Ginzored Posted July 18, 2019 Posted July 18, 2019 3 hours ago, TabrisRex said: Hi. I have some issues with khajiit textures. I'm use this mode https://www.nexusmods.com/skyrim/mods/40043 for change YA textures but it does not work. In version 4 it work well. Can someone help? You are going to need to take the textures ending in _s.dds and _msn.dds from muscular kahjiit textures and rename them to either furmalebody_s.dds and furmalebody_msn.dds, or fuzzymalebody_s and fuzzymalebody_msn.dds and so forth for both hands and feet. then replaces the relevant files in textures/actors/charactor as they actually reside outside of the specific race files. so basically replace (fur) set or the (fuzzy) set of .dds files. im not sure which ones specifically go to khajiit males. 1
Anoy123 Posted July 18, 2019 Posted July 18, 2019 Hi, i love the idea of this mod btw., but anyway, i've a small problem, all races, except argonians, khajits and vukasin and other added races, don't have furry body, only head. I've all required mods. Thanks for the help in advance.
Blaze69 Posted July 18, 2019 Posted July 18, 2019 Just now, Anoy123 said: Hi, i love the idea of this mod btw., but anyway, i've a small problem, all races, except argonians, khajits and vukasin and other added races, don't have furry body, only head. I've all required mods. Thanks for the help in advance. Vukasin haven't been part of the mod since V1 or so (for reference, we're at V6 now). Are you sure you are not trying to use a ridiculously outdated version of the mod? Also, if you had bothered to check the rest of the thread, you would have seen that it's a relatively common bug and we have explained how to fix it several times already, but I'll do it one more time: Move YA to the bottom of your load order and make sure it loads after everything else.
ASlySpyDuo Posted July 18, 2019 Posted July 18, 2019 I feel like there should be a common issue FAQ on the main page since same questions pop up a lot. Something like... Quote Q: WTF all my characters have animal heads but body is human plz help!! A: Something is overwriting Yiffy Age's changes. Make sure that nothing overwrites its files and race changes. Make sure the ESP loads as late as possible, just before alternate start mods. Q: All NPCs look like they should but I'm a half-human hybrid, this mod is broken!!1 A: Unique player werewolf mods are incompatible, disable those. Q: tails are detaching from npc during animations what do A: Your skeleton is either broken or incompatible. (Re)install XPMSE. Q: Children are bald humans with floating eyes and mouths. I'm terrified. A: Killable children is incompatible since it modifies child race records. 3
Blaze69 Posted July 18, 2019 Posted July 18, 2019 52 minutes ago, ASlySpyDuo said: I feel like there should be a common issue FAQ on the main page since same questions pop up a lot. Agreed, and your example there would be pretty spot-on. Put that in bold red letters in the description, and problem solved. And if anybody still complains about any of them (bug #1 in particular), shame of them for not reading the description, so they can be safely ignored or chastised about it.
zerotheninetails Posted July 19, 2019 Posted July 19, 2019 all i'm missing for the mod is the yiffyageconolidated.esp and i've been looking everywhere for the mod so i can play the mod
Blaze69 Posted July 19, 2019 Posted July 19, 2019 45 minutes ago, zerotheninetails said: all i'm missing for the mod is the yiffyageconolidated.esp and i've been looking everywhere for the mod so i can play the mod ...you are kidding, right? Either you are blind, or just trolling. That, or you have the same IQ as a bag of rocks. Considering it's the main plugin of the mod, it would make sense for it to be included in the main download, now wouldn't it? Have you tried checking there, maybe?
zerotheninetails Posted July 19, 2019 Posted July 19, 2019 1 minute ago, Blaze69 said: ...you are kidding, right? Either you are blind, or just trolling. That, or you have the same IQ as a bag of rocks. Considering it's the main plugin of the mod, it would make sense for it to be included in the main download, now wouldn't it? Have you tried checking there, maybe? i've might have missed it tbh but i well look again
Blaze69 Posted July 19, 2019 Posted July 19, 2019 1 minute ago, zerotheninetails said: i've might have missed it tbh but i well look again I can't download the file to check myself at the moment, but I find it extremely hard to believe Bad Dog could have missed the main thing that makes the mod work when packing the latest download, and even then someone else would have noticed it. Check again, it has to be there. Are you sure you downloaded the full mod and not just one of the patches?
zerotheninetails Posted July 19, 2019 Posted July 19, 2019 9 minutes ago, Blaze69 said: I can't download the file to check myself at the moment, but I find it extremely hard to believe Bad Dog could have missed the main thing that makes the mod work when packing the latest download, and even then someone else would have noticed it. Check again, it has to be there. Are you sure you downloaded the full mod and not just one of the patches? well i found the problem man i didnt even realize i forgotten to put in the mod itself man i need sleep. and the fact that i didn't not realize it sooner
ASlySpyDuo Posted July 19, 2019 Posted July 19, 2019 On 6/28/2019 at 6:13 AM, flawn said: A plugin that would swap the regular mesh for the HDT mesh whenever a SL animation is played would be the best thing. I'm actually somewhat curious if this can be done. Is there a way to force equip item when SL scene is playing? I honestly have no idea but after playing some Amorous Adventures and with the very immersive Eager NPCs, I've come to agree that this approach to HDT physics tails would be ideal, at least for my case.
27X Posted July 19, 2019 Posted July 19, 2019 20 minutes ago, ASlySpyDuo said: I'm actually somewhat curious if this can be done. Is there a way to force equip item when SL scene is playing? I honestly have no idea but after playing some Amorous Adventures and with the very immersive Eager NPCs, I've come to agree that this approach to HDT physics tails would be ideal, at least for my case. replace nude suit/strapon with floppy flappy, also rules in follow me/scent of 2
MadMansGun Posted July 19, 2019 Posted July 19, 2019 28 minutes ago, ASlySpyDuo said: I'm actually somewhat curious if this can be done. Is there a way to force equip item when SL scene is playing? I honestly have no idea but after playing some Amorous Adventures and with the very immersive Eager NPCs, I've come to agree that this approach to HDT physics tails would be ideal, at least for my case. in theory yes, that's sort of like what Creature Framework dose with the creature meshes. also SexLab can attach strap-ons onto females actors so that means there is already a build in mesh attachment system in place. Edit: another idea is to maybe link the tail armatures to the SOS dicks, that way when they are applied the tails get replaced as well. (but i would prefer it if people just started animating the tails instead: https://www.loverslab.com/files/file/4903-3ds-max-tail-animation-guide/ )
Blaze69 Posted July 19, 2019 Posted July 19, 2019 6 minutes ago, 27X said: replace nude suit with floppy flappy This could very well work, SL already includes the required code to equip the "nude suits" during scenes and remove them afterwards. If we edit the nude suit record from SexLab.esm so it only includes the tail slot and points to all the HDT tails from YA, it should replace the standard tails with the HDT ones during scenes with no side effects or anything; and since the code is there already, there would be no need for more scripting or hooking into SL threads or whatever. 2
27X Posted July 19, 2019 Posted July 19, 2019 Yep. So simple even a furry could do it. :shots furred:
27X Posted July 19, 2019 Posted July 19, 2019 13 minutes ago, Blaze69 said: with no side effects or anything ...Mostly. PE sometimes gets really finnicky about HDT armor popping in and out of existence, so save fuckery and the like can happen, making sure your settings are 255'd and the mempatch is installed and configured to your system's needs will mitigate >most< of it and the like, simple fact is PE was never finished and just does what the fuck it wants sometimes, or just arbitrarily bakes itself into your saves cause why not. Also you'd need to point to Lykaios for all the fuzzy peeps ("male") and to Argonian for the scaly peeps ("female") 1
Blaze69 Posted July 19, 2019 Posted July 19, 2019 32 minutes ago, MadMansGun said: (but i would prefer it if people just started animating the tails instead: https://www.loverslab.com/files/file/4903-3ds-max-tail-animation-guide/ ) Considering the other active Skyrim animators either don't care at all for anything that is between 100% human and 100% feral beast (extremes not included in this interval) or only use HDT tails, I'd say that's simply not gonna happen, unfortunately. 16 minutes ago, 27X said: ...Mostly. PE sometimes gets really finnicky about HDT armor popping in and out of existence, so save fuckery and the like can happen, making sure your settings are 255'd and the mempatch is installed and configured to your system's needs will mitigate >most< of it and the like, simple fact is PE was never finished and just does what the fuck it wants sometimes, or just arbitrarily bakes itself into your saves cause why not. Already did all of that, but thanks for the reminder. And yeah, it can be pretty buggy sometimes, but at least it works. In fact I already console-equip the HDT tails during scenes if they aren't equipped already, all this tweak would do is remove the need to do it manually myself.
ASlySpyDuo Posted July 19, 2019 Posted July 19, 2019 Well that was actually easy as fuck and seems to work with no problems, aside from the usual PE things. So here's a new and improved equippable floppy tails that also replaces SL nudesuit that nobody uses with noodly tails. Feel free to add this to the GDrive too if you want @Bad Dog All glory to @27X, @Blaze69 and @MadMansGun for advancing virtual animal fucker simulation even further 03 YA7 Equippable HDT Tails.7z @flawn Here's your Sexlab tails, just plug that plugin in your load order and enable nude suits. EDIT: And yes, this works for all races since I basically just changed the nudesuit armor slot to 40 and replaced the armature records with my previous ArmorAddons that give correct races the correct tails. EDIT 2.4.2020: Updated these with @MadMansGun's reweighted tails which play much nicer with Havok physics. Also made the lykaios tail folder structure similar to YA7 and updated texture paths for them. 6
LordFlawn Posted July 19, 2019 Posted July 19, 2019 3 hours ago, ASlySpyDuo said: Here's your Sexlab tails, just plug that plugin in your load order and enable nude suits. Works like a charm, Thanks
MadMansGun Posted July 20, 2019 Posted July 20, 2019 5 hours ago, Blaze69 said: Considering the other active Skyrim animators either don't care at all for anything that is between 100% human and 100% feral beast (extremes not included in this interval) or only use HDT tails, I'd say that's simply not gonna happen, unfortunately. i will fucking make it happen.........pending fore's test results on the behavior limit (also for anyone reading he's still looking for beta testers for the new FNIS, SSE users only at this time)
Bad Dog Posted July 20, 2019 Author Posted July 20, 2019 @MadMansGun upthread: I'll try out your tails, but did you consider weighting to the alternative tail bones? I did my best with vanilla but ended up thinking there just weren't enough bones to get good results with HDT. About the HDT tails: Jeez, you furries are insatiable. My current setup is NOT HAPPY with HDT. Half the NPCs show up invisible and I've constantly got tails stretched across the landscape. I'll give this a try. If using the nudesuit doesn't work, equipping the HDT tails along with the schlongs ought to. I'm already catching the sexlab start-sex callback so doing the swap isn't technically hard. In other news I found the bug making the female lykaios heads dark. It's in the SK file, so the fix doesn't require a new facegen. Also this: Spoiler I'd love a better, more furry-related motto. "Skyrim belongs to the Empire" isn't right. Any suggestions? 2
MadMansGun Posted July 20, 2019 Posted July 20, 2019 45 minutes ago, Bad Dog said: @MadMansGun upthread: I'll try out your tails, but did you consider weighting to the alternative tail bones? I did my best with vanilla but ended up thinking there just weren't enough bones to get good results with HDT. no, because i can't animate HDT tails in my animations....also i find that more bones dose not always equal better bending. 45 minutes ago, Bad Dog said: I'd love a better, more furry-related motto. "Skyrim belongs to the Empire" isn't right. Any suggestions? yiff in oblivion in yiff we trust fuck you i'm a dragon with knot we thrust OWO fox space, otter space, both are my space. \ fox space, otter space, both on my face. good doggo
Ginzored Posted July 20, 2019 Posted July 20, 2019 2 hours ago, MadMansGun said: yiff in oblivion in yiff we trust fuck you i'm a dragon with knot we thrust OWO fox space, otter space, both are my space. \ fox space, otter space, both on my face. good doggo good gravy! you've been waiting to use those haven't you? "edit" on a side note i finally managed to make a stable YA game for SE. the mods: YA5 Digi, YA5 Diverse and YA5 Immersive armors are working well. The mods: YA5 SOS, YA5 cutting room floor and YA5 legacy of DB patch do not work out of the box and my normal fixes don't work for them. SOS claims that BD schlong core is dirty and disables it out of the box so i've been working with the BadDogHoodies sse mod as a work around. Cutting room floor has Unofficial Skyrim legendary edition patch as a master and will not alow the game to even load to the main menu. Redirecting it to the special edition version does not work for some reason (probably changed information in the patch itself) resulting in infinite loading on the main menu. The legacy of the DB patch doesn't work from the box (no loading either) as the LODB patch points to LODB.esp when it has turned into an .esm for the SSE version, changing this to point to the .esm has resulted in failure as well even after making a copy of the .esm as an esp and keeping the original link. I think i might have a solution for this and am still working on it.
ASlySpyDuo Posted July 20, 2019 Posted July 20, 2019 5 hours ago, Bad Dog said: My current setup is NOT HAPPY with HDT. Half the NPCs show up invisible and I've constantly got tails stretched across the landscape. Exactly the thing I'm aiming to solve with equippable floppy tails. Swapping tails to HDT-PE enabled mesh during sexy fun times and being able to pick and choose who gets non-stiff tail outside of that (aka pretty much only you and possibly followers) should solve all invisible NPC issues and also make civil war battles playable as a bonus.
Bad Dog Posted July 20, 2019 Author Posted July 20, 2019 Mind you, I'll miss the swish when a wolf or fox turns around quickly. 7 hours ago, Ginzored said: Cutting room floor has Unofficial Skyrim legendary edition patch as a master I'll check and see if it's really required.
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