Elsidia Posted July 22, 2024 Posted July 22, 2024 17 hours ago, Dont Tell My Parents said: It was Sexual Harassment doing a blackmail approach. Nothing fancy. I can only guess that as Sexual Harassments after sex does command equipdevice, DD spawns another item with random color and equips it. As for not color change on you belts have less colors so just you not see difference. If Harassments does it in that way to keep the color it's impossible at this stage of development as Fallout 4 doesn't have real chance to manipulate with references to read actual color from it. Best version is delete old belt after remove and then equips back random belt with random color.
Dont Tell My Parents Posted July 24, 2024 Posted July 24, 2024 On 7/22/2024 at 8:10 PM, Elsidia said: I can only guess that as Sexual Harassments after sex does command equipdevice, DD spawns another item with random color and equips it. As for not color change on you belts have less colors so just you not see difference. If Harassments does it in that way to keep the color it's impossible at this stage of development as Fallout 4 doesn't have real chance to manipulate with references to read actual color from it. Best version is delete old belt after remove and then equips back random belt with random color. Well making them all standalone with their own names would prevent that I think? Maybe not something you'd want to do though lol....but then again if the color really is being changed after events then that's not great for people who customise their own gear.
Elsidia Posted July 24, 2024 Posted July 24, 2024 6 hours ago, Dont Tell My Parents said: Well making them all standalone with their own names would prevent that I think? Well just a theory. Names are stored into reference, what equips on player, not forms. FO4 allows operate only with forms. Equipitem allows operate only with forms. References are mostly fragile and likely likes disappear by original Fallout 4 engine. RH uses linked references idea, what needs rework 100% DD equip engine and i'm not familiar with linked references, so it's hard for me. So in that position we left only 2 chances. 1) Store color in playereqipped items forms thing (there no real chance store into it, so we need make new array for colors matched to forms formlist. Also as practice shows playequip items thing is too fragile and likely loves desynchrony with real life situation. So this variant is so so. 2) Send signal to item be unequipped and in DD equipitem event prevent it unequip. At least is most stable and it will return actual equipped reference. But now still you need reequip it back, what leads to many problems as ... equipitem not work with references. Also player will see flashed device in inventory and equip sound. So last version is made new function RemoveDeviceStoreReference. Most stable version, but where to store it? Also references is fragile and if something delete it, i can't read or restore reference. Then, if all ok, need made EquipDeviceFromStoredReference. Also it will fail, if reference is deleted and to select actual reference need do some voodoos magic in player inventory, what lead to more papyrus stress. Also this means that all mods authors need use this function to unequip device and also rework own mods. What will not happen as this version doesn't have official status. If you have better ideas how to read color will likely hear it.
egonm68 Posted July 24, 2024 Posted July 24, 2024 I have noticed that with the plugs and vibes, mostly. For example, have a cum denial vibrator equipped ('manipulated'). -> a SH scene plays, removes it temporarily, and re-equips it -> it is now a shocking vibrator (same color), and is 'locked' now As you say, it does not happen with 'unique' items, like the vault-tec cuffs + collar. only ones with the same 'base' I'd prefer having them as 'unique' items, too. But, it's not that big an issue for me. PS: thank you for your work!
Elsidia Posted July 25, 2024 Posted July 25, 2024 11 hours ago, egonm68 said: -> it is now a shocking vibrator (same color) The same as previous post - shocking vibrator is just "some new color" - it's mod and before remove you need read what mod is installed. At this point it's impossible. 11 hours ago, egonm68 said: For example, have a cum denial vibrator equipped ('manipulated'). 11 hours ago, egonm68 said: is 'locked' now The same as previous post, but other issue. Variable manipulated or locked is stored into reference. You can't read reference to get info, what variable it is. You can't set variable, when equip item. (honestly in DD 2.0 RC9 equip engine is now possible change a variables before equip item, but it need write new functions for equip with changed variables). Look on it at immersive - you has sexually assaulted and you think that attacker will left you with item on, what you can easy take off? 1
some person who shoots Posted July 26, 2024 Posted July 26, 2024 Hey so i'm using RC9 and i'm getting a bug where sometimes when i remove a leg restraint my character keeps acting hobbled and retains the slowdown debuff in first person. forcing me to load back to a previous save. Is there a command i could use or anything i could do to remedy it?
egonm68 Posted July 26, 2024 Posted July 26, 2024 13 hours ago, some person who shoots said: Hey so i'm using RC9 and i'm getting a bug where sometimes when i remove a leg restraint my character keeps acting hobbled and retains the slowdown debuff in first person. forcing me to load back to a previous save. Is there a command i could use or anything i could do to remedy it? have you tried putting that same restraint on again, and then removing it again (via pip boy)? Sometimes, the removal is done improperly - especially when other mods or helpers are used to remove it. (note: never use console commands) And this can remove the lingering effects by unequipping the device 'correctly' PS: I haven't had it in a while, but sometimes the speed multiplier gets 'messed up', esp. when switching from 1st person to 3rd etc. console "player.forceav speedmult 100" resets it to default. (ofc, this may conflict with other mods/active effects that affect the speedmult)
some person who shoots Posted July 27, 2024 Posted July 27, 2024 10 hours ago, egonm68 said: have you tried putting that same restraint on again, and then removing it again (via pip boy)? Sometimes, the removal is done improperly - especially when other mods or helpers are used to remove it. (note: never use console commands) And this can remove the lingering effects by unequipping the device 'correctly' PS: I haven't had it in a while, but sometimes the speed multiplier gets 'messed up', esp. when switching from 1st person to 3rd etc. console "player.forceav speedmult 100" resets it to default. (ofc, this may conflict with other mods/active effects that affect the speedmult) I did,though it didn't change anything sadly when i tried it. the command though i'll keep in mind and try out if it happens again. i don't have anything that affects my speed besides this mod iirc so i feel like it'll work. ty for the help!
vaultbait Posted July 27, 2024 Posted July 27, 2024 10 minutes ago, some person who shoots said: I did,though it didn't change anything sadly when i tried it. the command though i'll keep in mind and try out if it happens again. i don't have anything that affects my speed besides this mod iirc so i feel like it'll work. ty for the help! I feel like a lot of mods fight over SpeedMult debuffs and fail to properly undo them. I disable that behavior in any mod I can. For DD RC9 you can switch the hobble effect to Bunny Hop in MCM, for example, which then doesn't mess around with SpeedMult values as far as I can tell.
Elsidia Posted July 27, 2024 Posted July 27, 2024 On 7/26/2024 at 5:00 AM, some person who shoots said: Hey so i'm using RC9 and i'm getting a bug where sometimes when i remove a leg restraint my character keeps acting hobbled For future, if you want as may can fast answer, i need papyrus log, when it happens. RC9 is heavily "papirused" so if remove was done by RC9 it is documented in papyrus - if not 99% possibility that some mod or player remove it incorrectly. As for RC9 for leg restraints is fix, what check if you wear a leg restraints and only remove spell, if you don't. As in this mod is possibility, that in one time you can wear 2 different leg restraints, what have hobble effects. So this check prevents wrong animations. Maybe you still wear other leg restraint? If bug happen in this check i can't tell anything as: i need papyrus log!
MajorWard Posted July 27, 2024 Posted July 27, 2024 I’m on a new playthrough with a male character and came across the dead, blind body near Red Rocket with “Those damned devices” note. Now I know what happened to my female PC but I’ve not built the morphs for male bodies and also don’t want to deal with the quest. Can I disable the dead body to hide it or am I best off just ignoring it?
vaultbait Posted July 27, 2024 Posted July 27, 2024 3 hours ago, MajorWard said: I’m on a new playthrough with a male character and came across the dead, blind body near Red Rocket with “Those damned devices” note. Now I know what happened to my female PC but I’ve not built the morphs for male bodies and also don’t want to deal with the quest. Can I disable the dead body to hide it or am I best off just ignoring it? You can ignore or hide it. The "quest" doesn't do much other than, I think, give you a marker for the location of Kimy the vendor in Goodneighbor's Memory Den.
izzyknows Posted July 27, 2024 Posted July 27, 2024 4 hours ago, MajorWard said: I’m on a new playthrough with a male character and came across the dead, blind body near Red Rocket with “Those damned devices” note. Now I know what happened to my female PC but I’ve not built the morphs for male bodies and also don’t want to deal with the quest. Can I disable the dead body to hide it or am I best off just ignoring it? Even if you drag the body to Red Rocket or Sanctuary and scrap it, the quest will still trigger after reading the note. Sooo... don't loot the note and just scrap the body or markfordelete. Just remember, it's the note that is the actual quest trigger.
slugd99 Posted July 28, 2024 Posted July 28, 2024 i am stuck wearing silver steel wrist shackles (disconnected) i cannot get them off no matter what i try. the game doesnt seem to recognize i am wearing them as asking my companion for help does not work, the bench that helps remove does not work, and using willpower to get them off does not work. if i happen to get another set of cuffs put on me, wearing both makes the game go crazy and start swapping both over and over. is there a way i can find the ID so i can console command them off of me?
Elsidia Posted July 28, 2024 Posted July 28, 2024 5 hours ago, slugd99 said: the game doesnt seem to recognize i am wearing them as asking my companion for help does not work, t This item is from RC8, maybe because it not recognize by other mds? 5 hours ago, slugd99 said: is there a way i can find the ID so i can console command them off of me? If you remove this item by console you get the same - item will be reequip back. I add in RC9 item protection system 5 hours ago, slugd99 said: if i happen to get another set of cuffs put on me, It should not happen if items are correct. Can you send me papyrus log to explore this thing? Reequip back is the same protection system. But if on you item have correct keywords and new item is equipped by DD functions - before equip it will check, if you already wear a cuffs and abort previous equip. Will you installed latest fix from DD 2.0 RC9 load page? This will should fix item not checked issue. Don't you try remove cuffs by using restraints key? it should work. If failed you can wait or reload a game.
some person who shoots Posted July 28, 2024 Posted July 28, 2024 On 7/27/2024 at 5:05 AM, Elsidia said: For future, if you want as may can fast answer, i need papyrus log, when it happens. RC9 is heavily "papirused" so if remove was done by RC9 it is documented in papyrus - if not 99% possibility that some mod or player remove it incorrectly. As for RC9 for leg restraints is fix, what check if you wear a leg restraints and only remove spell, if you don't. As in this mod is possibility, that in one time you can wear 2 different leg restraints, what have hobble effects. So this check prevents wrong animations. Maybe you still wear other leg restraint? If bug happen in this check i can't tell anything as: i need papyrus log! Sry if it seems dumb,but how do i access the logs? i'd love to share it but i dunno how to locate it.
vaultbait Posted July 28, 2024 Posted July 28, 2024 2 minutes ago, some person who shoots said: Sry if it seems dumb,but how do i access the logs? i'd love to share it but i dunno how to locate it. https://falloutck.uesp.net/wiki/Enable_Debug_Logging
bVZinda Posted August 1, 2024 Posted August 1, 2024 (edited) I'm sure I'm the millionth customer for this same issue, but the previous help I could find said the problem was with the TortureDevices mod or an illegal skeleton. All mods were installed and downloaded today, so it's not outdated. I've even reinstalled to double-check for unsupported skeletons (I disabled the "Female Outfit Replacer" for troubleshooting because it includes optional skeletons). I have redone the Batch Build in BodySlide each time I've tried a new configuration. I even tried a different body preset in BodySlide just in case that was the problem. Nothing. I can't get the arms to fold in. Help? Update - I needed to install the RC9 patch linked below. Edited August 1, 2024 by bVZinda
vaultbait Posted August 1, 2024 Posted August 1, 2024 6 minutes ago, bVZinda said: I'm sure I'm the millionth customer for this same issue, but the previous help I could find said the problem was with the TortureDevices mod or an illegal skeleton. All mods were installed and downloaded today, so it's not outdated. I've even reinstalled to double-check for unsupported skeletons (I disabled the "Female Outfit Replacer" for troubleshooting because it includes optional skeletons). I have redone the Batch Build in BodySlide each time I've tried a new configuration. I even tried a different body preset in BodySlide just in case that was the problem. Nothing. I can't get the arms to fold in. Help? We can't see from your screenshot what version of Torture Devices you installed, but pay close attention to its file page. The latest version of TD is for the community build of DD (RC9 beta 2 with hotfixes, Mega DL link in this comment ) not for the old DD 2.0 release. Either downgrade TD to the appropriate version for DD 2.0 or upgrade DD to the current community build.
bVZinda Posted August 1, 2024 Posted August 1, 2024 1 hour ago, vaultbait said: We can't see from your screenshot what version of Torture Devices you installed, but pay close attention to its file page. The latest version of TD is for the community build of DD (RC9 beta 2 with hotfixes, Mega DL link in this comment ) not for the old DD 2.0 release. Either downgrade TD to the appropriate version for DD 2.0 or upgrade DD to the current community build. Adding the RC9 patch to the modlist fixed it. Thank you! 1
ptmc2112 Posted August 1, 2024 Posted August 1, 2024 (edited) 37 minutes ago, bVZinda said: Adding the RC9 patch to the modlist fixed it. Thank you! Just to be clear, the RC9 isn't a patch, it's a replacement for the old 2.0 version. I only say this cause it seemed you have both installed. Edited August 1, 2024 by ptmc2112
legraf Posted August 1, 2024 Posted August 1, 2024 (edited) Which knives actually work as cutting tools - only "weapon" knives, or also "junk" knives like the "silver table knife"? Is there a full list somewhere (other than digging through scripts)? Edited August 1, 2024 by legraf
izzyknows Posted August 1, 2024 Posted August 1, 2024 22 minutes ago, legraf said: Which knives actually work as cutting tools - only "weapon" knives, or also "junk" knives like the "silver table knife"? Is there a full list somewhere (other than digging through scripts)? If I remember right, it's the combat knife and maybe the switchblade. Personally, I just pick the locks. 1
Dont Tell My Parents Posted August 5, 2024 Posted August 5, 2024 So sexual harassment doesn't check what stuff is equipped and so it tries to equip more of the same thing, then you end up with your inventory and pause menu and escape to mod config menus swapping between two or more plugs/etc. Can you please build something in to make it so mods can check if things are equipped? It might make it easier to make patches so that showers and toilets and other mods don't unequip devices, and so that if they do they can restore them to the locked or unlocked states they were in before? In fact it might even be beneficial to have a setting that if a device is removed and then re-equipped the state will be remembered for 1-5m (maybe via setting) to ensure people with really long scenes are covered.
vaultbait Posted August 5, 2024 Posted August 5, 2024 18 minutes ago, Dont Tell My Parents said: So sexual harassment doesn't check what stuff is equipped and so it tries to equip more of the same thing, then you end up with your inventory and pause menu and escape to mod config menus swapping between two or more plugs/etc. Can you please build something in to make it so mods can check if things are equipped? It might make it easier to make patches so that showers and toilets and other mods don't unequip devices, and so that if they do they can restore them to the locked or unlocked states they were in before? In fact it might even be beneficial to have a setting that if a device is removed and then re-equipped the state will be remembered for 1-5m (maybe via setting) to ensure people with really long scenes are covered. The game already allows scripts to find out what's equipped on an actor (and F4SE adds some convenient functions to make it easier). I think mods just need to, you know, actually do it.
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