Ginzored Posted July 20, 2019 Posted July 20, 2019 2 hours ago, Bad Dog said: Mind you, I'll miss the swish when a wolf or fox turns around quickly. I'll check and see if it's really required. The regular cutting room floor mod requires it so by extension I assume the patch needs it as well. it isn't really a problem it just means that mod cant be converted for whatever reason even after the information is updated to show the SE version of that master mod. i'm pretty sure the differences between both the legendary and special edition versions of the mod is what is breaking the conversion.
27X Posted July 20, 2019 Posted July 20, 2019 13 hours ago, Bad Dog said: My current setup is NOT HAPPY with HDT. SMP/ or use of the files I gave for that precise reason, unless you get everything fixed to spec it'll continue to be an issue.
Ginzored Posted July 20, 2019 Posted July 20, 2019 Hey Bad Dog! i finally got the legacy of the dragon born patch working properly! I must have done the initial conversion wrong or something, let me know if you want the info on these conversion processes by the way.
Bad Dog Posted July 20, 2019 Author Posted July 20, 2019 I'm ignoring SE hoping it will go away. I'm playing the vampire questline for maybe the first time, and I'm being bugged by the meal that's laid out on the table in Harkon's hall. I can make them furry easily enough, but I'm tempted to cut them open a bit, pull out the good bits, maybe take a few bites out of the good parts. On the other hand, these are vampires, not cannibals. Maybe they don't actually eat the flesh. On the other hand again, there are plates of human flesh all over the place. Certainly looks like they've been chowing down. Thoughts?
MadMansGun Posted July 20, 2019 Posted July 20, 2019 9 minutes ago, Bad Dog said: I'm ignoring SE hoping it will go away. I'm playing the vampire questline for maybe the first time, and I'm being bugged by the meal that's laid out on the table in Harkon's hall. I can make them furry easily enough, but I'm tempted to cut them open a bit, pull out the good bits, maybe take a few bites out of the good parts. On the other hand, these are vampires, not cannibals. Maybe they don't actually eat the flesh. On the other hand again, there are plates of human flesh all over the place. Certainly looks like they've been chowing down. Thoughts? vampires that go a step further?
Taven Posted July 21, 2019 Posted July 21, 2019 12 minutes ago, Bad Dog said: I'm ignoring SE hoping it will go away. I'm playing the vampire questline for maybe the first time, and I'm being bugged by the meal that's laid out on the table in Harkon's hall. I can make them furry easily enough, but I'm tempted to cut them open a bit, pull out the good bits, maybe take a few bites out of the good parts. On the other hand, these are vampires, not cannibals. Maybe they don't actually eat the flesh. On the other hand again, there are plates of human flesh all over the place. Certainly looks like they've been chowing down. Thoughts? Well..there's already a few mortals that actually eat freshly dead things..and some Bosmer do it to gain Yffre's(SP?) blessing(Their god in a sense)...soo..it's probably not that much of a stretch for a vamp to eat flesh SOMETIMES..but they gain no sustenance from anything else other than blood...I think anyway. As for the meals on the tables, from what I've discovered is that...they're not even npcs. Even though you can walk up to them, try to talk to them but only get painful moans out of them, clicking them clicks the table instead...from what I remember anyway.
Bad Dog Posted July 21, 2019 Author Posted July 21, 2019 Yeah? If they're moaning, they're still alive. So they can't be missing important bits.
Blaze69 Posted July 21, 2019 Posted July 21, 2019 5 hours ago, Bad Dog said: Yeah? If they're moaning, they're still alive. So they can't be missing important bits. The Zombies from Oblivion would beg to differ, pretty sure most of them are rotten to the core and/or missing some limbs, but that doesn't stop their moans and grunts. Plus, dead thrall/raise dead spells seem to prevent the bodies from decaying for as long as the spell effect lasts; couple that with Vampires having a very strong affinity for Necromancy, and then the idea of them using such spells to keep their meat edible for longer so it doesn't start to rot in a few hours doesn't sound that far off. I'm sure they would prefer to slowly taste their meal with no worries about the expiration date, and there's too much food in a human(oid) body to gulp it all down in one sit (unless you are a werewolf or some other big-ass predator, I mean). So I vote for some bits being missing, as you suggested.
ASlySpyDuo Posted July 21, 2019 Posted July 21, 2019 The cattle keeper at the cellar gets very upset if any of them dies so I don't think they'd be using reanimated bodies for blood. As for fleshy bits and pieces around the dining hall, I feel like Bethesda is just very confused what vampires are supposed to be. Cannibalism and flesh is more of Namira worshiper thing while vampires keep their prey alive (see: thralls, vampire cattle). Or they just wanted to make the Volkihar castle look grotesque. One or another. My vote goes for intact bodies.
Duvael Posted July 21, 2019 Posted July 21, 2019 On 7/14/2019 at 12:30 PM, WeirdClaim said: Hello! Me again. For whatever reason, I get a CTD when going through hairstyles. I usually only CTD when trying to cycle hairstyles too quickly and generally only when using one of the hairstyle packs.
Saren_662 Posted July 21, 2019 Posted July 21, 2019 Oh! Everything seems to work and look great but I have a question! Is beast schlong (Bad Dog's sheath and slit) color changeble? Is there an option to make it darker \ brighter like... skin colors, or is it depend on some of the other character color options?
1337DragonWolf Posted July 22, 2019 Posted July 22, 2019 Hey, you considering furrifying the Vampire Lord/Lady forms? I'd prefer having a furry bat-looking monster instead of a plastic-looking whatever-the-fuck Bethesda actually went with. 4
ASlySpyDuo Posted July 22, 2019 Posted July 22, 2019 3 hours ago, 1337DragonWolf said: Hey, you considering furrifying the Vampire Lord/Lady forms? I'd prefer having a furry bat-looking monster instead of a plastic-looking whatever-the-fuck Bethesda actually went with. Already exists. Also BD's take on bats is already on his ideas list. 1
1337DragonWolf Posted July 23, 2019 Posted July 23, 2019 10 hours ago, ASlySpyDuo said: Already exists. Also BD's take on bats is already on his ideas list. Oh shit! What??? That's so cool!
Bl1nd_Eye Posted July 23, 2019 Posted July 23, 2019 On 7/15/2019 at 10:24 PM, Bad Dog said: @Bl1nd_Eye Only about 40 pages of discussion on boots. The digi addon is supposed to make them all invisible. If you tell me which ones are screwing up, I'll fix them. Well, the most obvious is the fur boots worn by the Stormcloaks. I'd have to check the game again to see what other boots were glitched, but I know for certain the fur boots just had you tiptoeing everywhere.
1337DragonWolf Posted July 23, 2019 Posted July 23, 2019 It's unfortunate, but I can't use this mod without frequent CTDs, especially when approaching towns, and I can't figure out Wrye Bash to merge my mods together to possibly fix them. I can't even get ENBoost to stop, or even reduce the frequency of, the CTDs. Unless I can miraculously find a step-by-step guide specific to my mod line-up to help me figure out how to optimize my game, I'll never be able to enjoy this mod.
Ginzored Posted July 23, 2019 Posted July 23, 2019 26 minutes ago, 1337DragonWolf said: It's unfortunate, but I can't use this mod without frequent CTDs, especially when approaching towns, and I can't figure out Wrye Bash to merge my mods together to possibly fix them. I can't even get ENBoost to stop, or even reduce the frequency of, the CTDs. Unless I can miraculously find a step-by-step guide specific to my mod line-up to help me figure out how to optimize my game, I'll never be able to enjoy this mod. Have you posted your load order yet? If so please quote it in your next post and if not, go ahead and post it. Dont worry about Wrye Bash yet as that is an mildly advanced tool for merging.? "edit" also probably look up the S.T.E.P guide.
1337DragonWolf Posted July 23, 2019 Posted July 23, 2019 28 minutes ago, Ginzored said: Have you posted your load order yet? If so please quote it in your next post and if not, go ahead and post it. Dont worry about Wrye Bash yet as that is an mildly advanced tool for merging.? "edit" also probably look up the S.T.E.P guide. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 RaceCompatibility.esm 7 7 Schlongs of Skyrim - Core.esm 8 8 Campfire.esm 9 9 ApachiiHair.esm 10 a SexLab.esm 11 b SexLabAroused.esm 12 c ZaZAnimationPack.esm 13 d daymoyl.esm 14 e CellanRace.esm 15 f BadDogSchlongCore.esm 16 10 SkyUI.esp 17 11 UFO - Dragonborn AddOn.esp 18 12 FNIS.esp 19 13 RaceMenu.esp 20 14 RaceMenuPlugin.esp 21 15 SLAnimLoader.esp 22 16 Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp 23 17 XPMSE.esp 24 18 RaceMenuMorphsUUNP.esp 25 19 RaceCompatibilityUSKPOverride.esp 26 1a SkyRe_Main.esp 27 1b CatRaces.esp 28 1c CatRaceSchlongs.esp 29 1d AMatterOfTime.esp 30 1e LegacyoftheDragonborn.esp 31 1f CollegeOfWinterholdImmersive.esp 32 20 CellanHoodieSchlong.esp 33 21 3DNPC.esp 34 22 SoundsofSkyrimComplete.esp 35 23 RealShelter.esp 36 24 wizDynamicThings.esp 37 25 JobsofSkyrim.esp 38 26 Holidays.esp 39 27 Inconsequential NPCs.esp 40 28 Run For Your Lives.esp 41 29 UFO - Ultimate Follower Overhaul.esp 42 2a fallentreebridges.esp 43 2b Immersive Patrols II.esp 44 2c Frostfall.esp 45 2d SexLab_Dialogues.esp 46 2e CellanNPC.esp 47 2f SkyRe_StandingStones.esp 48 30 SkyRe_Races.esp 49 31 RealisticNeedsandDiseases.esp 50 32 RND_HearthFires-Patch.esp 51 33 3DNPC Alternative Locations.esp 52 34 WondersofWeather.esp 53 35 WetandCold.esp 54 36 WetandCold - Ashes.esp 55 37 Better Vampires.esp 56 38 Footprints.esp 57 39 bardsbed.esp 58 3a SOS - Shop.esp 59 3b LPBards.esp 60 3c YiffyAgeConsolidated.esp 61 3d YiffyAgeDigi.esp 62 3e YiffyAgeSchlongs.esp 63 3f YA5InconNPCPatch.esp 64 40 YiffyAgeCollegeImmersivePatch.esp 65 41 Bat Lord Unarmored.esp 66 42 Brevi_MoonlightTalesEssentials.esp 67 43 BloodmoonRising.esp 68 44 RND_Dawnguard-Patch.esp 69 45 RND_Dragonborn-Patch.esp 70 46 daymoyl_DawnguardAddon.esp 71 47 FishingInSkyrim.esp 72 48 LoversComfort.esp 73 49 Tannable Deer Pelts.esp 74 4a TanningSmeltingExp.esp CellanSOSSchlong.esp CellanBBSchlong.esp 75 4b Immersive Citizens - AI Overhaul.esp 76 4c Relationship Dialogue Overhaul.esp 77 4d RDO - UFO v1.2j.b15 Patch.esp 78 4e RDO - USLEEP Patch.esp 79 4f CosmeticVampireOverhaul.esp 80 50 Alternate Start - Live Another Life.esp 81 51 da_alternate_start_extension.esp Bashed Patch, 0.esp 82 52 ReProccer.esp 83 53 RSPatch.esp 84 54 Breezehome_Fully_Upgradable.esp 85 55 plantablejarrinroot.esp 86 56 Skyrim_Strap_Ons.esp
Blaze69 Posted July 23, 2019 Posted July 23, 2019 3 hours ago, 1337DragonWolf said: Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 RaceCompatibility.esm 7 7 Schlongs of Skyrim - Core.esm 8 8 Campfire.esm 9 9 ApachiiHair.esm 10 a SexLab.esm 11 b SexLabAroused.esm 12 c ZaZAnimationPack.esm 13 d daymoyl.esm 14 e CellanRace.esm 15 f BadDogSchlongCore.esm 16 10 SkyUI.esp 17 11 UFO - Dragonborn AddOn.esp 18 12 FNIS.esp 19 13 RaceMenu.esp 20 14 RaceMenuPlugin.esp 21 15 SLAnimLoader.esp 22 16 Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp 23 17 XPMSE.esp 24 18 RaceMenuMorphsUUNP.esp 25 19 RaceCompatibilityUSKPOverride.esp 26 1a SkyRe_Main.esp 27 1b CatRaces.esp 28 1c CatRaceSchlongs.esp 29 1d AMatterOfTime.esp 30 1e LegacyoftheDragonborn.esp 31 1f CollegeOfWinterholdImmersive.esp 32 20 CellanHoodieSchlong.esp 33 21 3DNPC.esp 34 22 SoundsofSkyrimComplete.esp 35 23 RealShelter.esp 36 24 wizDynamicThings.esp 37 25 JobsofSkyrim.esp 38 26 Holidays.esp 39 27 Inconsequential NPCs.esp 40 28 Run For Your Lives.esp 41 29 UFO - Ultimate Follower Overhaul.esp 42 2a fallentreebridges.esp 43 2b Immersive Patrols II.esp 44 2c Frostfall.esp 45 2d SexLab_Dialogues.esp 46 2e CellanNPC.esp 47 2f SkyRe_StandingStones.esp 48 30 SkyRe_Races.esp 49 31 RealisticNeedsandDiseases.esp 50 32 RND_HearthFires-Patch.esp 51 33 3DNPC Alternative Locations.esp 52 34 WondersofWeather.esp 53 35 WetandCold.esp 54 36 WetandCold - Ashes.esp 55 37 Better Vampires.esp 56 38 Footprints.esp 57 39 bardsbed.esp 58 3a SOS - Shop.esp 59 3b LPBards.esp 60 3c YiffyAgeConsolidated.esp 61 3d YiffyAgeDigi.esp 62 3e YiffyAgeSchlongs.esp 63 3f YA5InconNPCPatch.esp 64 40 YiffyAgeCollegeImmersivePatch.esp 65 41 Bat Lord Unarmored.esp 66 42 Brevi_MoonlightTalesEssentials.esp 67 43 BloodmoonRising.esp 68 44 RND_Dawnguard-Patch.esp 69 45 RND_Dragonborn-Patch.esp 70 46 daymoyl_DawnguardAddon.esp 71 47 FishingInSkyrim.esp 72 48 LoversComfort.esp 73 49 Tannable Deer Pelts.esp 74 4a TanningSmeltingExp.esp CellanSOSSchlong.esp CellanBBSchlong.esp 75 4b Immersive Citizens - AI Overhaul.esp 76 4c Relationship Dialogue Overhaul.esp 77 4d RDO - UFO v1.2j.b15 Patch.esp 78 4e RDO - USLEEP Patch.esp 79 4f CosmeticVampireOverhaul.esp 80 50 Alternate Start - Live Another Life.esp 81 51 da_alternate_start_extension.esp Bashed Patch, 0.esp 82 52 ReProccer.esp 83 53 RSPatch.esp 84 54 Breezehome_Fully_Upgradable.esp 85 55 plantablejarrinroot.esp 86 56 Skyrim_Strap_Ons.esp Hooo boy. There's so much wrong in there... - Legacy of the Dragonborn -> Your save is toast. Maybe not right now, but it will be, specially considering the amount of script-heavy mods you paired it with. Get rid of this if you want your save to last more than a day or two of total play time. - Campfire + Frostfall + Holidays + Footprints + Wet & Cold -> Well no wonder you get so many crashes if you combine all of this. IIRC none of those mods are particularly badly-made or anything, but having them all at once is a bad idea. Drop them all, and chances are your CTDs will decrease significantly (though it's not guaranteed). - YA is NOT at the bottom of your load order -> come on, I expected better from you. Please do move YA and its plugins to the bottom of your LO so nothing else loads after them. - Cat Races -> what do you need this for? You already have YA. Want to play as a cat, then play as a YA elf, having this mod enabled only adds engine load and potentially breaks vampirism (the more custom races you load at once, the higher the chances of RaceCompatibility screwing up). Get rid of this. - SkyRe_Races -> dunno what this is, but if it edits the playable races, YA will overwrite all its changes, so you might as well just drop it altogether. - SOS - Shop -> this is useless and has been deprecated for a while, SOS potions don't work in the latest versions (only the MCM does), so you are wasting a plugin slot. Drop it. There's more stuff that needs fixing but these are the tips I have so far.
1337DragonWolf Posted July 23, 2019 Posted July 23, 2019 23 minutes ago, Blaze69 said: Hooo boy. There's so much wrong in there... ... There's more stuff that needs fixing but these are the tips I have so far. - Legacy of the Dragonborn -> Dropped. It was recommended to me by somebody who said I "have no reason NOT to use it." Guess he was wrong. Fortunately, I didn't get particularly far, and I suffer from a terrible case of Restart Syndrome, so I can sacrifice my save. All I did was get 30 crimson nirnroot, escape Blackreach, and head towards Windhelm in the Necromancer start. I kept crashing as I approached the bridge and stables, so that's where I am. - Campfire + Frostfall + Holidays + Footprints + Wet & Cold -> Hoo, it's gonna be REALLY hard to drop these. They're the main reason I can't go back to console Skyrim. I can drop Footprints easily, but Holidays would be painful, Wet & Cold and Ashes would be agony, and Campfire + Frostfall are impossible. - YA is NOT at the bottom of your load order -> Hahah! I sowwy... Moved. - Cat Races -> Gone, along with the Cellan race, although I can't seem to figure out how to get rid of a couple of its associated plugins. - SkyRe_Races -> It makes changes to Races, Racial abilities, and related loading screens. I dropped it, but if YA doesn't exactly entirely change these, and it isn't too script heavy, I may consider putting it back. I'll likely be able to live without it, though. - SOS - Shop -> Gone. I'm gonna miss the income from the essence potions, but that's all I really used it for, as well as a potential hit for the occasional thief build (if the Dampened Spirits quest will actually start, DAMMIT!). I've removed other things as well. and moved a few things around. New List: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 RaceCompatibility.esm 7 7 Schlongs of Skyrim - Core.esm 8 8 Campfire.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b ZaZAnimationPack.esm 12 c daymoyl.esm 13 d BadDogSchlongCore.esm 14 e SkyUI.esp 15 f UFO - Dragonborn AddOn.esp 16 10 FNIS.esp 17 11 RaceMenu.esp 18 12 RaceMenuPlugin.esp 19 13 SLAnimLoader.esp 20 14 Schlongs of Skyrim.esp 21 15 UFO - Ultimate Follower Overhaul.esp SOSRaceMenu.esp 22 16 XPMSE.esp 23 17 RaceMenuMorphsUUNP.esp 24 18 RaceCompatibilityUSKPOverride.esp 25 19 SkyRe_Main.esp 26 1a AMatterOfTime.esp 27 1b CollegeOfWinterholdImmersive.esp 28 1c 3DNPC.esp 29 1d SoundsofSkyrimComplete.esp 30 1e RealShelter.esp 31 1f wizDynamicThings.esp 32 20 JobsofSkyrim.esp 33 21 Inconsequential NPCs.esp 34 22 Immersive Patrols II.esp 35 23 Frostfall.esp 36 24 Holidays.esp 37 25 fallentreebridges.esp 38 26 SexLab_Dialogues.esp 39 27 3DNPC Alternative Locations.esp 40 28 SkyRe_StandingStones.esp 41 29 RealisticNeedsandDiseases.esp 42 2a RND_HearthFires-Patch.esp 43 2b RND_Dawnguard-Patch.esp 44 2c RND_Dragonborn-Patch.esp 45 2d WetandCold.esp 46 2e WetandCold - Ashes.esp 47 2f WondersofWeather.esp 48 30 bardsbed.esp 49 31 LPBards.esp 50 32 Breezehome_Fully_Upgradable.esp 51 33 plantablejarrinroot.esp 52 34 Skyrim_Strap_Ons.esp 53 35 Better Vampires.esp 54 36 Bat Lord Unarmored.esp 55 37 Brevi_MoonlightTalesEssentials.esp 56 38 BloodmoonRising.esp 57 39 daymoyl_DawnguardAddon.esp 58 3a FishingInSkyrim.esp 59 3b LoversComfort.esp 60 3c Tannable Deer Pelts.esp 61 3d TanningSmeltingExp.esp CellanSOSSchlong.esp CellanBBSchlong.esp 62 3e Immersive Citizens - AI Overhaul.esp 63 3f Relationship Dialogue Overhaul.esp 64 40 RDO - UFO v1.2j.b15 Patch.esp 65 41 RDO - USLEEP Patch.esp 66 42 Alternate Start - Live Another Life.esp 67 43 da_alternate_start_extension.esp Bashed Patch, 0.esp 68 44 ReProccer.esp 69 45 RSPatch.esp 70 46 YiffyAgeConsolidated.esp 71 47 YiffyAgeDigi.esp 72 48 YiffyAgeSchlongs.esp 73 49 YA5InconNPCPatch.esp 74 4a YiffyAgeCollegeImmersivePatch.esp
Blaze69 Posted July 23, 2019 Posted July 23, 2019 1 minute ago, 1337DragonWolf said: - Campfire + Frostfall + Holidays + Footprints + Wet & Cold -> Hoo, it's gonna be REALLY hard to drop these. They're the main reason I can't go back to console Skyrim. I can drop Footprints easily, but Holidays would be painful, Wet & Cold and Ashes would be agony, and Campfire + Frostfall are impossible. As I said, combining them all is not a good idea, but not guaranteed CTDs either. You can try disabling Footprints first and seeing if it helps. 1 minute ago, 1337DragonWolf said: - Cat Races -> Gone, along with the Cellan race, although I can't seem to figure out how to get rid of a couple of its associated plugins. You can keep the Cellan if you want to play as one and/or get the NPCs from the extra plugin; using the standalone cat races mod is stupid because they are all included in YA already, using other race mods unrelated to YA alongside YA itself is fine (and in the case of my sharks, heavily recommended, at least if you use the NPC plugin, for example). 1 minute ago, 1337DragonWolf said: - SkyRe_Races -> It makes changes to Races, Racial abilities, and related loading screens. I dropped it, but if YA doesn't exactly entirely change these, and it isn't too script heavy, I may consider putting it back. I'll likely be able to live without it, though. Any changes to the races are overwritten by YA, load screen and abilities are probably unaffected. Whether that's good enough for you to keep the mod, you'll have to decide. 1 minute ago, 1337DragonWolf said: I've removed other things as well. and moved a few things around. That looks a bit better. Give it a try, see how it goes.
ASlySpyDuo Posted July 23, 2019 Posted July 23, 2019 5 hours ago, Ginzored said: Dont worry about Wrye Bash yet as that is an mildly advanced tool for merging. Learning to use at least Wrye Bash sooner rather than later is very much recommended as it is piss-easy to build a patch that resolves your leveled lists, stats and NPC names. You literally just right click Bashed Patch, 0.esp in WB, select rebuild patch and check the options you want. For people who know what they are doing, I would recommend Mator Smash and checking it in xEdit to see if everything looks fine but we aren't there yet. I personally use Bashed Patch for merges because I'm a lazy bastard and can't be arsed to set manual merges in zEdit since I don't need that (yet), Smashed Patch to resolve majority of conflicts after that and my personal conflict resolution plugin in the end for shit that Smash fucks up every time so I don't have fix it every time I build a new smash. @1337DragonWolf I thought I told you the last time to put YiffyAgeConsolidated near the bottom of your load, that SOS - Shop is deprecated and that Immersive Citizens already does everything that Run For Your Lives does and more. Also Blaze has good pointers there, read them. You are using some old as fuck shit there too like SkyRe and UFO. How old is your setup? Also; 1 hour ago, Blaze69 said: - SkyRe_Races -> dunno what this is, but if it edits the playable races, YA will overwrite all its changes, so you might as well just drop it altogether. To answer Blaze, it's part of Skyrim Redone which is an ancient overhaul of perks, standing stones and races. Perkus Maximus was its successor so it's really ancient since PerMa is old as fuck too. Also that module edits the races so it is incompatible with YA unless someone makes a patch for it but I literally know nobody who would still use SkyRe over modern and modular alternatives. The whole plugin list reminds me of 2012 era Skyrim modding where CK wasn't out and we all used some shoddy java-based SkyProc patchers to glue our broken messes together and 95% of the mods were made with just xEdit. Go through your modlist one by one and ask yourself: Do I really need this? And if I do, does it have any better alternatives? I'm not surprised your game crashes in presence of cities and towns which contain multiple NPCs when you have so much stuff trying to change them and nothing to resolve that. Also all the overlapping stuff like cat races when you have YA already etc. Does Apachii hair even fit the furries? I also guarantee that CosmeticVampireOverhaul.esp completely breaks YA vampires one way or another even when I don't even know what mod that is.
1337DragonWolf Posted July 23, 2019 Posted July 23, 2019 21 minutes ago, Blaze69 said: ... (and in the case of my sharks, heavily recommended, at least if you use the NPC plugin, for example)... You are so shameless! I got a good laugh at that! If things go well, I may consider reinstalling your sexy sharks. I honestly do love them.
Blaze69 Posted July 23, 2019 Posted July 23, 2019 18 minutes ago, ASlySpyDuo said: Does Apachii hair even fit the furries? The Khajiit ones do, but the ESMs need to be edited to remove all human hairs and set the Khajiit ones to be available for all races. So I guess the answer is "no without manual edits". 4 minutes ago, 1337DragonWolf said: You are so shameless! I got a good laugh at that! If things go well, I may consider reinstalling your sexy sharks. I honestly do love them. I mean, I brought them up because they are the main (and AFAIK only) example of external race mod meant to be used alongside YA, the shameless self-promotion was just a bonus, lol.
1337DragonWolf Posted July 23, 2019 Posted July 23, 2019 Spoiler 14 minutes ago, ASlySpyDuo said: Learning to use at least Wrye Bash sooner rather than later is very much recommended as it is piss-easy to build a patch that resolves your leveled lists, stats and NPC names. You literally just right click Bashed Patch, 0.esp in WB, select rebuild patch and check the options you want. For people who know what they are doing, I would recommend Mator Smash and checking it in xEdit to see if everything looks fine but we aren't there yet. I personally use Bashed Patch for merges because I'm a lazy bastard and can't be arsed to set manual merges in zEdit since I don't need that (yet), Smashed Patch to resolve majority of conflicts after that and my personal conflict resolution plugin in the end for shit that Smash fucks up every time so I don't have fix it every time I build a new smash. @1337DragonWolf I thought I told you the last time to put YiffyAgeConsolidated near the bottom of your load, that SOS - Shop is deprecated and that Immersive Citizens already does everything that Run For Your Lives does and more. Also Blaze has good pointers there, read them. You are using some old as fuck shit there too like SkyRe and UFO. How old is your setup? Also; To answer Blaze, it's part of Skyrim Redone which is an ancient overhaul of perks, standing stones and races. Perkus Maximus was its successor so it's really ancient since PerMa is old as fuck too. Also that module edits the races so it is incompatible with YA unless someone makes a patch for it but I literally know nobody who would still use SkyRe over modern and modular alternatives. The whole plugin list reminds me of 2012 era Skyrim modding where CK wasn't out and we all used some shoddy java-based SkyProc patchers to glue our broken messes together and 95% of the mods were made with just xEdit. Go through your modlist one by one and ask yourself: Do I really need this? And if I do, does it have any better alternatives? I'm not surprised your game crashes in presence of cities and towns which contain multiple NPCs when you have so much stuff trying to change them and nothing to resolve that. Also all the overlapping stuff like cat races when you have YA already etc. Does Apachii hair even fit the furries? I also guarantee that CosmeticVampireOverhaul.esp completely breaks YA vampires one way or another even when I don't even know what mod that is. I moved YA already, and got rid of the SOS Shop, Run For Your Lives, Cat Races, Apachii Hair, Cosmetic Vampire Overhaul, and others. Please check my updated list. I really enjoy the perk changes included with SkyRe, and UFO is a requirement for other mods I have. If you have suggestions on alternatives, I may take them into consideration.
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