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Is there a version of DD that doesn't require AWKCR? Seems like AWKCR is pretty much being left behind these days in favor of ECO and FallUI sorters. Right now, the ONLY thing I have in my modlist that requires AWKCR is DD and I am thinking it's messing with armor/clothing a bit.

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31 minutes ago, Dionylegends said:

Idk why but which ever i try doesn't work like the mega link work but when i am on the page it says that it isn't available anymore

Try a different browser. I just downloaded it with Fire Fox no problem. And I have NoScript and AdBlock Plus blocking the entire site.

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2 minutes ago, Baileys69999 said:

i have it, i saw them in bodyslide, how do i get them? thank for your help

 

You'd need to use console commands to place them, unless some mod author adds a feature which supplies them (I was considering making a rad-eater parasite mod using them, but mostly I don't expect mod authors to make things that depend on an unreleased DD preview, odds stuff like that will get used go up a lot if the community work ever gets rolled into an official release).

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5 minutes ago, vaultbait said:

 

You'd need to use console commands to place them, unless some mod author adds a feature which supplies them (I was considering making a rad-eater parasite mod using them, but mostly I don't expect mod authors to make things that depend on an unreleased DD preview, odds stuff like that will get used go up a lot if the community work ever gets rolled into an official release).

sorry but i don't know how to use the console

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19 hours ago, Baileys69999 said:

are there some animation for the tentacle parasite?

No

 

19 hours ago, Baileys69999 said:

is it possible to port them from the skyrim one?

No. And i not see any animation on Skyrim for tentacles

19 hours ago, Baileys69999 said:

is it possible to make one?

Yes. you need knowledge of making animations for Fallout4

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1 hour ago, Oldwolf58 said:

The last animations for tentacles I remember seeing were for Oblivion. Haven't seen them carried forward to Skyrim nor FO4.

SnapDragon has working tentacle animations for FO4 (hope they will get released soon)

Edited by lee3310
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UPD: archive is removed as it included in DD 2.0 RC9 beta: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=4159706

 

Devious Devices RC8 catsuit update.

 

Original Mod: Devious Devices 2.0 by @Kimy

Modified Mod: Devious Devices 2.0 RC8 by @naaitsab

Catsuit idea: @Hydragon, @Dlinny_Lag and me.

 

Used programs:

1: nifscope:  https://github.com/niftools/nifskope/releases

2: online photopea editor - https://www.photopea.com/

3: outfit studio

 

Need be installed over DD 2.0 RC8. You can update DD 2.0 RC8 archive and install as one mod. Not work on DD 2.0 - if you do it - it destroy mod!

 

Added:

1: To all straitjackets spell  – to tied up actor hands, when wear straitjacket.

2: Keyword DD_kw_ItemType_WristCuffs to all shackled versions of chain harness rendered devices – this is wrist restraint too to avoid putting on yokes and other wrist cuffs.

3: New separated catsuit (3 body parts: body gloves and socks). Use biped slot 41[A] and not mess with body slot.

Gloves and socks can’t be wearing without catsuit body.
Catsuit body can’t take off, if wear gloves or socks, or both.
Those new catsuit parts are added to outfit studio into group DeviousDevices:

Spoiler

ScreenShot15.jpg.5f9b398f481105ea37ce4590328be9d7.jpg

Those new catsuit parts can be buy from Kimy or craft on bench.

4: New transparent version of this catsuit.  Name is too long, so i will likely hear how to fix it:

Spoiler

Untitled1.jpg.96ad33de5ed5c479b2d67c51220e7612.jpg

Those catsuits too can buy from Kimy or craft on bench.

White version is based on Skyrim transparent catsuit version integrated in one style for it. Color versions is made based of black version in Photopea.

 

Bodyslide files:
SeparateCatsuitBlackBody, SeparateCatsuitBlackFeets, SeparateCatsuitBlackhands
TransparentSeparateCatsuitBlackBody, TransparentSeparateCatsuitBlackFeets, TransparentSeparateCatsuitBlackhands

 

Copyright:
Textures what I use:
G:\Fallout 4\Data\textures\DeviousDevices\CursedLoot\catsuit\catsuit_d - Copy.dds – found into RC8.
Replaced this texture in G:\Fallout 4\Data\materials\DeviousDevices\cursedloot\catsuit\black.bgsm – visually it not change anything.
Made new material files for transparent catsuit:
tblack.bgsm, tblackgloves.bgsm
tred.bgsm, tredgloves.bgsm
tblue.bgsm, tbluegloves.bgsm
tpink.bgsm, tpinkgloves.bgsm
tgray.bgsm, tgraygloves.bgsm
Made transparent nif by adding Nialphaproperty with flags 237

 

DD 2.0 fixes:

Latex straitjacket dress open – fixed colors – added missed attach point DD_kw_AP_Color "Color"

Add to all straitjacket type armor keyword to block wear it, when wear a gloves. add to all gloves keyword to block wear it, when wear a straitjacket type armor.

Add to all suit type armor keyword to block wear it, when wear a boots. Fixed some boots keywords to block wear it when wear a suit type armor.

Removed from EquipConflictingDevices keywords DD_kw_Itemtype_ChastityBelt, DD_kw_ItemType_ChastityBra  from all chain harness – you can wear bra and belt with this harness and this looks good.

Removed keyword from "Latex Slave Harness"  - now it can be equipped with collar.

Changed Device keyword to DD_kw_ItemTypeSuit for: "Restrictive Latex Corset" and "Restrictive Leather Corset"

From Dress - Elegant Latex Dress latex and leather removed red and white separate version and made black version. Colors are mods now.

Fixed old catsuit bodyslide files to fit naked body (hands and feet)

Removed from original catsuit arms biped slots 34, 35

Fixed some items to fit good with catsuit and made new group DeviousDevicesCatsuitFit for that. So you can choose this group and build only those fixes.
If you not like it, you can build old files from DeviousDevices. Also you can use bug, what I decide not fix in this version – if you wear body item, you can put on separated catsuit too – it works for all body items, straitjackets too. If you use Device hider you will not see changes on you, only on NPC, but if you want to see it for you, disable device hider. I left this hole for you to decide, what body item can be wear with catsuit. At this moment all items highly clip, need fix in bodyslide, but at least you can see how it can look in future. But it will be included, then all vanilla 41A suits will be visible too.

Example of fixed items:

Spoiler

ScreenShot25.jpg.121124665edb92eb2f1d69c86727038b.jpg

Example of wear corset with boots and separated catsuit:

Spoiler

ScreenShot23.jpg.c911c593963ec00a6ece5dceb4a230df.jpg

Changed for good fit too (not into bodyslide)
G:\Fallout 4\Data\meshes\DeviousDevices\Hoods\latexhood.nif and CatsuitBlack in outfit studio to fit good mask.
Enlarged Makeshitcollar - meshes\DixiePig\slaveCollar\slaveCollar.nif to fit catsuit
Enlarged Golden steel Collar and Silver Steel Collar to fit catsuit - meshes\DeviousDevices\CuffsPadded\CollarPadded.nif
Enlarged Iron Collar to fit catsuit - meshes\DeviousDevices\ag12additions\collarIron.nif

 

DD 2.0 RC8 fixes:

Removed from all armbinders arms biped slots 34, 35 to allow putting on gloves, fixed keywords for armbinders and bondage mittens to avoid put both on.

By using Devious device hider hands will be hiding for player.
Updated armbinder outfit studio files for new armbinder animation (no need device hider to hide hands) with hands – animation fixed by @kziitd
Link to animation fixes https://www.loverslab.com/topic/68652-torturedevices/?do=findComment&comment=3765748

Added to all restrictive leg restraints keyword DD_kw_EffectType_RestrainedLegs to detect, that leg restraints are wear for properly work leg animations.

Fixed "Silver Chain Harness (shackled)" - wrong rendered device in properties

Fixed "Rusty Chain Harness (shackled)" - wrong rendered device

Fixed Wasteland Slave Leg Cuffs (Connected)) - missed keyword DD_kw_ItemType_LegCuffs
Fixed RC8 leg cuffs by adding keyword - those cuffs can't be take off, when wear.

Fixed DD_Device_WristCuffsMSG message for new RC8 unconnected handcuffs - those have new keyword and can't be removed - message not show up.

Added to leveled lists Catsuit gold version (for Kimy sales too)

Change back DD_ChastityBelt_Iron_AA [ARMA:08004C51] nif to DeviousDevices\Belt\BeltIron.nif - it's black iron.
Change back DD_ChastityBelt_Silver_AA [ARMA:0802B3E2] nif to DeviousDevices\Belt\BeltBlack.nif - it's silver iron.

Fixed red and white color for leather straitjackets.

Fixed material file \DeviousDevices\Padded\Padded.BGSM - silver not look like silver

 

DD 2.0 CE9 (if will release) changes. Most of it for work need recompiled script, what not ready to use:

To magic effects for restraint animation is added properties:
CastedSpell - store spell what cause this effect for properly restore animation for NPC
CastedSpellFromTorture - store spell what are add from torturedevice tdnofighting to restore NPC ability no fight.
EffectKeyword - store keyword, what are on rendered device to properly detect effect for remove. For legs it's DD_kw_EffectType_RestrainedLegs
Added spell TDNoFighting to DD library for internal use.

@EgoBallistic fix for better use DD random lists:
Removed DD_ChastityBra_Iron_Inventory "Iron Chastity Bra" [ARMO:08015DE6] from DD_FL_ChastityBelts [FLST:0805E949] – it’s bra and duplicate item (already in DD bras list)
Added new list DD_FL_ChastityBelts_All [FLST:082DE22B] - for all belts
Added new list DD_FL_ChastityBelts_Addons - for belts addons
Added DD_ChastityBeltGold_Corset_BeltAddon_Latex_Inventory "Latex Corset Chastity Belt Addon (gold)" [ARMO:082D5B14] to DD_FL_ChastityBelts_Addons
Added DD_ChastityBeltGold_Corset_BeltAddon_Leather_Inventory "Leather Corset Chastity Belt Addon (gold)" [ARMO:082D5B16] to DD_FL_ChastityBelts_Addons
Added DD_ChastityBelt_Corset_BeltAddon_Latex_Inventory "Latex Corset Chastity Belt Addon" [ARMO:0802F888] to DD_FL_ChastityBelts_Addons
Added DD_ChastityBelt_Corset_BeltAddon_Leather_Inventory "Leather Corset Chastity Belt Addon" [ARMO:08033D0A] to DD_FL_ChastityBelts_Addons
Changed into DD_FL_All [FLST:0805E95B] from DD_FL_ChastityBelts [FLST:0805E949] to DD_FL_ChastityBelts_All [FLST:082DE22B]
Added list DD_FL_Gloves_Addons [FLST:082DE22D] to DD_FL_Gloves_All [FLST:0805E959]
Added new list DD_FL_Gloves_Addons [FLST:082DE22D]
Added new list DD_FL_Boots_Addons [FLST:082DE22E] - missing boots list, so i not added it to random drop as boots are buggy into FO4
Add all new lists into DD Library

Add New keyword for nonrestrictive dress, corsets: DD_kw_ItemSubType_Dress for better sort of those dress.

Added array to DD_Library KeywordBipedSlotValue for new DD_Library functions.
New keyword for new type of upper restraints (suits) DD_kw_ItemType_UpperSuit - added to DD_Library and script too.
Added new keyword for new subtype DD_kw_ItemSubType_SeparatedCatsuit  - added to DD_Library and script too.
Add new message for new type of item: DD_Device_UpperSuitMSG  - added to DD_Library and script too.
As scripts not included in this update, so this part will work only CE9.
Those keywords was added to easier works with new type of restraint and helps me define requirement for gloves and socks. In other way those will equip without catsuit. DD_Device_UpperSuitMSG is the same as catsuit message, only added device keyword DD_kw_ItemType_UpperSuit for all menus.

 

Added Device hider as separate plugin:
Device hider add to armor addons slots what need to hide
Removed from hider beard slot – it’s causes for NPC DD corsets without neck.
Technically it works as in Skyrim – added priority 20 to hide in this armor slots, what are added to armor addon, but not exist in own armor as slot
But in reality for NPC it works only for first time and later not hide anything.

 

PS: i added technical info in pdf file too (some info not updated, but most is good).

 

catsuitaddonchangelog.pdf

 

Edited by Elsidia
Adding files
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@Elsidia nice one. Did you also add the MCM fix file from the RC8 to the 'CE9' download? Other wise in some cases the menu crashes. But can be you already made changes to the MCM yourself afterwards.

 

Might also be better to just rename it to RC9 (Release Candidate) and when some of the bugs are fixed rename it CE (Community Edition) with the version. So for example DD CE 1.01

Makes it easier to upload small patches.

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