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Yiffy Age of Skyrim


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Posted
2 hours ago, Bad Dog said:

Mind you, I'll miss the swish when a wolf or fox turns around quickly.

 

I'll check and see if it's really required.

 

The regular cutting room floor mod requires it so by extension I assume the patch needs it as well. it isn't really a problem it just means that mod cant be converted for whatever reason even after the information is updated to show the SE version of that master mod. i'm pretty sure the differences between both the legendary and special edition versions of the mod is what is breaking the conversion.

Posted
13 hours ago, Bad Dog said:

My current setup is NOT HAPPY with HDT.

SMP/ or use of the files I gave for that precise reason, unless you get everything fixed to spec it'll continue to be an issue.

Posted

Hey Bad Dog! i finally got the legacy of the dragon born patch working properly! I must have done the initial conversion wrong or something, let me know if you want the info on these conversion processes by the way.

Posted

I'm ignoring SE hoping it will go away. 

 

I'm playing the vampire questline for maybe the first time, and I'm being bugged by the meal that's laid out on the table in Harkon's hall. I can make them furry easily enough, but I'm tempted to cut them open a bit, pull out the good bits, maybe take a few bites out of the good parts.

 

On the other hand, these are vampires, not cannibals. Maybe they don't actually eat the flesh.

 

On the other hand again, there are plates of human flesh all over the place. Certainly looks like they've been chowing down.

 

Thoughts?

Posted
9 minutes ago, Bad Dog said:

I'm ignoring SE hoping it will go away. 

 

I'm playing the vampire questline for maybe the first time, and I'm being bugged by the meal that's laid out on the table in Harkon's hall. I can make them furry easily enough, but I'm tempted to cut them open a bit, pull out the good bits, maybe take a few bites out of the good parts.

 

On the other hand, these are vampires, not cannibals. Maybe they don't actually eat the flesh.

 

On the other hand again, there are plates of human flesh all over the place. Certainly looks like they've been chowing down.

 

Thoughts?

vampires that go a step further?

Posted
12 minutes ago, Bad Dog said:

I'm ignoring SE hoping it will go away. 

 

I'm playing the vampire questline for maybe the first time, and I'm being bugged by the meal that's laid out on the table in Harkon's hall. I can make them furry easily enough, but I'm tempted to cut them open a bit, pull out the good bits, maybe take a few bites out of the good parts.

 

On the other hand, these are vampires, not cannibals. Maybe they don't actually eat the flesh.

 

On the other hand again, there are plates of human flesh all over the place. Certainly looks like they've been chowing down.

 

Thoughts?

Well..there's already a few mortals that actually eat freshly dead things..and some Bosmer do it to gain Yffre's(SP?) blessing(Their god in a sense)...soo..it's probably not that much of a stretch for a vamp to eat flesh SOMETIMES..but they gain no sustenance from anything else other than blood...I think anyway. As for the meals on the tables, from what I've discovered is that...they're not even npcs. Even though you can walk up to them, try to talk to them but only get painful moans out of them, clicking them clicks the table instead...from what I remember anyway.

Posted
5 hours ago, Bad Dog said:

Yeah? If they're moaning, they're still alive. So they can't be missing important bits.

The Zombies from Oblivion would beg to differ, pretty sure most of them are rotten to the core and/or missing some limbs, but that doesn't stop their moans and grunts.

 

Plus, dead thrall/raise dead spells seem to prevent the bodies from decaying for as long as the spell effect lasts; couple that with Vampires having a very strong affinity for Necromancy, and then the idea of them using such spells to keep their meat edible for longer so it doesn't start to rot in a few hours doesn't sound that far off. I'm sure they would prefer to slowly taste their meal with no worries about the expiration date, and there's too much food in a human(oid) body to gulp it all down in one sit (unless you are a werewolf or some other big-ass predator, I mean).

 

So I vote for some bits being missing, as you suggested.

Posted

The cattle keeper at the cellar gets very upset if any of them dies so I don't think they'd be using reanimated bodies for blood.

 

As for fleshy bits and pieces around the dining hall, I feel like Bethesda is just very confused what vampires are supposed to be. Cannibalism and flesh is more of Namira worshiper thing while vampires keep their prey alive (see: thralls, vampire cattle).

 

Or they just wanted to make the Volkihar castle look grotesque. One or another.

 

My vote goes for intact bodies.

Posted
On 7/14/2019 at 12:30 PM, WeirdClaim said:

Hello! Me again. For whatever reason, I get a CTD when going through hairstyles.

I usually only CTD when trying to cycle hairstyles too quickly and generally only when using one of the hairstyle packs.

Posted

Oh! Everything seems to work and look great but I have a question!

 

Is beast schlong (Bad Dog's sheath and slit) color changeble? Is there an option to make it darker \ brighter like... skin colors, or is it depend on some of the other character color options? 

Posted
3 hours ago, 1337DragonWolf said:

Hey, you considering furrifying the Vampire Lord/Lady forms? I'd prefer having a furry bat-looking monster instead of a plastic-looking whatever-the-fuck Bethesda actually went with.

Already exists.

 

Also BD's take on bats is already on his ideas list.

Posted
On 7/15/2019 at 10:24 PM, Bad Dog said:

@Bl1nd_Eye Only about 40 pages of discussion on boots. The digi addon is supposed to make them all invisible. If you tell me which ones are screwing up, I'll fix them.

Well, the most obvious is the fur boots worn by the Stormcloaks.  I'd have to check the game again to see what other boots were glitched, but I know for certain the fur boots just had you tiptoeing everywhere.

Posted

It's unfortunate, but I can't use this mod without frequent CTDs, especially when approaching towns, and I can't figure out Wrye Bash to merge my mods together to possibly fix them. I can't even get ENBoost to stop, or even reduce the frequency of, the CTDs. Unless I can miraculously find a step-by-step guide specific to my mod line-up to help me figure out how to optimize my game, I'll never be able to enjoy this mod. :(

Posted
26 minutes ago, 1337DragonWolf said:

It's unfortunate, but I can't use this mod without frequent CTDs, especially when approaching towns, and I can't figure out Wrye Bash to merge my mods together to possibly fix them. I can't even get ENBoost to stop, or even reduce the frequency of, the CTDs. Unless I can miraculously find a step-by-step guide specific to my mod line-up to help me figure out how to optimize my game, I'll never be able to enjoy this mod. :(

Have you posted your load order yet? If so please quote it in your next post and if not, go ahead and post it. Dont worry about Wrye Bash yet as that is an mildly advanced tool for merging.? "edit" also probably look up the S.T.E.P guide.

Posted
28 minutes ago, Ginzored said:

Have you posted your load order yet? If so please quote it in your next post and if not, go ahead and post it. Dont worry about Wrye Bash yet as that is an mildly advanced tool for merging.? "edit" also probably look up the S.T.E.P guide.

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     RaceCompatibility.esm
  7  7     Schlongs of Skyrim - Core.esm
  8  8     Campfire.esm
  9  9     ApachiiHair.esm
 10  a     SexLab.esm
 11  b     SexLabAroused.esm
 12  c     ZaZAnimationPack.esm
 13  d     daymoyl.esm
 14  e     CellanRace.esm
 15  f     BadDogSchlongCore.esm
 16 10     SkyUI.esp
 17 11     UFO - Dragonborn AddOn.esp
 18 12     FNIS.esp
 19 13     RaceMenu.esp
 20 14     RaceMenuPlugin.esp
 21 15     SLAnimLoader.esp
 22 16     Schlongs of Skyrim.esp
           SOS - Smurf Average Addon.esp
           SOS - VectorPlexus Muscular Addon.esp
           SOS - VectorPlexus Regular Addon.esp
           SOSRaceMenu.esp
 23 17     XPMSE.esp
 24 18     RaceMenuMorphsUUNP.esp
 25 19     RaceCompatibilityUSKPOverride.esp
 26 1a     SkyRe_Main.esp
 27 1b     CatRaces.esp
 28 1c     CatRaceSchlongs.esp
 29 1d     AMatterOfTime.esp
 30 1e     LegacyoftheDragonborn.esp
 31 1f     CollegeOfWinterholdImmersive.esp
 32 20     CellanHoodieSchlong.esp
 33 21     3DNPC.esp
 34 22     SoundsofSkyrimComplete.esp
 35 23     RealShelter.esp
 36 24     wizDynamicThings.esp
 37 25     JobsofSkyrim.esp
 38 26     Holidays.esp
 39 27     Inconsequential NPCs.esp
 40 28     Run For Your Lives.esp
 41 29     UFO - Ultimate Follower Overhaul.esp
 42 2a     fallentreebridges.esp
 43 2b     Immersive Patrols II.esp
 44 2c     Frostfall.esp
 45 2d     SexLab_Dialogues.esp
 46 2e     CellanNPC.esp
 47 2f     SkyRe_StandingStones.esp
 48 30     SkyRe_Races.esp
 49 31     RealisticNeedsandDiseases.esp
 50 32     RND_HearthFires-Patch.esp
 51 33     3DNPC Alternative Locations.esp
 52 34     WondersofWeather.esp
 53 35     WetandCold.esp
 54 36     WetandCold - Ashes.esp
 55 37     Better Vampires.esp
 56 38     Footprints.esp
 57 39     bardsbed.esp
 58 3a     SOS - Shop.esp
 59 3b     LPBards.esp
 60 3c     YiffyAgeConsolidated.esp
 61 3d     YiffyAgeDigi.esp
 62 3e     YiffyAgeSchlongs.esp
 63 3f     YA5InconNPCPatch.esp
 64 40     YiffyAgeCollegeImmersivePatch.esp
 65 41     Bat Lord Unarmored.esp
 66 42     Brevi_MoonlightTalesEssentials.esp
 67 43     BloodmoonRising.esp
 68 44     RND_Dawnguard-Patch.esp
 69 45     RND_Dragonborn-Patch.esp
 70 46     daymoyl_DawnguardAddon.esp
 71 47     FishingInSkyrim.esp
 72 48     LoversComfort.esp
 73 49     Tannable Deer Pelts.esp
 74 4a     TanningSmeltingExp.esp
           CellanSOSSchlong.esp
           CellanBBSchlong.esp
 75 4b     Immersive Citizens - AI Overhaul.esp
 76 4c     Relationship Dialogue Overhaul.esp
 77 4d     RDO - UFO v1.2j.b15 Patch.esp
 78 4e     RDO - USLEEP Patch.esp
 79 4f     CosmeticVampireOverhaul.esp
 80 50     Alternate Start - Live Another Life.esp
 81 51     da_alternate_start_extension.esp
           Bashed Patch, 0.esp
 82 52     ReProccer.esp
 83 53     RSPatch.esp
 84 54     Breezehome_Fully_Upgradable.esp
 85 55     plantablejarrinroot.esp
 86 56     Skyrim_Strap_Ons.esp
 

 

Posted
3 hours ago, 1337DragonWolf said:
  Reveal hidden contents

 

Hooo boy. There's so much wrong in there...

 

- Legacy of the Dragonborn -> Your save is toast. Maybe not right now, but it will be, specially considering the amount of script-heavy mods you paired it with. Get rid of this if you want your save to last more than a day or two of total play time.

 

- Campfire + Frostfall + Holidays + Footprints + Wet & Cold -> Well no wonder you get so many crashes if you combine all of this. IIRC none of those mods are particularly badly-made or anything, but having them all at once is a bad idea. Drop them all, and chances are your CTDs will decrease significantly (though it's not guaranteed).

 

- YA is NOT at the bottom of your load order -> come on, I expected better from you. Please do move YA and its plugins to the bottom of your LO so nothing else loads after them.

 

- Cat Races -> what do you need this for? You already have YA. Want to play as a cat, then play as a YA elf, having this mod enabled only adds engine load and potentially breaks vampirism (the more custom races you load at once, the higher the chances of RaceCompatibility screwing up). Get rid of this.

 

SkyRe_Races -> dunno what this is, but if it edits the playable races, YA will overwrite all its changes, so you might as well just drop it altogether.

 

SOS - Shop -> this is useless and has been deprecated for a while, SOS potions don't work in the latest versions (only the MCM does), so you are wasting a plugin slot. Drop it.

 

There's more stuff that needs fixing but these are the tips I have so far.

Posted
23 minutes ago, Blaze69 said:

Hooo boy. There's so much wrong in there...


...

 

There's more stuff that needs fixing but these are the tips I have so far.

- Legacy of the Dragonborn -> Dropped. It was recommended to me by somebody who said I "have no reason NOT to use it." Guess he was wrong. Fortunately, I didn't get particularly far, and I suffer from a terrible case of Restart Syndrome, so I can sacrifice my save. All I did was get 30 crimson nirnroot, escape Blackreach, and head towards Windhelm in the Necromancer start. I kept crashing as I approached the bridge and stables, so that's where I am.

 

- Campfire + Frostfall + Holidays + Footprints + Wet & Cold -> Hoo, it's gonna be REALLY hard to drop these. They're the main reason I can't go back to console Skyrim. I can drop Footprints easily, but Holidays would be painful, Wet & Cold and Ashes would be agony, and Campfire + Frostfall are impossible.

 

- YA is NOT at the bottom of your load order -> Hahah! I sowwy... Moved.

 

- Cat Races -> Gone, along with the Cellan race, although I can't seem to figure out how to get rid of a couple of its associated plugins.

 

SkyRe_Races -> It makes changes to Races, Racial abilities, and related loading screens. I dropped it, but if YA doesn't exactly entirely change these, and it isn't too script heavy, I may consider putting it back. I'll likely be able to live without it, though.

 

SOS - Shop -> Gone. I'm gonna miss the income from the essence potions, but that's all I really used it for, as well as a potential hit for the occasional thief build (if the Dampened Spirits quest will actually start, DAMMIT!).

 

I've removed other things as well. and moved a few things around.

 

New List:

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     RaceCompatibility.esm
  7  7     Schlongs of Skyrim - Core.esm
  8  8     Campfire.esm
  9  9     SexLab.esm
 10  a     SexLabAroused.esm
 11  b     ZaZAnimationPack.esm
 12  c     daymoyl.esm
 13  d     BadDogSchlongCore.esm
 14  e     SkyUI.esp
 15  f     UFO - Dragonborn AddOn.esp
 16 10     FNIS.esp
 17 11     RaceMenu.esp
 18 12     RaceMenuPlugin.esp
 19 13     SLAnimLoader.esp
 20 14     Schlongs of Skyrim.esp
 21 15     UFO - Ultimate Follower Overhaul.esp
           SOSRaceMenu.esp
 22 16     XPMSE.esp
 23 17     RaceMenuMorphsUUNP.esp
 24 18     RaceCompatibilityUSKPOverride.esp
 25 19     SkyRe_Main.esp
 26 1a     AMatterOfTime.esp
 27 1b     CollegeOfWinterholdImmersive.esp
 28 1c     3DNPC.esp
 29 1d     SoundsofSkyrimComplete.esp
 30 1e     RealShelter.esp
 31 1f     wizDynamicThings.esp
 32 20     JobsofSkyrim.esp
 33 21     Inconsequential NPCs.esp
 34 22     Immersive Patrols II.esp
 35 23     Frostfall.esp
 36 24     Holidays.esp
 37 25     fallentreebridges.esp
 38 26     SexLab_Dialogues.esp
 39 27     3DNPC Alternative Locations.esp
 40 28     SkyRe_StandingStones.esp
 41 29     RealisticNeedsandDiseases.esp
 42 2a     RND_HearthFires-Patch.esp
 43 2b     RND_Dawnguard-Patch.esp
 44 2c     RND_Dragonborn-Patch.esp
 45 2d     WetandCold.esp
 46 2e     WetandCold - Ashes.esp
 47 2f     WondersofWeather.esp
 48 30     bardsbed.esp
 49 31     LPBards.esp
 50 32     Breezehome_Fully_Upgradable.esp
 51 33     plantablejarrinroot.esp
 52 34     Skyrim_Strap_Ons.esp
 53 35     Better Vampires.esp
 54 36     Bat Lord Unarmored.esp
 55 37     Brevi_MoonlightTalesEssentials.esp
 56 38     BloodmoonRising.esp
 57 39     daymoyl_DawnguardAddon.esp
 58 3a     FishingInSkyrim.esp
 59 3b     LoversComfort.esp
 60 3c     Tannable Deer Pelts.esp
 61 3d     TanningSmeltingExp.esp
           CellanSOSSchlong.esp
           CellanBBSchlong.esp
 62 3e     Immersive Citizens - AI Overhaul.esp
 63 3f     Relationship Dialogue Overhaul.esp
 64 40     RDO - UFO v1.2j.b15 Patch.esp
 65 41     RDO - USLEEP Patch.esp
 66 42     Alternate Start - Live Another Life.esp
 67 43     da_alternate_start_extension.esp
           Bashed Patch, 0.esp
 68 44     ReProccer.esp
 69 45     RSPatch.esp
 70 46     YiffyAgeConsolidated.esp
 71 47     YiffyAgeDigi.esp
 72 48     YiffyAgeSchlongs.esp
 73 49     YA5InconNPCPatch.esp
 74 4a     YiffyAgeCollegeImmersivePatch.esp
 

 

Posted
1 minute ago, 1337DragonWolf said:

- Campfire + Frostfall + Holidays + Footprints + Wet & Cold -> Hoo, it's gonna be REALLY hard to drop these. They're the main reason I can't go back to console Skyrim. I can drop Footprints easily, but Holidays would be painful, Wet & Cold and Ashes would be agony, and Campfire + Frostfall are impossible.

As I said, combining them all is not a good idea, but not guaranteed CTDs either. You can try disabling Footprints first and seeing if it helps.

1 minute ago, 1337DragonWolf said:

- Cat Races -> Gone, along with the Cellan race, although I can't seem to figure out how to get rid of a couple of its associated plugins.

You can keep the Cellan if you want to play as one and/or get the NPCs from the extra plugin; using the standalone cat races mod is stupid because they are all included in YA already, using other race mods unrelated to YA alongside YA itself is fine (and in the case of my sharks, heavily recommended, at least if you use the NPC plugin, for example).

1 minute ago, 1337DragonWolf said:

SkyRe_Races -> It makes changes to Races, Racial abilities, and related loading screens. I dropped it, but if YA doesn't exactly entirely change these, and it isn't too script heavy, I may consider putting it back. I'll likely be able to live without it, though.

Any changes to the races are overwritten by YA, load screen and abilities are probably unaffected. Whether that's good enough for you to keep the mod, you'll have to decide.

1 minute ago, 1337DragonWolf said:

I've removed other things as well. and moved a few things around.

That looks a bit better. Give it a try, see how it goes.

Posted
5 hours ago, Ginzored said:

Dont worry about Wrye Bash yet as that is an mildly advanced tool for merging.

Learning to use at least Wrye Bash sooner rather than later is very much recommended as it is piss-easy to build a patch that resolves your leveled lists, stats and NPC names. You literally just right click Bashed Patch, 0.esp in WB, select rebuild patch and check the options you want.

 

For people who know what they are doing, I would recommend Mator Smash and checking it in xEdit to see if everything looks fine but we aren't there yet.

 

I personally use Bashed Patch for merges because I'm a lazy bastard and can't be arsed to set manual merges in zEdit since I don't need that (yet), Smashed Patch to resolve majority of conflicts after that and my personal conflict resolution plugin in the end for shit that Smash fucks up every time so I don't have fix it every time I build a new smash.

 

@1337DragonWolf I thought I told you the last time to put YiffyAgeConsolidated near the bottom of your load, that SOS - Shop is deprecated and that Immersive Citizens already does everything that Run For Your Lives does and more.

Also Blaze has good pointers there, read them.

 

You are using some old as fuck shit there too like SkyRe and UFO. How old is your setup? Also;

1 hour ago, Blaze69 said:

SkyRe_Races -> dunno what this is, but if it edits the playable races, YA will overwrite all its changes, so you might as well just drop it altogether.

To answer Blaze, it's part of Skyrim Redone which is an ancient overhaul of perks, standing stones and races. Perkus Maximus was its successor so it's really ancient since PerMa is old as fuck too. Also that module edits the races so it is incompatible with YA unless someone makes a patch for it but I literally know nobody who would still use SkyRe over modern and modular alternatives.

 

The whole plugin list reminds me of 2012 era Skyrim modding where CK wasn't out and we all used some shoddy java-based SkyProc patchers to glue our broken messes together and 95% of the mods were made with just xEdit.

 

 

Go through your modlist one by one and ask yourself: Do I really need this? And if I do, does it have any better alternatives?

I'm not surprised your game crashes in presence of cities and towns which contain multiple NPCs when you have so much stuff trying to change them and nothing to resolve that. Also all the overlapping stuff like cat races when you have YA already etc.

 

Does Apachii hair even fit the furries?

 

I also guarantee that CosmeticVampireOverhaul.esp completely breaks YA vampires one way or another even when I don't even know what mod that is.

Posted
21 minutes ago, Blaze69 said:

... (and in the case of my sharks, heavily recommended, at least if you use the NPC plugin, for example)...

You are so shameless! I got a good laugh at that!

 

If things go well, I may consider reinstalling your sexy sharks. I honestly do love them.

Posted
18 minutes ago, ASlySpyDuo said:

Does Apachii hair even fit the furries?

The Khajiit ones do, but the ESMs need to be edited to remove all human hairs and set the Khajiit ones to be available for all races. So I guess the answer is "no without manual edits".

4 minutes ago, 1337DragonWolf said:

You are so shameless! I got a good laugh at that!

 

If things go well, I may consider reinstalling your sexy sharks. I honestly do love them.

I mean, I brought them up because they are the main (and AFAIK only) example of external race mod meant to be used alongside YA, the shameless self-promotion was just a bonus, lol. :classic_angel:

Posted
Spoiler
14 minutes ago, ASlySpyDuo said:

Learning to use at least Wrye Bash sooner rather than later is very much recommended as it is piss-easy to build a patch that resolves your leveled lists, stats and NPC names. You literally just right click Bashed Patch, 0.esp in WB, select rebuild patch and check the options you want.

 

For people who know what they are doing, I would recommend Mator Smash and checking it in xEdit to see if everything looks fine but we aren't there yet.

 

I personally use Bashed Patch for merges because I'm a lazy bastard and can't be arsed to set manual merges in zEdit since I don't need that (yet), Smashed Patch to resolve majority of conflicts after that and my personal conflict resolution plugin in the end for shit that Smash fucks up every time so I don't have fix it every time I build a new smash.

 

@1337DragonWolf I thought I told you the last time to put YiffyAgeConsolidated near the bottom of your load, that SOS - Shop is deprecated and that Immersive Citizens already does everything that Run For Your Lives does and more.

Also Blaze has good pointers there, read them.

 

You are using some old as fuck shit there too like SkyRe and UFO. How old is your setup? Also;

To answer Blaze, it's part of Skyrim Redone which is an ancient overhaul of perks, standing stones and races. Perkus Maximus was its successor so it's really ancient since PerMa is old as fuck too. Also that module edits the races so it is incompatible with YA unless someone makes a patch for it but I literally know nobody who would still use SkyRe over modern and modular alternatives.

 

The whole plugin list reminds me of 2012 era Skyrim modding where CK wasn't out and we all used some shoddy java-based SkyProc patchers to glue our broken messes together and 95% of the mods were made with just xEdit.

 

 

Go through your modlist one by one and ask yourself: Do I really need this? And if I do, does it have any better alternatives?

I'm not surprised your game crashes in presence of cities and towns which contain multiple NPCs when you have so much stuff trying to change them and nothing to resolve that. Also all the overlapping stuff like cat races when you have YA already etc.

 

Does Apachii hair even fit the furries?

 

I also guarantee that CosmeticVampireOverhaul.esp completely breaks YA vampires one way or another even when I don't even know what mod that is.

 

I moved YA already, and got rid of the SOS Shop, Run For Your Lives, Cat Races, Apachii Hair, Cosmetic Vampire Overhaul, and others. Please check my updated list.

 

I really enjoy the perk changes included with SkyRe, and UFO is a requirement for other mods I have. If you have suggestions on alternatives, I may take them into consideration.

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