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Yiffy Age of Skyrim


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Posted
46 minutes ago, 1337DragonWolf said:

The game loads fine when I untick the Interesting NPCs Patch alone. I redownloaded it, I even manually installed it. Still no go.

 

Here's my load order:

I really don't want to play without either Interesting NPCs or YA, but I get the felling that things are gonna look weird if I don't use the Patch.

Couple of things that catches my eye.

 

46 minutes ago, 1337DragonWolf said:

 16 10     YiffyAgeConsolidated.esp

This is very high in your load order when it's supposed to be very low - just before alternate start.

 

46 minutes ago, 1337DragonWolf said:

22 16     SOS - Smurf Average Addon.esp

 50 32     SOS - Shop.esp

63 3f     BDHoodieSchlong.esp

           BDLykaiosSchlong.esp 

Not sure why you are loading these since they either already are incorporated into YA or plain don't work/aren't supported.

 

46 minutes ago, 1337DragonWolf said:

 35 23     Run For Your Lives.esp

Unnecessary since you already have Immersive Citizens which does the exact same thing and more.

 

 

And I couldn't help but notice that you don't have Bashed Patch, Smashed Patch or xEdit conflict resolution. Load order as complex as yours (since there's lots of overlap with mod functions) very much need it to function properly.

 

What I'd do in your shoes is the following in this order:

- Get rid of redundant or non-functional plugins.

- Sort out your load order (seriously, YA and its patches really need to be at near bottom. Before selachii stuff in your case) and no, LOOT does not do the trick by default since YA is unknown mod to it so it just has a guess where it belongs. It guesses wrong.

- Get familiar with making a Bashed Patch and then try again. I'm suggesting Bashed Patch because out of the 3 options I mentioned, it's the most beginner friendly.

 

Almost all YA patches can be merged into bashed patch too as a bonus.

Posted

Hey all! I use this mod https://www.nexusmods.com/skyrim/mods/44938 which allows the player character to use a unique body from all other characters in the game. However, with the races who were man or elf beforehand have the mesh I make, but their skin textures are changed back to the non animal skin. I DO know how to make the unique skin work for the humans, but since all races become different animals with their own unique textures it is a lot more complicated. If anyone could either make a guide to make the skins correct using creation kit or file editing, or just make a patch file, I'd greatly appreciate it ('u')-b

Posted

Does Yiffy Age 6.0 patch don't come with Vilja furry patch? Y.A 5.0 Vilja patch don't work now. when I talk or she talk always graphic broken like this.

 

658310812_enb2019_07_1206_31_31_40.png.d666500b89a0635ec5a6e522fd5967d8.png

 

 I heard we've got good furry model Draugr from other modder's work. can we apply them now? Draugr are my very long desire of change and furry-ification stuff. Since When I start Y.A Furry some day I hope Draugr become furry. Also it's my first little disappointment of Y.A Mod when Draugr in bleak fall barrow are not furry when I start game with this mod.

 

 Well our Modder Bad Dog mention burned body are too many work. we understand. Like furrify Septim coin to Furry Emperor's face are little off focused work. But we always met Draugr. And they remined me about human in furry mod.  it's matter too much often see can't ignore.

 

 Thanks for reading this. I'm apricated.

Posted

Also I'm loving Mator Smash. Bash only does leveled lists, whereas Smash consolidates changes of all types and mostly does the right thing.

Posted
7 hours ago, ASlySpyDuo said:

Couple of things that catches my eye.

Yeah, I realized after I uploaded the list that LOOT had messed up my load order and went to work fixing it.

 

I was following the requirements for the shark race mod, which adds those, otherwise I know they aren't necessary, and especially the Lykaios Schlong is unnecessary and otherwise causes crashes.

 

As for Run For Your Lives, that's really good to know. I'll deactivate it. I'll also look into getting Wrye Bash to work.

 

17 minutes ago, Bad Dog said:

There's a interesting NPC patch up. YA5_Interesting_NPC_Patch.6.0

Did you post it today? Because if not, I've been having trouble with it.

Posted
8 hours ago, Bad Dog said:

Also I'm loving Mator Smash. Bash only does leveled lists, whereas Smash consolidates changes of all types and mostly does the right thing.

Smash is great - but I don't recommend it to beginners because of the bolded part. Smashed Patch is supposed to be fixed by the user in xEdit afterwards because it will get things wrong one way or another.

 

Personally I use bashed patch for the merges and nothing else, smashed patch after it and finally my own personal patch that fixes what smash always gets wrong - mostly leveled lists and some NPC stats. Also changes female orcs to use female animations instead of male ones like in vanilla cause it just looks wrong with UNP body otherwise.

 

8 hours ago, 1337DragonWolf said:

Did you post it today? Because if not, I've been having trouble with it.

BD just got the name wrong, the patch that went up is for Inconsequental NPCs. Interesting NPCs is same 6.0 as it was before.

Posted
10 hours ago, Bad Dog said:

Smash consolidates changes of all types and mostly does the right thing

....that's unless you try to use it on MNC that is, it fucks up the body template flags for some creatures.

Posted
10 hours ago, Bad Dog said:

Also I'm loving Mator Smash. Bash only does leveled lists, whereas Smash consolidates changes of all types and mostly does the right thing.

Smash is p great, except for multi-reference esps (aka the kind of thing patches tend to cover), be careful there especially if you ever plan to port this to SSE, esp with any content as an ESL/ESPFE, because Smash will wreck your shit at compile.

Posted
15 minutes ago, WeirdClaim said:

When using digigrade feet, they somewhat sink into the ground for every character. Is this a normal artifact, or did I botch the installation?

Digi feet rely on NiOverride's High Heels/Bone Transform functionality, so you need to install either RaceMenu or the standalone NiOverride plugin (but why the hell would you not want to use RaceMenu?) for them to work. Did you make sure to install one of those?

Posted
18 minutes ago, Blaze69 said:

Digi feet rely on NiOverride's High Heels/Bone Transform functionality, so you need to install either RaceMenu or the standalone NiOverride plugin (but why the hell would you not want to use RaceMenu?) for them to work. Did you make sure to install one of those?

Ah, no. Wasn't aware that they relied on that, thank you for the quick reply!

Posted
1 minute ago, WeirdClaim said:

Hello! Me again. For whatever reason, I get a CTD when going through hairstyles.

To add to this, it only occurs when my playerrace is a Breton.

Posted

Hate to add to the list of problems, but when I made a khajiit vampire, she ended up looking like this..the horrible vanilla teeth, along with YA5's own vamp teeth. I did change the face and mouth options in the character creation thing, but that was before becoming a vamp, and I made sure to change them back to khajiit...would that have caused this?

Spoiler

20190713202952_1.jpg.889ee03605e29659cbc7442a3c27fa02.jpg

 

Posted
6 hours ago, WeirdClaim said:

Hello! Me again. For whatever reason, I get a CTD when going through hairstyles.

Try using racemenu precache killer. The game can only handle so many things loaded in memory before it nopes out.

Posted

Dunno about the vampire teeth. About to do the vampire questline for realsies so I'll see where the problems are.

Posted

 I found a Furry universe coin with wolf head. Here is link of mod : https://www.nexusmods.com/skyrim/mods/82639

 

 IN Y.A, Coin in human Empire face are bit of bad things. But above mod seems can replaceable current human head coin. using front of wolf coin texture but keep empire symbol at backside. What do you think about this? changing coin are later matter. It should be done after other humanoid enemies turned to furry creature. But for a while we can use this mod is temp patch.

 

869695912_FurryCoin.jpg.ecaa114a99a15dc4da71101af70b2951.jpg

 

 Below is picture of wolf Emperor.

Posted
57 minutes ago, Bad Dog said:

Dunno about the vampire teeth. About to do the vampire questline for realsies so I'll see where the problems are.

I also use Better Vampires, but it doesn't replace any vamp meshes.(To my knowledge) It does make it a bit more desirable to be a vamp by giving them a LOT of new tools and most of them are customizable. Not sure if this would screw with YA,(It hasn't in the past..but I don't think YA had those teeth in the past. xD) but I thought I'd let you know.

Posted

Make sure that Better Vampires loads after RaceCompability and that your Bashed Patch or Smashed Patch doesn't overwrite PlayerVampireQuest from BV. You may have to manually fix any already running RaceCompability quests, the readme includes instructions on how to do this.

 

If that doesn't work, make sure nothing overwrites Yiffy Age's visual changes to VampireRaces with xEdit.

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