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Posted
2 hours ago, MisterNoName said:

is there a way to lower the vibration sounds that occur during the plug events? 

You can, lower the static attenuation in the sound descriptor (or edit the audio file with an external tool).

Posted
On 8/14/2023 at 5:19 AM, Elsidia said:

Devious Devices RC9 beta

Mod author: @Kimy

RC8 version: @naaitsab

RC9 version: full changelog and authors list will be in release version, now i will just count some authors. Thanks for fixes to: @Tron91, @jbezorg, @vaultbait, @feralbyte, @edinburg.

Armbinder new animation to hide hands is made by @kziitd and need install separately, as it's part of torture devices. Link Here.

 

Special thanks to @Dlinny_Lag and @naaitsab for moral and technical support.

 

Requirements:

Hard:

F4SE as least version version 0.4.0 or higher. Necessary for removedevices correctly work.

Torture Device 2.21 - necessary for new animations.

MCM - for easy configure settings.

Soft:

AAF: without it can stay mouth close, if not installed special plugin.

High Heels - for normal slave boots work.

F4z Ro D'oh - for easy skip dialogues.

 

UPD: 21.08.2023. Beta1:

Player now exit from battle pose if wear a straitjackets and arm restraints.

Fixed possible stuck into menu when F4SE test is failed.

Added prebuild meshes to archive, what i deleted as no need.

 

UPD: 29.08.2023. Beta1:

Fixed restraints inventorydevice to unequip, if restraint are equipped and can't removed as arms are tied.

Fixes are added as separate archive in this post.  There are only DD_RestraintScript as no more changes. You just replace this pex file into your mod.

 

Link to Mega Download

 

Clean save not necessary, but highly recommended.

If you use old save, before update, unlock all DD items from player and NPC. As those have old scripts and properties and will work wrong. And delete from game.

I made some easy tool, what deletes all DD items from container, NPC, or player. Just need put this item into container. Item name is DD item remover and can be crafted in Chemistry station or DD restraint bench in Miscellaneous Items section. Plugin will be added to this post.

To update mod, first delete old DD and install new.

 

What's new:

Catsuit update is included in this version, so i will delete separate archive from here (changelog is active):

https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3953007

 

Improved equip engine. Idea by @Dlinny_Lag and @Kharos, most best mod Real handcuffs, where i got some ideas for that.

Fixed: (i hope) save bug, better performance as not load into memory custom events, BUT more papyrus stress as i need cheat original Fallout 4 engine (not necessary tools to operate references), fixed some old DD engine bugs.

Silent equip system. If you are in pipboy and some script will equip device, no more shows equip menu, but device equips automatically. (no more cheating =_=) This system fixes in DCW blank screen bug. Now if device have conflict and equips with script it send error in papyrus log (if it activated)

NPC still not supported (if you use restraints, still can be bugged NPC AI), but:

Easy operate NPC equip unequip system. No more annoying Remove me before close armor.  Correctly update NPC animations and spells. You can equip and unequip in one time many restraints. Note: if you try equip items what conflicts between, it will add more stress to papyrus. Possible fixed bug of wrong animations. it recalculate animations from equipped items and remove keywords if item not persists.

 

UPD: Please not use outfit dress mod: https://www.nexusmods.com/fallout4/mods/72657 - it can damage DD equip system (not hard, but soft, not tested)

 

UPD: Fixed some grammatical errors in texts by @edinburg

 

Improved MCM menu.

Difficulty change now as menu with names (names is experimental, you can offer your versions)

For extreme lovers added wait anticheat (default disabled) - not recomended as there no normal remove systems and when your hands is tied, you can't nothing to do as wait in game stay on place. It's boring. if you have mods with NPC helpers. then yes.

For survival mode players are hidden menu disable sleep anticheat system. Reveals only if you are in survival mode.

Added new menu - destroy keys - it will consume keys if you open restraints - default off.

Filter for dresses - it's only filter as i added to DD and will disable random spawn of non restrictive dresses.  (corsets and dresses) Not included Restrictive corset as it counts as restraint. Default on.

As i added to this version high papyrus logging for search of errors, so i added chance to disable all DD logging. Note still need turn on papyrus logging in Fallout 4 to work it. Also there is variant outcome log as system messages. Not recommend as it spawns many system messages. But in short time you can turn it on and see what's happens. Default - papyrus logging. 

 

Reworked tentacles - now you need craft item in Chemical station to remove it. 

 

For mod makers is added some new functions 9old functions will be compatible with other mods - i hope):

Will count a few (others will be described in full version).

RemoveGenericDeviceByKeyword works now with NPC too (thanks to F4SE)

It works faster if inventory is empty and slower as more items in inventory as it needs go through all inventory.

Functions not tested much, so can be some bugs.

New functions:

  Hide contents

Form Function GetEquippedGenericInventoryDeviceByKeywordAndOrBipedSlot(actor akactor, Keyword DeviousKeyword = none, int bps = -1)

Returns inventory device form equipped by parameters. You can set only one keyword or biped slot. Biped slot can be set as biped slot or index (there is check of it) it reads keywords from rendered devices too, so you can use keyword not only as devicekeyword in inventory device.  If you set keyword it will return first found device.  If you set both (keyword and biped slot) - it will return only device what is equipped in biped slot and have this keyword. If device is equipped in biped slot, but keyword not match, it will return none. Note: if you use biped slot, use main biped slot as F4SE can't read not main. For hoods it 46 headband, for boots it 44 {4] - left slot.

 

Bool Function RemoveGenericDeviceByKeywordAndOrBipedSlot(actor akactor, Keyword DeviousKeyword = none, int bps = -1) - the same as previous, but instead of return form it unequips this device.

 

All functions work with NPC too and speed is depend on inventory items count.

 

DD database is not used (but i not remove it) As i know only one mod uses it. 

 

For Fishnet dress texture was low resolution, so i don't know if can use hires texture from Skyrim, because i made my own texture (not very good, but work):

  Reveal hidden contents

image.thumb.jpeg.65dcb28b44f35770202b39b6d2e1c64a.jpeg

 

Feedback and bug reports is welcome - this version have high level of papyrus logging for easy check errors. 

 

If you have patient and read to this line: my future plans of release.

Add new device with colors from DD secret item collection (as tentacles was added)

Rework textures and colors of non restraint corsets and dress.

Continue fixed leveled lists and constructible objects.

Remove unnecessary bodyslide files and reorganize folders in bodyslide.

Fix some bugs (if you report it and it can be fixed)

 

Good luck in game!

 

UPD: Add item remover and short changelog in docx

DD_Item_Remover.7z 1.54 kB · 312 downloads DD20CE09_changelog.docx 15.3 kB · 158 downloads

DD20RC9RestrFix.7z 31.54 kB · 326 downloads

If you say to completely disregard the page, then can you update the page?

Posted (edited)
2 hours ago, lee3310 said:

You can, lower the static attenuation in the sound descriptor (or edit the audio file with an external tool).


A bit new at modding , found the specific sound files in game files, but got no clue on how to utilize the "sound descriptor"

Is there a video guide or description of some sort you can link down?

thanks. 
 

Edited by MisterNoName
Posted
1 hour ago, Echo389 said:

If you say to completely disregard the page, then can you update the page?

My bad English is a bit confused by this. What you want to say with it? I update this page as new version of DD 2.0 is released or small fixes. In latest version there will be link to no beta version (i'm work on it now)

Posted
7 hours ago, MisterNoName said:

A bit new at modding , found the specific sound files in game files, but got no clue on how to utilize the "sound descriptor"

Is there a video guide or description of some sort you can link down?

 

Sound descriptors are records in game plugins. Open the relevant plugin with a tool like FO4Edit, zEdit, or the Creation Kit, find the sound descriptor you want to alter, and then adjust the value in its attenuation field.

 

I don't know of any videos for those tools that relate specifically to editing sound descriptors, but all of them are fairly easy to learn your way around if you spend a little time in them, and are general purpose tools for making and altering many aspects of game mods.

Posted
8 hours ago, Echo389 said:

If you say to completely disregard the page, then can you update the page?

 

If you mean update the main Devious Devices file page, only the original mod author (Kimy) can edit that (at least without getting the LL admins involved).

Posted
14 hours ago, izzyknows said:

You need Torture Devices 2.21 as the RC9 description says under hard requirements. ;)

 

 


Yep. 2.21 installed. But in the load order before DD so I'm betting that's the issue. Out of habit I put dependent mods before the requiring mod in my load order.

Posted
7 minutes ago, jbezorg said:


Yep. 2.21 installed. But in the load order before DD so I'm betting that's the issue. Out of habit I put dependent mods before the requiring mod in my load order.

TortureDevices.esm has to be before Devious Devices.esm otherwise DD wont load.

I've got the DD_hider_addon.esp really low in my LO.

Posted
On 12/21/2023 at 1:06 PM, izzyknows said:

TortureDevices.esm has to be before Devious Devices.esm otherwise DD wont load.

I've got the DD_hider_addon.esp really low in my LO.

 

Hmmm.. What mod do you have for the source of these animations?

TD-2.2-Beta-3_DD_Armbinder_NewAnimation doesn't have them.  Only Meshes\Torture Devices\DeviousDevices\Animations\Armbinder\MTBothArmsInjured.hkx


image.png

Posted
On 12/20/2023 at 11:27 PM, Elsidia said:

My bad English is a bit confused by this. What you want to say with it? I update this page as new version of DD 2.0 is released or small fixes. In latest version there will be link to no beta version (i'm work on it now)

thank you for your patience bub

Posted

be awesome if straightjackets had more colours, and could be made VERY tight like hinged  high-security handcuffs can; plus a few extra straps, to keep the wear strapped in nice and tight.

Posted (edited)
11 hours ago, jbezorg said:

Only Meshes\Torture Devices\DeviousDevices\Animations\Armbinder\MTBothArmsInjured.hkx

This is new animation for armbinder. Also you need build in bodyslide armbinder (only for CBBE, for fusion girl need enlarge by self) Your screenshot is extremely dark and i can't see anything useful in it.  Missing arms part (transparent?)  Can't tell in this dark. Also if true, this is bodyslide problem not animation. Also, if i see something in this dark,  fingers form fists - then that means new animation is work.  As for clipping you need build ArmbinderBlack from CE9 (CBBE). For fusion girl you need fix armbinder byself. Fusion girl conversion not mine and for nearest future i'm not plan update DD to fusion girl. As about transparent arms near chest - i can't say clearly what is made and is realy there is transparent or just dark colors illusion.

Edited by Elsidia
Posted
5 hours ago, cockroach666 said:

be awesome if straightjackets had more colours, and could be made VERY tight like hinged  high-security handcuffs can; plus a few extra straps, to keep the wear strapped in nice and tight.

this is meshes and texture problems, also more colors can't be added by DD restrictions - there is a few colors. In theory you can use other colors like it done to get gold catsuit (it uses white color, so catsuit can't be white)

Posted
2 hours ago, Elsidia said:

For fusion girl you need fix armbinder byself. Fusion girl conversion not mine and for nearest future i'm not plan update DD to fusion girl.

 

It's been fixed in this version for about 2 years already:

 

 

Posted
3 hours ago, vaultbait said:

It's been fixed in this version for about 2 years already:

Hmmm.... 2 years ago this version of fixed CE9 meshes not exist)

Posted (edited)
21 hours ago, Elsidia said:

Hmmm.... 2 years ago this version of fixed CE9 meshes not exist)

 

Oh, did CE9 change the armbinder mesh? I hadn't noticed any problems using it with that FG conversion.

 

Or is it that I fixed the RC8 version of the mesh in the FG conversion, and so anyone using that conversion with CE9 is still seeing the fixed RC8 mesh?

Edited by vaultbait
Posted
1 hour ago, vaultbait said:

Or is it that I fixed the RC8 version of the mesh in the FG conversion,

I don't clearly know. As was made new animation with fingers in fists, so it change a arms location too and CBBE old armbinder from CE8 arms was seen. So i update arminder black outfit studio file (enlarge arms part) to fit in new animation. If your Fusion girl armbinder already was increased enough to fit into new animation before, then all will be right.

 

Posted (edited)
On 12/23/2023 at 6:00 AM, Elsidia said:

This is new animation for armbinder. Also you need build in bodyslide armbinder (only for CBBE, for fusion girl need enlarge by self) Your screenshot is extremely dark and i can't see anything useful in it.  Missing arms part (transparent?)  Can't tell in this dark. Also if true, this is bodyslide problem not animation. Also, if i see something in this dark,  fingers form fists - then that means new animation is work.  As for clipping you need build ArmbinderBlack from CE9 (CBBE). For fusion girl you need fix armbinder byself. Fusion girl conversion not mine and for nearest future i'm not plan update DD to fusion girl. As about transparent arms near chest - i can't say clearly what is made and is realy there is transparent or just dark colors illusion.



The armbinders have the exact issue as here. Hands are missing. Arms are slightly bent while the armbinder is straight. I'm going to load all my active mods in FO4Edit. Where should I look for a conflict?
 



 

Edited by jbezorg
Posted
1 hour ago, jbezorg said:

Where should I look for a conflict?

Check armbinder in bodyslide and how it looks, is it changes when change a sliders.  This just look simple bodyslide problem with armbinder build.  Or in bodyslide is wrong path and build meshes not in right place for update game files.

Posted (edited)

Ok community - i got into problem. Spoiler: i now work on fixing vendor and leveled lists.  So vendor list now full (255) and still not all items added.

So there is possibility remove all colored items and left in vendor only black (color you can change on armor bench - will fix all items to be sure, that it is possible) - but there still not guaranty, that will be enough place for all items, but there is chance. What you think about it? Also maybe some advanced modders know how to split  vendor list in categories (by adding new conversation for kimy and change vendor chest by script to sell only part from items by category - says all plugs) Also someone knows, if  vendor in selling list shows more that 255 items (then i can split main vendor list in small lists what will be unity in main list)

Edited by Elsidia
Posted
21 minutes ago, Elsidia said:

Ok community - i got into problem. Spoiler: i now work on fixing vendor and leveled lists.  So vendor list now full (255) and still not all items added.

So there is possibility remove all colored items and left in vendor only black (color you can change on armor bench - will fix all items to be sure, that it is possible) - but there still not guaranty, that will be enough place for all items, but there is chance. What you think about it? Also maybe some advanced modders know how to split  vendor list in categories (by adding new conversation for kimy and change vendor chest by script to sell only part from items by category - says all plugs) Also someone knows, if  vendor in selling list shows more that 255 items (then i can split main vendor list in small lists what will be unity in main list)

I haz idea.

 

Use this mod: https://www.nexusmods.com/skyrimspecialedition/mods/27348

 

Can have one base item and then dye alt colours! This mod has been criminally underused over the years. PredatorRJ has started to use it in the latest couple of releaes and works well :)

Posted
1 hour ago, Elsidia said:

So vendor list now full (255) and still not all items added.

What is wrong with Kimy's list of items now. I haven't used Kimy in years.. so need a refresher.

Colors are not important, as they can be changed at the workbench. Even when crafting items you get random colors.

 

 

Posted
40 minutes ago, Elsidia said:

This is Fallout4 mod and dye is modifications and have material files. When you buy red colored thing, you can color it to black or white on armor bench. Problem is it there, that Kimy sells all colors. In theory it can sell 1 color and change to any color for free on armor bench.

 

Sorry wasn't paying attnetion and was thinking it was the Skyrim one :/

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