Jump to content

Recommended Posts

Posted
43 minutes ago, Elsidia said:

Work as intended. In DD 2.0 not included sex filter denied as belt is on, because it's write before AAF included. So there no filter. And even i don't know any idea how prevent sex, if belts are on. Only idea is get AAF sex scene start event and stop sex if belts are on. But it will break sex acts without any warning.

Maybe anyone have ideas?

 

It's not difficult to implement this using AAF's "excluded tags" feature.  AAF Violate won't play oral sex animations if the victim is wearing a gag, and won't play animations with the "gagged" tag if the victim isn't gagged:
 

        If DD_kw_ItemType_Gag != none
            If akActors[0].WornHasKeyword(DD_kw_ItemType_Gag)
                settings.excludeTags += ",Blowjob,PenisToMouth"
            Else
                settings.excludeTags += ",Gagged"
            EndIf
        EndIf

 

It wouldn't be difficult to expand this to include chastity devices and other items.  The only concern is you don't want to end up in a situation where no animations will play, i.e. what do you do with a character who is bound, gagged, and wearing chastity devices?  At that point you have to start removing devices.  Again this isn't especially difficult to implement since DD includes routines to remove items by keyword, but it just requires more scripting.

 

It would be nice if this were implemented in a global way, so that every mod doesn't have to do this on its own.  I plan to add a function to KFT that will return a set of prohibited keywords based on the passed in NPC's worn keywords, so other mods can call it and get a list.

Posted
15 hours ago, EgoBallistic said:

 

It would be nice if this were implemented in a global way, so that every mod doesn't have to do this on its own.  I plan to add a function to KFT that will return a set of prohibited keywords based on the passed in NPC's worn keywords, so other mods can call it and get a list.


No clue what KFT is, but would the code I want to use look something like this?  Or would it be Chastity_belt?  I have no intention of using gags or cuffs, just the belts so AAF can always default to an oral position, think i have every animation theme or pack except for Brave's.  

 

 If DD_kw_ItemType_belt != none
            If akActors[0].WornHasKeyword(DD_kw_ItemType_Belt)
                settings.excludeTags += ",vaginal,anal"
            Else
                settings.excludeTags += ",no clue"
            EndIf
        EndIf


 

Posted (edited)
19 hours ago, EgoBallistic said:

The only concern is you don't want to end up in a situation where no animations will play

Ok explain me it to more. I don't see how framework it can done global. I see only Skyrim way.

How i see it:

So i exclude all sex scenes, because person is fully restrained. Framework doesn't know what next animation will happen.  It knows only mod what do it, so mod must check, what item will be removed for sex.

Now i think as framework. How i decide, what item to remove? And why?  Maybe sex scene never will happen, but player get out of item for free. Detect if sex scene start and remove item? But sex scene never will start because previous solution removes all possible sex scene.

 

Now return to Skyrim way. There DD removes all sex scenes, if you are tied and fires own sex scenes (few 2 - 4) Now Fallout 4. As i remember and i use this mod, there is bound animations sex scenes. Mostly it's single - so second partner stays near and watch bound player. So framework can exclude all sex scenes and if this mod is installed fires that scene.

Also can made own xml files for that to set all correct tags for bound animations. (i not use presets, so in my game i edit all presets manually.

 

Upd: 

I forgot about one thing - NPC can be belted too, so we need check not only player. And i don't see how to do it global as NPC is different. luckily for us, i add to DD 2.0 RC9 possibility to check, what NPC wears. But this check must fires only, when sex scene start and all partners is defined. So if it do framework, it just abort sex scene if NPC is bound.

 

3 hours ago, Deviancy said:

but would the code I want to use look something like this?

it's not so easy. There is some belts, what is open, so sex can happen. Not sure if those assets are in activated to use in game, but in mod it's in.

 

Edited by Elsidia
Posted
On 8/12/2024 at 6:12 PM, overlord19950110 said:

I think the author should at least mention this new mod on the main page for those people who use FG

Я добавил линк на конверсию FG на моем посте, где можно скачать DD 2.0 RC9. Автор конверсии разрешил.

Posted
4 hours ago, Deviancy said:

No clue what KFT is, but would the code I want to use look something like this?  Or would it be Chastity_belt?  I have no intention of using gags or cuffs, just the belts so AAF can always default to an oral position, think i have every animation theme or pack except for Brave's.  

 

KFT is Kziitd Fetish Toolset, another bondage device mod by Kziitd and me.

 

The keyword is DD_kw_ItemType_ChastityBelt, and you don't need that Else clause.  Also the standard tags (as defined by Themes) are these:

 

        If DD_kw_ItemType_ChastityBelt != none
            If akActors[0].WornHasKeyword(DD_kw_ItemType_ChastityBelt)
                settings.excludeTags += ",PenisToVagina,PenisToAnus,PenisToEither"
            EndIf
        EndIf
Posted
1 hour ago, Elsidia said:

Ok explain me it to more. I don't see how framework it can done global. I see only Skyrim way.

How i see it:

So i exclude all sex scenes, because person is fully restrained. Framework doesn't know what next animation will happen.  It knows only mod what do it, so mod must check, what item will be removed for sex.

 

I don't think the Skyrim way would work well given the way AAF is set up.

 

The bondage device framework can handle it OK though.  What I would do is add the function to produce a set of excluded tags, like in the above examples.  The function could also check whether no animations can be played, and it could remove a random device, for example the gag or the chastity belt, if necessary.  The function could even accept a keyword parameter telling it which type of device to remove if necessary.

 

This way the function gives the calling mod the necessary tags to exclude, and ensures that the actor is able to animate.

Posted

I have made a lot of animations for KFT for different devices.
Also, for any animation, the voice has different versions for normal and gag wearing (female).
No matter what combination of devices, there will be corresponding animations. Even if her mouth and bottom are sealed, there can be animations of the giver molesting/masturbating her that can be played by AAF.
So, you can ignore the question of "whether the animation matches".

Posted (edited)

So KFT is another framework better than DD? So why need continue work on DD?

Just history.  i remember what happen with fourplay and AAF

 

Edited by Elsidia
Posted
On 8/16/2024 at 7:43 PM, Elsidia said:

So KFT is another framework better than DD? So why need continue work on DD?

Just history.  i remember what happen with fourplay and AAF

 

KFT is newer and has some different features, but also doesn't (currently) have piercings, vibrators/dildos, plugs, etc. There is a fair amount of overlap though, yes, and its creators learned a lot of lessons from DD for problems to avoid which would be harder to fix in DD without a complete ground-up rewrite.

 

KFT is also not a drop-in DD replacement, but at the same time it tries not to conflict with DD and does some things to better coexist with it. Mods have to explicitly add support for KFT even if they already support DD, but a number of mods support using both KFT and DD at the same time now.

Posted

hey everyone, i'm currently quite literally stuck. It seems the mod works correctly but the MCM specifically for this mod doesn't. i don't have an option to select a struggle keybind. is there a standard one, or does somebody know a different way to set it? i can't get out of the bondage mittens and it sucks lol.

Posted
3 hours ago, DarksiderZ666 said:

hey everyone, i'm currently quite literally stuck. It seems the mod works correctly but the MCM specifically for this mod doesn't. i don't have an option to select a struggle keybind. is there a standard one, or does somebody know a different way to set it? i can't get out of the bondage mittens and it sucks lol.

If you installed DD 2.0 there isn't an MCM, if you installed RC9 there is.

The struggle is triggered by trying to remove the item in the Pip-Boy, which will bring up a menu to choose how you want to try to get out of them.

Do NOT use console commands to remove the restraints. The attached scripts wont be terminated and causes a mess.

Posted
Spoiler

image.png.bc228fad990f7fcd295a0b010a3b3e7c.png

Could someone help me with this error? I don't know what is causing it..
I have installed all these requirements, then installed DD and finally built the devices in BodySlide...


These are all the requirements I see in the mod description(I also installed their respective requirements):
 

Spoiler

- All DLCs (And please don't ask for a non-DLC version. I won't make one.)
- CBBE Body - http://www.nexusmods.com/fallout4/mods/15/?
- Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/?
- Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/?
- Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/

 

 

Sorry if I'm overlooking something basic or obvious. It's just that this is my first time playing F4. While I have experience installing Skyrim mods, I'm a newbie with F4.

Posted
5 hours ago, petterparker said:
  Reveal hidden contents

image.png.bc228fad990f7fcd295a0b010a3b3e7c.png

Could someone help me with this error? I don't know what is causing it..
I have installed all these requirements, then installed DD and finally built the devices in BodySlide...


These are all the requirements I see in the mod description(I also installed their respective requirements):
 

  Reveal hidden contents

- All DLCs (And please don't ask for a non-DLC version. I won't make one.)
- CBBE Body - http://www.nexusmods.com/fallout4/mods/15/?
- Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/?
- Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/?
- Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/

 

 

Sorry if I'm overlooking something basic or obvious. It's just that this is my first time playing F4. While I have experience installing Skyrim mods, I'm a newbie with F4.

Did you install RC9 or the original DD 2.0? If the latter, uninstall it, then download & install RC9.

Posted
6 hours ago, izzyknows said:

Did you install RC9 or the original DD 2.0? If the latter, uninstall it, then download & install RC9.

Yep.. that was my mistake after all! Thanks a lot, I was able to fix it there :)

Posted (edited)

I've been using this mod alongside DD Armorbench unlocker and I've got an issue - it removed my leg cuffs but my move speed is still super slow.

I understand there is a console command that can be used to set my movement back to normal?

(I've tried Setactor.player speedmult 100 but it appears DD is not changing that value but something else)

Edited by Tremor
Posted
9 minutes ago, Lordking573 said:

Where can i find the clothing?

You don't really "find" them anywhere per se, they get added to the game.

 

This makes it so that other mods can use them, you can spawn the items in yourself, etc.

Posted
3 hours ago, Lordking573 said:

Where can i find the clothing?

 

You can craft them in the Restraints workbench located in the Raider category.

Posted (edited)
18 hours ago, Tremor said:

I've been using this mod alongside DD Armorbench unlocker and I've got an issue - it removed my leg cuffs but my move speed is still super slow.

I understand there is a console command that can be used to set my movement back to normal?

(I've tried Setactor.player speedmult 100 but it appears DD is not changing that value but something else)


use this to reset it to default
 

player.forceav speedmult 100


"setav" adds/subtracts from the current value.
"forceav" resets it

Edited by egonm68
Posted
16 hours ago, egonm68 said:


use this to reset it to default
 

player.forceav speedmult 100


"setav" adds/subtracts from the current value.
"forceav" resets it

Thank you very much!

Posted

I'm trying to build the bodyside for Slave Heels but only default presets are showing up. Can anyone explain a short rundown on how to apply my own preset to the outfits? I read it somewhere once but I forgot how. 

  • 2 weeks later...
Posted

I need help! I have meet with doctor Jones to remove the chastity belt for the belted quest agter a new game start, but after I do that I can't move in third person or in first person. I also get a pop up saying this cloth is uncomfortable but I know early when it said I was comfortable I could move but I can't figure out what the mod is to turn it off or why I can't move.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...