Elsidia Posted December 25, 2023 Posted December 25, 2023 4 minutes ago, izzyknows said: What is wrong with Kimy's list of items now. I'm trying add to list all items - and got problem that list is full and items still not all in list. So i can't add new items, needs something change. 1
valcon767 Posted December 25, 2023 Posted December 25, 2023 your idea of selling single color sounds best to me (fwiw), and would probably be the easiest to implement. idea for if that still does not have enough room can you make a second list that vendor draws from with a dialogue choice?? found a reference that you may or may not have run across that might be helpful. https://geckwiki.com/index.php/Adding_items_to_vendors if i actually understood it right the first method it talks about would let you make multiple lists and put them in the container for a vendor to draw from, which could let you get around the 255 limit by breaking items into multiple lists and putting all the lists into that 1 container. i could be wrong but if it does do that it might work.
vaultbait Posted December 25, 2023 Posted December 25, 2023 9 hours ago, Elsidia said: Ok community - i got into problem. Spoiler: i now work on fixing vendor and leveled lists. So vendor list now full (255) and still not all items added. So there is possibility remove all colored items and left in vendor only black (color you can change on armor bench - will fix all items to be sure, that it is possible) - but there still not guaranty, that will be enough place for all items, but there is chance. What you think about it? Also maybe some advanced modders know how to split vendor list in categories (by adding new conversation for kimy and change vendor chest by script to sell only part from items by category - says all plugs) Also someone knows, if vendor in selling list shows more that 255 items (then i can split main vendor list in small lists what will be unity in main list) You can add leveled lists as entries in another leveled list and the game will combine/recurse into them when deciding what to include. Would that be sufficient to work around the limit?
izzyknows Posted December 26, 2023 Posted December 26, 2023 1 hour ago, vaultbait said: You can add leveled lists as entries in another leveled list and the game will combine/recurse into them when deciding what to include. Would that be sufficient to work around the limit? Like a nested LVL? Would the engine include everything in the all the lists or just random from each? Would linking several vendor chests, instead of the normal 1 work? Or would the game just chose one randomly each time you traded?
valcon767 Posted December 26, 2023 Posted December 26, 2023 (edited) ohh another solution just occurred to me but would take a bit more work. make a shop with a locked door. (NPC) Kimy could just sell the key to that shop instead of actual items (the key could be single use so you have to buy a new key each time). inside the shop she has several apprentices who each sell a certain amount of items. this while it is more work could actually remove the worries about limits totally due to the fact that you can put as many "item sellers" as needed in that shop, so if you run out of room with the current apprentices you can just add another when needed. just another idea. Edited December 26, 2023 by valcon767
Elsidia Posted December 26, 2023 Posted December 26, 2023 (edited) 3 hours ago, valcon767 said: ohh another solution just occurred to me but would take a bit more work. 9 hours ago, izzyknows said: Like a nested LVL? Would the engin 11 hours ago, vaultbait said: You can add leveled lists as entries in another leveled list @Dlinny_Lag (in PM) shows up a simple solution: make new vendor list and add to Kimy container. In my tests seems it show up all items (still not sure, but hope) I see new items from second list and my count always shows 256 - i missed some items and count result was 251 ))) So later it's up to you test, if all items can be buy) Screenshot: Spoiler Thanks for ideas and help. Edited December 26, 2023 by Elsidia 2
vaultbait Posted December 26, 2023 Posted December 26, 2023 13 hours ago, izzyknows said: Like a nested LVL? Would the engine include everything in the all the lists or just random from each? Would linking several vendor chests, instead of the normal 1 work? Or would the game just chose one randomly each time you traded? Pretty sure it depends on what "count" you associate with the entry for the leveled list you're nesting. If you include an LL with a count of 5 and chance-none of 0% then it should pick 5 items from the nested list (granted it may pick some duplicates). The way most vendors work, they have a variable number of items from a set of possibilities and their inventories change when they refresh, so if the goal is to have Kimy work like other vendors then nested LLs should be fine. If, on the other hand, the goal is for Kimy to sell exactly one of every possible item then that's different, and not how the game was designed to work. 1
shhwonkie Posted December 27, 2023 Posted December 27, 2023 Is it possible to manipulate locks like in the Skyrim versions / is that a planned feature? I really like how some of the devices look but don't want them to hinder my ability and have to carry around 1000 keys so I can switch them out at will
valcon767 Posted December 27, 2023 Posted December 27, 2023 7 hours ago, shhwonkie said: Is it possible to manipulate locks like in the Skyrim versions / is that a planned feature? I really like how some of the devices look but don't want them to hinder my ability and have to carry around 1000 keys so I can switch them out at will most items already have this functionality
Elsidia Posted December 27, 2023 Posted December 27, 2023 (edited) 4 hours ago, shhwonkie said: Is it possible to manipulate locks like in It works better as now in Skyrim as Skyrim now have default lock (need change in MCM) In Fallout4 every device (what not from quests) works with this ability. Also non restraint dress now equip automatically as those is light version of restraints. 4 hours ago, shhwonkie said: and have to carry around 1000 keys so I can switch them out at will In Fallout 4 you need 1 key to unlock all items (restraints) and 1 key to unlock all chastity's. There is some chance that key breaks. Also in MCM now you can turn on Skyrim ability to consume keys. By default it is turn off. Edited December 27, 2023 by Elsidia
Elsidia Posted December 27, 2023 Posted December 27, 2023 On 12/26/2023 at 3:40 PM, vaultbait said: Pretty sure it depends on what "count" you associate I made the same as Kimy plans - all restraints is in selling list instantly and each item 5 pieces. So now in list will be 255+ items each 5 pieces.
SirDuke Posted December 27, 2023 Posted December 27, 2023 Hey there! Any chance to get DD running without (AWKCR)? That mod just breaks so many stuff ingame... I don't really know where to start... I'm just awfully unhappy with (AWKCR) But DD sounds fun... So can I somehow get around (AWKCR)?
vaultbait Posted December 27, 2023 Posted December 27, 2023 31 minutes ago, SirDuke said: Hey there! Any chance to get DD running without (AWKCR)? That mod just breaks so many stuff ingame... I don't really know where to start... I'm just awfully unhappy with (AWKCR) But DD sounds fun... So can I somehow get around (AWKCR)? Update to RC9. 1
shhwonkie Posted December 27, 2023 Posted December 27, 2023 16 hours ago, valcon767 said: most items already have this functionality LOL didn't realize, thought it was still a setting like in Skyrim and wanted to avoid locking myself in! Thanks.
MisterF Posted December 28, 2023 Posted December 28, 2023 Anyone knows why DD items always gets stripped off my player character during animations while NPCs still have them on? This has been bugging me for a while.
Elsidia Posted December 28, 2023 Posted December 28, 2023 (edited) 4 hours ago, MisterF said: Anyone knows why DD items always gets stripped off my player character during animations while NPCs still have them on? You mean AAF sex scenes? You need install AAF xml file to protect DD items from strip (somewhere in AAF configuration mods can be found) or install RC8 or next generation RC9, where those files are included. Edited December 28, 2023 by Elsidia 1
jbezorg Posted December 28, 2023 Posted December 28, 2023 14 hours ago, MisterF said: Anyone knows why DD items always gets stripped off my player character during animations while NPCs still have them on? This has been bugging me for a while. 10 hours ago, Elsidia said: You mean AAF sex scenes? You need install AAF xml file to protect DD items from strip (somewhere in AAF configuration mods can be found) or install RC8 or next generation RC9, where those files are included. For convenience AAF.7z
MisterF Posted December 29, 2023 Posted December 29, 2023 On 12/28/2023 at 4:55 PM, Elsidia said: You mean AAF sex scenes? You need install AAF xml file to protect DD items from strip (somewhere in AAF configuration mods can be found) or install RC8 or next generation RC9, where those files are included. oh, that's why. Thanks
Elsidia Posted December 31, 2023 Posted December 31, 2023 (edited) I'm still working on Forms list and Leveled lists (seems Kimy not sell more than 255 items, but i will think about it in next next version) So i am near Tentacle device. This device not included in any lists and i not plan to do it. So only chance to get it is by console. How you think, how to get this device? I can add it to leveled lists (it will spawn randomly in DCW trap containers) or formlist (it will trigger DCW trap events to put it on and other mods what use random function from DD) or both? To Kimy sell or construct it at base i think this item not immersive compatible) Edited December 31, 2023 by Elsidia
valcon767 Posted December 31, 2023 Posted December 31, 2023 personal opinion incoming formlist that DCW traps use so that it can only be gotten by having it applied to player (other than console commands). i know some other mods may apply it also. headcanon for me would be it was something else (some type of snake) that got mutated by all the radiation over time that wound up living on secretions and adapted to do this to feed when it is not hibernating. just my 2 cents worth.
vaultbait Posted December 31, 2023 Posted December 31, 2023 2 hours ago, Elsidia said: I'm still working on Forms list and Leveled lists (seems Kimy not sell more than 255 items, but i will think about it in next next version) So i am near Tentacle device. This device not included in any lists and i not plan to do it. So only chance to get it is by console. How you think, how to get this device? I can add it to leveled lists (it will spawn randomly in DCW trap containers) or formlist (it will trigger DCW trap events to put it on and other mods what use random function from DD) or both? To Kimy sell or construct it at base i think this item not immersive compatible) I think it's okay to have items that are only utilized by other mods, since DD is primarily a framework. For example, if Milking Human Kindness is installed, then getting attacked by aggressive tentacles from the Animated Tentacles mod has a chance of leaving a DD tentacle parasite locked on the player after the rape concludes.
Dragonjoe69 Posted January 1, 2024 Posted January 1, 2024 12 hours ago, Elsidia said: I'm still working on Forms list and Leveled lists (seems Kimy not sell more than 255 items, but i will think about it in next next version) So i am near Tentacle device. This device not included in any lists and i not plan to do it. So only chance to get it is by console. How you think, how to get this device? I can add it to leveled lists (it will spawn randomly in DCW trap containers) or formlist (it will trigger DCW trap events to put it on and other mods what use random function from DD) or both? To Kimy sell or construct it at base i think this item not immersive compatible) A simple suggestion, lower the number of items, there are IMO several redundant items in the mod, the rusted iron/steel items, no rational person is going to insert a rusted piece of metal into a "sensitive" orifice(willingly lol), instant tetanus infection, with possible perforations leading to septic death, do we really need five different colors of repetitive dildos and plugs? get rid of the dupes, same with the clothing, cut it down to two colors, BDSM is not a fashion show. I've been working on this for my own use, unfortunately with the release of starfield all fallout 4 works are suspended indefinitely.
izzyknows Posted January 1, 2024 Posted January 1, 2024 15 hours ago, Elsidia said: I'm still working on Forms list and Leveled lists (seems Kimy not sell more than 255 items, but i will think about it in next next version) So i am near Tentacle device. This device not included in any lists and i not plan to do it. So only chance to get it is by console. How you think, how to get this device? I can add it to leveled lists (it will spawn randomly in DCW trap containers) or formlist (it will trigger DCW trap events to put it on and other mods what use random function from DD) or both? To Kimy sell or construct it at base i think this item not immersive compatible) I vote for the leveled list as a home for the Tentacle Monster. Crafting it just doesn't make sense to me.
Elsidia Posted January 6, 2024 Posted January 6, 2024 (edited) .................. Is there players, what not installed AAF? Emergency situation. Next update is holding up, while not got answer. Or at least to test it i need start new game and go to while got Power armor, when AAF not installed. Never mind i'm fool and fixed, what i broke. Edited January 9, 2024 by Elsidia
0omut0 Posted January 9, 2024 Posted January 9, 2024 On 1/6/2024 at 4:30 PM, Elsidia said: .................. Is there players, what not installed AAF? Emergency situation. Next update is holding up, while not got answer. Or at least to test it i need start new game and go to while got Power armor, when AAF not installed. taking into account the fact that almost all mods that come with DD require aaf , there are hardly many of them.
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