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Posted

The current form of Goubo's sexlab defeat sse port is form 43 instead of 44 like it's supposed to be. Does anyone by chance have a functioning port of defeat and are willing to share?

Posted

I'm going though my animations and FNIS and found a funnybiz animation pack even though I don't have that, is that part of some other mod like devious devices, etc?

Posted
20 hours ago, wizzleteats said:

Pictures aren’t working on my end

Ah, well, it's because Imgur is blocking hotlinks from LoversLab, because they know what's best for you better than you do. :classic_angry: You can easily get around this sort of absurdity by using Referer Control and setting up a rule like this:

RefControlImgurFilter.png

So once you install it, you want to set up "to," "3rd," "Custom," "target host" and enter the domain- "imgur.com" in this case. You will then be able to see all the pics Imgur has been blocking from you- you know, for your own good and all.

 

Defeating this sort of censorship on principle is reason enough to set up Referer Control even if you didn't actually care about missing half the images posted here.

 

20 hours ago, wizzleteats said:

Any thoughts on my other questions?

 

No, sorry, I don't do "captive" or any other form of non-consensual sex. Same for bestiality- just not for me. I answered the only question of yours that I felt qualified to answer. :classic_unsure:

Posted
16 hours ago, Wee_Dum_Boiz said:

The current form of Goubo's sexlab defeat sse port is form 43 instead of 44 like it's supposed to be. Does anyone by chance have a functioning port of defeat and are willing to share?

You can fix it yourself in less than 1 minute- simply resave the plugin with the CK.

 

Or leave it alone if it's working.

Posted
23 hours ago, Wee_Dum_Boiz said:

The current form of Goubo's sexlab defeat sse port is form 43 instead of 44 like it's supposed to be. Does anyone by chance have a functioning port of defeat and are willing to share?

 

6 hours ago, Vyxenne said:

You can fix it yourself in less than 1 minute- simply resave the plugin with the CK.

 

Or leave it alone if it's working.

 

Basically, this.

 

If it works, there's nothing to fix. There are lots of folks who get their knickers in a twist over Form 43/44...and a lot of it is ridiculous. To illustrate how ridiculous the debate is ... I have esl flagged esp's running on 43. I just never bothered to type in 44 while I was in xEdit. You heard me right... 99% of the time 43 vs 44 is an absolute non issue. In fact, unless you're the mod author you really shouldn't change it at all. There are valid reasons for switching to Form 44, but unless you actually know what the use cases are it's an irrelevant issue.

 

But, hey...why take my word for it? Let's see what mator had to say...I've heard he's made a mod or three...

 

image.png.7ae2b3467539db1405056cc1ad06fab7.png

 

Despite all of this, every 3-4 weeks, someone brings this up again. It's my hope that eventually, people get a grip...and honestly, stop worrying about this, and passing it about like it's critical for mod functionality.

 

TL;DR: worrying about a converted mod's form version is a waste of time. If it works, shut up and play.

 

Posted
14 hours ago, WandererZero said:

There are lots of folks who get their knickers in a twist

I see you pointing judgmentally at my knickers area. :classic_heart:

 

HA! The joke's on you- I'm not wearing any!  If I was, I'd have to walk everywhere I go since I wouldn't be able to ride...

Spoiler

DildoSaddle-Frost.jpg

So Pbbbbbbbbbbb....... :classic_tongue:

Posted
17 hours ago, Alessia Wellington said:

[I've never used controllers, and] most certainly never will.

Why am I envisioning an accompanying flounce of judgmental indignation as you typed that phrase... :classic_ohmy:

Posted
2 hours ago, Vyxenne said:

Why am I envisioning an accompanying flounce of judgmental indignation as you typed that phrase... :classic_ohmy:

 

I could have chosen some better wording, yes. I have nothing against controllers, or those using 'em.

Posted
8 hours ago, Vyxenne said:

If I was, I'd have to walk everywhere I go since I wouldn't be able to ride...

 

But is that saddle form 43 or 44? That's the real question. ??

Posted

So, I'm much more well versed with Flower Girls SEx and Ostim/Osex than Sexlab. However, I was wondering if it'd be possible to play as a submissive male (femboy) character, without the race mod just using CBBE and Unique Character wizardry, and have a futanari follower as a dominant partner? AFAIK Flower Girls SEx doesn't allow for the player to be submissive in animations aside from female/male pairings since creating a femboy requires your character to be flagged female, only identified as male via the Pronouns mod. I'm uncertain if the game flags you as male when using the femboy race but it was rather buggy when I last tried getting it to work and had limited armor functionality.

 

Basically, I want to create a femboy Healer character and get topped by an Orc or Nord Fighter/Barbarian follower, if possible.

Posted
8 minutes ago, Futanari Fanatic said:

So, I'm much more well versed with Flower Girls SEx and Ostim/Osex than Sexlab. However, I was wondering if it'd be possible to play as a submissive male (femboy) character, without the race mod just using CBBE and Unique Character wizardry, and have a futanari follower as a dominant partner? AFAIK Flower Girls SEx doesn't allow for the player to be submissive in animations aside from female/male pairings since creating a femboy requires your character to be flagged female, only identified as male via the Pronouns mod. I'm uncertain if the game flags you as male when using the femboy race but it was rather buggy when I last tried getting it to work and had limited armor functionality.

 

Basically, I want to create a femboy Healer character and get topped by an Orc or Nord Fighter/Barbarian follower, if possible.

What animations you get from SexLab depends entirely on the mod you use to call SexLab animations. For example, my mod, Some Consensual Sex, has two files: the original and one labeled female. If you use the original file all sex animations called by the mod will put the player in the "male" position (regardless of the sex in SexLab). The female version will put the player in the "female" position (again regardless of the sex in SexLab). So, for instance, if you (as a male (femboy)) played with the original version with your orc follower you would always top the orc. If you played with the female variant you would always be topped.

 

My points are that 1) what you want can be done with SexLab and 2) getting it done has everything to do with the mods you use to call SexLab rather than with SexLab itself.

Posted

Not sure about Sexlab for SSE, but for Oldrim there is a button in hotkeys named something along the lines of 'Swap actors' (and I guess it should be in SSE as well). It swaps actors between positions in an animation (So if a mod puts you into 'dominant' position, you can swap into a 'submissive' one). The only issue is that it may not be very immersive.

As a side note, Sexlab's threads have no concept of gender. They just animate whatever actor is set into the slot.

Posted
14 minutes ago, Futanari Fanatic said:

That's great, but your mod is only for Oldrim. I'm looking for something that can fulfill this specific need with Skyrim SE.

As I said, it's all about the mod. Many mods in Skyrim (LE or SE) here on LL will put the player in the bottom position. I would go so far as to say most of the more popular mods do so. IIRC Submissive Lola (which has both LE and SE versions, would do what you want. My point was about carefully selecting the mod that calls for sex or, if you're making your own follower anyway, scripting them appropriately.

Posted

Song of the Green (Auri follower)

It looks like this mod was hidden by the mod author.  Is it possible that anyone has an alternate link or would be able to help with it?  Need it for a mod list I'm trying to use.  Any help would be appreciated.

Posted
11 hours ago, Alessia Wellington said:

 

I could have chosen some better wording, yes. I have nothing against controllers, or those using 'em.

Cool. :classic_heart:

Posted
27 minutes ago, wizzleteats said:

I wish I understood how to work bodyslide.

How to convert any armor to UUNP or CBBE with physics after you install the armor/clothing mod into the game- if your body choice is CBBE, simply substitute that for "UUNP" below:



1. Open Bodyslide, then open Outfit Studio (lower-right button)
2. Click New Project (top-left button)
3. Select UUNP-HDT (CBBE-Physics) if you want physics, or just UUNP (CBBE-Outfit) if not, and click Next
4. Name the project for what it will be, e.g. "Scarlet Dawn Armor UUNP-HDT" (this is just the internal Bodyslide name but it should be at least similar to the outfit name)
5. Hit Browse, then navigate to the high-weight variant of the item- example "torso_1.nif" and select it
6. Delete the included body, if any (the one that does not say UUNP (CBBE) in bold green font)
7. Fit the reference body as close as you can to the outfit using the outfit's current, pre-conversion body-shape ("UNPB," "CBBE Curvy" etc.) high-weight slider first, then fine-tune with various body-part ("Breasts" etc.) sliders if required
8. Click File > Make Conversion Reference and name the conversion reference something descriptive like "Scarlet Dawn Armor UUNP-HDT ConvRef"
9. Highlight one or more outfit shape(s) and fit the outfit perfectly to the body using the brushes along the toolbar at the top of the left pane
10. Once the fit is perfect, click Slider > Conform All
11. Edit the slider (click the eye-shape at the left end of the slider) and fix any slight remaining clipping. If there's more than a tiny bit left to fix at this point, close OS and start over- it should have been fixed in Step 9 before hitting Slider > Conform all!
12. Disable slider edit and drag the slider to 100%
13. Click Slider > Set Base Shape
14. Click File > Load Reference and select the same reference body you loaded in Step 3
15. Click Slider > Conform All (yes, again)
16. Toggle editing on applicable sliders one at a time, e.g. UNPB High/Low, UNP High/Low, whatever shape(s) you actually plan to build into your game
17. Copy Physics bone weights if required (multi-select bone(s) to copy on the Bones tab, then multi-select shape(s) on the Meshes tab, right-click and hit Copy Selected Bone Weights)
18 Click File > Save Project As and make sure "Copy reference shape into output" is checked only for torso items
19. Click OK
20. Close Outfit Studio
21. In Bodyslide, right-click the tiny down-arrow in the Outfits filter box at the top right corner and select "Refresh Outfits" so your new sliderset will become available for use in Bodyslide
22. Select the Body Type (e.g. "Unified UNP-HDT" or "CBBE-Physics") in the top-left dropdown and the preset shape (e.g. UNPB, UNP-Pushup, UNPCM, My Custom UUNP Preset, CBBE-Curvy, etc.) in the dropdown under that
23. Enter all or part of your new slider/outfit name in the Outfit Filter (e.g. "Scarlet" for Scarlet Dawn Armor)
24. Click the Batch-Build button in the lower left corner- if multiple slidersets show up, tick or untick as appropriate
25. Click OK to build the new outfit to your selected body type and shape. Bodyslide will tell you "success" when it's done

Launch the game and go flaunt your new outfit!

Posted
3 hours ago, wizzleteats said:

Speaking of which, is there any way to vary the body slide settings various NPCs get? Variety is nice.

Yes, there is, as long as you have Racemenu. The basic idea is that you build all your Bodyslides with for zeroed preset and with morphs, the you can use a premade "pack" like All Shapes BodyGen Randomizer with Physics Enhancement at Skyrim Special Edition Nexus - Mods and Community and every NPC will have random sizes assigned.

You customize your character by using CBBE sliders in Racemenu. If you want males you should look into HIMBO or SMMB or SAM bodies.

It takes a bit of work to get it right, but results are satisfying.

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