foreveraloneguy Posted June 23, 2022 Posted June 23, 2022 Just saw @qotsafan touch the mod page. Don't know if that means you're back, but I'm glad to at least know you're still around whether you're modding or not.
decaluka Posted September 4, 2022 Posted September 4, 2022 I've had this question for a while - whenever there's a body morph update from any mod, my framerate noticeably goes down for a few seconds, then back to normal. It doesn't happen if I use Nioverride instead. Is that normal behaviour?
safado Posted September 4, 2022 Posted September 4, 2022 (edited) 6 hours ago, decaluka said: I've had this question for a while - whenever there's a body morph update from any mod, my framerate noticeably goes down for a few seconds, then back to normal. It doesn't happen if I use Nioverride instead. Is that normal behaviour? Depends on your papyrus "budget" parameters, it runs at every frame update with the graphic engine. SLIF is in papyrus, while NIO is a C++ plugin. If you are using SkyrimSE/AE, you can try SSE Display Tweaks. It has some Papyrus runtime performance tuning, but need to enable because it is disabled by default. Recommend to also download and apply "High performance configuration" and use it as your baseline. Also, you may need to check CPU multicore settings and such, because the process feeding the GPU is sharing CPU with other system of the game engine. Originals are conservative for the 2011 systems. Edited September 4, 2022 by safado 1
zarantha Posted September 11, 2022 Posted September 11, 2022 2 minutes ago, timothyk1 said: anyone know if DDI v4.3a need a patch? Look in the 4.3 section. 1
no_way Posted October 24, 2022 Posted October 24, 2022 On 11/12/2021 at 3:13 PM, safado said: The names for the nodes comes from the installed "Skeleton", XP32 Maximum Skeleton Special Extended. SLIF config already has them listed. The name of the "Bodymorphs" are defined in each individual mesh but generally copied from "master" reference body. The slider names shown in Bodyslide outfit studio are not the real ones. To get the real slider name check the xml files in the folder "Skyrim Special Edition\Data\CalienteTools\BodySlide\SliderCategories". In the xml files, the name after "Slider name=" is the real name. These are the one listed to build from reference but the already build meshes may have more sliders. The SLIF node/Morph listing is in "Skyrim Special Edition\Data\SKSE\Plugins\StorageUtilData\SexLab Inflation Framework\lists". Each preset has a file in that folder, listing the "skeleton" NIO nodes and morph to be used. The morph config and grouping into breast, belly, and butt is defined in xml file in folder "Skyrim Special Edition\Data\SKSE\Plugins\StorageUtilData\SexLab Inflation Framework\bodymorphs". Each preset has a file here to define it. Other files in ""Skyrim Special Edition\Data\SKSE\Plugins\StorageUtilData\SexLab Inflation Framework" are created by the MCM init and config changes. That why it persist different games. Consider all nodes and slider names to be case sensitive. Theres documentation here: Hide contents Ok so this is how you have those NIO nodes and bodymorphs show up in the values and sliders page yes? But what is the link between the input from a mod to slif (how do i even find out what that would be for say FHU Baka edition and Egg factory?), the values and sliders page, and the bodymorphs page? It seems you can select a different "current" list for each page so I don't understand how they all get tied together. Any chance you could write some documentation for this mod, it is sorely lacking and you seem to understand it well ahah.
Eros2469 Posted October 27, 2022 Posted October 27, 2022 I'm having issues with the way the belly appears on my character. I'm using egg factory 35a-SE, Baka FHU, and SLIF 1.2.2. I've mainly been testing with egg factory since it's been the quickest way to see the effects. Every time the belly inflates, it comes in this sorta square shape instead of round. I've tried putting NIO values to 0, putting morph nodes on, and setting default values to around 100%. The square belly always comes in. I've checked race menu which is updated to the most current version. I'm using The P3ach body preset if that also helps.
Aycelist Posted November 21, 2022 Posted November 21, 2022 (edited) been using this mod for the longest time, and at this point kind of afraid to ask, but how can i tell if this mod is doing what it's supposed to? edit: actually, what is it supposed to do/manage exactly? does it just make sure that mods that rely on this framework only inflate the character using the same nodes? Edited November 21, 2022 by Aycelist
Krepel Posted January 5, 2023 Posted January 5, 2023 (edited) Hi, I am using Fill Her Up, as well as estrus chaurus, and it seems that Inflation framework is somehow overwriting the fill her up belly with the estrus chaurus belly when i am pregnant after chaurus sex, instead of adding/calculating the values. After sex it inflates just fine, but when I change a cell the cum filled belly resets and belly scales down to the estrus chaurus pregnancy. Any idea why? I didnt installed the fill her up-patch for inflation framework since Baka stated that he has a patch already inclued, and inflation framework is detecting fill her up indeed, but somehow messing with the node-scaling. I tried reinstalling FHU and inflation framework, but to no avail. Without IF it doesnt get resetted and also if my character has just a filled belly (no pregnancy), so it seems to be linked between FHU + Estrus chaurs+ + inflation framework. Also if i recall it correctly it used to work before, only thing i changed was to deinstall and reinstall pee and fart-mod and milk mod economy due to some issues. Edit: Have the same problem with the OG FHU 2.0 and its NiO-patch Seems that its not related to estrus chaurus, issue exists even when not being pregnant by chaurus. Everytime cells are changed the FHU belly node is resetted. When I check the FHU-MCM inflation shows in example 10, but parallel in inflation framework-MCM if I choose FHU-mod, its belly value shows just 1. If I quicksave and load (F5 + F9) it gets updated and the correct value is displayed both visually on belly and on the slider value in inflation framework Edit2: Ok now I dont understand anything anymore. Uninstalled Both Inflation Framework patcher and installer and FHU in Vortex-manager ->went waaaay back to a save where I hadnt even installed any of those mods, so in theses saves there shouldnt be any remaining scripts or whatever. ->now I get CTD everytime SLIF is installed and tries to register my character (can just see the message popping up "registering player..."->freeze and crash) Edited January 9, 2023 by Krepel
Naps-On-Dirt Posted March 5, 2023 Posted March 5, 2023 Anyone know how to use SLIF to reset just one node or whatever to 0? All I've figured out how to do is reset the all values in either all mods or specific ones to 0, but if I do that the breasts shrink too. I just want to reset the belly because something set it to 1 instead of 0 so she never looks empty.
safado Posted March 6, 2023 Posted March 6, 2023 (edited) On 3/5/2023 at 10:49 AM, Naps-On-Dirt said: Anyone know how to use SLIF to reset just one node or whatever to 0? All I've figured out how to do is reset the all values in either all mods or specific ones to 0, but if I do that the breasts shrink too. I just want to reset the belly because something set it to 1 instead of 0 so she never looks empty. You can in Value & sliders/default modus/All Mods left click on node, select yes to unregister. It will register back as 0 or minimum value. But a mod may set it back to the value you do not want. or.. You mean like an offset value for a specific node or morph? Spoiler You can set global minimum value in "Preset" Default Modus 2nd modus: Set to Minimum Change the node slider If you reduce the minimum, you may need to reset the individual node again. You can also use Multiple instead to apply a fraction instead of full values, and reduce the size. If you want it only for player Options Toggle both auto register SLIF for player Toggle slider change on menu exit Value & sliders Switch between Default Modus or Morph Modus, as needed. Register player, as needed Switch Mod from "all mods" to SL Inflation Framework if it does not show, exit all menus and wait a few seconds for it to trigger the option for auto register. Return to MCM and continue switch 2nd Modus from values to sliders Add the offset to the node or morph, depending on 1st-Modus selection. You can also specify Minimum, Maximum, and Multiplier for the player values only. Can be done to specific NPC if you enable the auto register SLIF for NPC. This is good to test your node to morph ratio setup or direct morph values on player body. Edited March 6, 2023 by safado 1
safado Posted March 6, 2023 Posted March 6, 2023 (edited) On 1/5/2023 at 9:48 AM, Krepel said: Hi, I am using Fill Her Up, as well as estrus chaurus, and it seems that Inflation framework is somehow overwriting the fill her up belly with the estrus chaurus belly when i am pregnant after chaurus sex, instead of adding/calculating the values. After sex it inflates just fine, but when I change a cell the cum filled belly resets and belly scales down to the estrus chaurus pregnancy. Any idea why? I didnt installed the fill her up-patch for inflation framework since Baka stated that he has a patch already inclued, and inflation framework is detecting fill her up indeed, but somehow messing with the node-scaling. I tried reinstalling FHU and inflation framework, but to no avail. Without IF it doesnt get resetted and also if my character has just a filled belly (no pregnancy), so it seems to be linked between FHU + Estrus chaurs+ + inflation framework. Also if i recall it correctly it used to work before, only thing i changed was to deinstall and reinstall pee and fart-mod and milk mod economy due to some issues. Edit: Have the same problem with the OG FHU 2.0 and its NiO-patch Seems that its not related to estrus chaurus, issue exists even when not being pregnant by chaurus. Everytime cells are changed the FHU belly node is resetted. When I check the FHU-MCM inflation shows in example 10, but parallel in inflation framework-MCM if I choose FHU-mod, its belly value shows just 1. If I quicksave and load (F5 + F9) it gets updated and the correct value is displayed both visually on belly and on the slider value in inflation framework Edit2: Ok now I dont understand anything anymore. Uninstalled Both Inflation Framework patcher and installer and FHU in Vortex-manager ->went waaaay back to a save where I hadnt even installed any of those mods, so in theses saves there shouldnt be any remaining scripts or whatever. ->now I get CTD everytime SLIF is installed and tries to register my character (can just see the message popping up "registering player..."->freeze and crash) Could be an issue with NIO instead, or you have an old mod that send node scales directly, bypassing NIO. Before NIO, inflation mods conflicted with each others. NIO fixed that when it is used by all inflation mods. SLIF added more control and converted node scaling to morph(if setup correctly) before sending it to NIO (SLIF acts as middleware). Do not know if this still works. Spoiler Edited March 6, 2023 by safado
Naps-On-Dirt Posted March 7, 2023 Posted March 7, 2023 2 hours ago, safado said: You can in Value & sliders/default modus/All Mods left click on node, select yes to unregister. It will register back as 0 or minimum value. But a mod may set it back to the value you do not want. or.. You mean like an offset value for a specific node or morph? Hide contents You can set global minimum value in "Preset" Default Modus 2nd modus: Set to Minimum Change the node slider If you reduce the minimum, you may need to reset the individual node again. You can also use Multiple instead to apply a fraction instead of full values, and reduce the size. If you want it only for player Options Toggle both auto register SLIF for player Toggle slider change on menu exit Value & sliders Switch between Default Modus or Morph Modus, as needed. Register player, as needed Switch Mod from "all mods" to SL Inflation Framework if it does not show, exit all menus and wait a few seconds for it to trigger the option for auto register. Return to MCM and continue switch 2nd Modus from values to sliders Add the offset to the node or morph, depending on 1st-Modus selection. You can also specify Minimum, Maximum, and Multiplier for the player values only. Can be done to specific NPC if you enable the auto register SLIF for NPC. This is good to test your node to morph ratio setup or direct morph values on player body. I tried the first two methods so far. Unregistering changed the value from 1.5 to 1. The 2nd method, setting the global minimum value, was already at 0. There's one mod (Estrus Charus I believe, or maybe it was spider or dwemer) that I told to reset but it "reset" the values to 1 instead of 0. I'll try to do the third option next.
buttonpop Posted March 12, 2023 Posted March 12, 2023 are there any video tutorials for this mod? im trying to set up estrus chaurus, and the interface is absolute CANCER
Lili_Cakez Posted April 26, 2023 Posted April 26, 2023 I am not sure if this is SLIF related or not but I am having an issue where breast values for Egg Factory do not deflate. They only inflate or get stuck somewhere in the process of deflating. I am using EF 3.3 with the SLIF patch. I was looking through papyrus logs and I don't see anything related to SLIF or EF so that was no help. I did look at the debug logs for SLIF and it almost looks as if its stuck in a loop with the breasts at the point where they should be deflating. Toward the bottom of the log it looks like its just setting the same value over and over. Am I right or is this what the log is supposed to look like? I appreciate any help. I am really hoping to not have to start my playthrough over because of this issue. slif_debug.0.log
safado Posted April 26, 2023 Posted April 26, 2023 (edited) 2 hours ago, Lili_Cakez said: I am not sure if this is SLIF related or not but I am having an issue where breast values for Egg Factory do not deflate. They only inflate or get stuck somewhere in the process of deflating. I am using EF 3.3 with the SLIF patch. I was looking through papyrus logs and I don't see anything related to SLIF or EF so that was no help. I did look at the debug logs for SLIF and it almost looks as if its stuck in a loop with the breasts at the point where they should be deflating. Toward the bottom of the log it looks like its just setting the same value over and over. Am I right or is this what the log is supposed to look like? I appreciate any help. I am really hoping to not have to start my playthrough over because of this issue. slif_debug.0.log 36.07 kB · 1 download If you have installed ZAZ Animation Pack 7 or newer (recommend 8 or 8+) Download Egg Factory 3.6 Install\extract archive with mod manager Open Egg factory folder that the mod manager created to store the files delete the EggFactory.bsa Because it contains copies of ZAZ equitable fluid 2.0 already in ZAZ animation pack. Removing the BSA will make it compatible with SkyrimSE and SkyrimLE. Is already for SkyimLE You can use CAO agaist the folder if not sure about compatibility with SkyrimSE. Nothing should chang unless you choose compression of textures. Disable the SLIF patch for Eggfactory is obsolete for EF 3.6, SLIF is integrated now. The patch will break EF 3.6. After successfull intallation, go to the EF MCM and enable SLIF. Go to SLIF MCM and select your character and unregister the EF mod in the default modus page. That should reset it If not, try resetting\unregister other mods from slif to see if is any other. Hoping that enough to fix the issue. Spoiler What's New in Version 3.6 Released August 14, 2021 3.6 release: Pregnancies are overall slightly shorter. Sliders related to x percent of a pregnancy will work closer to expected now. Belly scaling is now auto-adjusted for the races from Shortstack Pack. Pregnancy limit config option added. Set to 0 to effectively disable the mod. Set to 2 or higher to have more than one pregnancy at once. Recommend using with SLIF additive scaling. Experimental support for Extensible Alternate Start. Edited April 26, 2023 by safado 1
Lili_Cakez Posted April 26, 2023 Posted April 26, 2023 12 hours ago, safado said: If you have installed ZAZ Animation Pack 7 or newer (recommend 8 or 8+) Download Egg Factory 3.6 Install\extract archive with mod manager Open Egg factory folder that the mod manager created to store the files delete the EggFactory.bsa Because it contains copies of ZAZ equitable fluid 2.0 already in ZAZ animation pack. Removing the BSA will make it compatible with SkyrimSE and SkyrimLE. Is already for SkyimLE You can use CAO agaist the folder if not sure about compatibility with SkyrimSE. Nothing should chang unless you choose compression of textures. Disable the SLIF patch for Eggfactory is obsolete for EF 3.6, SLIF is integrated now. The patch will break EF 3.6. After successfull intallation, go to the EF MCM and enable SLIF. Go to SLIF MCM and select your character and unregister the EF mod in the default modus page. That should reset it If not, try resetting\unregister other mods from slif to see if is any other. Hoping that enough to fix the issue. Reveal hidden contents What's New in Version 3.6 Released August 14, 2021 3.6 release: Pregnancies are overall slightly shorter. Sliders related to x percent of a pregnancy will work closer to expected now. Belly scaling is now auto-adjusted for the races from Shortstack Pack. Pregnancy limit config option added. Set to 0 to effectively disable the mod. Set to 2 or higher to have more than one pregnancy at once. Recommend using with SLIF additive scaling. Experimental support for Extensible Alternate Start. Thank you so much for your help! I just have a few questions to make sure I am following correctly. Do you mean delete the BSA in the Skyrim data folder? Or the files created in a separate location by the mod manager? Is there a way to disable the EF SLIF patch without reinstalling the patch file in my mod manager? Would reinstalling the patch file even cause any issues? At some point in the process should I run a save cleaner and when should I run the co save cleaner?
safado Posted April 26, 2023 Posted April 26, 2023 3 hours ago, Lili_Cakez said: Thank you so much for your help! I just have a few questions to make sure I am following correctly. Do you mean delete the BSA in the Skyrim data folder? Or the files created in a separate location by the mod manager? Is there a way to disable the EF SLIF patch without reinstalling the patch file in my mod manager? Would reinstalling the patch file even cause any issues? At some point in the process should I run a save cleaner and when should I run the co save cleaner? If you want to replace EF, do the save cleaner after replacement. Unless you want to be sure before replacing/upgrading EF. Do not know what mod manager you use. If Mod Organizer 2 or Vortex, delete the BSA in the folder created to hold the mod files before deployment to game folder or virtual folder. Do not know how you patch it for SLIF, likely the old separate file with the collection of patches, any way make EF3.6 always win a mod conflict with SLIF or the patch and that should be good.
Kingslayer101 Posted May 11, 2023 Posted May 11, 2023 (edited) So for some reason I cant fully reset my character's inflation. Not sure how to reset that. Im using FHU, SL Hormones and SoulGemOven3. Edited May 11, 2023 by Kingslayer101
Lili_Cakez Posted June 14, 2023 Posted June 14, 2023 Is there a way to manually set a node's universal value using SLIF? I wanted to slightly increase the default NPC butt value but increasing the minimum value for 1 mod doesn't seem to affect the node.
sinivii Posted July 1, 2023 Posted July 1, 2023 (edited) Anybody using this successfully with COCO body? Edit: Seems rebuilding the bodyslide files with Morphs ticked (right besides Batch Build) fixed it. Edit 2: LMAO WTH am I looking at, a torpedo bay? Think it's using the wrong sliders: (img) Spoiler EDIT 3: Okay I think I am actually starting to get an understanding for how this works. This weird torpedo belly is the NioOverride kicking in. Looking through the skeleton the new XPMSE doesn't have any pregnancy belly nodes, just the one belly, and if that's the node you have it's the one it'll use. Probably doesn't help that I am using the SMP version of COCO's, so no HDT shenanigans to sort this weirdness out. Could sort this by swapping to Morphs, and for some mods that works. Fill Her Up doesn't though, so welp. EDIT 4: . . . I don't understand why, but it works now. Edited July 1, 2023 by sinivii welp
furel Posted July 11, 2023 Posted July 11, 2023 How can I remove a registered mod in SLIF without having any issue? I have SGO4 with a patch for SLIF but it seems to be broken and I want to delete the patch.
SkyrimGamerO Posted July 29, 2023 Posted July 29, 2023 I have quick question. I swapped from LE to SE some time ago, had this issue, delved around and eventually just surrendered. Recently I went back and narrowed it down to SLIF. It turned out i had SSE engine fixes mod and it caused an issue with some scaling (for some reason). I use BHUNP. Breast scaling doesn't work. Body scales work (like belly, size, butt, etc.) but breast scaling doesn't work. I don't really know what am I missing. Do i need some kind of patch for BHUNP? I was using it on LE and the mod worked fine. I'm kind of desperate at this point and I'm starting to lose my mind over this minor issue. I also wrote on SE version of the mod but it seems people rarely visit it.
ebbluminous Posted July 29, 2023 Posted July 29, 2023 17 minutes ago, masterofgamespl said: I have quick question. I swapped from LE to SE some time ago, had this issue, delved around and eventually just surrendered. Recently I went back and narrowed it down to SLIF. It turned out i had SSE engine fixes mod and it caused an issue with some scaling (for some reason). I use BHUNP. Breast scaling doesn't work. Body scales work (like belly, size, butt, etc.) but breast scaling doesn't work. I don't really know what am I missing. Do i need some kind of patch for BHUNP? I was using it on LE and the mod worked fine. I'm kind of desperate at this point and I'm starting to lose my mind over this minor issue. I also wrote on SE version of the mod but it seems people rarely visit it. I don't think BHNUP exiosted when SLIF came out, so a patch is likely to be needed, I use 3BA, so no idea if a BHUNP patch is out there...
safado Posted July 29, 2023 Posted July 29, 2023 (edited) 3 hours ago, masterofgamespl said: I have quick question. I swapped from LE to SE some time ago, had this issue, delved around and eventually just surrendered. Recently I went back and narrowed it down to SLIF. It turned out i had SSE engine fixes mod and it caused an issue with some scaling (for some reason). I use BHUNP. Breast scaling doesn't work. Body scales work (like belly, size, butt, etc.) but breast scaling doesn't work. I don't really know what am I missing. Do i need some kind of patch for BHUNP? I was using it on LE and the mod worked fine. I'm kind of desperate at this point and I'm starting to lose my mind over this minor issue. I also wrote on SE version of the mod but it seems people rarely visit it. SLIF do not target "body layouts" like CBBE or BHUNP, it targets the morphs names references in the Body mesh (.nif + .tri) and the node name in the reference skeleton. It was designed, so anybody can create morph profiles to target the different "body layouts" when body authors change morph names (like it happened with HIMBO). I think BHUNP and 3BA shares many of the "Core" bodymorphs names, because they are newer derivatives of CBBE 3BBB Advanced. Have you tried the morph retargeting profile created for the CBBE SE 3BBB(SMP)? It works with 3BA, could likely work with BHUNP. Also, you did not specify which breast's morphs you are targeting with SLIF. You have to set the breast (belly/butt) morph ratios in SLIF before SLIF can do anything with the morphs. The pictures in the profile page may help. Here is the custom 3BBB profile for SLIF. Edited July 29, 2023 by safado
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now