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Posted

invalid: ysolda doesn't have high enough arousal (function): 100/24

Which means Ysolda is maxxed out on arousal but doesn't rate for some reason.

I just went into MCM and unchecked "Alternate arousal" but to no avail.

This is in the bannered mare where the bard is playing his ass off, does that matter?

You said something about lutes.

 

Posted

The lute playing is an AI package that counts as actor busy in-game, or something similar, that prevents DECs approaching AI package from working if the bard himself is the chosen attacker. Dancing, or whatever that mug-in-hand-headbobbing thing the npcs do around a campfire during lute playing might also have the same effect, but to get that bug you have to make it past the arousal check and start the approach, which you haven't (bad condition on NPC check before approach).

 

I have never seen a failed arousal check when it should be valid... that is really strange. DEC is apparently getting the correct NPC arousal value from SLA, so...

 

I'll check the code to see if something is broken there tonight, If you post the full log it might show something else going on, but if that's the actual message I'm guessing there's a problem with DECs code and I need to fix it on my end.

 

I'm worried I won't find a problem in the code, and then when I test it by raising an actor to 100% arousal I still won't find the issue on my end, so the log might be the only way I find this bug.

Posted

This here

"Submitted for your approval"

(Ancient "Twilight zone" reference)

Posted

Think I found the issue, Is it nighttime in the inn?

 

If you use wait to fast forward to daytime does the bug go away?

 

Edit: Try this version, if it works I'll backport the fixes to DEC 12.4

 

Make sure your Nighttime arousal modifier is not zero, if you save clean or try with a new save it will default to 1 (no effect) but if you carry over from an older version to 12.4 it might remain zero.

 

Deviously Enslaved Continued(v13.0 experimental test 2).7z

Posted

Is it normal that my SD master constantly approaches me with low arousal and "requires" my attention for his cock, while i can answer "my master would not approve"? If i probably get DDs with the dialouge about what my master would react to the DDs...

Maybe a problem with SD master detection?

It is btw a fresh game with CCAS v9 and the "I am enslaved"-start.

Posted

Is it normal that my SD master constantly approaches me with low arousal and "requires" my attention for his cock, while i can answer "my master would not approve"? If i probably get DDs with the dialouge about what my master would react to the DDs...

Maybe a problem with SD master detection?

It is btw a fresh game with CCAS v9 and the "I am enslaved"-start.

 

Its probably because your SD master is in the slaver faction so is getting the 4x buff to approach, you can amend down the buff in the MCM so that another mod kicks in before

Posted

 

Is it normal that my SD master constantly approaches me with low arousal and "requires" my attention for his cock, while i can answer "my master would not approve"? If i probably get DDs with the dialouge about what my master would react to the DDs...

Maybe a problem with SD master detection?

It is btw a fresh game with CCAS v9 and the "I am enslaved"-start.

 

Its probably because your SD master is in the slaver faction so is getting the 4x buff to approach, you can amend down the buff in the MCM so that another mod kicks in before

 

Thank you for the tip.

 

Could anybody share his/her DEC settings with me? I need reliable/stable settings, working with SD+, Slaverun Reloaded etc. But i always end up with problems like described before and deactivate the mod...

Posted

SD+ Masters used to be detected by DEC, meaning they wouldn't approach, but that stopped working at some point and several users were using DEC with SD+ as a supplement, so if I fix it I need a MCM option to turn it back on for those users, or write some Master related dialogue.

 

You should get fewer approaches if you set the interval longer, so that DEC wakes up less often, set the minimum arousal lower, so that they need to be more horny to attack you, set the chance lower, so that they are less likely to be interested every test.

 

Actually... If they are a slaver, they might bypass the arousal too, which means you'll get get constant attacks, I should disable that or think up a better cooldown system.

 

What other issues were you having with DEC?

Posted

Think that should fix it aim4it, can't replicate the bug after I changed it (skipped trying to replicate before changing it, since I thought I saw the issue)

 

If not, let me know I'll try to fix it again.

 

Otherwise, this version has the fix to billy's nighttime issue, assuming my last change fixed it (he hasn't confirmed, so I'm assuming yes)

Posted

Just a quick question. How does this mod deal with screwing in front of a bar in front people. That's to say does it note the fact that the PC has been plying their trade in public, then triggers an approach afterwards, (depending on MCM setting percentage),  or is it just ignoring the fact they did something nude in public because they were in a sex act?

 

(Asking, because plied the PC's trade many many many times in a bar in public/LOS, and have never been approached afterwards. However just walking about on the street at night - yee gods!).

Posted

DEC assumes slavery in skyrim, not prostitution.

 

I wanted to add prostitution options, but I thought the best way would be to to piggy-back on other prostitution mods that already exist instead of effectively making a new one, since there are several. I could not find a way to link to prostitution dialogue from DEC dialogue without making the mod a hard requirement. Even if I was willing to make a special ESP for that, which mod to use? Too many options, and I would have to carefully make the same changes to the esp twice to make sure they don't differ.

 

Nobody will approach the player while sexlab is busy, I blocked that because they used to interfere while sexlab was active and trip up. I thought maybe I could start an NPC approach right after sex has finished, but never got around to testing the idea. Feel it needs different dialogue options too...

Posted

DEC assumes slavery in skyrim, not prostitution.

 

I wanted to add prostitution options, but I thought the best way would be to to piggy-back on other prostitution mods that already exist instead of effectively making a new one, since there are several. I could not find a way to link to prostitution dialogue from DEC dialogue without making the mod a hard requirement. Even if I was willing to make a special ESP for that, which mod to use? Too many options, and I would have to carefully make the same changes to the esp twice to make sure they don't differ.

 

Nobody will approach the player while sexlab is busy, I blocked that because they used to interfere while sexlab was active and trip up. I thought maybe I could start an NPC approach right after sex has finished, but never got around to testing the idea. Feel it needs different dialogue options too...

 

Thanks for the confirmation. I was just thinking it was a bit incongruous that you can use the TDF Agressive Prostitution naked dance feature and get 'slut slapped' in about five seconds, but if you are actually humping in the middle of an inn it's just one of those things to the npc's. So was just thinking if there should be an option to check if the player is performing sex acts in the LOS of npcs. Maybe just put all the id's of all the npc's who are in LOS into an array at the start of a "non DEC initiated" sex act. Then at the end of the sex act just check against all those npc's who are still around, (i.e. some may have wandered off), against the DEC's MCM approach settings. An extension of this could be automatic 'morality guard' option. i.e. watching LOS guards then clamp you with something for having sex in public at the end of a sex act. (Like spectator crowds - but less possibility of bolloxing stuff up).

 

Edit - Actually thinking about it just anybody around at the end of the non DEC initiated sex act. (No real need for an array). Anyway was just an idea.

Posted

I have a little feature request, can you make the "dremora outcast" from sexlab-hormones a valid race?

if not, isn't there some generic override a person could select so the only people in the room could be valid for a bit?

Thank you.

----

The rest of this happened, I don't know why, and I am only mentioning it in passing.

I'm using a beta of the captured dreams mod, and exited their shop and travelled to solitude,

where nothing much was happening, since it was after dark.

Your mod kept reporting in my console that Player was busy in a scene, and that the closest people were

in the shop, several miles away, and did not mention anyone a few feet away.

I figured a bug had landed on a critical part of the game and I restarted (Peaches is in the LAL prison with a conjured (invalid) dremora outcast) 

Posted

I have a little feature request, can you make the "dremora outcast" from sexlab-hormones a valid race?

if not, isn't there some generic override a person could select so the only people in the room could be valid for a bit?

Thank you.

 

Thanks for the confirmation.

 

I was just thinking it was a bit incongruous that you can use the TDF Agressive Prostitution naked dance feature and get 'slut slapped' in about five seconds, but if you are actually humping in the middle of an inn it's just one of those things to the npc's. So was just thinking if there should be an option to check if the player is performing sex acts in the LOS of npcs. Maybe just put all the id's of all the npc's who are in LOS into an array at the start of a "non DEC initiated" sex act. Then at the end of the sex act just check against all those npc's who are still around, (i.e. some may have wandered off), against the DEC's MCM approach settings. An extension of this could be automatic 'morality guard' option. i.e. watching LOS guards then clamp you with something for having sex in public at the end of a sex act. (Like spectator crowds - but less possibility of bolloxing stuff up).

 

Edit - Actually thinking about it just anybody around at the end of the non DEC initiated sex act. (No real need for an array). Anyway was just an idea.

 

I don't know of a simple way to ask skyrim for all NPCs in a certain range around the player. DEC used to ask the game for N random NPCs around the player, but you would get the same NPC often. Certain mods achieve something similar by attaching a script to every NPC in range of the NPC, or through a cloaking spell.

 

However, since this is very intermittent, I think I can just make another special quest with ~30 references to fill and hope I don't hit some limit ceiling in skyrim.

 

Well, I now I have an excuse to make what I needed this extra quest for anyway, won't show up until the next big release though since quests are tied to the esp.

 

It's been a long time since I've played with TDF, but I thought that dance would lock the player's controls, which should lock DEC from approaching the player, if not I can probably add a special case for it to stop approaches (maybe I can detect all dancing somehow?).

 

The rest of this happened, I don't know why, and I am only mentioning it in passing.

I'm using a beta of the captured dreams mod, and exited their shop and travelled to solitude,

where nothing much was happening, since it was after dark.

Your mod kept reporting in my console that Player was busy in a scene, and that the closest people were

in the shop, several miles away, and did not mention anyone a few feet away.

I figured a bug had landed on a critical part of the game and I restarted (Peaches is in the LAL prison with a conjured (invalid) dremora outcast) 

 

I am not part of the CD beta, DEC has not been tested against the beta for compatibility, nay, I expect DEC will interfere with parts of the mod until I fix it (maybe not, if the faction is on all NPCs).

 

I couldn't tell you why the scene is still considered valid after you think it should have ended; tell Vel about it maybe he can find the cause. Don't tell him it's a DEC issue, but that another mod thinks a scene is still active. I'm pretty sure DEC just uses a vanilla skyrim scene detection method, same that any mod can use to detect if one is active, so I doubt DEC has anything to do with this beyond offering a way to detect the issue.

 

I don't recommend leaving DEC on for CD testing, though. Too many heavy scripting mods can cause crashing and I'm sure Vel would appreciate trying to isolate any issues his mod might have to those only produced by his mod. No idea if his new content has anything that script heavy, or if you're running close enough to the edge for it to be a problem, just pointing out it might cause difficult to isolate bugs.

Posted

It's been a long time since I've played with TDF, but I thought that dance would lock the player's controls, which should lock DEC from approaching the player, if not I can probably add a special case for it to stop approaches (maybe I can detect all dancing somehow?).

 

Actually I use the TDF Dance and Approach mechanism as high risk prostitution and Radiant prostitution as low risk, (but less reward). So not really a problem to me in that respect, (if it bothered me I'd just use the dance clothed option from the MCM).

 

 

Posted

(sorry for my english) Hye..!!! it's possible make this mod work as well for any npc to make sexual request to npc slave..???

 

You mean NPCs approaching other NPCs for use?

 

I've thought about adding something like that previously, but after seeing Slaverun implement the same thing I got the impression it was fairly heavy on the script engine, DEC is already heavy enough as it is I think.

 

I've never written Non-player dialogue either, but that's probably minor.

Posted

I have a little feature request, can you make the "dremora outcast" from sexlab-hormones a valid race?

if not, isn't there some generic override a person could select so the only people in the room could be valid for a bit?

Thank you.

 

Try this version.

 

In the Debug section of hte MCM menu on the right hand side should be a new option called "set valid race". Turn it on while you're standing near an NPC that has a race you want to be valid, exit menu, and wait several seconds. A list of all nearby NPCs should show up. Select the NPC you want and their race should be detected in DEC from that point on.

 

Resets if save clean. 10 race limit (If someone really needs more I can change it, but that seems silly)

 

UIExtensions is required for this feature to work. I don't think anything bad will happen without the mod, except errors in your log. http://www.nexusmods.com/skyrim/mods/57046/

 

Please tell me if it works for third party races. It worked when I added an old person to the list and I don't think mod races will break it, just need someone to test it.

Deviously Enslaved Continued(v13.0 experimental test 3).7z

Posted

Peaches is eternally grateful.

She'd tell you this herself but she's working hard at the Thalmor Embassy right this second.

Ugly SOB's

But first chance, she'll hop over to the abandoned prison and hope for a doomeenow.

 

YES!!!

It works!!

Well a menu came up on the screen, showing three ghosts and the Dremora Outcast.

After that it worked.

Thank you so much!

Dremora outcasts have a hypnotic power that starts out with the dialogue "You look weary traveller, why don't you rest", but sometimes the conditions have to be exactly right for them to say those words.

 

I forgot to ask what "resets if save clean" means, but I'm going to guess it means I have to run the little debug-tweak after exiting and re-entering the game.

Posted
Dremora outcasts have a hypnotic power that starts out with the dialogue "You look weary traveller, why don't you rest", but sometimes the conditions have to be exactly right for them to say those words.

 

I forgot to ask what "resets if save clean" means, but I'm going to guess it means I have to run the little debug-tweak after exiting and re-entering the game.

 

Yeah that's what I meant. The saved races get thrown away on save clean, so you'll need to set them again if you do.

 

Glad that works, that takes care of EVERY race, instead of manually adding them from my end.

Posted

The mod gets stuck talking about NPC's that are miles away.

It is aware of NPC's close by, I know that thanks to your new selection.

But right this second it keeps saying "anise"

is the closest NPC, and it keeps repeating that.

Player (Peaches) is decked out in Captured-dreams items because of the free trial part of that quest.

But yet another mod (PSQ succubus) was able to feed off of Ysolda, which your mod saw and mentioned,

and then it went back to mentioning that Anise was closest.

Anise is an old woman in a shack maybe 30 miles distant.

 

I should probably mention that my papyrus logs are swelling up to alarming proportions, it isn't clear why.

Posted

Odd.

 

Every mark in this log from DEC says anise, so you weren't getting attacked by DEC at all during this test? Did you even go anywhere near Anise during this character, or during this playthrough? I mean... this is too strange, not even sure where to begin with this bug.

 

I only see one DEC error in this log, which I can probably fix but I don't think it should affect this broken search bug.

 

I'll try to see if I can reproduce it on my end, do you get the same bug with a new save or save cleaning (assume you might not have save cleaned for this version from the above bug)?

 

Your log is large because you have two stack dumps, not sure what caused them. Stack dumps are normally when there is too many scripts running all at once (each function needs a stack frame, too many frames and you run out of space), but only three frames from DEC suggests DEC isn't running wild or anything (not making 1000 copies of itself or anything), so I don't think DEC is contributing more than normal to cause the dump.

 

One of these days I'll find a program or script that can simplify the stackdump to help identify which mods take up more than their fair share of frames, or create massive frames, probably a grep regex I could use, haven't found it yet.

Posted

Odd.

 

Every mark in this log from DEC says anise, so you weren't getting attacked by DEC at all during this test? Did you even go anywhere near Anise during this character, or during this playthrough? I mean... this is too strange, not even sure where to begin with this bug.

 

I only see one DEC error in this log, which I can probably fix but I don't think it should affect this broken search bug.

 

I'll try to see if I can reproduce it on my end, do you get the same bug with a new save or save cleaning (assume you might not have save cleaned for this version from the above bug)?

 

Your log is large because you have two stack dumps, not sure what caused them. Stack dumps are normally when there is too many scripts running all at once (each function needs a stack frame, too many frames and you run out of space), but only three frames from DEC suggests DEC isn't running wild or anything (not making 1000 copies of itself or anything), so I don't think DEC is contributing more than normal to cause the dump.

 

One of these days I'll find a program or script that can simplify the stackdump to help identify which mods take up more than their fair share of frames, or create massive frames, probably a grep regex I could use, haven't found it yet.

 

Your mod is so important to my game that I will restart. I have uninstalled "deviously cursed loot" as a precaution. And I will avoid the near occasion of Anise in the future.

 

PS I do not know what the whole chastity MCM option is about. I just assume it's some sort of blocking thing, if a person is wearing a chastity-type item, your mod doesn't act.

I know about the modify-approach options, but I am unsure about the "enable chastity" selection.

So I usually disable "(Do not check) "enable chastity" at all, but then i wonder if it's tied in with the modify-approach selections.

 

I am pretty sure another mod eventually blocks yours somehow, just not sure which. "Prison Overhaul" is gone, and so is DCL, like I said.

I am not sure about sexlab-stories+sexlab-hormones,, keeping them for now (they are tied into sanguines debauchery)

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