Zor2k13 Posted January 8, 2017 Posted January 8, 2017 Yeah I had anise selected as SD master then later killed her before any SD stuff could kick in and use her lol so that might be it and also I have gender restriction set to females only. I'm gonna try to make a list of female npcs that could be SD masters who don't normally do anything or have any involvement in quests. something I discovered not to do was mess around with elsif the fair since she will start the return the war horn quest if her disposition is high enough with the player.
Zor2k13 Posted January 9, 2017 Posted January 9, 2017 Ok changing master preference to no preference seemed to fix the problem but I noticed that the refresh detected mods option doesn't do anything anymore. I can select it and unselect it or select it and exit out of menu or leave it in menu and nothing happens it doesn't show an update message or anything. SD mod just updated too though so something might have changed there. Oh I just remembered something I was gonna ask you, are you gonna add support for the hobble dress from cursed loot in the devices section?
Verstort Posted January 9, 2017 Author Posted January 9, 2017 Can't replicate, selecting new master seems to work fine on my end, for male and female when limited. Mods reset is working too, the bug where it fires twice is still there even. I don't think I changed anything that would have fixed it, but here's a patch just in case with all the relevate code re-compiled even. Otherwise, that papyrus log is probably the only way I can help you further unless you save clean maybe. I have no interest in the dress, it's just annoying to add to MCM, and two types, new weights in code, too much work for something I have little interest in. I was actually thinking about doing the oposite: removing items that would be hard to quickly put on a struggling target, items didn't make sense from an attacking perspecitve, like the exhibition suit. I hear women have a hard enough time putting on latex when they want to, how is someone else supposed to put one on them when they don't? The mod is open source so you could do it yourself if you wanted to. Deviously Enslaved Continued(v13.7.1 Experimental Patch).7z
Zor2k13 Posted January 9, 2017 Posted January 9, 2017 I am thinking it must have been caused by killing anise specifically since it can't be replicated. I stopped using deviously helpless mod, OSA and OSEX and some other mods then I noticed scripted events were happening faster and more reliably but maybe I accidentally removed a file that was used by other mods something to do with jcontainers or something like that I think OSA and OSEX replace those files I can't remember atm but maybe that is why the re detect mods thing doesn't work for me. About your question of how do people get complex things on struggling targets well the game is about magic and I like to think it is some magic perv spell making it all happen in fact it would better if we had effects for that and the traps and pitfalls mod is kinda working on that one. I have been trying to convince kimy to make those soul gem traps and other similar traps cast cursed loot spells on the player zapping them into bondage gear one hit at a time until the player is all tied up and a bad end occurs but haven't heard anything back yet.
donttouchmethere Posted January 9, 2017 Posted January 9, 2017 so it happed again, a bit earlier this time: NPC Monitor gets stuck in a cell i cant read it out from console because the mod works fine until a save will be loaded on save load the NPC Monitor is stuck in the last cell a "broken activities" event happend what i tried: - cleaning the last save with save cleaner - reload the game (NPCMonitor still stuck) - used "stopquest crdeNPCMonitor" - waited 10 sec - used "startquest crdeNPCMontitor" - NPC Monitor searches the cell and finds the new NPCs - but it seems thats all that happens, no event gets trigged anymore, as if only the NPC Monitor is working now - changing the cell showes that the NPC Monitor is stuck in the last visited cell => maybe i did something wrong? still learning here ;D what sloved the issue: - i saved a lot, so i could find the save where the first script got broken - i loaded a save before that and all works fine again is there a way how to see in game that crde produced a error and if have to fall back to a older save before playing on and carring the bug from save to save? can i help you with finding ingame situations that trigger this bug with better information? i dont give up so easily but my main tools are "try and error"^^ the active NPC approch from this mod is way too good to be missed, cause it makes situations in skyrim more dynamic
Verstort Posted January 9, 2017 Author Posted January 9, 2017 If you save cleaned DEC from your last save NPCMonitor shouldn't be stuck because it should no longer exist, it should have been destroyed by the save cleaner then recreated from scratch when the game loads, and you should see a "DEC v13.1 started" in the notifications. Either it wasn't cleaned from the save or this is an even bigger game breaking bug we're dealing with that can block a quest between instances. There is another way to remove just DEC scripts from the save, in addition to the mod specific example on the main page: Open save cleaning (specifically save tool for this method) with any save On the left side of the screen, is a list of active scripts in the save. In the top left corner is a filter, type "crde" into filter Every script that shows up, with crde*SomethingElse, is a script used by DEC. You can manually destroy them from this window with the delete key, including crdeNPCMonitor Just don't blow away scripts from other mods/skyrim that have 'crde' in the middle of the script name, I think there was at least one vanilla script that got detected with crde Getting me a papyrus log from the session where the save stopped working would be cool, although it sounds like it breaks when you load a save rather then during the game? I can imagine it would be a state problem, the save being made in a place where the mod is state sensitive, but since the symptom is that the quest itself gets locked I think that means that papyrus engine itself handling the quest is where the break occurs and is not fixable from my end. Maybe I can move the code out of init, not sure that would help, though. I'll probably add two 'solutions' to get around this issue; add a detection for when it breaks (I think I can just detect if it gets the same NPC list 10 times in a row, that's probably good enough to at least warn the player) and add the option to revert to the old form searching method DE used to use as workaround.
donttouchmethere Posted January 9, 2017 Posted January 9, 2017 If you save cleaned DEC from your last save NPCMonitor shouldn't be stuck because it should no longer exist, it should have been destroyed by the save cleaner then recreated from scratch when the game loads, and you should see a "DEC v13.1 started" in the notifications. Either it wasn't cleaned from the save or this is an even bigger game breaking bug we're dealing with that can block a quest between instances. There is another way to remove just DEC scripts from the save, in addition to the mod specific example on the main page: Open save cleaning (specifically save tool for this method) with any save On the left side of the screen, is a list of active scripts in the save. In the top left corner is a filter, type "crde" into filter Every script that shows up, with crde*SomethingElse, is a script used by DEC. You can manually destroy them from this window with the delete key, including crdeNPCMonitor Just don't blow away scripts from other mods/skyrim that have 'crde' in the middle of the script name, I think there was at least one vanilla script that got detected with crde Getting me a papyrus log from the session where the save stopped working would be cool, although it sounds like it breaks when you load a save rather then during the game? I can imagine it would be a state problem, the save being made in a place where the mod is state sensitive, but since the symptom is that the quest itself gets locked I think that means that papyrus engine itself handling the quest is where the break occurs and is not fixable from my end. Maybe I can move the code out of init, not sure that would help, though. I'll probably add two 'solutions' to get around this issue; add a detection for when it breaks (I think I can just detect if it gets the same NPC list 10 times in a row, that's probably good enough to at least warn the player) and add the option to revert to the old form searching method DE used to use as workaround. "...and you should see a "DEC v13.1 started" didnt see that, maybe because i get so many starting messages. or: i didnt clean the save right, i will try again and keep you updated and i have now a good reason to make a good bug report thx for the continued support and extensive explanation, hope the error is on my side via save tool
donttouchmethere Posted January 9, 2017 Posted January 9, 2017 and back: * "...although it sounds like it breaks when you load a save rather then during the game?" => yes it breaks only after loading, not during the game, even if you went thro DEC slave event -> simple slavery -> devious cursed loot bondage adventure, it keeps running, but reloading kills it if the save was currupted at some point * "There is another way to remove just DEC scripts from the save, in addition to the mod specific example on the main page: Open save cleaning (specifically save tool for this method) with any save On the left side of the screen, is a list of active scripts in the save. In the top left corner is a filter, type "crde" into filter Every script that shows up, with crde*SomethingElse, is a script used by DEC. You can manually destroy them from this window with the delete key, including crdeNPCMonitor Just don't blow away scripts from other mods/skyrim that have 'crde' in the middle of the script name, I think there was at least one vanilla script that got detected with crde" => this worked!!! DEC restarts and works like new, even before the mcm shows up woow so happy now, because now i dont have to fear about lost hours of gameplay thro bugged DEC, cause i can repair it anytime now and i learned more about save cleaning * now i go and get you some papyrus, the virtual one
donttouchmethere Posted January 9, 2017 Posted January 9, 2017 uh oh, i had all papyrus logging in skyrim.ini set to zero i try to replay the saves to see if it helps maybe story manager logs help too lets produce some logs if nothing helps i will just collect the next CRDE hickups
Verstort Posted January 10, 2017 Author Posted January 10, 2017 If you can fix it when you need to don't worry about getting me logs in any sort of hurry, I wouldn't mind finding the cause if there is one on DEC's side but I'm not convinced there's anything to find.
donttouchmethere Posted January 10, 2017 Posted January 10, 2017 i guess so too, now that i had installed bathing in skyrim and i loaded the bugged savegame DEC runs without problems on ALL savegames bugged or not. i tryed to stress out papyrus and tryed to get me into all kind of trubble (defeat, DEC, changing cells a lot even with approaches from DEC, changed in quick succession armor weapons and dd items, tiggered devious bondage adventure, started leash game with devious framework, triggered deviously helpless, all in one run without saving) but all keeps working fine. all that skyrim crazyness didnt even produced some orphans or broken activities on my last save. but i will start a new game and record all those papyrus logs and if it happens again i can show you. i mean i am happy that it all runs now, still thats not normal xD
Zor2k13 Posted January 10, 2017 Posted January 10, 2017 Hey I got an idea for the dialogue portion of the mod it involves ME mod though. If you play ME you know that whoring is a big part of the mod but currently the player has to ask to be someone whore unless they are captured and sent away to be trained as a whore and sold to a pimp. I was thinking how your mod has the follower approaching with found bondage gear what if the follower approached with the question for the player to be their whore? Maybe the follower would only ask when they are at an inn or a town or a city. Also any of the marriage candidates could ask this too every once in a while but only certain npcs like ysolda or taarie or some of those temple of dibella npcs etc. for the more wealthy npcs like taarie their dialogue is more snobby along the lines of making some extra money on the side blah blah while npcs like ysolda sound more desperate like if you help me out I can buy the inn someday blah blah and there is some talk about getting a cut of the profits and so on. All you have to do is trigger the whoring dialogue in ME mod so if the player says yes it activates the same dialogue as if the player had asked the npc? There is an option about making some money real quick dialogue in ME when talking to an npc it would be under that one I think. so every once in a while a follower would ask this if their dominant slider was high enough and the player submissive slider was high enough that sort of thing it would be a forcegreet. Inn keeper npcs would ask this if the player submissive slider was high enough when the player tries to talk to them. Usually inn keepers don't move from their bars to forcegreet so they would have to wait until the player talks to them oh, and the inn helper npcs could ask this too just their dialogues are slightly different than the inn keepers. Inn keeper tone of questioning is more dominant while helper is more passive like they have done it themselves before kind of thing. All this will really do is trigger the ME dialogue answer of yes to start it off but it would have to be from different dialogue for the inn keepers they have that line of questioning more in detail than asking a follower or other npcs.
Verstort Posted January 11, 2017 Author Posted January 11, 2017 Hey I got an idea for the dialogue portion of the mod it involves ME mod though. If you play ME you know that whoring is a big part of the mod but currently the player has to ask to be someone whore unless they are captured and sent away to be trained as a whore and sold to a pimp. I was thinking how your mod has the follower approaching with found bondage gear what if the follower approached with the question for the player to be their whore? Maybe the follower would only ask when they are at an inn or a town or a city. Also any of the marriage candidates could ask this too every once in a while but only certain npcs like ysolda or taarie or some of those temple of dibella npcs etc. for the more wealthy npcs like taarie their dialogue is more snobby along the lines of making some extra money on the side blah blah while npcs like ysolda sound more desperate like if you help me out I can buy the inn someday blah blah and there is some talk about getting a cut of the profits and so on. All you have to do is trigger the whoring dialogue in ME mod so if the player says yes it activates the same dialogue as if the player had asked the npc? There is an option about making some money real quick dialogue in ME when talking to an npc it would be under that one I think. so every once in a while a follower would ask this if their dominant slider was high enough and the player submissive slider was high enough that sort of thing it would be a forcegreet. Inn keeper npcs would ask this if the player submissive slider was high enough when the player tries to talk to them. Usually inn keepers don't move from their bars to forcegreet so they would have to wait until the player talks to them oh, and the inn helper npcs could ask this too just their dialogues are slightly different than the inn keepers. Inn keeper tone of questioning is more dominant while helper is more passive like they have done it themselves before kind of thing. All this will really do is trigger the ME dialogue answer of yes to start it off but it would have to be from different dialogue for the inn keepers they have that line of questioning more in detail than asking a follower or other npcs. Adding whore dialogue was already on my list, but so far I haven't found a way to link from DEC's dialogue to <Other Mod's> Dialogue without making that mod a hard dependency; Skyrim doesn't allow linking dialogue like that with a soft dependency, or at least I haven't found a way to do it. I would have liked to add third party mod whoring dialogue to DEC (through followers or through the original approach dialogue) but I never found a way to do it without the dependency introduction, which is a killzoy. There are, what, at least 5 prostitution mods for skyrim? I can't make all of them required, I wouldn't keep 6 versions of DEC where each one uses only one as a requirement, and if I made two versions of DEC, one with prositution and one without, I'd still have to pick one. By all means see if you can find a way to do it, but it has to be a soft dependency or won't put it in. Edit: Oh right, ME has that weird system where dialogue drops and starts up again... Not sure creating dialogue just for that one mod is worth it, but maybe when I'm in the mood.
Zor2k13 Posted January 11, 2017 Posted January 11, 2017 There might be some kind of keywords in the documentation for ME to trigger the dialogue I am talking about it is located in the documents file that comes with the mod I'm gonna read it and see what is in there.
phaleos Posted January 12, 2017 Posted January 12, 2017 Sorry for bad english. When slave collar from cursed loot is equipped, crde slave lvl is set to 2. crde slave lvl:2 stops blocks deviously enslaved from adding restraints after sex. How to trigger add restaint when slave lvl is 2? Or how to set slave lvl to 0 using console?
phaleos Posted January 12, 2017 Posted January 12, 2017 When wearing slave collar, or slave boots, or slut collar, Deviously enslaved doesnt add restraints after rape.
Verstort Posted January 12, 2017 Author Posted January 12, 2017 I understood what you meant. I had to check before I could respond because I didn't remember there being any such limitation on items after sex before. Looking at the code, there are two chances of getting devices after DEC started sex: "Chance of Devious Device(s)" under "Sex attacks" can happen if you aren't enslaved, and "Chance of Devious Device(s)" under "Rape Events" is enslavable only chance. This doesn't make a lot of intuitive sense, even to me. I probably re-ordered it from what chase had it set to before and made it more confusing because I was paying attention to something else at the time. I'll see about changing the wording in the future. For now, you should be able to set "Chance of Devious Device(s)" under "Sex attacks" to a valid % chance and you should still get items after attacks, whether wearing a blocking keyword item or not. There is another option too: Cursed colar, from Deviously Cursed Loot, is a special item. It falls under the list of DCL items that we can ignore for the purposes of enslave approach, but you have to change a default setting if you want to ignore the enslavement lock. If you turn "Cursed loot Blocking item lock" OFF you can get enslave approach, and DEC will also allow the additional chance of enslave device roll that comes with the delimiter. Hope this is readable for you.
Zor2k13 Posted January 12, 2017 Posted January 12, 2017 Hey what does follower frustration do? I noticed I could adjust it now does it make followers more horny or more angry?
Verstort Posted January 13, 2017 Author Posted January 13, 2017 I don't think I've used it for much yet, just for some different outcomes in follower hit detection.
minibw Posted January 23, 2017 Posted January 23, 2017 Hi all, hopping back in Skyrim after a bit of a break... I'm getting a message "enslaved: in zaz slave faction 2" which prevents enslavement from happening, even though the PC's not enslaved as far as I know. Is there any way to tell what this is referring to, or to correct it somehow?
Verstort Posted January 23, 2017 Author Posted January 23, 2017 DEC only checks if the player is in the faction, no way that I know of to identify what mod puts you in it. Can't remember what mods use it, although I think someone asked a similar question in the last 4 pages. As for correcting it, if you just remove the faction from the player, that should fix it. Forgot how to do this in console though... Edit: http://www.loverslab.com/topic/54135-deviously-enslaved-continued/?p=1761604 looks like maybe maria eden could have put the player in that faction? Otherwise not sure, DEC doesn't add that faction under any condition so far as I recall.
donttouchmethere Posted January 23, 2017 Posted January 23, 2017 hey i want to add some more problems to the current "enslaved" topic^^ i get the DEC message: "enslaved: deviously cursed loot bondage quest 2", "slave lvl 2" although the quest is already finished a while ago * getting into the quest again and finish it didnt help, message still shows up * removing all factions that are unknown didnt help either (i guess its a quest thing and not a faction thing?) * save cleaning didnt help, cause there are no errors (strange enough) * using debug function of DCL V5.8 "free me" to stop all quests didnt help * no DCL Quests are shown on the ingame quest window i am sure its not from DEC, DEC only shows me the status, seems its a problem of DCL and without DEC i would never had kown still i ask here in the hope someone had something similar and found a solution to it, maybe some console command to stop the DCL quest by force this isnt the first time i saw this with earlier versions of DLC and DEC, but now i am curious
Verstort Posted January 23, 2017 Author Posted January 23, 2017 hey i want to add some more problems to the current "enslaved" topic^^ i get the DEC message: "enslaved: deviously cursed loot bondage quest 2", "slave lvl 2" although the quest is already finished a while ago * getting into the quest again and finish it didnt help, message still shows up * removing all factions that are unknown didnt help either (i guess its a quest thing and not a faction thing?) * save cleaning didnt help, cause there are no errors (strange enough) * using debug function of DCL V5.8 "free me" to stop all quests didnt help * no DCL Quests are shown on the ingame quest window i am sure its not from DEC, DEC only shows me the status, seems its a problem of DCL and without DEC i would never had kown still i ask here in the hope someone had something similar and found a solution to it, maybe some console command to stop the DCL quest by force this isnt the first time i saw this with earlier versions of DLC and DEC, but now i am curious This sounds familiar, awhile back a user had a similar issue where one DCL quest was still active, or detected as active, by DEC, and the DCL reset options wouldn't clear the quest. Save cleaning DCL, just byitself, might fix it, but try this first. search console for dcur find one of the quests that should pop up that contains 'bondage', you're looking for the bondage adventure quest. 'SQV <bondage_quest_name>' should tell you if it's still active after you finish it 'stopquest <bondage_quest_name>' should stop the quest after you've finished it. I thought this issue was resolved though. I thought DCL had added quest resetting to the reset options in the MCM menu to fix this sort of thing. Looks like, even if there is a reset available, I should go back and see if I can't find a better way to detect that the quest is over without relying on the quest completing officially.
donttouchmethere Posted January 23, 2017 Posted January 23, 2017 hey i want to add some more problems to the current "enslaved" topic^^ i get the DEC message: "enslaved: deviously cursed loot bondage quest 2", "slave lvl 2" although the quest is already finished a while ago * getting into the quest again and finish it didnt help, message still shows up * removing all factions that are unknown didnt help either (i guess its a quest thing and not a faction thing?) * save cleaning didnt help, cause there are no errors (strange enough) * using debug function of DCL V5.8 "free me" to stop all quests didnt help * no DCL Quests are shown on the ingame quest window i am sure its not from DEC, DEC only shows me the status, seems its a problem of DCL and without DEC i would never had kown still i ask here in the hope someone had something similar and found a solution to it, maybe some console command to stop the DCL quest by force this isnt the first time i saw this with earlier versions of DLC and DEC, but now i am curious This sounds familiar, awhile back a user had a similar issue where one DCL quest was still active, or detected as active, by DEC, and the DCL reset options wouldn't clear the quest. Save cleaning DCL, just byitself, might fix it, but try this first. search console for dcur find one of the quests that should pop up that contains 'bondage', you're looking for the bondage adventure quest. 'SQV <bondage_quest_name>' should tell you if it's still active after you finish it 'stopquest <bondage_quest_name>' should stop the quest after you've finished it. I thought this issue was resolved though. I thought DCL had added quest resetting to the reset options in the MCM menu to fix this sort of thing. Looks like, even if there is a reset available, I should go back and see if I can't find a better way to detect that the quest is over without relying on the quest completing officially. thx for your detailed response will try it ingame and give feedback my guess: DCL gets sometimes old bugs back if something new gets integrated, sometimes the bug is gone with the next patch, or its just the strange mix of mods i use anyways i just want to learn a bit about sloving issues for my game right away
minibw Posted January 28, 2017 Posted January 28, 2017 Okay so...I managed to get the enslavement approach to trigger (I didn't have Maria Eden, but I just manually removed zbf slave faction in the console and the lvl 2 slave message is gone), and it goes through the whole sequence just fine...but after the Master rapes the PC, SD+ enslavement doesn't actually start. The actual enslavement part of the enslavement doesn't happen. Papyrus.0.log Does this look like an issue with this mod, or should I be asking in the SD+ thread instead? Thanks!
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