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Posted

Hey can we get an option to stop followers from equipping devious devices on themselves? I want them to only do that to my character instead because there is some kind of bug where eventually my follower will have some devious device stuck to them and can't be removed/doesn't show up in their inventory. Already lydia has this problem and I can use console commands to eventually get rid of it but she still says things like she would rather be unlocked when asking about restraints from a dialogue in cursed loot mod.

Posted

I upgrade my "Force Nude Collar and Punishment Slave Boots 2.0" to "Devious Punishment Equipment 3.0" add some punishment items, Replace default prisoner outfit when in jailed.

 

I Think prisoner collar and plug is quite impressive, but I Lack scripting skill... so, I guess need some advice and improvement like: add notification, or remove previous belt before jailed (conflict when player wear any devious device) or add it in your additional devious enslaved mods... Thanks, for the great mods and help...

 

Alright, I'll download the new version and see what needs to be updated.

 

sorry im a bit new but i recently installed DEC mod but i cant seem to find an MCM am i missing something? iva attempted clean save and even attempted a new game and one does not register

 

mmm the last version doesn't start... No start up message, and no MCM menu.

The latest version requires UIExtensions, if you haven't installed it yet.  I ran into that issue too a couple days ago. :shy:

 

I have already UIExtensions installed :-/

 

Can you post a papyrus log?

 

Hey can we get an option to stop followers from equipping devious devices on themselves? I want them to only do that to my character instead because there is some kind of bug where eventually my follower will have some devious device stuck to them and can't be removed/doesn't show up in their inventory. Already lydia has this problem and I can use console commands to eventually get rid of it but she still says things like she would rather be unlocked when asking about restraints from a dialogue in cursed loot mod.

 

Assuming you can get that follower to show up in the MCM menu slot, you can just set enjoys sub to -1 and they shouldn't ever put the items on themselves.

 

As for stuck items, are they DD items only and/or is it DEC that is putting them on the character or do they get stuck on the NPC from other mods like cursed loot as well? Papyrus log might tell me something here.

 

Posted

I don't know but I am only seeing them when the dialogue comes up from this mod and they wear them instead. How do I get the follower to show up in the MCM menu slot?

Posted

Stand in a room with one follower nearby for ~30-90 seconds. This must be a conventional follower, with follower dialogue and such, not special followers (although I can't name any that I know of that would be an issue)

 

At least one user has told me they have trouble getting the alias to fill naturally, if so I don't know why it's an issue or how to fix it, you might have to wait for me to find a fix for that.

 

There are times when the MCM won't fill for a temporary period, not sure why, exiting and letting DEC work again for 30-90 seconds normally fixes it.

 

It takes time standing next to the follower to fill because I elected to choose a passive fill rather than active, since at the time active searching for followers was thought to be either necessarily slow or impossible. I might go with the slow option instead since the game engine should be paused anyway, slow shouldn't be as large of an issue I hope, need to test it first.

 

Then again, maybe I should just fix the MCM so that you can manually select from the list like was intended, if I can fix that it might not be such a big issue.

Posted

Wait so do I need to have the mcm menu open while doing this waiting? Like it will pop up in a minute or so if I leave the menu open? I can work with that sure but my only complaint right now about bugs is the menu sometimes bugs out and shows nothing until I exit and wait a while then go back to menu again I can select stuff.

 

EDIT

 

Just had a pervy thought, all you need now is some kind of dialogue where instead of telling you they found something in that last dungeon they instead ask you if you would like a spanking? HEHE HEEELLLLLL yeah that needs to be there lol.

Posted

I was hoping the MCM bugging out completely was fixed, but I guess not.

 

It goes away on it's own at least, or at least it did for me.

 

But no, I meant you have to stand in-game with the menu closed, should have clarified.

 

Edit: Spanking from follower might get added if I ever think of dialogue to lead there.

 

It must already be asserted than player is at least a little submissive, not dominate, follower must like being dominant, and player must have done something wrong, which right now is limited to hitting them in-combat and denying them sex. Need to think of other cases and some dialogue.

Posted

Oh man the thing won't find lydia I have been watching my character and lydia participate in a staring match for five real life minutes and that list never shows anything.

 

For the spanking dialogue just make it happen if the player refuses sex when follower asks for it and if the player asks for keys after getting things equipped on them by follower at least once so the next time an event should happen, instead of it being an item again it is instead a spankin and some sexy dialogue for it.

Posted

Hey is there a console command to set the variable for dom sub? would be better if they were all dom by default it would help to avoid bugs with cursed loot stuff not removing from them since they would not put it on if they were dom by default.

Posted

No command exists that I know of to change follower preferences and knowledge.

 

Problem: Everything is follower specific, so variables are stored in storageutil database per actor, can't look them up without the actor in question.

 

I just need to take another whack at fixing it so that it's not such a big issue. If you haven't already, try save cleaning DEC from your save, might fix the issue of follower never showing up (only happened to me once, on one save which I discarded, might have been dirty)

 

I can make followers dom by nature, sure, I planned for it to be a little random and decided the first time you meet them and then you could change it if the random nature wasn't at all accurate, but haven't written that.

 

Or you can make a new game teleport to fiendal and use him as a follower to test if it works with a new game (just testing here), "player.moveto 0001348C" followed by "setrelationshiprank 0001348C 4" should let you ask him to follow you, or something like that. If you have cursed loot use "coc WhiterunBanneredMare" jump down and talk to leon or leah, who should already be friendly if the above seems daunting or I got his ID wrong.

 

I have no idea how to turn off cursed loot adding items to your follower on a per-follower basis, or even in general, ask Kimy.

Posted

Well if the follower is dom instead of sub in your mod won't they just never put on a restraint and force it on the player instead?

 

 

I noticed that some times the menu is blank when I open mcm and click on follower so maybe it was trying to work and got stuck?

Posted

If I'm right and my game isn't just insane, which it is kind of,

Different devices get different scenes. in your mod.

The unlocked slave boots get consensual sex,

and a gag gets aggressor/victim sex.

This is wonderful, if it's true.

Player can either put on the boots or the gag, depending upon her mood.

Putting both on at the same time is what I'm not sure of, the sex looks consensual but is recorded by sexlab as aggressive, so forget I said anything about that.

 

If any of the above is true, and I think part of it is,

swatting from a crop could be added in just before the aggressive sex.

Maybe.

 

Posted

Having a problem with the dialogue not finishing before sex. My follower lydia has some very dom reactions to my character wearing a panel gag she says "come here" but before I can finish dialogue with her sexlab is already asking me wether or not to use a bed then she constanly rapes my character sometimes not even finishing the previous rape before starting another one. She got stuck wearing the sexlab strapon lol I had to get it out of her inventory. Also she doesn't relieve herself in my character ass or junk and stays horny after each rape. I'm gonna try that save tool and see if that helps. I know you said that a new save is better which is actually what I have been doing a lot is just starting over again and again trying to see if things are working right etc.

Posted

I have some ideas for the dialogue stuff and how to select followers, basically if the message "your follower wants to talk to you" or "your follower is aroused" shows up then the player talks to them and the follower can ask something like are you interested in me? and if the player answers yes then the follower is selected in the mcm menu. Also if you can change the dialogues so sex is not immediately happening but instead waits for the player to answer that would be great. Maybe throw something in there like "hey I could get a lot of money selling you off to my friend what do you think?" then the player could have some responses which lead to the slavery options in your mod.

Posted

If I'm right and my game isn't just insane, which it is kind of,

Different devices get different scenes. in your mod.

The unlocked slave boots get consensual sex,

and a gag gets aggressor/victim sex.

This is wonderful, if it's true.

Player can either put on the boots or the gag, depending upon her mood.

Putting both on at the same time is what I'm not sure of, the sex looks consensual but is recorded by sexlab as aggressive, so forget I said anything about that.

 

If any of the above is true, and I think part of it is,

swatting from a crop could be added in just before the aggressive sex.

Maybe.

 

Different dialogue exists if the player is gagged, different dialogue exists if player is being sub and putting on items follower found and if follower found items and put them on player, context is different. They have different items because I thought follower putting items on the player quickly only works for some quick equipping items (something tells me it takes a long time to put on a rubber suit even if you're consenting) and some items that they put on themselves we can assume a quiet short timeskip without too much issue.

 

I want even more item or item-type specific scenes, especially with different levels and causes, but slow/lazy developer and this bug takes priority

 

I want spanking/whipping/other punishments before sex for some cases, need some additional context for some of them, others can be written with little additional requirements when I'm next in the mood to write new dialogue/events.

 

Having a problem with the dialogue not finishing before sex. My follower lydia has some very dom reactions to my character wearing a panel gag she says "come here" but before I can finish dialogue with her sexlab is already asking me wether or not to use a bed then she constanly rapes my character sometimes not even finishing the previous rape before starting another one. She got stuck wearing the sexlab strapon lol I had to get it out of her inventory. Also she doesn't relieve herself in my character ass or junk and stays horny after each rape. I'm gonna try that save tool and see if that helps. I know you said that a new save is better which is actually what I have been doing a lot is just starting over again and again trying to see if things are working right etc.

 

Er, you mean after a sex approach you turn around and they attack you again? I haven't yet put in a timeout for follower attacking you, I assumed you would set the minimum follower arousal to some level to prevent that kind of thing from happening over and over again but sexlab aroused has a bug where two girls, girls with oral, girls with belts, and some other instances don't result in a drop of arousal, could write my own fix from this end I think just haven't gotten to it yet, but I'm 95% sure it's SLA's bug.

 

Don't think save clean would fix this specific annoyance, if you think I misunderstood the bug post a log from the cyclical rape next time it shows up.

 

I have some ideas for the dialogue stuff and how to select followers, basically if the message "your follower wants to talk to you" or "your follower is aroused" shows up then the player talks to them and the follower can ask something like are you interested in me? and if the player answers yes then the follower is selected in the mcm menu. Also if you can change the dialogues so sex is not immediately happening but instead waits for the player to answer that would be great. Maybe throw something in there like "hey I could get a lot of money selling you off to my friend what do you think?" then the player could have some responses which lead to the slavery options in your mod.

 

I think I fixed the follower not showing up in the MCM, but I haven't fixed it yet so that you can select your follower from the MCM sooo if you have more than one follower you can never set/change their stuff without restarting crdeModsMonitor and waiting for it to fill with the one follower you want.

 

I might have a solution for it, need to test tonight.

 

I need relationship altering dialogue, yes, but lower priority than other dialogues I want to add right now. I need to add more non-equip outcomes to the possibilities for follower finding items, I need more outcomes for follower approaches player for sex, I need to write my own player approaches follower for sex (while there are lots that already exist most aren't quite what is needed for interactive BDSM)

 

Posted

Well something else I just thought of, instead of depending on being able to see a follower in a list, make it so that if the player consents to the follower five times then the follower is a dom but if the player resists five times the follower is a sub so that -1 option from the menu is switched by a counter instead of an mcm menu selection.

 

The SLA bug is interesting I was wondering was it a bug from your mod or maybe SLA or something else so thats it then. At least I know what does that now.

 

I am trying to figure out if this mod and deviously helpless and cursed loot v5.5 are conflicting with each other because they all do the same thing to some extent.

Posted

DEC and Cursed loot share some functionality, but helpless?

 

DEC and Cursed loot have "get raped by stranger in public" option but the context is completely different. In cursed loot, you are attacked by a man because you are a woman. In DEC you are attacked by any gender as any gender because you are a slave, seems completely different to me.

 

They are the same in the sense that both leads to rape and DD items, beyond that it all seems different enough.

 

Cursed loot is supposed to have a get-enslaved-by-SD option but I've never seen it trigger, seen the SS option trigger once, other than that DEC offers more enslavement outcomes (although SS offers even more so it can be called moot)

 

Helpless, which I haven't played with in ages, was only combat rape with armbinder only, or is there a new version? DEC has no combat outcome at all, so I fail to see any overlapping functionality.

 

As for the mods stepping on each others feet, that shouldn't happen. I personally play with cursed loot always installed, haven't seen any issues unless kimy has a new feature in 5.6 and then I can patch DEC to fix it as needed. If you think you see a problem let me know and I'll see about fixing it.

 

Edit: Try this version, followers should show up in the menu, and you should be able to switch between them if you have more than one, but you will need to leave the follower tab for the follower data to refresh best I could do tonight.

 

Punishment equipment should work again too, sex approach is less likely to happen as frequently, some other small bugs.

Deviously Enslaved Continued(v13.0.5 Experimental).7z

Posted

Thanks for that:-)

 

I saw what you said earlier with min arousal setting under followers section so I set it really high and got my follower arousal level down to zero. Then I put a gag on my character and walked around my follower lydia constantly and she had some interesting dialogue but she still kept screwing my character so I set the other settings like different levels settings to see what would happen and she sold my character to a silverblood in markarth lol. I noticed she didn't sell my character until she had at least equipped an armbinder on her.

Posted

DEC and Cursed loot share some functionality, but helpless?

 

DEC and Cursed loot have "get raped by stranger in public" option but the context is completely different. In cursed loot, you are attacked by a man because you are a woman. In DEC you are attacked by any gender as any gender because you are a slave, seems completely different to me.

 

They are the same in the sense that both leads to rape and DD items, beyond that it all seems different enough.

 

Cursed loot is supposed to have a get-enslaved-by-SD option but I've never seen it trigger, seen the SS option trigger once, other than that DEC offers more enslavement outcomes (although SS offers even more so it can be called moot)

 

Helpless, which I haven't played with in ages, was only combat rape with armbinder only, or is there a new version? DEC has no combat outcome at all, so I fail to see any overlapping functionality.

 

As for the mods stepping on each others feet, that shouldn't happen. I personally play with cursed loot always installed, haven't seen any issues unless kimy has a new feature in 5.6 and then I can patch DEC to fix it as needed. If you think you see a problem let me know and I'll see about fixing it.

 

Edit: Try this version, followers should show up in the menu, and you should be able to switch between them if you have more than one, but you will need to leave the follower tab for the follower data to refresh best I could do tonight.

 

Punishment equipment should work again too, sex approach is less likely to happen as frequently, some other small bugs.

 

I disagree kind of, with the last line. Ages of tweaking this-and-that make Ysolda, who is not a follower, run halfway across whiterun to accost player.

At home she's too tired and sits or sleeps, but stand in a pathway and her libido has no bounds.

I do not really understand the countdown-timer, But I have it set to 35 seconds.

If a player is involved with a long scene, does the timer start during the scene or just after, I do not know.

I only know that with different versions, ysolda suddenly becomes a nun.

So unless there's a biggie push to try your latest creation, I hope to be happy (very happy) with the 13.02 I have now.

 

Posted

I need to double check, but followers shouldn't approach the player if they are gagged or armbinded, maybe collared too can't be sure.

 

I need to create a dialogue you can have with them to set that manually without items, since those items can interfere with their combat duties as well, but for now items.

 

I forgot there was a max relationship level setting that would stop allies from attacking you like regular people, It won't help you here it was so users who didn't want to wait for follower dialogue could bypass.

Posted

DEC and Cursed loot share some functionality, but helpless?

 

DEC and Cursed loot have "get raped by stranger in public" option but the context is completely different. In cursed loot, you are attacked by a man because you are a woman. In DEC you are attacked by any gender as any gender because you are a slave, seems completely different to me.

 

They are the same in the sense that both leads to rape and DD items, beyond that it all seems different enough.

 

Cursed loot is supposed to have a get-enslaved-by-SD option but I've never seen it trigger, seen the SS option trigger once, other than that DEC offers more enslavement outcomes (although SS offers even more so it can be called moot)

 

Helpless, which I haven't played with in ages, was only combat rape with armbinder only, or is there a new version? DEC has no combat outcome at all, so I fail to see any overlapping functionality.

 

As for the mods stepping on each others feet, that shouldn't happen. I personally play with cursed loot always installed, haven't seen any issues unless kimy has a new feature in 5.6 and then I can patch DEC to fix it as needed. If you think you see a problem let me know and I'll see about fixing it.

 

Edit: Try this version, followers should show up in the menu, and you should be able to switch between them if you have more than one, but you will need to leave the follower tab for the follower data to refresh best I could do tonight.

 

Punishment equipment should work again too, sex approach is less likely to happen as frequently, some other small bugs.

 

I disagree kind of, with the last line. Ages of tweaking this-and-that make Ysolda, who is not a follower, run halfway across whiterun to accost player.

At home she's too tired and sits or sleeps, but stand in a pathway and her libido has no bounds.

I do not really understand the countdown-timer, But I have it set to 35 seconds.

If a player is involved with a long scene, does the timer start during the scene or just after, I do not know.

I only know that with different versions, ysolda suddenly becomes a nun.

So unless there's a biggie push to try your latest creation, I hope to be happy (very happy) with the 13.02 I have now.

 

Confused.

 

Are you saying ysolda is running across the map to attack you when you don't want it or that you want that to happen?

 

I don't know what you mean by "pathway"? Doorway? Street outside of house? Standing between her and her bed? I have no idea why she would be more aroused and attack you more frequently in some locations rather than others, except maybe that she isn't approaching you because she's animating, but that bug should be limited to certain specific animations like lute playing. Sounds like apophenia to me without further information.

 

Follower dialogue shouldn't force greet, I think I forgot to make that force greet checkbox do anything, so you're only getting regular NPC forcegreet and not follower approach?

 

I don't know which countdown-timer you mean, are you talking about the iterative cooldown, the enslave cooldown, the combat cooldown, the not yet existing sex cooldown or.... assuming iterative countdown; setting the countdown to a long number when you want DEC to do stuff is counter productive, setting it long makes sense when you want it to back off or takes fewer resources, but if you want it to do more stuff set it low, like 12 seconds or lower even.

 

Maybe ysolda is boring because her arousal is too low? press "N" or whatever sexlab aroused has set it to on other keyboard formats, with your mouse cursor over her and you can see what both your character and her arousal are set to. If her arousal is low, lower than the minimum, of course she's not going to do anything. I haven't introduced a cooldown system so attackers can be nymphos in a way that isn't annoying 90% of the time yet, give her some piercings that vibrate and a vibrating buttplug if you want her to stay aroused all the time then.

Posted

Ok tried it and I can't get lydia to enslave my character she just continues to screw my character and eventually the sexlab bug for two females kicks in again but if I set the min arousal percentage to 5 or something small she takes breaks. I like being able to see the settings now for the follower but I noticed that after one sex act with lydia her settings for follower thinks player is dom changed to 2.0 from the -20 I had it set at and the follower thinks player is sub changed to some positive number it varies instead of the 50 I had it set at. Once I set the settings I want that follower to stay that way. I don't know what the relationship level stuff is for but assume that if level 4 is set that is married and can still attack so at level 3 it must be follower or friends and can still attack.

 

I had the chance for sex conversation set to zero and the chance for enslavement conversation set to 75 and even the armbinder convo set to 75 because lydia managed to put an armbinder on my character.

 

I ran tes5edit on the latest file you posted before using it and it found some ITMs like 8 of them for valthiem towers and some stormcloak camp but no deleted references.

Posted

 

DEC and Cursed loot share some functionality, but helpless?

 

DEC and Cursed loot have "get raped by stranger in public" option but the context is completely different. In cursed loot, you are attacked by a man because you are a woman. In DEC you are attacked by any gender as any gender because you are a slave, seems completely different to me.

 

They are the same in the sense that both leads to rape and DD items, beyond that it all seems different enough.

 

Cursed loot is supposed to have a get-enslaved-by-SD option but I've never seen it trigger, seen the SS option trigger once, other than that DEC offers more enslavement outcomes (although SS offers even more so it can be called moot)

 

Helpless, which I haven't played with in ages, was only combat rape with armbinder only, or is there a new version? DEC has no combat outcome at all, so I fail to see any overlapping functionality.

 

As for the mods stepping on each others feet, that shouldn't happen. I personally play with cursed loot always installed, haven't seen any issues unless kimy has a new feature in 5.6 and then I can patch DEC to fix it as needed. If you think you see a problem let me know and I'll see about fixing it.

 

Edit: Try this version, followers should show up in the menu, and you should be able to switch between them if you have more than one, but you will need to leave the follower tab for the follower data to refresh best I could do tonight.

 

Punishment equipment should work again too, sex approach is less likely to happen as frequently, some other small bugs.

 

I disagree kind of, with the last line. Ages of tweaking this-and-that make Ysolda, who is not a follower, run halfway across whiterun to accost player.

At home she's too tired and sits or sleeps, but stand in a pathway and her libido has no bounds.

I do not really understand the countdown-timer, But I have it set to 35 seconds.

If a player is involved with a long scene, does the timer start during the scene or just after, I do not know.

I only know that with different versions, ysolda suddenly becomes a nun.

So unless there's a biggie push to try your latest creation, I hope to be happy (very happy) with the 13.02 I have now.

 

Confused.

 

Are you saying ysolda is running across the map to attack you when you don't want it or that you want that to happen?

 

I don't know what you mean by "pathway"? Doorway? Street outside of house? Standing between her and her bed? I have no idea why she would be more aroused and attack you more frequently in some locations rather than others, except maybe that she isn't approaching you because she's animating, but that bug should be limited to certain specific animations like lute playing. Sounds like apophenia to me without further information.

 

Follower dialogue shouldn't force greet, I think I forgot to make that force greet checkbox do anything, so you're only getting regular NPC forcegreet and not follower approach?

 

I don't know which countdown-timer you mean, are you talking about the iterative cooldown, the enslave cooldown, the combat cooldown, the not yet existing sex cooldown or.... assuming iterative countdown; setting the countdown to a long number when you want DEC to do stuff is counter productive, setting it long makes sense when you want it to back off or takes fewer resources, but if you want it to do more stuff set it low, like 12 seconds or lower even.

 

Maybe ysolda is boring because her arousal is too low? press "N" or whatever sexlab aroused has set it to on other keyboard formats, with your mouse cursor over her and you can see what both your character and her arousal are set to. If her arousal is low, lower than the minimum, of course she's not going to do anything. I haven't introduced a cooldown system so attackers can be nymphos in a way that isn't annoying 90% of the time yet, give her some piercings that vibrate and a vibrating buttplug if you want her to stay aroused all the time then.

 

 

OK It's a good thing, m'kay, I play your mod mostly as a role-playing thing for Ysolda and a few of her friends.

Pathway is a road, a flat-spot outside, weeds,

And 10 seconds after I wrote the original post

Peaches went off to visit "Honey" and the lady at the half-moon mill. When she got back to Ysolda, Ysolda would not speak to her.

I reloaded an earlier save and Ysolda was fine again.

 

It is hard right this second to find an exact time to beam away from some location where possibly player is being pursued.

I don't know what broke the mod but that may have been it, beaming away from Half-moon-mill too quickly.

I don't know what the MCM timer is called, I cannot check right this second, but there's only one I use, it originally is set to 12 seconds, and I change it usually to 35, although like I said I think it's for approaches, I'm not sure.

Sorry for any misunderstanding...

 

Posted

Ok tried it and I can't get lydia to enslave my character she just continues to screw my character and eventually the sexlab bug for two females kicks in again but if I set the min arousal percentage to 5 or something small she takes breaks. I like being able to see the settings now for the follower but I noticed that after one sex act with lydia her settings for follower thinks player is dom changed to 2.0 from the -20 I had it set at and the follower thinks player is sub changed to some positive number it varies instead of the 50 I had it set at. Once I set the settings I want that follower to stay that way. I don't know what the relationship level stuff is for but assume that if level 4 is set that is married and can still attack so at level 3 it must be follower or friends and can still attack.

 

That's new, the values changing in ways I didn't expect... Thinks player sub and thinks player dom should only ever increment and decriment, the values shouldn't jump around.

 

Nothing should change follower preferences. The thinks values are ever evolving as the follower interacts with the player, that is intended to change, but maybe I can be bothered to add a lock so some followers never change. I haven't even finalized how I want that system to work yet, do I want there to be caps for certain actions, do I want it to drop over time back to zero, ect.

 

Thinks player is dom shouldn't actually do anything yet, I haven't tied it to any of the existing dialogue, which is good since it shifts around at the wrong events and I need to fix it.

 

I'm actually surprised thinks dom is changing at all for you, it's stuck at zero on my end.

 

Relationship rank is a vanilla game trait, -3 to 4 http://www.uesp.net/wiki/Skyrim:Disposition left over from before follower dialogue was ever considered.

 

I had the chance for sex conversation set to zero and the chance for enslavement conversation set to 75 and even the armbinder convo set to 75 because lydia managed to put an armbinder on my character.

 

I ran tes5edit on the latest file you posted before using it and it found some ITMs like 8 of them for valthiem towers and some stormcloak camp but no deleted references.

 

Err, I should really gray that armbinder slider out shouldn't I, since chase never put in an armbinder conversation and I haven't used the slider for anything.

 

The original sex and enslave sliders were not used for follower dialogue, if you want to set armbinder chance you need to move the armbinder slider in the items submenu instead.

 

I don't know how what ITM errors in TESVEdit are for, I see no errors so I've ignored the rest.

 

I assume it's because certain NPCs in some locations are used for distance SD enslavement, don't know how to fix any issues that might exist there or even know if they are issues at all.

 

 

OK It's a good thing, m'kay, I play your mod mostly as a role-playing thing for Ysolda and a few of her friends.

Pathway is a road, a flat-spot outside, weeds,

And 10 seconds after I wrote the original post

Peaches went off to visit "Honey" and the lady at the half-moon mill. When she got back to Ysolda, Ysolda would not speak to her.

I reloaded an earlier save and Ysolda was fine again.

 

It is hard right this second to find an exact time to beam away from some location where possibly player is being pursued.

I don't know what broke the mod but that may have been it, beaming away from Half-moon-mill too quickly.

I don't know what the MCM timer is called, I cannot check right this second, but there's only one I use, it originally is set to 12 seconds, and I change it usually to 35, although like I said I think it's for approaches, I'm not sure.

Sorry for any misunderstanding...

 

I didn't add a reset if the player teleports away because I can't detect it. I can detect cell changes, but if you leave a street into a house why couldn't an NPC follow you? That would be broken by the cell catch if I put one in.

 

You can manually reset DECs approach in the debug menu, but it should auto cancel in 30 in-game-minutes and follower_sex and follower_item shouldn't break anything else, they shouldn't even stop DEC from searching for attackers anymore, so It shouldn't be that big of an issue.

 

Edit: I have seen a bug where my follower stops doing anything, just standing there, but it happens before DEC does anything to them soo... can I assume not a DEC bug until proven otherwise?

 

I want to put in more follower interactions, expanding sex and other, but slow.

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