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Posted

I'm running the latest slaverun reloaded at the time of this writing (version 2.03), I think this version was released in the last few days.  Before posting here I did try reseting slaverun through its MCM option but that didn't fix my problem either.

 

I tried refreshing mod detection but that didn't fix it :C 

 

Installed the debug version you posted, not sure what changed but here is what I got from Print Vulnerability Status (the non-false variables are Player Vulnerability: 3,  MCM chastgag: TRUE, and is NOT wizrobes: TRUE) :

 

Nude: False

Player Vulnerability: 3

Worngag: (False)

Worn Armbindings: (False)

Worn Collar: (False)

gag: (False)

permitoral: (False)

permitoral: (False)

MCM chastgag: (TRUE)

expr result: (False)

actual gagvar:(False)

is nighttime: (False)

is NOT wizrobes: TRUE

[can't read what I wrote]: (False)

Nudity:(False)

 

thank you for working with me on this. 

 

Edit: forgot MCM Furniture: (False)

also, meant to make this clear, there are no devious devices/ restraints on my character. 

Posted

I forgot to mention I wanted another papyrus log with this version, there's some extra debug output in there.

 

Tattoos should only give +1... You aren't wearing any ZAZ items are you, like wrist cuffs?

 

There have been times in the past where DD gets broken, like items not removing completely. You can normally work around this by emptying all of the items from the player's inventory you want to keep and put them in a chest, then in console player.unequipallitems and then player.removeallitems.

 

Double checking: You get these kinds of bugs on a new game? I'm not saying you should start over just start a new game to quickly check and see if it's a problem that that character alone is in. If you don't have altstart you can quickly re-enter the game and skip the intro with coc whiterunbreezehome

Posted

I have a custom armor from nexus, but no zaz items,  this is a brand new game,  I did start another new game using altstart that equipped vanilla clothing but I was getting a vulnerability level of 1 which means my character was naked or collared right?  maybe the 1 was do to not having a weapon equipped though.  I tried the player.unequipall and then player.removeallitems commands but that didn't seem to fix it. My character does technically have 'tattoos,' their the piercing 'tattoos' from yps immersive fashion mod but I've had those in my previous saved games since forever and it never caused issues before.  I wonder if it's the enslaved princess altstart from... cursed loot (i think) that's doing this.  That start does some squirrely things with devious devices and I've had problems with it before but not something like this.  Anywho, here's the papyrus log.   

 

Edit: Did some more testing on a new save and despite vulnerability level being 1 and the default min being 2, I'm still being approached by npcs for sex/enslavement.  Something is broken :C 

 

Edit 2: Did some more messing around in hopes I could somehow blindly fix this, I noticed a few interesting things, after equipping DD items and then removing them later, the vulnerability level doesn't decrease back down again... it seems stuck on whatever the highest detected level was unless... you initiate sex through DEC event, then it drops back down to 1 which doesn't seem to matter much since approaches still happen. 

Papyrus.0.log

Posted

Try this version, the print vulnerability debug will now check for the three keywords we look for to determine if the player is in an armbinder.

 

LVL 3 from player items only narrows it down to armbinder as the only possible reason DEC thinks the player is lvl 3. There are only three keywords, none of which should be on the player if you can remove all items from them, but this debug at least tells us which one is being detected.

 

Another possibility: DEC is still using a broken slaverun after you reset mods, that shouldn't happen, on 2.03 I don't get the same error message. This could mean DEC is stuck beyond my ability to repair on that save (stuck armbinder, stuck mod) although I'm at a loss how it got there. The only possible ingame fix would be to reset the quests with stopquest/startquest being used on crdePlayerMonitor and crdeModsMonitor, but that might not work. Save cleaning should fix it, although I'm still concerned how you got to this state in the first place...

 

As for the min vulnerability, that only affects enslave chance, not sex chance.

DEC 13.8.3.7z

Posted

This is a brand new save, so rescuing it isn't too much of a priority.  I said in my edited previous post that I tried another new game and was still getting weird behavior.  I'm going to try another new one again to see if it's some weird initialization bug.  Is there any quicker way to check vulnerability level than using the mcm debug option?  Thank you for working with me on this, here is the papyrus log from the same save file we've been working on (trying to keep as few variables from changing as possible between tried fixes so we can narrow down the actual fix). 

 

Papyrus.0.log

Posted

Still having the same problem.  It seems that the vulnerability level is getting stuck on the highest vulnerability level that DEC detects.  For example, if I start a new game, then quickly undress and then redress then vulnerability is displayed as 0.  However, if I start a new game, undress, wait for DEC to detect my vulnerability as 1, and then redress, then my vulnerability stays stuck at 1 instead of updating back to 0.  

I also tried reinstalling Slaverun just in case the zip was corrupted or something weird happened during the installation process but still no fixes. 

Papyrus.0.log

Posted

lol, there we go!  Looks like it's working as intended now, vulnerability back down to 0.  Don't stress too much about the errors, everyone, mod authors and users alike, are prone to that kind of oversight.  When you're making a mod and finally get a new feature working or squash a bug it's understandable that your ride that wave of excitement and get it released to your fans asap so they too can enjoy the fruits of your labor, likewise when a user sees a new update to their favorite mod they glance over the update notes very quickly and forget the problems which they wouldn't think would effect them only to come back on the forums at a later time wondering why the mod isn't working when the update notes told them why in the first place.  People just get over excited.  Glad you were able to work it out, thank you for helping me out with this!  

 

I'm going to delete my old saves now and create a new game to fully test everything just to be on the safe side.  I have patches I run over skyrim that does some performance enhancements but they tend to freak out after a few hours if I update a mod mid playthrough.  Like I said, I noticed the problem with a new game to begin with so not much lost, only a few hours.  Take care!  

Posted

Seems weird to me to delete saves, even if they don't clean well I feel like I can always come back to them in the future when I re-organize mods and get something else out of them...

 

Then again I'm running out of space with 500 saves Huh, only 1.3gb

Posted

The enslavement dialogues never appear in my games even if i increase the chance far more than the "ask for sex" chance. I do use eligible mods like Simple Slavery, SD Plus, Captured Dreams and Cursed Loot but i never get the enslavement dialogues whether it is on an existing save or a new one.

 

Other than that everything else works flawlessly.

Posted

Same issue as trelloukos here :(

enslavement via rape works.

i will try the new version and see if the issue is sloved already or maybe its a mod conflict in my load order

console shows lots of NPC approches for the enslavement dialoge (timeout = 0), but the NPCs just stare at me (creepy),

console doesnt show those stuck approches as failed

Posted

I forgot to mention that i had this specific issue with all the versions since the end of 2016 and just didn't pay any real attention to it until now, so if the issue is not on my end it is not something that appeared with this update.

Posted

It seems that the enslavement part still does not work for me after using the new update.

 

I enabled the pop-up messages instead of the console and i got this notification "DEC/CRDE: Approach failed, you were being approached by (Slave Trader) for 25 game minutes"

 

 

Posted

DEC v13.8.6 works for me now, got approached by NPCs for enslavement dialog.

Bad thing: it was the trapper from trap&pitfalls mod (CTD, so no one got hurt) and after that an NPC from Sexlab Kidnapped redux (got me stuck)

Good thing: enslavement dialog works again ;D

Posted

It seems that the enslavement part still does not work for me after using the new update.

 

I enabled the pop-up messages instead of the console and i got this notification "DEC/CRDE: Approach failed, you were being approached by (Slave Trader) for 25 game minutes"

 

Did you see the slave trader and were they running at you at any point?

 

Can you test standing still in a crowded room and see if any of them approach you?

 

DEC v13.8.6 works for me now, got approached by NPCs for enslavement dialog.

Bad thing: it was the trapper from trap&pitfalls mod (CTD, so no one got hurt) and after that an NPC from Sexlab Kidnapped redux (got me stuck)

Good thing: enslavement dialog works again ;D

 

I gave the sexlab kidnapped author instructions to tell DEC (and a dozen other mods) when it's busy weeks back, I haven't had a chance to play with the mod yet.

 

Haven't played with trap and pitfalls yet either, I'll look into a way to detect it.

 

Hey there,

 

I am having a problem with the mod, where the custom NPCs like Sasha, Leon and Leah are somehow invisible Ghosts. (well you can see sometimes some 99,9% invisible body.) Mod installed with Mod Organizer (loadorder: https://pastebin.com/N6SThCAm )

Thanks so far! 

 

Do you mean that they don't show up as followers in the DEC follower menu or that their bodies have turned completely transparent?

 

If you meant they don't show as followers in the menu, you have to add them manually or wait until you have sex with them first.

 

I haven't seen the NPC invisible bug in a long time, but the only way I know to cause NPCs being 100% invisibile in the world is to delete them from the esp incompletely (I tried to remove all badass bandits from SD cages once, they were still there but invisible)

 

Are you sure DEC is the cause of this in your load order? It seems like everyone on this site plays with DCL and I play with it too (when my game works) I wouldn't expect you alone would bring this to me if this was a common issue between the mods.

Posted

In that situation i was standing at the center of Whiterun market for a while, outside of Bannered Mare, as it usually is a crowded area and wanted to test the approaches. The slave trader was a few feet away from my character but never approached to initiate the enslavement dialogue. 

 

"Ask for sex" approaches were plentiful though by all nearby NPCs, once by the slave trader too. Only the enslavement events don't trigger for me. 

 

 

Posted

In that situation i was standing at the center of Whiterun market for a while, outside of Bannered Mare, as it usually is a crowded area and wanted to test the approaches. The slave trader was a few feet away from my character but never approached to initiate the enslavement dialogue. 

 

"Ask for sex" approaches were plentiful though by all nearby NPCs, once by the slave trader too. Only the enslavement events don't trigger for me. 

 

Can you get me a papyrus log that shows what is happening in your game during one of those failed approaches?

 

What mod is "slave trader" from assuming you don't get similar behavior with other NPCs

 

You get the same behavior on a new save right?

Posted

Hey there,

 

I am having a problem with the mod, where the custom NPCs like Sasha, Leon and Leah are somehow invisible Ghosts. (well you can see sometimes some 99,9% invisible body.) Mod installed with Mod Organizer (loadorder: https://pastebin.com/N6SThCAm )

Thanks so far! 

 

the invisible NPC Issue isnt caused by DEC

 

Quick Questions:

- are those 3 Followers of your PC?

- is one of them controlled by Maria Eden?

- do they wear custom armor you gave them?

- do sometimes other NPCs around you get invisible?

- What Bodymods you use for Body Texture?

i have the same issue if:

> i have too many NPC around with HDT armor/bouncing/hair/cloaks

> ME controlled NPC after cell change (if i understand it correct ME gives NPCs a bit longer loading times after cellchange)

> too many 2k+ resolution armor/clothes/jewelery on my followers

> too many HDT devious devices on NPCs (like HDT chains, HDT moving plugs/gags)

> too many NPC with 4K body textures

> incompatible bodytextures/effects

> cells where LOD collides from different city/quest/flora/light mods

> to many population mods running in one cell (for example populated series + capital mods + quest mods + follower mods)

 

you can try this: HDT invisibility fix    -> helps sometimes

you can use ENBboost if you dont have it already

 

 

and its possible that you have mod conflicts in your loadorder and old DD mods mixed with new ones:

- EFT + AFT -> i never have tried what happens if you mix follower control mods

- realistic ragdoll and force is already integrated in xpmse

 

 

thats just my first thoughts about your loadorder and invisi issue

(and my english is rusty tonight)

Posted

In that situation i was standing at the center of Whiterun market for a while, outside of Bannered Mare, as it usually is a crowded area and wanted to test the approaches. The slave trader was a few feet away from my character but never approached to initiate the enslavement dialogue. 

 

"Ask for sex" approaches were plentiful though by all nearby NPCs, once by the slave trader too. Only the enslavement events don't trigger for me. 

 

i guess you mean the "Slave Trader" from the mod Slave Trainer.

this is not a slaver in a DEC sense, more like a trader to sell slaves to

 

if you want to raise the chance for a succesful enslavement approach try slavers from the mod Slave Girls by hydragorgon (best with legumes patch) and in DEC MCM:

> rise all max morality for enslavement to 4 (most whiterun NPCs have to high moral or relationship)

> lower arousal for approaches

> make yourself more vulnerable at night and lower needed npc confidence

> be naked , dont have weapons or spells equipped

> set enslavement timeout to 0

> be sure you have no quests running that prevent you from getting enslaved via DEC

 

that should be enough already, you can lower chance for sexapproaches and rise for enslavement, set enslavement via rape to 0% or you wont make it to the dialog xD

Posted

Thanks for helping me out.

After tinkering with the settings and checking the console more often i believe i found the cause of the issue.

 

These are the following lines worth of note from the console:

 

[CRDE] enslaved: in zaz slave faction 2

[CRDE] slave lvl: 2  weapon: 0

[CRDE] Found NPC confident enough: Ysolda

[CRDE] player is un-enslaveable, cannot re-enslave yet: level 2

[CRDE] rolled too low for sex or enslavement, exiting...

 

So it seems my character has somehow remained in the zaz slave faction and thus is not legible for enslavement approaches, right?

Posted

Thanks for helping me out.

After tinkering with the settings and checking the console more often i believe i found the cause of the issue.

 

These are the following lines worth of note from the console:

 

[CRDE] enslaved: in zaz slave faction 2

[CRDE] slave lvl: 2  weapon: 0

[CRDE] Found NPC confident enough: Ysolda

[CRDE] player is un-enslaveable, cannot re-enslave yet: level 2

[CRDE] rolled too low for sex or enslavement, exiting...

 

So it seems my character has somehow remained in the zaz slave faction and thus is not legible for enslavement approaches, right?

 

RIGHT!

i have those faction issues too after:

> SD+ enslavement (zaz slave faction)

> DCL "little bondage adventure", quest seems to finish but stays registered as running -> enslaved: bondage adventure quest

 

for SD: i am not sure if this is a build in feature of SD to prevent you to get enslaved again too fast and SD will remove that faction after a while. Because i am impatient i remove myself from this faction with DDe or console

 

for DCL: you will have to stop the quest manualy via console -> help bondage (will show up the quest) -> stopquest (quest id if i remember correct and stage 1000 i guess?)

Posted

I used DDe to remove my character from slave faction, and within a few seconds after leaving the menu and back to the game, i was approached by Ysolda with bad intents.

 

Works like a charm now, i knew it had something to do with my game. Thank you both for the tips and help!

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