MadFred80 Posted October 2, 2021 Posted October 2, 2021 Hello! I recently downloaded this mod. Although I played a male character (Argonian). And I have a question, is it possible to make male body physics in Body-Slide and use it in the game, when, for example, the belly is large and the clothes fit under its size.
safado Posted October 11, 2021 Posted October 11, 2021 (edited) On 9/26/2021 at 10:28 PM, maxshlong said: thank you Forgot to mention that you need to install Fertility mode 3.0.1 in BSA version. Loose will mess with the patch because Skyrim give priority to loosen files(out of the BSA archive) over BSA, but BSA load faster. The update tweake mod is designed for BSA. Sorry, forgot about that. Edited October 11, 2021 by safado
safado Posted October 11, 2021 Posted October 11, 2021 (edited) On 10/2/2021 at 7:29 AM, forest_eldar said: Hello! I recently downloaded this mod. Although I played a male character (Argonian). And I have a question, is it possible to make male body physics in Body-Slide and use it in the game, when, for example, the belly is large and the clothes fit under its size. Yes, but you need a male NPC body, clothes, and armor collection that has the belly sliders. Any without it will not show the morph. Also SLIF has to have the slider in the list to be aware of it. Better use a male body that also use the female body slider names. I have only found one with that feature, SMMB. Body sliders are the mesh morphs modifiers and provides high quality look. Legacy Skeleton Node re-size provides low quality morphs. SLIF is set to use Skeleton node by default and need to be manually set to use Bodymorphs. Bodymorphs only works in weighted meshes. Skyrim(gamebrio engine) meshes have extension .NIF and if weighted will have a file .TRI with the same name (not always but 99% likely). Any mesh without a .TRI companion file will not have bodymorph but will still use skeleton node re-sizebut it is legacy and not recommended if body morph is available and set. To create bodymorph you need to use Bodyslide Studio and have the Bodyslide files for the body, cloths and armors. You can learn to use Bodyslide studio to create "bodydlide files" for armors without it and as a result add morph to the meshes (need to go to Bodyslide support pages for that). All meshes must be of the same body mesh design CBBE/UUNP or the advanced versions CBBE Amazing Body V2(CBBE 3BAv2 or BHUNP, (female body designs). (commonly used male body design) Schlong of Sckyrim (SOS) only have standard vanilla morphs for Slim 0 size weight or Muscular 1 size weight (0 to 100%) and not the individual morphs like the belly, it main feature is the male genitalia has its own framework for modification and state. For advanced male body that expand on SOS features but not necessarily compatible look below. Shape Atlas for Men (SAM) Is for Skyrim LE. Sadly, it looks like the author got bored with it or consider it complete. The comunity is still updating it piece by pieces but you have to looks for patches in it support site. SLIF has the slider bodymorphs for it, Samuel(slim) and Samson (Muscular). Not recommended unless you want the community armors that support it. Not compatible with anything SOS. Support at its site, not in Loverslab. Schaken Mods Male Bodyslide (SMMB) Forked SAM and is more up to date. It is a mesh rework, and it is compatible with SOS framework and textures, also has Skyrim SE version. It features common CBBE/UUNP belly sliders names (Belly, BigBelly, and PregnancyBelly) I used to have this in LE, not yet in current SE because of the skimpy dick-out armors are not yet converted to it. Will use otherwise. Support at its site, not in Loverslab. Careful using the bodystudio with SMMB installed. If you do build all it will include SMMB with the current loaded morph preset and it will likely be for female body. Use studio outfit filters and check the list that no SMMB is listed if building not SMMB meshes in groups. Same building SMMB groups of meshes including female meshes in the list, filter for SMMB first. Read MOD page while it is downloading the author description includes warning and recomendations for BodySlide studio. Highly Improved Male Body Overhaul (HIMBO) Do not know much about it. Looks high quality work. Lots of sliders but belly ones are not named like CBBE/UUNP and need to be added to the SLIF json slider files manually for use in the MCM. note: Mods that add new male NPC that use custom body will not have the new body features. Those need to be individually patched to use the new body. Not game breaking but need to be aware of it. can't link to them but you can google-fu it. sorry for grammar, English not my primary language. Edited October 11, 2021 by safado 2
MadFred80 Posted October 14, 2021 Posted October 14, 2021 Oh, it only worked for one day, the next day the morphs did not work at all. It seems that I did everything right as it was written in the official website, but the stomach and other parts of the body do not morph, although women work well. Hmm, it's even difficult with these mods ..
safado Posted October 14, 2021 Posted October 14, 2021 (edited) 2 hours ago, forest_eldar said: Oh, it only worked for one day, the next day the morphs did not work at all. It seems that I did everything right as it was written in the official website, but the stomach and other parts of the body do not morph, although women work well. Hmm, it's even difficult with these mods .. note: I'm writing this by memory. can't currently confirm it. You can test morph in SLIF by registering SLIF to the NPC manually. There's an option that said something like "Auto register SLIF for each NPC" or something like that. With that option "Enabled" and the NPC you want to test in the center "crosshair" press the hotkey (normally N). The NPC will be added to SLIF and have the SLIF "testing" mod associated. In Config select the NPC name you want to test. If hard to find because is no sorted, there's an option to sort in the same menu. After selected, In the left under "Config" theres the menu for the morph list (forgot the name, morphs?) in that menu it shows all the morph that the registered mods are calling, it will show a lot of nodes/morph if the SLIF test mod is part of the MOD list. The pull-down option with MOD name chooses "SLIF". Change it to primary nodes. There's a value entry at 0, change it to 5 (high numbers lower than 10) for testing. Go to non-belly node names in the list and unregister, forgot the step but is not hard todo. With only the belly nodes go to pull down "action" and apply value to nodes. Wait for the value to refresh and then pull-down action and choose to update current actor (forgot wording). Depending on scripts running there's will be a delay but after exiting the MCM menu to the game it should apply the morph to the selected NPC if it is loaded, present in view, and nearby. The config menu also has an option to teleport registered NPC to you or you to them. All this is for testing, remove the option for auto SLIF registering after testing, it adds data to saves not needed for normal play. Mods that use morphs are Female centric. Some has option for male but normally are disabled. Female centric mods will filter for game female npc before applying. If the game uses Sexlab gender option, it will likely have in the menu's options for Futa detection. In that case game female with sexlab male or game female with SOS dick, and so on it depends on the mods. SLIF also has something similar, during testing try to change gender in SLIF for the NPC if normal male fails. Make sure the current NPC's outfit has belly morph by testing and building it on BodySlide Studio. Do not work without the morphs in the mesh and the mods that also apply morph to npc males. The mod Fill-her up Baka/FactoryClose edition has male cum inflation options and integrated SLIF, check options to enable it. No need for patches, do not use patches for old legacy Fill-her up with baka version. Edited October 14, 2021 by safado
KillJoyTROV Posted October 21, 2021 Posted October 21, 2021 Is there absolutely no way to make Beeing Female work with this?
safado Posted October 21, 2021 Posted October 21, 2021 (edited) 30 minutes ago, KillJoyTROV said: Is there absolutely no way to make Beeing Female work with this? Adding SLIF to beeingfemale? Do not know if it good but try this patch. You better do a Beeigfemale mod save purge using FallRim Resaver from Nexus or a clean save to reuse a save or it will break. A new game if you are unable to clean it. Remove old patches and only use this. Spoiler Also, you can try another pregnancy mod thats good enough. Fertility Mode v3 Fixes and Tweaks at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Adds SLIF and other features to Fertility Mode v3. You must install FMv3 in BSA and no patches before overwriting with this expansion. Edited October 21, 2021 by safado
memati? Posted November 1, 2021 Posted November 1, 2021 (edited) For some odd reason bodymorphs won't work on NPCs. I mostly use FHU together with SLIF, my own Character is getting the bodymorphs applied. I set NiOverride to 0% both for me and NPCs but NPCs are still getting their bellynodes increased instead of the appropiate bodymorphs. Is there any fix for this? Edit: Oh I'm playing on SE and I'm using version 1.22 for SE Edited November 1, 2021 by memati?
magodanie Posted November 6, 2021 Posted November 6, 2021 (edited) On 10/16/2020 at 8:27 AM, DayTri said: There are two things you need to change. First, somewhere in the MCM is slider for Nodes and a slider for morphs, telling how much contribution should go to the node and how much should go to the morphs. You want 100% morphs, 0% nodes. Second are the sliders on the morph page, you want to tell it to use only PregnancyBelly. Basically when SLIF gets an event for belly, it will split it between changing the bone weights and changing the morph values based on the first slider. Then it will determine how much to change each morph based on the second sliders. How can i change these two things? im having some headaches to fix this... Edit: everything was working properly with the Netimmersive Override, but i didnt like that stupid nuke belly, so i decided to use racemenu, but it didnt worked, so now im trying to figure out a way to fix it, if not possible, i will end up uninstalling Slif... Edited November 6, 2021 by magodanie
donttouchmethere Posted November 6, 2021 Posted November 6, 2021 57 minutes ago, magodanie said: so i decided to remove NIO and use racemenu but NIO is included in racemenu ?
magodanie Posted November 6, 2021 Posted November 6, 2021 2 hours ago, donttouchmethere said: but NIO is included in racemenu ? Great xD sorry, im noob
donttouchmethere Posted November 6, 2021 Posted November 6, 2021 8 hours ago, magodanie said: trying to figure out a way to fix it, if not possible, i will end up uninstalling Slif... 4 hours ago, magodanie said: Great xD sorry, im noob an angry noob ?
safado Posted November 6, 2021 Posted November 6, 2021 (edited) On 11/1/2021 at 7:16 AM, memati? said: For some odd reason bodymorphs won't work on NPCs. I mostly use FHU together with SLIF, my own Character is getting the bodymorphs applied. I set NiOverride to 0% both for me and NPCs but NPCs are still getting their bellynodes increased instead of the appropiate bodymorphs. Is there any fix for this? Edit: Oh I'm playing on SE and I'm using version 1.22 for SE Updated version 1.6x has: Compatibility - SLSO(Fully compatible) Requirements - The mods that the original mods required - FNIS LE / SE - NetImmerse Override AND/OR RaceMenu 3.0+ - XPMSE LE / SE - Sexlab Inflation Framework LE / SE(Optional but highly recommended) How to Update 1. Replace previous versions with a new version. [even if you have other FHU mod, it doesn't matter. Just replace your version with this one. No clean save is required] 2. Reset quest in MCM Replace your version with this updated one and do not let anything overwrite it: Spoiler Edited November 6, 2021 by safado
safado Posted November 7, 2021 Posted November 7, 2021 (edited) On 11/6/2021 at 8:27 AM, magodanie said: How can i change these two things? im having some headaches to fix this... Edit: everything was working properly with the Netimmersive Override, but i didnt like that stupid nuke belly, so i decided to use racemenu, but it didnt worked, so now im trying to figure out a way to fix it, if not possible, i will end up uninstalling Slif... For configuring SLIF to only use bodymorph and not NIO nodes: Disabling usage of NIO nodes in SLIF. in SLIF MCM Go to Bodymorphs section Switch to the Bodymorph(Breast, Belly, Butt) you want to "disable" or reduce usage on NIO, then change Category to "NIOverrides" in the Player section change the value to 0 "disabled" or reduce it. It is a multiplier setting 100% means multiply by 1. If you want the setting to also apply to NPC do the same in the NPC section. Repeat 3 and 4 for each NIOverride node (Breast, Belly, Butt) you want to disabled or reduce usage. This do not configure using the bodymorph you need to set that too individually. Spoiler Configuring Bodymorph. (Meshes need to have a proper bodymorph file ".TRI" referenced, Bodyslide builds with "Build Moph enabled" creates/update morph for it worked meshes) Changing the setting in this section will not trigger an immediate morph change. That happens in the testing section. in SLIF MCM Go to Bodymorphs section (yes same section as NIO) If necessary, change the Bodymorph naming and categorization presets by clicking "Current". Choose the one that reflects the body mesh type you are using for females. CBBE, UUNP, CBBE SE. The CBBE SE 3BBB (Tulluis version) is found in the forum posts. Switch to the Bodymorph(Breast, Belly, Butt) you want to "enable" to use bodymorphs, then change Category to "Percentage". In the Player section it will show the Bodymorph for the node(Breast, Belly, Butt) category you set before. Set your preferred values in the morph, only need to set the ones that look best for you. These are multiplier values and 100% means multiplied by 1. The presets will show morph related to the category or adjacent to it, like butt and thigs or breast and nipples. There's a copy feature to copy the other side values between player and NPC sections. Repeat 3 to 6 for each bodymorph (Breast, Belly, Butt) you want to change usage. This do not disable NIO usage that a different "Category". The framework SLIF will be fed values for breast, belly, and butt's nodes and get stored in an "array". The values get processed using the calculation type preset in Config section. The result gets multiplied by the bodymorph (percentage) value and applied to the individuals morph. Only higher than 0 values get applied and zero or less get removed (reset to default) from the morph. Each actor has its own stored values fed by SLIF aware mods. SLIF does more morphs than breast, belly, or butt but that in a special section (modus bodymorphs) for body morph and technically there's no need to override it as is set by SLIF aware mods configs and its separate setups, it is normally applied only to player because that what the mods request. Only a few mods use that "advanced" feature. If not sure, try with bodymorph values: (name depend on preset). (Presets depend on female mesh type) breast: BreastNewSH to 100% or BreastSH to 100% Belly: PregnancyBelly to 100% Butt: ChubbyButt to 100% After testing the slider values in the bottom section return and reconfigure to your liking by combining the other morphs. Need to do a slider change to trigger immediate NPC/PC morph update. Explain in testing section. Testing NIO/Bodymorph values changes in SLIF MCM Go to Toggles section. Enable top/first "Auto register SLIF for the player" and "Process slider changes on menu exit". Go to "Value and Sliders" section. Make sure is in Modus "Default Modus". In Actor change it to the Primary/Player Character name, it always is with instance id [00000014]. Normally is the first in the list. If not in list, click "Register Player" and select in actor if not selected. A list of Node values is shown, change category to "Primary Nodes". Those are the ones set by female centric mods. If Mod is set to "All mods" the values shown are the result of all mods fed values calculated into one result. In Mod change from "All Mods" to "SL Inflation Framework", if not shown make sure steps 2 and 3 are followed, return to "Value and Sliders" section, and click "register player". After a few seconds try first part of step 7 again, this step beginning. With mod set as "SL Inflation Framework", the "Modus" under "Category" (yes dup label name) can be changed to "SLIDERS". By selecting the number in the nodes, you want to test, a slider UI is shown to input the value. The value is not a percentage but NIO values like the ones fed by mods. Setting "NPC Belly" (NIO name) to 10 will simulate a mod setting that node to 10. That number get mix with the other mods values and the result get feed to the morphs after multiplying it by the percentage set in the Bodymorphs menu. For testing you can set the value you want as the top max for Breast, Butt, and Belly only. Do not change other nodes. You can experiment with other nodes after SLIF is set to morph in the shape you like for Breast, Butt, and Belly. Exit and if "Process slider changes on menu exit" was set in step 3 it should apply the new values in a few seconds. If values are small, you may not notice the change. That why test first with high values like 10. If the morph is not to your liking for the changed nodes values, go to Configuring Bodymorph steps and change the percentage for the morphs. By only changing the morphs will not trigger an immediate update, it updates after a new slider value is fed by a mod or you. To apply immediately the morph, go to step 5 and repeat using same value or select action type "Update Actor". "Update Actor" takes longer than changing the slider. Good luck. Edit Note: When I change it a lot, sometimes it could glitch and a "random" morph or skeleton node gets max out. SLIF reset and reapply morph after game reload. Forgot to add that in "BodySlide" from "BodySlide and Outfit Studio" you can test the morph Percent range combined to review looks. You can use the percent value for your preferred max outlook for each type of group breast, belly, and butt. You can test look with the different actor mesh weight range 0 to 100%. You may find if the values are too big and triggering mesh clipping for your favorite outfits. When it happens, you can see body skin texture outgrowing the armor. Happen normally with nipples because the modern body meshes are normally higher poly than most armors, and those can't follow the stretched form completely. Edited June 19, 2022 by safado 10
memati? Posted November 7, 2021 Posted November 7, 2021 19 hours ago, safado said: Updated version 1.6x has: Compatibility - SLSO(Fully compatible) Requirements - The mods that the original mods required - FNIS LE / SE - NetImmerse Override AND/OR RaceMenu 3.0+ - XPMSE LE / SE - Sexlab Inflation Framework LE / SE(Optional but highly recommended) How to Update 1. Replace previous versions with a new version. [even if you have other FHU mod, it doesn't matter. Just replace your version with this one. No clean save is required] 2. Reset quest in MCM Replace your version with this updated one and do not let anything overwrite it: Reveal hidden contents Ok resetting FHU fixed the problem, ty very much!
magodanie Posted November 8, 2021 Posted November 8, 2021 (edited) 21 hours ago, safado said: For configuring SLIF to only use bodymorph and not NIO nodes: Disabling usage of NIO nodes in SLIF. in SLIF MCM Go to Bodymorphs section Switch to the Bodymorph(Breast, Belly, Butt) you want to "disable" or reduce usage on NIO, then change Category to "NIOverrides" in the Player section change the value to 0 "disabled" or reduce it. It is a multiplier setting 100% means multiply by 1. If you want the setting to also apply to NPC do the same in the NPC section. Repeat 3 and 4 for each NIOverride node (Breast, Belly, Butt) you want to disabled or reduce usage. This do not configure using the bodymorph you need to set that too individually. Reveal hidden contents Configuring Bodymorph. (Meshes need to have a proper bodymorph file ".TRI" referenced, Bodyslide builds with "Build Moph enabled" creates/update morph for it worked meshes) Changing the setting in this section will not trigger an immediate morph change. That happens in the testing section. in SLIF MCM Go to Bodymorphs section (yes same section as NIO) If necessary, change the Bodymorph naming and categorization presets by clicking "Current". Choose the one that reflects the body mesh type you are using for females. CBBE, UUNP, CBBE SE. The CBBE SE 3BBB (Tulluis version) is found in the forum posts. Switch to the Bodymorph(Breast, Belly, Butt) you want to "enable" to use bodymorphs, then change Category to "Percentage". In the Player section it will show the Bodymorph for the node(Breast, Belly, Butt) category you set before. Set your preferred values in the morph, only need to set the ones that look best for you. These are multiplier values and 100% means multiplied by 1. The presets will show morph related to the category or adjacent to it, like butt and thigs or breast and nipples. There's a copy feature to copy the other side values between player and NPC sections. Repeat 3 to 6 for each bodymorph (Breast, Belly, Butt) you want to change usage. This do not disable NIO usage that a different "Category". The framework SLIF will be fed values for breast, belly, and butt's nodes and get stored in an "array". The values get processed using the calculation type preset in Config section. The result gets multiplied by the bodymorph (percentage) value and applied to the individuals morph. Only higher than 0 values get applied and zero or less get removed (reset to default) from the morph. Each actor has its own stored values fed by SLIF aware mods. SLIF does more morphs than breast, belly, or butt but that in a special section (modus bodymorphs) for body morph and technically there's no need to override it as is set by SLIF aware mods configs and its separate setups, it is normally applied only to player because that what the mods request. Only a few mods use that "advanced" feature. If not sure, try with bodymorph values: (name depend on preset). (Presets depend on female mesh type) breast: BreastNewSH to 100% or BreastSH to 100% Belly: PregnancyBelly to 100% Butt: ChubbyButt to 100% After testing the slider values in the bottom section return and reconfigure to your liking by combining the other morphs. Need to do a slider change to trigger immediate NPC/PC morph update. Explain in testing section. Testing NIO/Bodymorph values changes in SLIF MCM Go to Toggles section. Enable top/first "Auto register SLIF for the player" and "Process slider changes on menu exit". Go to "Value and Sliders" section. Make sure is in Modus "Default Modus". In Actor change it to the Primary/Player Character name, it always is with instance id [00000014]. Normally is the first in the list. If not in list, click "Register Player" and select in actor if not selected. A list of Node values is shown, change category to "Primary Nodes". Those are the ones set by female centric mods. If Mod is set to "All mods" the values shown are the result of all mods fed values calculated into one result. In Mod change from "All Mods" to "SL Inflation Framework", if not shown make sure steps 2 and 3 are followed, return to "Value and Sliders" section, and click "register player". After a few seconds try first part of step 7 again, this step beginning. With mod set as "SL Inflation Framework", the "Modus" under "Category" (yes dup label name) can be changed to "SLIDERS". By selecting the number in the nodes, you want to test, a slider UI is shown to input the value. The value is not a percentage but NIO values like the ones fed by mods. Setting "NPC Belly" (NIO name) to 10 will simulate a mod setting that node to 10. That number get mix with the other mods values and the result get feed to the morphs after multiplying it by the percentage set in the Bodymorphs menu. For testing you can set the value you want as the top max for Breast, Butt, and Belly only. Do not change other nodes. You can experiment with other nodes after SLIF is set to morph in the shape you like for Breast, Butt, and Belly. Exit and if "Process slider changes on menu exit" was set in step 3 it should apply the new values in a few seconds. If values are small, you may not notice the change. That why test first with high values like 10. If the morph is not to your liking for the changed nodes values, go to Configuring Bodymorph steps and change the percentage for the morphs. By only changing the morphs will not trigger an immediate update, it updates after a new slider value is fed by a mod or you. To apply immediately the morph, go to step 5 and repeat using same value or select action type "Update Actor". "Update Actor" takes longer than changing the slider. Good luck. Thaaanks, it really worked, but for some reason she got overweight on her thighs, but i dont have any mods wich could make her thicc, do you know how to fix it, maybe with some kind of body reset? Edit: nevermind, i just closed and opened the game and she re-scaled to her normal size ? the pics of the thicc lady below: ScreenShot26.bmp ScreenShot27.bmp ScreenShot28.bmp Edited November 8, 2021 by magodanie
safado Posted November 8, 2021 Posted November 8, 2021 1 hour ago, magodanie said: Thaaanks, it really worked, but for some reason she got overweight on her thighs, but i dont have any mods wich could make her thicc, do you know how to fix it, maybe with some kind of body reset? Edit: nevermind, i just closed and opened the game and she re-scaled to her normal size ? the pics of the thicc lady below: ScreenShot26.bmp 2.64 MB · 1 download ScreenShot27.bmp 2.64 MB · 1 download ScreenShot28.bmp 2.64 MB · 1 download When I change it a lot sometimes it could glitch and a "random" morph or skeleton node gets max out. SLIF reset and reapply morph after game reload. Forgot to add that in "BodySlide" from "BodySlide and Outfit Studio" you can test the morph Percent range combined to review looks. You can use the percent value for your preferred max outlook for each type of group breast, belly, and butt. You can test look with the different actor mesh weight range 0 to 100%. You may find if the values are too big and triggering mesh clipping for your favorite outfits. When it happens, you can see body skin texture outgrowing the armor. Happen normally with nipples because the modern body meshes are normally higher poly than most armors, and those can't follow the stretched form completely. 2
PrinzWunderlich Posted November 10, 2021 Posted November 10, 2021 Are individual changes made to NPCs in a playthrough are in any way possible to transfer into another character-playthrough?
SpotsFarr Posted November 12, 2021 Posted November 12, 2021 On 10/10/2021 at 8:53 PM, safado said: Highly Improved Male Body Overhaul (HIMBO) Do not know much about it. Looks high quality work. Lots of sliders but belly ones are not named like CBBE/UUNP and need to be added to the SLIF json slider files manually for use in the MCM. Out of curiosity, how do you find the names of the sliders and where do you add them to the JSON file?
safado Posted November 12, 2021 Posted November 12, 2021 (edited) 14 hours ago, SpotsFarr said: Out of curiosity, how do you find the names of the sliders and where do you add them to the JSON file? The names for the nodes comes from the installed "Skeleton", XP32 Maximum Skeleton Special Extended. SLIF config already has them listed. The name of the "Bodymorphs" are defined in each individual mesh but generally copied from "master" reference body. The slider names shown in Bodyslide outfit studio are not the real ones. To get the real slider name check the xml files in the folder "Skyrim Special Edition\Data\CalienteTools\BodySlide\SliderCategories". In the xml files, the name after "Slider name=" is the real name. These are the one listed to build from reference but the already build meshes may have more sliders. The SLIF node/Morph listing is in "Skyrim Special Edition\Data\SKSE\Plugins\StorageUtilData\SexLab Inflation Framework\lists". Each preset has a file in that folder, listing the "skeleton" NIO nodes and morph to be used. The morph config and grouping into breast, belly, and butt is defined in xml file in folder "Skyrim Special Edition\Data\SKSE\Plugins\StorageUtilData\SexLab Inflation Framework\bodymorphs". Each preset has a file here to define it. Other files in ""Skyrim Special Edition\Data\SKSE\Plugins\StorageUtilData\SexLab Inflation Framework" are created by the MCM init and config changes. That why it persist different games. Consider all nodes and slider names to be case sensitive. Theres documentation here: Spoiler Edited November 12, 2021 by safado 2
YamiYamichan Posted November 14, 2021 Posted November 14, 2021 (edited) I'm having a pretty annoying issue with the belly node sticking out more than it should even when I have nothing activating SLIF. I have Fill her up baka edition and egg factory installed as well. I dont have any pregnancy mods just those two that use SLIF. These screenshots are from the beginning of the game and for some reason the belly node is oddly sticking out when it shouldn't. This goes away when I wear any clothing or armor, but stays when I wear any bondage items, especially corsets, which makes it very visible. Is this an hdt problem, bodyslide issue, a mod issue, or is it just SLIF and my settings are wack? Spoiler Edited November 14, 2021 by YamiYamichan
majormodder Posted November 25, 2021 Posted November 25, 2021 How would I go about using SLIF to change FHU to go from NIOverride/ node scaling to then using bodymorph's pregnancy belly slider and set its increment amount and max slider amount?
safado Posted November 25, 2021 Posted November 25, 2021 (edited) On 11/14/2021 at 2:33 AM, YamiYamichan said: I'm having a pretty annoying issue with the belly node sticking out more than it should even when I have nothing activating SLIF. I have Fill her up baka edition and egg factory installed as well. I dont have any pregnancy mods just those two that use SLIF. These screenshots are from the beginning of the game and for some reason the belly node is oddly sticking out when it shouldn't. This goes away when I wear any clothing or armor, but stays when I wear any bondage items, especially corsets, which makes it very visible. Is this an hdt problem, bodyslide issue, a mod issue, or is it just SLIF and my settings are wack? Hide contents Short answer: The Corset/harness slot58 mesh is missing sliders that the body slot32 have and are not 0 value. Loooooong answer: Is a side effect of the different weight in the "armor" meshes relative to body or/and missing sliders relative to body. For example, when building CBBE SE body-slided armor non-slot32 (corset/harness is slot58) but the body(slot32) is CBBE 3BAv2. 3BAv2 is higher poly but also has more sliders overlapping changes and adding detail and a non 3BAv2 will not have those. They are CBBE texture compatible but different sliders and HDT weights, even the slider with same name have a different distribution; (likely your issue). I have also notice that some animations bump a little bit the skeleton belly node scale, very noticeable with some 360 animations. The same happens with UUNP body versions vs armor. Check in body-slide the name and usage of the sliders for the "armor" with the issue and compare with the main body sliders. Look for torso/belly sliders difference. Try to get some version of the bodyslide files for the type of body you are using and not a similar proxy like the CBBE or UUNP included files. There is a new DD 5.2 that has 3BA and CBBE SE included. If you are using Skyrim LE the issue will be with UUNP vs BHUNP or CBBE vs COSIO sliders mismatches. Most armor's bodyslide creators bump a little bit the rate of change of the armor to work around clipping issues between body mesh vs equipped armor piece., but at extreme scale it will clip because generally the body has a higher poly count in the breast, belly, crotch, and butt areas. You can create your own "precises" bodyslide file for any armor with clipping issues if you learn to use the Studio utility from "Bodyslide/Studio". *Sorry if the grammar is off Edited November 25, 2021 by safado
safado Posted November 25, 2021 Posted November 25, 2021 (edited) 3 hours ago, majormodder said: How would I go about using SLIF to change FHU to go from NIOverride/ node scaling to then using bodymorph's pregnancy belly slider and set its increment amount and max slider amount? Use current version of Fill her up Baka Edition 1.6 or newer. Do not overwrite with any patch. Anything not baka edition is likely older. And in MCM settings "Use Bodymorh", True/Yes=Morph, False/No=NIO. Also enable everything above "Use Bodymorph". To reduce save bloat or issues, you can disable "Male inflation". SLIF is auto detected in plug-in list and SLIF NIO or SLIF Morph is selected based on FHU-baka settings. With no SLIF the selection is direct to NIO node scale or direct to NIO Morph sliders. The belly scale is defined on "Maximum inflation amount" but there is an offset when calculating butt-stomach/vag-uterus inflation that is explained in description (1.2 the max value). Edited November 25, 2021 by safado 1
no_way Posted November 28, 2021 Posted November 28, 2021 Maybe I’m just an idiot but I cannot get SLIF to work for BHUNP body and egg factory breast scaling. SLIF 1.2.2 Egg Factory 3.6 tried using the BHUNP node list somewhere in this thread and making my own “bodymorphs” list but when I did that there was no morphs at all under the “bodymorph” tab tried using the default uunp node list and bodymorph list and I can get scaling of breast/belly/butt using the SLIF mod sliders, but although egg factory registers as a mod it never goes on to scale the breasts. Does anyone know how to get this mod to work for BHUNP? Preferably have a working configuration, node list and bodymorph list that they can share? I’m ready to give up.
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