Jump to content

Recommended Posts

Posted
19 hours ago, naaitsab said:

In the original mod (community restraints or something) there was a "keycard" included. that could also be used for those devices.


Finally. A use for the fallout 4 credit card guy.

Posted
35 minutes ago, rocknrolla1521 said:

I installed True Directional Movement, and now while wearing horrible dress character can't move. Animations of walking still played, but character stays in place. Is there a patch for this?

This is Fallout 4, you need the Skyrim forum.

Posted
Am 23.09.2022 um 14:30 Uhr sagte vaultbait:

 

Im Allgemeinen richtig, obwohl Analplugs in Wirklichkeit Vibrationsmechanismen enthalten können und es wirklich keinen „Vaginalplug“ gibt (zumindest nicht, dass ich jemals davon gehört habe), also nahm ich an, dass Kimys ursprüngliche Idee war, dass „Plugs "gehen in den Anus, während "Vibratoren" in die Vagina gehen.

 

Aufblasbare Analplugs sind sinnvoll, denn wenn sie hoch genug pilzen, können sie nur schwer am Schließmuskel vorbeikommen. Vaginal eingeführte Dildos und Vibratoren können ohne ein separates Kleidungsstück, wie z. B. einen abschließbaren Keuschheitsgürtel, nicht wirklich fixiert werden, da die Vagina speziell für das einfache Entfernen großer und unregelmäßig geformter Gegenstände (Bierflaschen, Baseballschläger, Gedenkmünzen) ausgelegt ist Statuen und gelegentlich sogar menschliche Nachkommen). Die Pear of Anguish ist historisch gesehen eines der wenigen Gegenbeispiele, da sie funktioniert, indem sie in das Fleisch der Vaginalwände reißt, aber ihre Verwendung neigt dazu, tödlich zu sein, so dass sie auf Partys nicht viel Spaß macht (außerdem gibt es ziemlich viele wissenschaftliche Debatten als ob es jemals tatsächlich verwendet wurde oder einfach nur ein Scherz, da keine gefunden wurden, die während der Jahrhunderte, in denen sie angeblich verwendet wurden, hergestellt wurden).

 

Einige der interessanteren Plugs und Dildos im Zusammenhang mit BDSM enthalten heutzutage Elektroden, sodass sie an batteriebetriebene Schockgeneratoren angeschlossen werden können (oft durch Fernbedienung oder Mikrofoneingang ausgelöst), zum Beispiel durch Anbringen einer Elektrode am Ende des Dildos und einer anderen daran den Bauch, damit die Ladung zwischen diesen beiden Punkten verläuft, oder zwei Elektroden, die in einiger Entfernung voneinander auf dem Dildo positioniert sind, oder eine Elektrode auf einem Dildo und eine andere auf einem Analplug, oder einfach massive Edelstahldildos und Plugs in Leiter verwandeln. Sie können sogar eine menschliche Rückkopplungsschleife erstellen, bei der der Schock ein Quietschen verursacht, das einen Mikrofon-Tonabnehmer auslöst, um einen weiteren Schock abzugeben ... lustige Zeiten.

 

Aber schließlich ist dies eher ein lustiges Spiel als ein realistischer Bondage-Simulator, also stören mich die Kompromisse und Abkürzungen in DDs Design wirklich nicht. Sie brauchen ziemlich viel Aufhebung des Unglaubens, um Bondage-Ausrüstung in einer postapokalyptischen Umgebung zu genießen, egal wie "immersiv" es gemacht wird.

Thank you for this real life post.


I, too, have had some interesting experiences when I was still visiting BDSM and fetish clubs with their parties.

I also made my latex outfits (and corsets) myself - I bought my latex material from "Blackstyle" in Berlin - one address

which is also known beyond the borders of Germany in the field of "latex for men".


Right in the entrance area there is a large glass cabinet - full of "plugs" of all kinds and SIZES.

And yes - the seller assured me that even the mega things actually fit into the extensively trained bottom - so they are not a fake.

The anal muscle is ultimately just as flexible as the vaginal one - which amazes even medical professionals.


---

Fitting bondage and fetish stuff into the world of Fallout is actually quite difficult if you care about immersion a bit.

For my currently planned run I would like to create an accompanying "light novell" - I am currently writing the plot script.

Since I would like to use Angeli's "power suit" (I was inspired by @greek's blog), I have to do a few things

come up with why my char wants to wear this crazy piece of "fetish stuff" and how she prepares for its "internals".


Since I have some experience myself, e.g. with wearing ballet boots and latex suits for a long time - I can make certain

Limits (such as possible wearing time) are pushed but not removed - and I actually don't want to because it makes things interesting

Plot strands emerge.

So I have also planned a belt with various "installations" - which is supposed to bring about anything but chastity.


Of course, it is clear to me that people who do not have such fetishes as I do only share their heads if this head cinema will shake...

..I don't really care - it just doesn't have to clash too much with the restrictions in my world.

On the other hand, one should consider what insane experiments Vault-Tec ultimately planned and partially implemented - one

Just look for "Fallout 3" - BDSM themes also fit into the conception of vaults.

 

Spoiler

Vielen Dank für diesen Beitrag aus dem realen Leben.

 

Auch ich habe in meiner Zeit als ich noch BDSM- und fetisch Clubs mit ihren Partys besucht habe - so einige interessante Erfahrungen machen können.

Zudem hatte ich meine Latex-Outfits (und Korsetts) selbst angefertigt - mein Latex-Material hatte ich in Berlin bei "Blackstyle" gekauft - eine Adresse

die im Bereich "Latex für Männer" auch über die Grenzen von germany hinaus bekannt ist.

 

Gleich im Eingangsbereich gibt es einen grossen Glas-Schrank - voll mit "Plugs" aller Art und GRÖSSE.

Und ja - der Verkäufer versicherte mir das selbst die Mega-Dinger tatsächlich in den ausgiebig trainierten Po passen - sie also kein Fake sind.

Der Anal-Muskel ist letztlich ähnlich dehnbar wie der vaginale - was selbst unter Medizinern immer wieder Erstaunen hervor ruft.

 

---

Bondage- und Fetisch-Kram in die Welt von Fallout einzufügen ist wirklich recht schwierig sofern man ein bisschen Wert auf Immersion legt.

Für meinen derzeit geplanten Durchlauf möchte ich eine begleitende "light novell" erstellen - ich schreibe gerade am Handlungs-Skript.

Da ich gerne den "Power-Anzug" von Angeli einsetzen möchte (der Blog von @griechisch hatte mich dazu inspiriert) muss ich mir so einiges

einfallen lassen warum mein Char dieses irre Stück "Fetisch-Kram" unbedingt tragen will und wie sie sich auf dessen "Einbauten" vorbereitet.

 

Da ich selbst einige Erfahrungen z.B. mit dem Tragen von Ballet-Boots wie auch Latex-Anzügen über längere Zeit habe - kann ich bestimmte

Grenzen (wie mögliche Tragezeit) verschieben aber eben auch nicht aufheben - und möchte es eigentlich auch nicht weil sich daraus interessante

Handlungs-Stränge ergeben.

So habe ich auch einen Gürtel mit diversen "Einbauten" vorgesehen - der eben alles andere als Keuschheit bewirken soll.

 

Natürlich ist mir klar das Menschen die nicht solche Fetische wie ich teile nur ihr Haupt ob dieses Kopf-Kinos schütteln werden...

..ist mir relativ egal - es muss nur nicht in meiner Welt dem den dortigen Beschränkungen zu arg kollidieren.

Andererseits sollte man bedenken welche irrsinnigen Experimente Vault-Tec letztlich geplant und auch teilweise umgesetzt hat - man

schaue nur mal nach "Fallout 3" - da passen auch BDSM-Themen durchaus in die Konzeption von Gewölben.

 

Posted (edited)

So I recently downloaded the RC8 version, but I'm running into a few problems.

 

- I cannot deflate the inflatable plugs, which also means I cannot unequip them if they're too inflated.

- Items equipped from DCW sometimes don't actually equip on my character. It shows up as equipped in my inventory, but not in the world; and I can unequip them without unlocking them.

 

Any fixes would be appreciated

Edited by SpicyNuggies24
Posted
On 1/24/2022 at 12:22 AM, Nebuchadnezzer2 said:

Vanilla, part of `HC_DisableControlsEffectScript.psc`, the script extends ActiveMagicEffect, and during OnEffectStart, if DisableRunning (bool, property) = true, it runs `inputLayer.EnableRunning(False)`.
There's a similar one for disable sprinting in the same file, doing basically the same thing, too.

 

So I basically added that as `= true`, so when it's equipped and it tries to apply the effect, running is automatically disabled/prevented.

Can do the same with sprinting too, though I think you can't sprint, if you can't run, but I'd need to actually test that :joy:

 

TL;DR: Stuck vanilla property on it which triggers with the spell effect being applied, which stops you being able to run while it's active, and cleans itself up on the effect ending.

I'm having the issue with the leg cuffs not binding and not causing limited movement. I have RC8 installed and don't seem to have any other issues. MCM is working and all that as well.  I've been through the posts and didn't seem to see anything else about it?

Posted
5 hours ago, Tburgundy said:

I'm having the issue with the leg cuffs not binding and not causing limited movement. I have RC8 installed and don't seem to have any other issues. MCM is working and all that as well.  I've been through the posts and didn't seem to see anything else about it?

try other leg cuffs cause not all of them are "restrictive"

Posted (edited)
7 hours ago, SpicyNuggies24 said:

I cannot deflate the inflatable plugs, which also means I cannot unequip them if they're too inflated.

https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3631052

 

7 hours ago, SpicyNuggies24 said:

Items equipped from DCW sometimes don't actually equip on my character.

Completely not understand but even in original DCW items not equipped due to equip conflicts. This item just not equipped.  And just simple click on it it's unequipp. Also can we see more that items? Need full bugged item name or ID. And DCW at this moment not completely compatible with DD 2.0 RC8 and have own bugs.

Edited by Elsidia
Posted

Hey all,

 I'm trying to run this on Fallout 4 VR. Even running the new FRIK (the VRIK recently released for Fallout 4 VR); however, I see no "Kimy" in The Memory Den. I'm visiting the place early in the game - before hooking up with the Minutemen, and before even going into Diamond City.

I did visit it after Hancock made his public speech, but still no Kimy.

Anybody have any idea how I might be able to get this to work? Are there conditions that need to be met (either VR or not) before Kimy shows up?

 

Thanks

Posted
2 hours ago, Allen Harris said:

I'm trying to run this on Fallout 4 VR. Even running the new FRIK (the VRIK recently released for Fallout 4 VR); however, I see no "Kimy" in The Memory Den. I'm visiting the place early in the game - before hooking up with the Minutemen, and before even going into Diamond City.

I did visit it after Hancock made his public speech, but still no Kimy.

Anybody have any idea how I might be able to get this to work? Are there conditions that need to be met (either VR or not) before Kimy shows up?

 

I don't know anything about VR, but keep in mind that Kimy has a package which makes her wander around a bit. She may be on the sofa to your left as you're facing the stage, or under the stairs through the door to the bathroom hallway.

 

Does the DD workbench at least show up in the workshop menu (under the raider category)?

Posted
19 hours ago, vaultbait said:

 

I don't know anything about VR, but keep in mind that Kimy has a package which makes her wander around a bit. She may be on the sofa to your left as you're facing the stage, or under the stairs through the door to the bathroom hallway.

 

Does the DD workbench at least show up in the workshop menu (under the raider category)?

She's definitely notin the building; I tried 4 times and ran around for about 5 minutes each time. And no, it's not in the workshop menu.

But I think I figured it out; armor keywords is required for torturedevices - I didn't know that. But, sadly, there doesn't appear to be an armor keywords that works in vr.

Posted (edited)
1 hour ago, vaultbait said:

That's weird; vmm said it does, and when I check the plug-in dependency in nmm it lists armor keywords.

Well, then, I have no idea why it's not working:-(

(Which sucks - I loved Devious Devices and DCL on Skyrim VR)

Edited by Allen Harris
Posted
31 minutes ago, Allen Harris said:

That's weird; vmm said it does, and when I check the plug-in dependency in nmm it lists armor keywords.

Well, then, I have no idea why it's not working:-(

(Which sucks - I loved Devious Devices and DCL on Skyrim VR)

Make sure you have the latest version of Torture Devices and the community patch of DD (RC-8)

Neither require AWKCR.

Posted

Hello. For some odd reason whenever Violate or AAF applies Devious Devices before the Scenes it never plays the animations. I've tried both Violate and AAF stripping doesn't work. Works when I use Sex Em Up and animations play with the Devices equipped Just not Violate for some reason.

Posted
4 hours ago, izzyknows said:

Make sure you have the latest version of Torture Devices and the community patch of DD (RC-8)

Neither require AWKCR.

*sigh* Unfortunately, that didn't work either. It could be the VR version of the game; some mods that work in regular Fallout 4 don't work at all in the VR version. ?

Posted
5 hours ago, Allen Harris said:

It could be the VR version of the game; some mods that work in regular Fallout 4 don't work at all in the VR version.

You have F4SE for VR version?

Posted
12 hours ago, DerpCake Official said:

Hello. For some odd reason whenever Violate or AAF applies Devious Devices before the Scenes it never plays the animations. I've tried both Violate and AAF stripping doesn't work. Works when I use Sex Em Up and animations play with the Devices equipped Just not Violate for some reason.

i could be wrong but i think this option in the violate mcm might be ur problem, idk if this helps but figured id atleast try to help
image.png.9979db63cffbac61c717c39b8840718b.png

Posted
11 hours ago, Allen Harris said:

*sigh* Unfortunately, that didn't work either. It could be the VR version of the game; some mods that work in regular Fallout 4 don't work at all in the VR version. ?

IF your mod manager is saying that TD and/or DD RC8 require AWKCR then you simply have an installation issue.

Completely removing and installing fresh copies of the new versions (RC8 entirely replaces the original DD 2.0) should fix the "that" issue. Don't forget to rebuild the DD outfits.

You can use FO4Edit to make sure you have the correct versions installed just by starting it and hitting the + by the mod which sill show it's dependencies.

1968185873_DesktopScreenshot2022_10.17-08_05_45_19.png.960f27a33ef70b5309810b6c6d2346ee.png

Posted (edited)
1 hour ago, Allen Harris said:

Yes

Then i have no idea(

Probably DD 2.0 RC8 work on VR, but as mod requires torture devices, what uses 3D animations, probably this mod not loaded due to animations problem on VR and DD 2.0 RC8 too failed to load.

Edited by Elsidia
Posted
6 hours ago, izzyknows said:

IF your mod manager is saying that TD and/or DD RC8 require AWKCR then you simply have an installation issue.

Completely removing and installing fresh copies of the new versions (RC8 entirely replaces the original DD 2.0) should fix the "that" issue. Don't forget to rebuild the DD outfits.

You can use FO4Edit to make sure you have the correct versions installed just by starting it and hitting the + by the mod which sill show it's dependencies.

1968185873_DesktopScreenshot2022_10.17-08_05_45_19.png.960f27a33ef70b5309810b6c6d2346ee.png

Sadly, completely uninstalling and reinstalling the mods didn't work either. I ran "help dd_ 0" just to test, and nothing came up. So the best guess is probably that the VR version has some mod loading quirks that the flat version doesn't.

I did check both mods in FO4edit, and neither had references to Armor Keywords.

But I appreciate you trying to help me out!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...