izzyknows Posted December 22, 2024 Posted December 22, 2024 4 hours ago, NiffyFox said: where is RC9, Im trying to find it Here ya go, RC9
Gravidx Posted December 23, 2024 Posted December 23, 2024 Hello I'm not exactly sure how this works I'm new to modding and would like help with a gamebreaking issue. I'm using this along with the sexual harassment mod and after multiple devices we're put on me I attempted to take them off, which I did, however it only removed them in my pip boy. My character's animations and appearance both acted as if the devices we're still equipped to me. Thankfully I was able to restore a save just before the devices were put on but in the future how would I solve this issue?
Nuka Cherry Posted December 23, 2024 Posted December 23, 2024 (edited) Quick question. The the latex collar from RC9 with the RC9 fusion girl slider. Is it meant to be "loose" and larger than the neck? I am used to the Skyrim SSE ones which are more fitted. Edited December 26, 2024 by Nuka Cherry
Dont Tell My Parents Posted December 23, 2024 Posted December 23, 2024 (edited) Hey the Collective Modding Toolkit is flagging the vortex backup files in RC9, just wanted to let you know so you can remove them on next release <3. You may also want to look at the results because there's a lot of flags (you're putting texture files in the materials folder it seems). Still appreciate the hard work just passing this on so you can tidy it up if you want to. If not all good. ❤️ Edited December 26, 2024 by Dont Tell My Parents Added links to make it easier/clarity about results 1
Elsidia Posted December 28, 2024 Posted December 28, 2024 (edited) On 12/23/2024 at 9:16 PM, Dont Tell My Parents said: the vortex backup files in RC9, I do archive manually by copy to another folder and archive it. So i mostly deleted all vortex backup files, seems i missed. About textures in material files. hmmm... need to check. If you know better method to made mod archive, will likely hear. UPD: 28.12.2024: if found texture files in material folder - it's left from DD 2.0 original, when converted some bikini from Skyrim for Devious devices corsets and dress. Edited December 28, 2024 by Elsidia 2
jbezorg Posted December 28, 2024 Posted December 28, 2024 On 12/23/2024 at 2:03 AM, Nuka Cherry said: Quick question. The the latex collar from RC9 with the RC9 fusion girl slider. Is it meant to be "loose" and larger than the neck? I am used to the Skyrim SSE ones which are more fitted. I think that was done to align the ring with the harness.
OtherAdventurous Posted January 2, 2025 Posted January 2, 2025 I have a slight issue that I've come across. A nother mod I was using equipped a harness that dropped my walking speed to be extremely slow yet I was still able to sprint normally. I eventually got it unequiped and my character is still walking extremely slow. Does anyone know why this is happening or how to fix it without going back to a previous save point and losing all the progress I've made?
egonm68 Posted January 2, 2025 Posted January 2, 2025 7 hours ago, OtherAdventurous said: I have a slight issue that I've come across. A nother mod I was using equipped a harness that dropped my walking speed to be extremely slow yet I was still able to sprint normally. I eventually got it unequiped and my character is still walking extremely slow. Does anyone know why this is happening or how to fix it without going back to a previous save point and losing all the progress I've made? yeah, if you have several mods that affect the pc movement speed, this gets messed up every now and then. (one mod tries to unequip things, fails, because another mod forces it to stay on, and the multiplier is getting messed up in the process - things like that, happens quite frequently) to reset your movement speed to normal, use the console: player.forceav speedmult 100 ^ "100" being the normal value, when you have no other buff or nerf (from clothing, items, actions, mods etc) applied. If another buff is active, you may need to do it again once that buff has worn off. or set it to an approx. value resembling the buff. The speed multipliers are finicky, and can get.... strange results when mods adjust it. crouch/walk/jog/sprint, and even differences between 1st person or third person. One can't get all the bugs out of that one for all situations - so, the console is your friend. 2
Omnishade Posted January 2, 2025 Posted January 2, 2025 The device hider in this mod conflicts with pip-boy flashlight, because the hidden pip-boy is pointing in a different direction, which makes the beam point to the right. Would it be possible to align it with the flashlight and make the light face forward?
Elsidia Posted January 3, 2025 Posted January 3, 2025 (edited) 16 hours ago, Omnibalzar said: Would it be possible to align it with the flashlight and make the light face forward? About what device hider you speak? If about mine, it not hide pipboy. If about built into DD 2.0 original, you can turn it off in MCM, if use RC8 - RC9 version or use console to change global variable to turn it off in DD 2.0 original. So it will lead to situation, when pipboy always is seen even in straitjacket. (will float in air) Edited January 3, 2025 by Elsidia
Omnishade Posted January 3, 2025 Posted January 3, 2025 (edited) 7 hours ago, Elsidia said: About what device hider you speak? If about mine, it not hide pipboy. If about built into DD 2.0 original, you can turn it off in MCM, if use RC8 - RC9 version or use console to change global variable to turn it off in DD 2.0 original. So it will lead to situation, when pipboy always is seen even in straitjacket. (will float in air) I mean the pip-boy hider in DD RC9. I know I can turn it off, but I don't really want to have a visible pip-boy. I want to eat the cake and still have it, if you know what I mean. 😄 Edit: In case you don't, I want to have a hidden pip-boy while having a properly working pip-boy flashlight. So do you know how it's hidden? Edited January 3, 2025 by Omnibalzar
izzyknows Posted January 3, 2025 Posted January 3, 2025 1 hour ago, Omnibalzar said: I mean the pip-boy hider in DD RC9. I know I can turn it off, but I don't really want to have a visible pip-boy. I want to eat the cake and still have it, if you know what I mean. 😄 Edit: In case you don't, I want to have a hidden pip-boy while having a properly working pip-boy flashlight. So do you know how it's hidden? I've been using Hide Pip-Boy since 2018 and it works fine. I have the DD hider turned off. The only issue I've ran into is I've got some mod that will unequip it when leaving the vault for the first time. Not a big deal as I made a bat file to add a few shipments and added player.equipitem 21b3b to it.
Bluerose1977 Posted January 6, 2025 Posted January 6, 2025 Hey wondering if there a voice patch mod for some of the dialogue scenes (like with the DD Merchant in the Memory Den)?
Elsidia Posted January 6, 2025 Posted January 6, 2025 (edited) On 1/3/2025 at 5:24 PM, Omnibalzar said: I mean the pip-boy hider in DD RC9. I repeat second time: in RC9 no pipboy hider and original DD hider works just by replace original pipboy with no assets model, so it's invisible. Maybe flashlight needs attached point to show it, but in DD model it's not exist. So you need disable it. I have no clue how to fix it, as i not done it. If my other items hider messes up with it, just disable it in mod organizer or delete from game directory. Edited January 6, 2025 by Elsidia
Elsidia Posted January 6, 2025 Posted January 6, 2025 1 hour ago, Bluerose1977 said: Hey wondering if there a voice patch mod for some of the dialogue scenes (like with the DD Merchant in the Memory Den)? Not hear about it. You can use AI voice generator and add to mod, but have no clue how to add voices.
Omnishade Posted January 6, 2025 Posted January 6, 2025 16 minutes ago, Elsidia said: I repeat second time: in RC9 no pipboy hider and original DD hider works just by replace original pipboy with no assets model, so it's invisible. Maybe flashlight needs attached point to show it, but in DD model it's not exist. So you need disable it. I have no clue how to fix it, as i not done it. If my other items hider messes up with it, just disable it in mod organizer or delete from game directory. It's okay. I heard you the first time, although you're a bit hard to understand. If I enable/show the pip-boy in MCM, the flashlight works. So I can change it whenever I need it.
DKSaxton Posted January 6, 2025 Posted January 6, 2025 Greetings, I am experiencing an issue with downloading the mod. Every time I open the MEGA link, it tells me that the decryption key used is invalid. Could anyone help me with? TvT
Elsidia Posted January 6, 2025 Posted January 6, 2025 (edited) 13 hours ago, Omnibalzar said: you're a bit hard to understand. My English is bad, i know. Not my born language. 13 hours ago, Omnibalzar said: the flashlight works. This flashlight is from mod? if yes from what, if no, can you send id of pipboy from original game? I have a idea, but not promise it works. Also if you are in straitjacket it will point somewhere not to right as there is other hands animation and pipboy in that case point in other side. Maybe i can made fix, where create new pipboy on base with flashlight, but delete textures for it. So in theory it will be invisible. Not promise much if it works. Edited January 6, 2025 by Elsidia
Elsidia Posted January 6, 2025 Posted January 6, 2025 10 hours ago, DKSaxton said: it tells me that the decryption key used is invalid. I check my mega link RC9 - you need change a browser or install mega application. Something wrong on your side. Key needs, if download is private, then i can send key. But as download is public, there no generated key.
DKSaxton Posted January 6, 2025 Posted January 6, 2025 1 hour ago, Elsidia said: I check my mega link RC9 - you need change a browser or install mega application. Something wrong on your side. Key needs, if download is private, then i can send key. But as download is public, there no generated key. It worked with another browser, thank you very much for your help, I owe you a kiss.
Omnishade Posted January 7, 2025 Posted January 7, 2025 5 hours ago, Elsidia said: My English is bad, i know. Not my born language. This flashlight is from mod? if yes from what, if no, can you send id of pipboy from original game? I have a idea, but not promise it works. Also if you are in straitjacket it will point somewhere not to right as there is other hands animation and pipboy in that case point in other side. Maybe i can made fix, where create new pipboy on base with flashlight, but delete textures for it. So in theory it will be invisible. Not promise much if it works. That sounds like it could work. It's this mod: https://www.nexusmods.com/fallout4/mods/10840?tab=files I've starting using the flashlight from NAC lately though, since it always works.
Bluerose1977 Posted January 9, 2025 Posted January 9, 2025 On 1/5/2025 at 11:40 PM, Elsidia said: Not hear about it. You can use AI voice generator and add to mod, but have no clue how to add voices. Thanks. I already know how to create voice lines and edit the files. What I was asking specifically was if there were some already made.
izzyknows Posted January 9, 2025 Posted January 9, 2025 7 hours ago, Bluerose1977 said: Thanks. I already know how to create voice lines and edit the files. What I was asking specifically was if there were some already made. I don't "think" so. If there is, it might be of low quality and never gained traction.
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