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Posted
17 minutes ago, deathmorph said:

 

Are you referring to this? (1182237824_Devious_Devices_Fusion_Girl_BodySlide_Conversion_(HHS)_1.3.3.7z)
This is installed, but there is no morph on the part of the actress.

 

It's up to 1.3.4 now, but yes if you built the tentacle parasite outfits in BodySlide then it should morph with your body (at least it does in my playtesting).

Posted (edited)
1 hour ago, vaultbait said:

It's up to 1.3.4 now, but yes if you built the tentacle parasite outfits in BodySlide then it should morph with your body (at least it does in my playtesting).

 

Sorry, made a mistake posting, this is the file I installed.

Under which group or search terms can I find the tentacles to be morphed in Bodyslide in 1.3.4? I only see tentacles monsters A and B - but that doesn't seem to be it.

Edited by deathmorph
Posted (edited)
5 hours ago, deathmorph said:

 

Sorry, made a mistake posting, this is the file I installed.

Under which group or search terms can I find the tentacles to be morphed in Bodyslide in 1.3.4? I only see tentacles monsters A and B - but that doesn't seem to be it.

Those are the only ones in DD, and 1.3.4 conversion.
If you want different one's there are 2 different versions on Nexus, or was anyway.

Edited by izzyknows
Posted

Just a quick question, are the gloves for Fallout 4 always look like this? I mean that they are cut and with the unremapped character arms slapped on it? No matter what i download it always look like this:
image.png.a05289687965dae23f2f6f6fbc5cb9c3.png

Meanwhile in Skyrim they look like this:
image.png.370e7e48eaa0ee39f253b7c787b03351.png

Posted
13 minutes ago, angrykiwi said:

Just a quick question, are the gloves for Fallout 4 always look like this?

They shouldn't... but do... for some reason. Do you know how to fix it correctly? :)

 

Posted
6 hours ago, izzyknows said:

They shouldn't... but do... for some reason. Do you know how to fix it correctly? :)

 

Tried to look into in but it's beyond my capabilities, i can send the original file, in theory it should have the same UV layout so once you get the shapes right, the rest is just the matter of changing the texture path and redoing bones/sliders.
(ebRestrictiveGloves are for the shiny ones, while other one is for leather texture)

ebRestrictiveGloves.nif restrictiveGloves.nif

Posted
3 hours ago, vaultbait said:

Those are the ones. Are they not morphing to fit your in-game body shape after building them in BodySlide?

 

I don't know for sure whether they have changed. I did Bodyslide before the first encounter with the tentacles. However, nothing changes to the vagina or anus when the tentacles are inserted. The vagina and anus remain closed during the act. I use Indarello's version, works very well with all other races and toys.
I assume that the tentacle/vagina interaction is intended as a morph?

Posted
46 minutes ago, deathmorph said:

 

I don't know for sure whether they have changed. I did Bodyslide before the first encounter with the tentacles. However, nothing changes to the vagina or anus when the tentacles are inserted. The vagina and anus remain closed during the act. I use Indarello's version, works very well with all other races and toys.
I assume that the tentacle/vagina interaction is intended as a morph?

 

They don't morph your openings. The morphing support is there so that, for example, if your character is pregnant then the tentacles will grow with your belly, or so that the tentacles over your breasts will move up and down along with them when they jiggle due to body physics.

Posted
43 minutes ago, vaultbait said:

They don't morph your openings. The morphing support is there so that, for example, if your character is pregnant then the tentacles will grow with your belly, or so that the tentacles over your breasts will move up and down along with them when they jiggle due to body physics.

 

Okay, thanks for the explanation. Then I misunderstood it.
The places for the vagina and anus are well aligned, only for the breasts do the tentacles expect large breasts. My actress has small breasts, so there is a lot of air between the breast and the tentacles.

Posted
1 minute ago, deathmorph said:

 

Okay, thanks for the explanation. Then I misunderstood it.
The places for the vagina and anus are well aligned, only for the breasts do the tentacles expect large breasts. My actress has small breasts, so there is a lot of air between the breast and the tentacles.

 

They should be conformed to the breast shape. Are you wearing some soft of clothing too? If so, it could be a result of underarmor scaling. If you're using an older version of Commonwealth Moisturizer, it also incorrectly set an underarmor scaling factor that could cause what I think you're describing.

Posted
32 minutes ago, frogpith said:

Is there a Discord or something?

 

There is a Lovers Lab Discord, no idea if that's what you're looking for.

 

33 minutes ago, frogpith said:

My issues seem to be a little more involved than anyone here has time for.

 

How would you know? This seems to be the first question you've asked here.

 

Looking at your comment history, your prior questions were for the Skyrim version of DD, not Fallout 4's version?

Posted
6 minutes ago, vaultbait said:

 

There is a Lovers Lab Discord, no idea if that's what you're looking for.

 

 

How would you know? This seems to be the first question you've asked here.

 

Looking at your comment history, your prior questions were for the Skyrim version of DD, not Fallout 4's version?

 

 

Wait a minute, sorry. Is this the wrong thread?

Posted
4 minutes ago, frogpith said:

Wait a minute, sorry. Is this the wrong thread?

 

If you're using Devious Devices on Fallout 4 then it's the right support topic.

 

If you're playing Skyrim instead, then that has its own separate support topic.

Posted
Just now, vaultbait said:

 

If you're using Devious Devices on Fallout 4 then it's the right support topic.

 

If you're playing Skyrim instead, then that has its own separate support topic.

 

Oh. Whoops. I just picked the first one that came up. SOrry.

Posted
6 hours ago, vaultbait said:

They should be conformed to the breast shape. Are you wearing some soft of clothing too? If so, it could be a result of underarmor scaling. If you're using an older version of Commonwealth Moisturizer, it also incorrectly set an underarmor scaling factor that could cause what I think you're describing.

 

Yes, just soft clothing.

 

image.png.2bd207b810a7c690bd553fcb271a31e0.png

 

The lady currently looks the same (still emaciated) and is in the process of beefing up. In UC I set the factor from 0.1 to 0.02 so that it would be slow and take days to increase or decrease. The breasts come from the petit template, which I adopted 1:1.


The tentacles end about a hand's width below the breast and do not touch it. I'll post a screenshot of it next time to clarify.

Posted
21 hours ago, angrykiwi said:

download it always look like this:

 

21 hours ago, izzyknows said:

Do you know how to fix it correctly?

Answer is simple. Those gloves is converted from Skyrim to Fallout4 using convert tools. As shape of hands in Skyrim is different, so creator just cut off hands with cuffs and convert other gloves, then stick there Fallout4 naked hands and change texture to gloves. As textures is from Skyrim so arm cuffs is included into textures and on hands you see colors from wrist cuffs. To made it correctly you need convert skyrim gloves to fallout (you will get damaged hands and cuffs), then import those into blender and import there fallout 4 hands and made verticle transformation of hands and wrist cuffs to Fallout4 hands.  Then do better small work to correct transformed verticles to look normally for Fallout4. The best way  is move wrist cuffs higher as those in fallout 4 is almost on hands, but it will damage a texture again. So simple )))

Posted
On 11/30/2023 at 6:38 PM, vaultbait said:

They should be conformed to the breast shape. Are you wearing some soft of clothing too? If so, it could be a result of underarmor scaling. If you're using an older version of Commonwealth Moisturizer, it also incorrectly set an underarmor scaling factor that could cause what I think you're describing.

 

Here is the screenshot:

 

image.png.ecb4d6130f6d4c2ae2e832e32bc12b3f.png

 

The tentacles don't come any closer, not even in the lying position.

Posted
10 minutes ago, deathmorph said:

 

Here is the screenshot:

 

image.png.ecb4d6130f6d4c2ae2e832e32bc12b3f.png

 

The tentacles don't come any closer, not even in the lying position.

 

That's not a tentacle parasite outfit from DD, that's one of the tentacle NPCs from Animated Tentacles. Animations don't (can't as far as I know) take body morphs into account. Just like if you have a "thicc" female NPC in an animation and the other actor's hand ends up embedded inside her breast when trying to grab it.

Posted
9 minutes ago, vaultbait said:

can't as far as I know

We have chance to get this abililty from NAF %)

It is already use Inverse Kinematics librarary. In theory, it is possible to utilize this library to get an effect of "aligned" bones. But it is a complex area, not sure can it be implemented in a reasonable time.

Posted
16 minutes ago, vaultbait said:

That's not a tentacle parasite outfit from DD, that's one of the tentacle NPCs from Animated Tentacles. Animations don't (can't as far as I know) take body morphs into account. Just like if you have a "thicc" female NPC in an animation and the other actor's hand ends up embedded inside her breast when trying to grab it.

 

I understand, thank you. Then I misunderstood it all along.

Posted
2 hours ago, Dlinny_Lag said:

We have chance to get this abililty from NAF %)

It is already use Inverse Kinematics librarary. In theory, it is possible to utilize this library to get an effect of "aligned" bones. But it is a complex area, not sure can it be implemented in a reasonable time.

I express doubt.

Because the change in the body shape is the result of the deformation of the mesh, not the change in the position of the bones.

As Vaultbait said, for someone who is trying to grab the other person's breasts, the position of the breast bones does not change for them, but rather the external meshes expand and shrink.

Posted
1 hour ago, kziitd said:

As Vaultbait said, for someone who is trying to grab the other person's breasts, the position of the breast bones does not change for them, but rather the external meshes expand and shrink.

I suppose it is just a terminology issue. 

When one selects a bone in Outfit Studio then a "sub-mesh" is also highlighted. So I name the pair of bone and "sub-mesh" associated with the bone as "bone".

Posted
On 11/30/2023 at 5:58 PM, angrykiwi said:

Tried to look into in but it's beyond my capabilities

 

On 11/30/2023 at 11:23 AM, izzyknows said:

Do you know how to fix it correctly?

This is best, what can be done in outfit studio. need connect hands to main meshes in blender (red arrow) and fix wrist restraint (green arrow) in blender. Also rings are damaged. Not sure if texture will fit after fix restraints. Also my blender skills is lower as bottom. Max i was done is connect feet and hands to catsuit in blender)) And it was hard for me)

Spoiler

Clipboard.thumb.jpg.ff86ea1dd7e9bc29a4bed452bc1856f4.jpg

 

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