still remove the script from my save? Will it just come back from MNC?

 

When I re registered the mods I didn't do the reload Json thing so perhaps that might be it. We will see.

Posted
52 minutes ago, Shubal said:

should I still remove the script from my save? Will it just come back from MNC?

yes, the goal is to try and get the game to reload & rerun all MNC quest scripts so that the new races get registered into sexlab.

 

Posted
18 hours ago, MadMansGun said:

yes, the goal is to try and get the game to reload & rerun all MNC quest scripts so that the new races get registered into sexlab.

 

It works now! I think the problem was that the new script was put in a folder called "script" rather than "scripts" and stayed in its folder outside of the scripts folder. But it now works after putting it in "scripts" by hand. There is one problem though, Bruse's dong is twice as long as it should be and is bent in half. How can that be mended? Vilja says to say thank you!

 

Edit...Leifur works but has no visible dick.....

Posted
2 hours ago, Shubal said:

the new script was put in a folder called "script" rather than "scripts"

oops, my bad, i'll go fix that.

2 hours ago, Shubal said:

There is one problem though, Bruse's dong is twice as long as it should be and is bent in half.

that sounds like a incompatible skeleton is getting used, make sure nothing has replaced MNC's skeletons.

2 hours ago, Shubal said:

Edit...Leifur works but has no visible dick.....

Quote

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.

 

Posted

After reinstalling MNC, Bruse is in proper working order now but Leifur still refuses to don a dong despite re registering him in Creatures framework and lowering arousal to 5. Any ideas?

Posted
22 minutes ago, Shubal said:

After reinstalling MNC, Bruse is in proper working order now but Leifur still refuses to don a dong despite re registering him in Creatures framework and lowering arousal to 5. Any ideas?

are you sure your using the same EMCompViljaSkyrim.esp? the only thing i can think of is the armor formid somehow not matching what i have in the json.

 

Posted
56 minutes ago, MadMansGun said:

are you sure your using the same EMCompViljaSkyrim.esp? the only thing i can think of is the armor formid somehow not matching what i have in the json.

 

Yes, it is the same esp.

Posted
1 hour ago, Shubal said:

Yes, it is the same esp.

are there any other esps that may be editing it? Eg: bash/smash patches or additional addons?

Posted
23 minutes ago, Shubal said:

There is the Solstein add on and Seyhebs version of Vilja in the misc.files on Viljas page.

nothing in those is overriding Leifur so i don't know where the problem is.

Posted
1 hour ago, MadMansGun said:

nothing in those is overriding Leifur so i don't know where the problem is.

As Bruse seems to be full time erected is there a mesh/texture swap that would do the same for Leifur? I'm Thane of Whiterun so the guards won't complain about Leifurs non stop ardor. It is odd that one has a no show boner and the other has a never die boner. Skyrim, full of sorcery. Thank you for what you have done!

Posted
24 minutes ago, Shubal said:

As Bruse seems to be full time erected is there a mesh/texture swap that would do the same for Leifur? I'm Thane of Whiterun so the guards won't complain about Leifurs non stop ardor. It is odd that one has a no show boner and the other has a never die boner. Skyrim, full of sorcery. Thank you for what you have done!

that's easy, just copy the "hard" meshes and rename them to replace the normal meshes.

Posted

Liefurs nifs must be a little wonky as his dong looked somewhat distorted. So I used the German Shepherd nifs from MNC and the dong looked as it should so everything has a workaround happy ending. One more thing, on your next update do I just repeat the process for this again? Many thanks again for your time and talent.

Posted
3 hours ago, Shubal said:

Liefurs nifs must be a little wonky as his dong looked somewhat distorted

don't know why, i guess everything just wants to be fucked up for some reason. :confounded:

3 hours ago, Shubal said:

One more thing, on your next update do I just repeat the process for this again? Many thanks again for your time and talent.

as far as meshes go you should not need to do anything.

Posted
7 hours ago, MadMansGun said:

don't know why, i guess everything just wants to be fucked up for some reason. :confounded:

as far as meshes go you should not need to do anything.

All right then. Thanks alot!

Posted
On 11/21/2019 at 7:23 PM, Shubal said:

Liefurs nifs must be a little wonky as his dong looked somewhat distorted

turns out it was the abc nodes in the dog skeleton, it should be fixed in the latest MNC update.

Posted

Has there ever been a consideration for equipping the genitals on top of a creature's regular mesh, instead of replacing the creature's mesh entirely? It'd allow the mesh to apply onto the creature regardless of whether the creature has a custom mesh or not. Also, usage of texture sets in place of different meshes just for texture changes would vastly cut down on the mod's overall size (this isn't like Oblivion where it was the only option to recolor things).

 

I made a small plugin that does this with the horses which completely removes the need for a patch for Immersive Horses for instance. I'd imagine it would make mod compatibility a much simpler ordeal.

 

 

Arvak is missing, and the plugin was made for SSE, but It'd take very little time to recreate in LE.


NifSkope_2019-11-25_16-05-50.png.fe00e7ad0f804c343eb18146615236b5.png
 

 

Posted

"fixed the spider's "dropping dead from above" problem. "

 

Thanks!

That's some love for spiders right there, I was already curious what killed them ?

Having risen the HP of those spiders helped a bit too (RunDragonbornRUN)

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