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Yiffy Age of Skyrim


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Posted

So I decided to donate some of my time and did some vampire testing. All tests done on minimal setup with Sancrosanct as vampire mod, vampirism forced with potion of embracing. Here are my findings about Yiffy Age vampires:

 

Races that get double fangs:
- Argonian Male
- Argonian Female
- Khajiit Male


Races that crash game upon vampirism:
- Dark Elf Male
- Dremora Male

 

 

Do note that Khajiit Female did not get double fangs @Taven so something else than YA is at fault there. Might be your RaceMenu fuckery since males get double fangs.

 

Load order:

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
Unofficial Skyrim City Patch Modified.esm
Skyrim Supplemental Patch.esp
Schlongs of Skyrim - Core.esm
RaceCompatibility.esm
BadDogSchlongCore.esm
SkyUI.esp
Extended UI.esp
RaceMenu.esp
RaceMenuPlugin.esp
Schlongs of Skyrim.esp
RaceMenuMorphsUUNP.esp
SkyHUD.esp
Modern Brawl Bug Fix.esp
SOSRaceMenu.esp
XPMSE.esp
RaceCompatibilityUSKPOverride.esp
Sacrosanct - Vampires of Skyrim.esp
AHZmoreHUD.esp
YiffyAgeConsolidated.esp
YiffyAgeSchlongs.esp
Alternate Start - Live Another Life.esp

 

Posted

The "double fangs" issue could be due to wrong head part order for the vampire race data.

 

The idea is that vampire transformation works by "overlaying" its head part list over the original race's one (this is a literal option in the CK alongside "override head part list"). The vampire race only includes three head part entries: the head (same as the original race, though it could be different), the (vampire) eyes, and the mouth (again, same as original, but could be different). So when the list is overlaid, the vampire eyes replace the original ones, and so do the head and mouth, but the change isn't noticeable because those two are the same as the originals so it looks like only the eyes change; fangs are applied through a morph on the original mouth so they don't count, and hairs/brows are not present in the vampire race list so they are unaffected.

 

The problem comes when the head parts are listed in different slots between normal and vampire races, because then you can have the vampire head parts overwriting the wrong slots; in this case, we would have the mouth from the vampire race list overwriting a slot that is not the mouth slot in the original race, so you get two mouths: the original one and the overlaid one.

 

(Disclaimer: this is an educated guess and I can't check the plugin itself so I could be wrong).

 

TL;DR: @Bad Dog, check the head part list for the vampire races and make sure the slot numbers match those of the corresponding normal race.

Posted
1 hour ago, Blaze69 said:

check the head part list for the vampire races and make sure the slot numbers match those of the corresponding normal race

Fuckin' A. 

 

Thanks for looking at the vampires, upthread. I'll check them out. 

 

I like the coin replacer idea. 

Posted
11 hours ago, ASlySpyDuo said:

Make sure that Better Vampires loads after RaceCompability and that your Bashed Patch or Smashed Patch doesn't overwrite PlayerVampireQuest from BV. You may have to manually fix any already running RaceCompability quests, the readme includes instructions on how to do this.

 

If that doesn't work, make sure nothing overwrites Yiffy Age's visual changes to VampireRaces with xEdit.

Hmm..that's peculiar..I have RaceCompability near the top of my load order(would post my load order, but I don't know how to copy my load order..and I'm in loath to actually type all 200+ mods out. ><) and BV is pretty far below it..and I don't have any bashed or smashed patches at all. Neither the readme's advice nor starting a new game keeps a female khajiit in my game from getting double fangs. I've yet to test any of the other races/sexes, though.

Posted
16 hours ago, kingcupworld said:

Try using racemenu precache killer. The game can only handle so many things loaded in memory before it nopes out.

Didn't quite work. Oddly enough, the crash only happens when I'm first starting a game, and when I've selected breton as a race.

Posted
1 hour ago, Taven said:

I have RaceCompability near the top of my load order

Check RaceCompabilityUKSPOverride.esp too. You have that - right?

 

1 hour ago, Taven said:

would post my load order, but I don't know how to copy my load order

If using MO, and you should be, Open Folders menu -> Open Profile folder -> plugins.txt -> copypaste into spoiler.

 

Also-

1 hour ago, Taven said:

200+ mods [...] and I don't have any bashed or smashed patches at all.

You are playing with fire there but whatever works for you.

 

I'd either try to fiddle with mouthparts in racemenu before vampire transformation or wait for an update if I were you.

Posted

Hey, not sure if I or anyone else mentioned this, but certain boots don't seem to work quite right with this mod, causing characters to be standing on tiptoes wearing boots instead of barefoot with paws.  At least, that's how it was the last time I used this mod.

Posted
11 hours ago, Bad Dog said:

Probably.

Well anyways, thanks for the help. Just going to get rid of the HDT tails.

 

Seriously though, what is this "probably fix"? Yes I have HDT set up. I have HDT tails for Khajiit that work perfectly fine and do not float when playing animations.

Posted

@Bl1nd_Eye Only about 40 pages of discussion on boots. The digi addon is supposed to make them all invisible. If you tell me which ones are screwing up, I'll fix them.

 

56 minutes ago, varxgay said:

Well anyways, thanks for the help. Just going to get rid of the HDT tails.

K.

 

Spoiler

Srsly if you want real help you have to give more information. I'm guessing at the problem since you didn't post a pic. It might be something that was reported and fixed way upthread. It could be your load order but you haven't posted that. Could be your HDT setup but you haven't said what that is. Help a furry out here.

 

I went through the vampire race setups and they're nearly all wrong. Will post an update when I have it tested.

Posted

Here's the first example I found.

 

rbV79x6.jpg

 

I am using HDT BBP.

 

This is my load order:

 

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unique Flowers & Plants.esm
  6  6     ClimatesOfTamriel.esm
  7  7     ImCh.esm
  8  8     RSkyrimChildren.esm
  9  9     Schlongs of Skyrim - Core.esm
 10  a     SexLab.esm
 11  b     RaceCompatibility.esm
           hdtHighHeel.esm
 12  c     Apachii_DivineEleganceStore.esm
 13  d     CreatureFramework.esm
 14  e     SexLabAroused.esm
           LykaiosReborn.esp
 15  f     BadDogSchlongCore.esm
           HighResTexturePack01.esp
           HighResTexturePack02.esp
           HighResTexturePack03.esp
 16 10     SkyUI.esp
 17 11     EnhancedLightsandFX.esp
 18 12     ELFX - Exteriors.esp
           JKs Skyrim.esp
 19 13     YiffyAgeConsolidated.esp
 20 14     3DNPC.esp
 21 15     VHTNF.esp
 22 16     proudspiremanortnf.esp
 23 17     SkyFalls + SkyMills + DG + DB.esp
 24 18     SDO Full-LOD - Waterfall Effects.esp
 25 19     SkyFalls Dragonborn Small waterfalls.esp
 26 1a     RealisticWaterTwo.esp
           JKs LITE - Towns BETA.esp
 27 1b     hjerimtnf.esp
 28 1c     SDO Full-LOD - The Morthal Swamp Complete.esp
 29 1d     HSTNF.esp
 30 1e     Breezehome_Fully_Upgradable.esp
           Bluecreek Estate.esp
 31 1f     LovelyHairstylesCE.esp
 32 20     artifact disenchanting - dragonborn.esp
 33 21     artifact disenchanting.esp
           JKs LITE - Cities.esp
 34 22     SMIM-Merged-All.esp
 35 23     RealisticWaterTwo - Legendary.esp
 36 24     fallentreebridges.esp
           JKs Whiterun.esp
           lakeviewboardwalkcabin.esp
 37 25     SDO Full-LOD - Whiterun Trundra Creeks.esp
           RealisticWaterTwo - Waves.esp
           konahrik_accoutrements.esp
           inigo.esp
 38 26     Skyrim Flora Overhaul.esp
           Verdant - A Skyrim Grass Plugin.esp
 39 27     ElysiumEstate.esp
 40 28     artifact disenchanting - dawnguard.esp
 41 29     formsedit.esp
 42 2a     rrhairkhajiit.esp
 43 2b     rrhair2.esp
 44 2c     rrhair.esp
 45 2d     rrhair3.esp
 46 2e     SFO - Dragonborn.esp
           moonpath_tp.esp
           dr_bandolierdg.esp
           craftableebonyblade.esp
 47 2f     flanseyesforskrim.esp
           konahrik_accoutrements_db.esp
 48 30     ClimatesOfTamriel-Dawnguard-Patch.esp
 49 31     ClimatesOfTamriel-Dragonborn-Patch.esp
 50 32     CoT-WeatherPatch.esp
 51 33     TrueStorms.esp
 52 34     TrueStorms-CoT-WeatherPatch.esp
 53 35     Supreme Storms - Cot Version.esp
 54 36     CoT-WeatherPatch_Snow-40.esp
 55 37     CoT-WeatherPatch_SupStorms.esp
 56 38     CoT-WeatherPatch_NL3.esp
 57 39     TrueStorms-SupremeStorms-CoT.esp
 58 3a     mintylightningmod.esp
 59 3b     MintyLightningMod_COT_Patch.esp
 60 3c     SRG Enhanced Trees Activator.esp
 61 3d     Watercolor_for_ENB_RWT.esp
 62 3e     Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
 63 3f     dD - Enhanced Blood Main.esp
 64 40     dD-Dragonborn-Dawnguard-EBT Patch.esp
 65 41     dD-Reduced Splatter Size.esp
 66 42     dD-Reduced Wound Size.esp
 67 43     HearthfireMultiKid.esp
 68 44     PrinceandPauper.esp
 69 45     HearthfireMultikid_PNP Patch.esp
 70 46     TKMN_MoreAdoptableChildren.esp
           My_Little_kitty_non_replaced.esp
 71 47     Unique Uniques.esp
 72 48     RaceMenu.esp
 73 49     RaceMenuPlugin.esp
 74 4a     FNIS.esp
 75 4b     XPMSE.esp
 76 4c     SOSRaceMenu.esp
 77 4d     Schlongs of Skyrim.esp
 78 4e     SOS - Smurf Average Addon.esp
 79 4f     SexLabMatchMaker.esp
           SexLabNudeCreatures.esp
           SexLabNudeCreaturesDB.esp
           SexLabNudeCreaturesDG.esp
 80 50     SOS - Leito Addon.esp
 81 51     12FemaleBrows.esp
 82 52     CustomRaces.esp
 83 53     DeadlySpellImpacts.esp
 84 54     HunterArcherCuirass.esp
 85 55     Wandererarmor.esp
 86 56     Lore Weapon Expansion.esp
           Lore Weapon Expansion - Goldbrand.esp
 87 57     Lore Weapon Expansion - Daedric Crescent.esp
 88 58     AsharaImperialOutfit.esp
           NN_ElvishDresses.esp
 89 59     NN_ArwenWBDresses.esp
 90 5a     Ebonygreatbow.esp
 91 5b     DovahBlingJewelryReplacer.esp
 92 5c     DovahBlingJewelryStandalone.esp
 93 5d     NS_Eilhart_Dress.esp
 94 5e     FineImperialDress.esp
           BDO_Kibelius.esp
 95 5f     UniqueBarbas.esp
           HearthfireMultiKid_LastName.esp
 96 60     Apachii_DivineEleganceStore_Patch.esp
           RealisticWaterTwo - Dragonborn.esp
           isilnarsil.esp
           KhajiitChildren.esp
 97 61     PaladinArtifactsAndArmor.esp
 98 62     Chocolate Elves + Vampire & Orc Fix.esp
 99 63     Khajiit Overhaul.esp
100 64     OneImChPatch.esp
101 65     spellpack1.esp
102 66     spellpack2.esp
103 67     spellpack4.esp
           dr_bandolier.esp
104 68     spellpack3.esp
           black mage armor.esp
105 69     Fancy Witch Outfit.esp
106 6a     RSChildren.esp
           uniquebows.esp
           RealisticWaterTwo - Waves - Dawnguard.esp
107 6b     PrettyKhajiit.esp
108 6c     Lore Weapon Expansion - Relics of the Crusader.esp
109 6d     ArtifactsOfBoethiah.esp
           LykaiosNPC.esp
           RealisticWaterTwo - Dawnguard.esp
110 6e     ArtifactsOfNocturnal.esp
111 6f     IceBladeOfTheMonarch.esp
           hg.esp
           j3x-autocrossbows.esp
112 70     SDO Full-LOD - Giant Campfires.esp
113 71     Insanity's Umbra Sword.esp
           Insanity's Goldbrand.esp
           Insanity's Ice Blade of the Monarch.esp
114 72     insanity's celtic katana.esp
115 73     BattlemageArmor.esp
116 74     SLAnimLoader.esp
117 75     NibblesAnimObjects.esp
118 76     SLALAnimObjBillyy.esp
119 77     FranklyHDImperialArmorsAndWeapons.esp
           Predator Vision.esp
120 78     MoreNastyCritters.esp
121 79     JaxonzMCMKicker.esp
122 7a     KS Hairdo's.esp
           LykaiosSchlongs.esp
123 7b     RaceMenuMorphsUUNP.esp
124 7c     YiffyAgeSchlongs.esp
125 7d     YAInterestingNPCPatch.esp
126 7e     ELFXEnhancer.esp

 

 

Posted

Okay, that's the same problem we saw earlier. Anyone remember what it turned out to be?

 

Move YA down to the bottom of your load order. 

 

Left-side mod order matters too and that's where the HDT stuff would show up cuz there's no esp. Make sure the tails mod is loaded pretty much last. 

Posted

Though this isn't exactly a game breaking bug, it is a small annoyance. It seems that every female NPC (and the player)'s head is a little bit darker than their bodies.

Posted
5 hours ago, Bad Dog said:

Okay, that's the same problem we saw earlier. Anyone remember what it turned out to be? 

Previous guy who had detached tail issue either never solved it or didn't post the solution.

 

 

Looks like faulty skeleton to me, I'd reinstall any skeletons you have and see if that helps. Also move YA to the bottom on left pane (you are using Mod Organizer, right?).

 

Does that happen only with HDT-PE enabled tails?

Posted
9 hours ago, WeirdClaim said:

Though this isn't exactly a game breaking bug, it is a small annoyance. It seems that every female NPC (and the player)'s head is a little bit darker than their bodies.

I was just noticing that last night and thinking given the time I spent getting the neck to match the body I wasn't sure how I got it wrong. Might be something I messed up in V6, tho I dunno what. 

Posted
13 hours ago, Bad Dog said:

I was just noticing that last night and thinking given the time I spent getting the neck to match the body I wasn't sure how I got it wrong. Might be something I messed up in V6, tho I dunno what. 

Oddly enough, you wont notice the issue in the prison cell from Alternate Start. Could be something to do with normalmaps or the like.

Posted
On 7/15/2019 at 11:08 PM, Bad Dog said:

Okay, that's the same problem we saw earlier. Anyone remember what it turned out to be?

 

Move YA down to the bottom of your load order. 

 

Left-side mod order matters too and that's where the HDT stuff would show up cuz there's no esp. Make sure the tails mod is loaded pretty much last. 

I moved YA to the bottom of the load order and it did nothing. I did what the other poster had suggested and reinstalled my skeleton and it fixed the issue, the tails stay attached through animations.

 

Thanks for the help guys, can't wait to play with this mod now.

Posted

is the texture mapping for the female argonian's tail messed up for anyone else? i'm working on re-weight painting the original skyrim tails to make them bend more smoothly but i ran into this:

fsscr001.jpg

Posted
7 minutes ago, MadMansGun said:

is the texture mapping for the female argonian's tail messed up for anyone else? i'm re-weight painting the original skyrim tails to make them bend more smoothly but i ran into this:

The UUNP Special pussy texture is placed in the same area as part of the Argonian tail UV (because who cares about beast races, right? :classic_dodgy:), so you get that if you try to use a Special-compatible Argonian texture. YA fixes it by using a separate texture file for the tails (argonianfemaletail.dds) that doesn't include the pussy texture.

Posted
14 minutes ago, Blaze69 said:

The UUNP Special pussy texture is placed in the same area as part of the Argonian tail UV (because who cares about beast races, right? :classic_dodgy:)

goddam lazy motherfuckers.

Posted
3 minutes ago, MadMansGun said:

goddam lazy motherfuckers.

To be fair, it's not like there's a ton of unused space in the body texture so there would have been some overlap one way or another, but at least they could have tried to be compatible with tails. We're lucky they didn't just drop it right where Khajiit tails are located and it's only Argonians that are affected.

Posted
2 minutes ago, Blaze69 said:

To be fair, it's not like there's a ton of unused space in the body texture so there would have been some overlap one way or another

that pussy is not even attached to the body mesh, they could have given it it's own texture and not fuck over the tail.

Posted

I'll try this out but did you consider weighting to the alternative tail bones? I did my best but ended up thinking there just weren't enough vanilla bones to get good results with HDT.

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