vhan1 Posted August 22, 2020 Posted August 22, 2020 I thing SUM ( Skyrim - Utility Mod ) do something similar.
Pfiffy Posted August 22, 2020 Posted August 22, 2020 23 minutes ago, Vyxenne said: I have a ton of outfits- maybe 300 or so items that I carry around and change into randomly as I go about Tamriel. I know how to obtain items in-game (thanks, AddItemMenu), but I have difficulty remembering them all when I start a new playthrough. I'm almost through with my current playthrough and yet just last night I had a "D'OH! I forgot about that dress!" moment and had to poof it into my inventory at level 81... I need a mod that lets me duplicate some of my inventory items into a container, save it, and have the the container spawn into my next character's game, maybe waiting for me in Riverwood or at the Warrior/Mage/Thief Stones, named "Amberlynne's Stuff" or something similar. Obviously, this would involve saving the list of item FormID's to some external file, then reading that file back into the container in my new game. If I had the skill/knowledge to make such a mod, I'd name it "Pack Your Bags!" or something similar. But surely, I'm not the first person to think of this- does anyone know of such a mod? I don't know if there is a mod, that can do this, but to place a container somewhere is quite easy with the ck(you might simply use on that is already there). Then you add all you clothing mods as master (this is not so easy, because the CK doesn't like esps as master....) Putting the clothes into the container is drag and drop... You will never forget to install one of your clothing mods again because Skyrim will not start with missing masters.
Guest Posted August 22, 2020 Posted August 22, 2020 I played this mod (SSE version) a bit but somehow never finished it. Seemed really good though and worked on Skyrim SE without any significant problems, at least for me . There are links to the mod files in this Reddit thread, if you are interested: https://www.reddit.com/r/drownedmods/comments/erjvew/skyrim_se_qaxes_questorium/ Links seem to be working.
Vyxenne Posted August 22, 2020 Posted August 22, 2020 2 hours ago, Pfiffy said: Then you add all you clothing mods as master [...] You will never forget to install one of your clothing mods again because Skyrim will not start with missing masters. Ugh. That's a deal breaker because of course starting a new character is the exact time when we should be uninstalling mods we no longer use... having all those clothing/jewelry mods as masters would be a nightmare. I think the learning here is that the solution would involve storing the item name instead of, or in addition to, the FormID, in an external text file that can be printed out, or uses a script to feed the item names recursively to AddItemMenu (or AddItemMenu-like code contained in the new mod), which is name-driven, irrespective of FormID- no Masters required. AddItemMenu is also fault-tolerant- if you feed it a name (search string) that doesn't exist, it just says "not found" without crashing. Here's my ideal scenario for how my hypothetical "Pack Your Clothes, Baby!" mod would look to the user: Upon first login after installing the mod, push-notifications "PYCB Store Items Added" and "PYCB Retrieve Items Added" Current leveled character casts spell "PYCB Store Items" Dialog box pops up with tickable boxes labeled "Weapons [ ] " and "Apparel [ ] " and an [OK] button Current leveled character ticks both boxes and hits "OK" Dialog pops up "Please wait- Pack Your Clothes, Baby! is storing your Weapons and Apparel..." Eventual dialog popup: "Done! 427 Item Names stored. Check PYCB_Store.log for details. To claim the items on your new character, cast "Retrieve Items" New Level 3 character makes it out of Helgen and casts "PYCB Retrieve Items" Dialog pops up an AdditemMenu-like interactive "vendor" list of all retrievable item names- [GET ALL] button on top bar >If user clicks on an item, PYCB retrieves it and it disappears from the list- exactly like AddItemMenu does >[GET ALL] pops up "Warning! Retrieving all items may result in you becoming encumbered! Are you sure? [YES] [Hmmm, Maybe later, then...]" >[YES] retrieves all items -During the Get All retrieve process, a dialog pops up "Please wait- Pack Your Clothes, Baby! is retrieving your Weapons and Apparel..." -Ending dialog popup: "Done! 410 items retrieved; 17 stored Items not found in your current load order. Check PYCB_Retrieve.log for details" >[Hmmm, Maybe later, then...] aborts the entire process 2 hours ago, Pfiffy said: the CK doesn't like esps as master No, but SSEEdit is ready when you are.
YellowCorn1212 Posted August 22, 2020 Posted August 22, 2020 2 hours ago, epsadin said: I played this mod (SSE version) a bit but somehow never finished it. Seemed really good though and worked on Skyrim SE without any significant problems, at least for me . There are links to the mod files in this Reddit thread, if you are interested: https://www.reddit.com/r/drownedmods/comments/erjvew/skyrim_se_qaxes_questorium/ Links seem to be working. Sweet! Thanks a bunch for this! Hopefully the SE updates haven't made these obsolete.
Vyxenne Posted August 22, 2020 Posted August 22, 2020 On 8/19/2020 at 7:10 PM, devildx said: Wrong topic. 1
Decèdere Posted August 22, 2020 Posted August 22, 2020 I installed "Pretty Combat Animations", which seems cool. But what about things like standing, sitting, crouching, and so on? Is there a complete replacer for non-combat idles that is more feminine but not excessively sexy? Sorry to ask such a basic question but the mods I've found don't really fit the realism I'm looking for and some are just outright comical like some sort of fashion show walk.
Alessia Wellington Posted August 22, 2020 Posted August 22, 2020 Here's a list of animations I use: Walking: https://www.nexusmods.com/skyrimspecialedition/mods/13640 Sitting: https://www.nexusmods.com/skyrim/mods/42656 Idle: https://www.nexusmods.com/skyrimspecialedition/mods/27526 Running/Sprinting: https://www.nexusmods.com/skyrimspecialedition/mods/15881 Sneak: https://www.nexusmods.com/skyrimspecialedition/mods/37260 3
Decèdere Posted August 22, 2020 Posted August 22, 2020 I was hoping to get personal preferences rather than a flat list of mods, so thanks for that. Those actually look great so I'm going to give them a run. I didn't realize that LE animation mods would work on SE. So I take it there is no all-in-one similar to Pretty Combat Animations? I'm actually surprised that there isn't a complete animation overhaul covering both genders and every action.
Alessia Wellington Posted August 22, 2020 Posted August 22, 2020 12 minutes ago, Seelenlos said: I didn't realize that LE animation mods would work on SE. You need to convert 'em first. Don't worry, it's no rocket science. Just follow this handy guide. https://www.nexusmods.com/skyrimspecialedition/mods/2970?tab=description 1
Fotogen Posted August 22, 2020 Posted August 22, 2020 9 hours ago, Vyxenne said: I have a ton of outfits- maybe 300 or so items that I carry around and change into randomly as I go about Tamriel. I know how to obtain items in-game (thanks, AddItemMenu), but I have difficulty remembering them all when I start a new playthrough. I'm almost through with my current playthrough and yet just last night I had a "D'OH! I forgot about that dress!" moment and had to poof it into my inventory at level 81... I need a mod that lets me duplicate some of my inventory items into a container, save it, and have the the container spawn into my next character's game, maybe waiting for me in Riverwood or at the Warrior/Mage/Thief Stones, named "Amberlynne's Stuff" or something similar. Obviously, this would involve saving the list of item FormID's to some external file, then reading that file back into the container in my new game. If I had the skill/knowledge to make such a mod, I'd name it "Pack Your Bags!" or something similar. But surely, I'm not the first person to think of this- does anyone know of such a mod? sl_triggers has "additem" command. Item is in the form "modname:item_id". So any item from any installed mod. If mod is not installed you simply get nothing. Immune vs load order change and no need to fidle with CK or xEdit. You would need to create a .json file(its just a simple txt file), put in lots of "additem" commands and do something kinky. You could create one huge file for all items. Or multiple with just some, like: "gimme shoes", "gimme skirts" and so on. You can even do all sorts of other stuff. Like: get skill levelups, perk points, spells. You can even make it so, that if you get kinky with someone named "John", you get <insert list of stuff>, but if you get kinky with "Jane", you get <some other stuff>. The only donwside is, that you need functional Sexlab and do kinky stuff. OK, writing donw all item codes would be boring. But its one-and-done job. Do it and its forever.
AreeSoothsayer Posted August 22, 2020 Posted August 22, 2020 I recently used a mod that when the player was locked into an item they would kick instead of punch. Is there a mod out there that would do that normally? I'd love to go through Skyrim with my shiny, taaaall, Cervid kicking ass with those hard hooves of his.
VersuchDrei Posted August 22, 2020 Posted August 22, 2020 Unarmed Warfare replaces some of the unarmed animations with kicks. I don't know which in particular as I've never used it, though. https://www.nexusmods.com/skyrimspecialedition/mods/26753
CumSexPenis Posted August 23, 2020 Posted August 23, 2020 Several mods add dongs to all creatures, including dragons but also things like skeevers and dogs, unfortunately. If anyone made an edit of one of those mods so the dragons grew dongs but not the farm animals I would be incredibly grateful.
YoloYoloto Posted August 23, 2020 Posted August 23, 2020 19 hours ago, Vyxenne said: I have a ton of outfits- maybe 300 or so items that I carry around and change into randomly as I go about Tamriel. I know how to obtain items in-game (thanks, AddItemMenu), but I have difficulty remembering them all when I start a new playthrough. I'm almost through with my current playthrough and yet just last night I had a "D'OH! I forgot about that dress!" moment and had to poof it into my inventory at level 81... I need a mod that lets me duplicate some of my inventory items into a container, save it, and have the the container spawn into my next character's game, maybe waiting for me in Riverwood or at the Warrior/Mage/Thief Stones, named "Amberlynne's Stuff" or something similar. Obviously, this would involve saving the list of item FormID's to some external file, then reading that file back into the container in my new game. If I had the skill/knowledge to make such a mod, I'd name it "Pack Your Bags!" or something similar. But surely, I'm not the first person to think of this- does anyone know of such a mod? "Extra Dimensional Storage"is the closest thing to that that comes to my mind. It's on the Nexus.
VictorH Posted August 23, 2020 Posted August 23, 2020 any sex mod for SKyrim SE like the Sleep Intimate X (for fallout 4 using AAF and community animations) and WhickedWhims (for the sims 4 and community animations too)? Thank you.
YellowCorn1212 Posted August 23, 2020 Posted August 23, 2020 I just realized having a lot of mods installed even though they try to be fair and balanced ends up being a bit too strong altogether, especially at higher levels. How can I increase the difficulty reasonably? Is there a quintessential mod out there for this purpose? I'm hesitant to just increase the difficulty straight up as i'm playing a mage and i'm already getting shredded by sabercats despite handling dragons without breaking a sweat, I don't want to just mindlessly increase the difficulty that they one shot glass cannon builds like mine.
macnchz Posted August 23, 2020 Posted August 23, 2020 you can either nerf your PC or you can level up your AI enemies. skytweak from nexus you can pretty much do anything you want to your PC Enhanced Enemy AI reborn, also from nexus makes for a little more difficult combat https://www.loverslab.com/profile/978004-macnchz/ that link provides lots of content of a discussion on how to nerf your PC. https://www.nexusmods.com/skyrim/mods/12452 this mod mixes it up quite a bit. https://www.nexusmods.com/skyrim/mods/83926 ditto Also get the mod "scarcity" over at nexus - you can reduce loot quite a bit. You can always through in a needs mod, breakable equipment. Or just download Slaverun and SL Survival. you can go so many routes depending on how you want to play your skyrim.
woodsman30 Posted August 23, 2020 Posted August 23, 2020 8 minutes ago, YellowCorn1212 said: I just realized having a lot of mods installed even though they try to be fair and balanced ends up being a bit too strong altogether, especially at higher levels. How can I increase the difficulty reasonably? Is there a quintessential mod out there for this purpose? I'm hesitant to just increase the difficulty straight up as i'm playing a mage and i'm already getting shredded by sabercats despite handling dragons without breaking a sweat, I don't want to just mindlessly increase the difficulty that they one shot glass cannon builds like mine. Simple way I use it click your player the type player. setlevel to a number of your choosing. this increases the game level but your stats stay the same. A new game I start anywhere from 40-80 level with level one stats and work my way up from there makes for a better game and far more challenging. Of note I have mods that remove all level caps from creature and npc so at level 80 you will face insert _____ whatever and it is level 80. depends how hard of a game you really want.
YellowCorn1212 Posted August 23, 2020 Posted August 23, 2020 12 minutes ago, macnchz said: Enhanced Enemy AI reborn, also from nexus makes for a little more difficult combat https://www.nexusmods.com/skyrim/mods/12452 this mod mixes it up quite a bit. Thanks for the suggestions! Something like enhanced AI is actually what I'm looking for, smarter enemies that know when to dodge, run away, time their attacks and combos, and corner peek doors and cover and such. THAT would be an amazing mod. I also love the idea of deadly encounters randomly happening so i might download that. I'm just worried about compatibility as it highly recommends a new save game which i don't wanna do.
YellowCorn1212 Posted August 23, 2020 Posted August 23, 2020 9 minutes ago, woodsman30 said: Simple way I use it click your player the type player. setlevel to a number of your choosing. this increases the game level but your stats stay the same. A new game I start anywhere from 40-80 level with level one stats and work my way up from there makes for a better game and far more challenging. Of note I have mods that remove all level caps from creature and npc so at level 80 you will face insert _____ whatever and it is level 80. depends how hard of a game you really want. I'm worried about progression when doing this, but I do like the idea of bottoming out skills from level 1. Maybe all the proficiencies can start at level 5 and everything else at level 1. That would be a fun time early game.
thamokage Posted August 23, 2020 Posted August 23, 2020 On 8/21/2020 at 6:22 AM, petronius said: https://www.nexusmods.com/skyrim/mods/85411 if you want vanilla stock outfits. https://www.nexusmods.com/skyrim/mods/75145 and https://www.nexusmods.com/skyrim/mods/69880/? for Tiwa's Spicy Gear and Minidresses (skimpy) https://www.nexusmods.com/skyrim/mods/69562 for CT77's classic Remodelled Armor (skimpy) https://www.nexusmods.com/skyrim/mods/89849 for BD's Armor and Clothes replacer by baddog1978 You can mix and match if you add them all, check them in Bodyslide with preview and make groups with your choice for each of the vanilla outfits. If you do this, you'll have to make sure the assets required for each of your choices are winning. Mod Organiser will be a good help with this. big ups
woodsman30 Posted August 23, 2020 Posted August 23, 2020 8 minutes ago, YellowCorn1212 said: I'm worried about progression when doing this, but I do like the idea of bottoming out skills from level 1. Maybe all the proficiencies can start at level 5 and everything else at level 1. That would be a fun time early game. Progression really is no worry most upper level quest start around level 35 game level does not affect progression only at lower levels. You just have a far more challenging environment to do those quests in... game level dictates armor and weapons used by enemies their HP their level including dragons.. Legendary dragons at level one stats yea it is hard but this is why I use followers as they level to the game and use their own stats.
YellowCorn1212 Posted August 23, 2020 Posted August 23, 2020 10 minutes ago, woodsman30 said: Progression really is no worry most upper level quest start around level 35 game level does not affect progression only at lower levels. You just have a far more challenging environment to do those quests in... game level dictates armor and weapons used by enemies their HP their level including dragons.. Legendary dragons at level one stats yea it is hard but this is why I use followers as they level to the game and use their own stats. This sounds like suicide for mage build, i'll stick to making enemies smarter for now but when the game gets stale, i'll definitely spice it up with your suggestion xD 1
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