Midnightbug Posted May 24, 2024 Posted May 24, 2024 (edited) I tried to edit the JSON files in my 3BBB patch (By Acro) but I could not make it work. Could someone give me a hand and create a quick Json patch for UBE, pretty please? https://www.nexusmods.com/skyrimspecialedition/mods/92989?tab=files Edited May 24, 2024 by Midnightbug 1
nightrazor122 Posted November 27, 2024 Posted November 27, 2024 Im trying get this work with fill her up but belly node only show up during sex , and not sure if miss anything when setup it up.
safado Posted November 28, 2024 Posted November 28, 2024 (edited) 4 hours ago, nightrazor122 said: Im trying get this work with fill her up but belly node only show up during sex , and not sure if miss anything when setup it up. Fill-her up Baka version send directly to SLIF Bodymorth modus if that is enabled (by default) in Fillherup MCM as bodymorph. That will evade the belly node in SLIF default modus. That means you need to type in the morph you want applied in the Fillher up MCM, or disable bodymorh so it uses legacy node scale and send it to SLIF default nodes. I do not know if legacy inflation survived Baka modifications, I think it should, but I always use bodymorph. Spoiler If the Fillherup been running for a while, the morphs option will be read-only in the MCM. To re-enable modification of the morph, you need to use the reset option in that mod MCM first. After reset, it allows to type in the morph names, the classic in slot1 is PregnancyBelly(vag n anal) and for slot4(oral) is BigBelly. You can make it whatever you want, based on what is used in the MC or NPC bodies with meshes' morph built-in. Example you can add to slot 2 or 3, BellyUnder_v2 if you are using CBBE 3BAv2 bodies. That morph, a bump between the navel and pubic area imitating a fat under belly but can be used as uterus or bladder inflation too. Looks a little silly on high inflation values, but the mod is imitating silly hentai inflation anyway. Maybe you meant that inflated belly only shows up on naked body, but not when armor equipped. In that case, you need the bodyslide files for the armor referencing the type of body used and built the armor in Bodyslide with morph enabled. There are guides for that. Edited November 28, 2024 by safado
nightrazor122 Posted November 28, 2024 Posted November 28, 2024 (edited) 2 hours ago, safado said: Fill-her up Baka version send directly to SLIF Bodymorth modus if that is enabled (by default) in Fillherup MCM as bodymorph. That will evade the belly node in SLIF default modus. That means you need to type in the morph you want applied in the Fillher up MCM, or disable bodymorh so it uses legacy node scale and send it to SLIF default nodes. I do not know if legacy inflation survived Baka modifications, I think it should, but I always use bodymorph. Reveal hidden contents If the Fillherup been running for a while, the morphs option will be read-only in the MCM. To re-enable modification of the morph, you need to use the reset option in that mod MCM first. After reset, it allows to type in the morph names, the classic in slot1 is PregnancyBelly(vag n anal) and for slot4(oral) is BigBelly. You can make it whatever you want, based on what is used in the MC or NPC bodies with meshes' morph built-in. Example you can add to slot 2 or 3, BellyUnder_v2 if you are using CBBE 3BAv2 bodies. That morph, a bump between the navel and pubic area imitating a fat under belly but can be used as uterus or bladder inflation too. Looks a little silly on high inflation values, but the mod is imitating silly hentai inflation anyway. ok edit i figure it out was my bodysider perset was messing it up Edited November 28, 2024 by nightrazor122
safado Posted November 28, 2024 Posted November 28, 2024 9 minutes ago, nightrazor122 said: Will try to disable bodymorph in fill her up see if that work. What would need type in fill her up mcm to have bodymorph work for now default pergancybelly? The morph names are not used if you disable bodymorph in Fillherup. If it is not used, there's no point in typing the names. Allegedly, with body-morph disabled it will revert to NIO and if SLIF is detected it will send the NIO scales to SLIF. morph1: PregnancyBelly morph4: BigBelly There are bugs with some mod that interface with fillherup because of the added oral morph and other issues. Get community patch "Fill Her Up Baka Edition 1.96 Fix v1.1" in Fillherup forum. I think. I do not remember. Spoiler V1.1 1. Changed the inflate value is sent to SLIF for the amount of two pools "oral" and "anal+vag". V1 1. Added code to clear list of injectors "Sperm inside Player" when PC womb is empty, it must suppressed annoying message "Some NPC came inside PC"; 2. Changed menu, set max value of "Maximum oral inflation amount" from 5 to 20; 3. Changed menu, set "Inflate Morth Oral" to BigBelly (a new game needs); 4. Changed oralcum multiplier from 0.75 to 1.0; 5. Changed slot 54 (stockings) to 60 for vagleaks, conflict with stockings from mod "Immersive Hair Growth and Styling", just delete esp file from the patch if not needed; 6. Changed "no auto deflation" behavior when it off, actor can autodeflate (more probably at high fullness value) or absorb (more probably at low fullness value) cum; 7. Plugs do not prevent absorbation; 8. Fixed vagcum in male body, vagcum value move to analcum value; 9. Sanitized list of inflated actors from empty actors. V0 1. changed messagebox "Fill Her Up Update" to notification; 2. in menu "Total amount" show: vag + anal + oral; 3. fix with SLSO oral sex inflate too; 4. for FertilityMode and BeeingFemale message "AddSperm" send only for first man, he will be a daddy; 5. set always animate deflation; 6. fix bug toggle SLIF in menu; 7. add femboy support: - vaginal sex treat as anal sex; - can have vag cum, bc her female body has a womb, if she had OralBursting or random from anal and oral sex; - could not deflate vag cum only absorb, bc she has not a hole. So PC can be femboy (has female body and male gender in sexlab). Checked on this body (separate morphs + BOSSE) https://www.loverslab.com/files/file/18587-dws-vaginaless-cbbe-3ba/
Nethertale Posted January 30, 2025 Posted January 30, 2025 Lets just make it short: How to deflate from MCM?
Krepel Posted March 1, 2025 Posted March 1, 2025 So, i am being plagued by a problem a little while now: I´m using Fill her up, Estrus Chaurus, Beeing Female in combination with sexlab inflation frame work. Everything works perfectly fine. Belly and breasts scale in real time and they stay how they should be when changing cells. Now here´s the problem: when I add Milk Mod Economy to the mix, everything starts to go bonkers. Belly starts to reset when changing cells, i have to wait a couple of hours before it comes back to the size it should be. Or the values for different sliders and mods get totally mixed up; like in example char has belly value of 4 from Fill Her Up mod and 3 from EstrusChaurus it can happen that suddendly the belly gets reduced and when I check inflation framework menu it shows some random stuff, like belly value 2 from EstrusCh. and none from FHU as an example. When I reset and remove MME, clean and reinstall inflation framework with the other mods, then everything turns to normal again. If I reinstall MME again, weird stuff starts to happen again. Does any1 has any ideas?
safado Posted March 2, 2025 Posted March 2, 2025 (edited) 14 hours ago, Krepel said: When I reset and remove MME, clean and reinstall inflation framework with the other mods, then everything turns to normal again. Does any1 has any ideas? Try this, MME SLIF Compatibility Patch & Morph Editor - Version 3.0 from @wm46 Remove the MME Bodymorh patch if you are using it. Both patches modify the same script, but MMR Menu 3 is much better. To quick-start, after the MCM is initialized, go to the MCM MilkMod Morph Editor, go to external Save\Load, click Apply Default. That will add CBBE\3BAv2 morphs that also work with UUNP and BHUNP with minor morph changes. Get the name of the morphs from outfit-studio, by opening a naked body and inspecting the morph names in the bottom right window listing the morph sliders. Those are the real morph names, not the ones shown in Bodyslide. You can test with the default morph but need big milkmod breast size values to make it very visual, you can tune the visual changes by modifing the values added by the default. Also, you can add other morph specific to the body you are using like "BreasNewSH" that has a very nice morph form and make the breast way bigger than "Breast" morph. Spoiler Note: Sometimes SLIF morph scale to 0 depending on the Mod adding the morph. That will make the morph section "disappear" from the body, technically scaled too small to draw. Amputation mod do that trick to "amputate" the body part without triggering CTD. To minimize the disapearing morph esction from body, you can in SLIF Morph modus menu register the player. That will add the "SL INFLATION FRAMEWORK" to the mod list pull-down menu, shown in "Values and slider"\Modus: morph modus\ Mod (listed over Mod List on the right section). Pull the Mod list and select SL Inflation Framework, then Set "Value" to 0.1 or -0.1, then select "Set all values" from Action Type. That should give a non-zero to the affected morph with a small value that barely do anything. The disappeared part should show after SLIF send the morph to NIO, normally after exiting the MCM. OBODY REfit feature sometimes does similar when the morph in the ini files are nor proper for the used body. I learn the bad way and disabled Obody refit, until I can curate the morph list. This morph issue rarely affects SLIF Default modus, is mostly a Morph modus issue, because SLIF spect the mods to remove the morph when there is no scale value, but some mods like MME do not do that unless the PC\NPC is not a milkmaid anymore. Morph modus are morph selected by the mod not SLIF but send to SLIF to be tracked and mix with the other SLIF morphs. Edited March 2, 2025 by safado
Krepel Posted March 2, 2025 Posted March 2, 2025 (edited) On 3/2/2025 at 3:46 AM, safado said: Try this, MME SLIF Compatibility Patch & Morph Editor - Version 3.0 from @wm46 Remove the MME Bodymorh patch if you are using it. Both patches modify the same script, but MMR Menu 3 is much better. To quick-start, after the MCM is initialized, go to the MCM MilkMod Morph Editor, go to external Save\Load, click Apply Default. That will add CBBE\3BAv2 morphs that also work with UUNP and BHUNP with minor morph changes. Get the name of the morphs from outfit-studio, by opening a naked body and inspecting the morph names in the bottom right window listing the morph sliders. Those are the real morph names, not the ones shown in Bodyslide. You can test with the default morph but need big milkmod breast size values to make it very visual, you can tune the visual changes by modifing the values added by the default. Also, you can add other morph specific to the body you are using like "BreasNewSH" that has a very nice morph form and make the breast way bigger than "Breast" morph. Hide contents Note: Sometimes SLIF morph scale to 0 depending on the Mod adding the morph. That will make the morph section "disappear" from the body, technically scaled too small to draw. Amputation mod do that trick to "amputate" the body part without triggering CTD. To minimize the disapearing morph esction from body, you can in SLIF Morph modus menu register the player. That will add the "SL INFLATION FRAMEWORK" to the mod list pull-down menu, shown in "Values and slider"\Modus: morph modus\ Mod (listed over Mod List on the right section). Pull the Mod list and select SL Inflation Framework, then Set "Value" to 0.1 or -0.1, then select "Set all values" from Action Type. That should give a non-zero to the affected morph with a small value that barely do anything. The disappeared part should show after SLIF send the morph to NIO, normally after exiting the MCM. OBODY REfit feature sometimes does similar when the morph in the ini files are nor proper for the used body. I learn the bad way and disabled Obody refit, until I can curate the morph list. This morph issue rarely affects SLIF Default modus, is mostly a Morph modus issue, because SLIF spect the mods to remove the morph when there is no scale value, but some mods like MME do not do that unless the PC\NPC is not a milkmaid anymore. Morph modus are morph selected by the mod not SLIF but send to SLIF to be tracked and mix with the other SLIF morphs. Hey, thanks in advance. It says patch for MME SE, but I have the oldrim + mme. Is it compatible? Edit: Okay, first tests seem to look positiv, I have to test it more thoroughly, but it looks promising for now. Thanks Update: Nah, resettet again after reinstalling MME + that patch. SLIF detects the patch as it should be, but again, after MME was installed the values for the different mods get mixed up again or changed out of nowhere. I had 2,8 belly value from beeing female, 3 belly from FHU, I changed cells and went outside, belly got reduced. I check the SLIF menu: beeing female was now on 1,7 belly value and FHU suddendly at negativ; -0,15. I throw MME out again, and reset SLIF->everythings go back to normal, belly values add up and stay when changing cells... this is so frustrating, because I fail to find the connection. Why does the MME installation start to mess with the belly values of doifferent mods? Im no programmer or modder myself, just a user, but it feels like MME is making SLIF "forget" what values belong to which sliders and mods. I think I will now give up on MME finally, thats my 3rd try to make it work with the other mods and always the same symptomes happen. Edited March 3, 2025 by Krepel
Nethertale Posted May 2, 2025 Posted May 2, 2025 Others probably said and now I do, High heels sink into ground and when unequiping em the entire feet wrists sink as well, any fix?
safado Posted May 3, 2025 Posted May 3, 2025 7 hours ago, Nethertale said: Others probably said and now I do, High heels sink into ground and when unequiping em the entire feet wrists sink as well, any fix? Wrong forum. You need to ask in Nexus, the armor heel mods are there, including Racemenu the main requirement. SLIF do not deal with the heel effect from Racemenu or the old legacy hacks like HDT heels or Lazy Tools. SLIF does use Racemenu morph features, but not the heel. Animation systems also need patching or be aware of the heel system being used, that also is not SLIF. The current heel method is done by Racemenu using it "Equippable Transforms" feature, the compatible heel mesh has instructions with an offset for character ground position (root-node). The old legacy HDT heel and Lazy Tools have issues and are not used by armor authors anymore.
thorax339 Posted November 30, 2025 Posted November 30, 2025 Scenario: I started to try out Fill Her Up (Baka Edition) since it lets you choose custom morphs and wanted to have breasts grow instead of belly but they shrink while using the "Breasts" morph. Ive had this issue for a while but most mods allow setting scales as negatives but ive noticed the Reverse scaling options seem to be ignored. Basically because of the way the CBBE body is made for a few sliders being kind of reversed the default options for Breasts and Breastssmall are reversed but regardless of if reverse scaling is ticked or not the breasts will always shrink unless the mod allows setting the scale to apply a negative morph. Has anyone else encountered this issue? ive tried multiple versions of Slif and i dont think its specific mods since it seems to be with all of them and nothing is overwriting any of slifs files (i tried searching the thread via "reverse" keyword but didn't find any posts about it)
safado Posted November 30, 2025 Posted November 30, 2025 (edited) 3 hours ago, thorax339 said: Scenario: I started to try out Fill Her Up (Baka Edition) since it lets you choose custom morphs and wanted to have breasts grow instead of belly but they shrink while using the "Breasts" morph. Ive had this issue for a while but most mods allow setting scales as negatives but ive noticed the Reverse scaling options seem to be ignored. Basically because of the way the CBBE body is made for a few sliders being kind of reversed the default options for Breasts and Breastssmall are reversed but regardless of if reverse scaling is ticked or not the breasts will always shrink unless the mod allows setting the scale to apply a negative morph. Has anyone else encountered this issue? ive tried multiple versions of Slif and i dont think its specific mods since it seems to be with all of them and nothing is overwriting any of slifs files (i tried searching the thread via "reverse" keyword but didn't find any posts about it) In FillHerUp MCM, If SLIF is enabled with bodymorph, the mod sends the changes as NIO-morph to SLIF it will be tracked and merged but not modified. If bodymorph is disabled the mod sends it as NIO-nodes (modifies skeleton scales) then depending on slif-default modus settings it will convert it to morphs, and then merge it. If slif is disabled and bodymorph enabled, it will send it directly to NIO morphs, settings about merge in file "game\DATA\SKSE\skee64.ini" (SkyrimLe use: niooverride.ini). if SLIF is disabled and bodymorph are disabled, then it uses old NIO-nodes, that will normally distort with values greater than 5, that why the mod has low limits, it is legacy code for old nio-node. Make sure the SLIF profile is targeting the body used. SLIF profiles do not include 3BBB bodies like 3BA(v1 or v2), BHUNP, or UBE. Those need to be created or install the ones from community. 3BA profile. Shows as SLIF as 003_CBBE_SE_TulliusVER, if installed properly. Do not know about profiles for the others. Anyway, the problem is in Fillherup lack of options about reverse scaling or not allowing 100 or -100 ranges. Spoiler Try morph1=BreastsNewSH morph2=BreastsFantasy morph3= your choice or (disable it) morph4=PregnancyBelly (or your choice) You did not specify the version of CBBE, I use 3BAv2 and its variant GT-Softbody, but I think those morphs are available in classic CBBE and CBBE-SE, and should be positive morph values. Make sure you are not using a custom race during testing, only test with original races. Custom races normally use custom legacy skeleton and body, breaks a lot of modern animations and all morph effects. Make sure you are using full feature skeleton with targeted nodes for the morph effects, the community standard and requirement is XP32 Maximum Skeleton Extended - XPMSE or XP32 Maximum Skeleton Special Extended - XPMSSE (beware scripts bugs in all it versions use only the skeletons, not the mcm or features without a targeted version patch). Edited November 30, 2025 by safado 1
thorax339 Posted December 1, 2025 Posted December 1, 2025 (edited) 10 hours ago, safado said: In FillHerUp MCM, If SLIF is enabled with bodymorph, the mod sends the changes as NIO-morph to SLIF it will be tracked and merged but not modified. If bodymorph is disabled the mod sends it as NIO-nodes (modifies skeleton scales) then depending on slif-default modus settings it will convert it to morphs, and then merge it. If slif is disabled and bodymorph enabled, it will send it directly to NIO morphs, settings about merge in file "game\DATA\SKSE\skee64.ini" (SkyrimLe use: niooverride.ini). if SLIF is disabled and bodymorph are disabled, then it uses old NIO-nodes, that will normally distort with values greater than 5, that why the mod has low limits, it is legacy code for old nio-node. Make sure the SLIF profile is targeting the body used. SLIF profiles do not include 3BBB bodies like 3BA(v1 or v2), BHUNP, or UBE. Those need to be created or install the ones from community. 3BA profile. Shows as SLIF as 003_CBBE_SE_TulliusVER, if installed properly. Do not know about profiles for the others. Anyway, the problem is in Fillherup lack of options about reverse scaling or not allowing 100 or -100 ranges. Hide contents Try morph1=BreastsNewSH morph2=BreastsFantasy morph3= your choice or (disable it) morph4=PregnancyBelly (or your choice) You did not specify the version of CBBE, I use 3BAv2 and its variant GT-Softbody, but I think those morphs are available in classic CBBE and CBBE-SE, and should be positive morph values. Make sure you are not using a custom race during testing, only test with original races. Custom races normally use custom legacy skeleton and body, breaks a lot of modern animations and all morph effects. Make sure you are using full feature skeleton with targeted nodes for the morph effects, the community standard and requirement is XP32 Maximum Skeleton Extended - XPMSE or XP32 Maximum Skeleton Special Extended - XPMSSE (beware scripts bugs in all it versions use only the skeletons, not the mcm or features without a targeted version patch). Ty for the info. Just to confirm i am on LE I figured out all the options for the bodymorph on or off and such. also noticed in FHU itself the option for "Inflation Framework" couldn't actually be toggled off. Current FHU settings while testing: Normally i was using Breastsfantasy and BreastsSH but they just dont work as well. now that i remember i believe the normal "Butt" shrinks as well. Spoiler Slif profiles seem to work on all other morphs the same. i even tried using the reverse scaling options in slif on other morphs which didn't show any change. Aka despite having it toggled on or off they would still grow. These are the Slif settings i was referring to initially about reverse scaling: Originally Breasts and BreastsSmall were toggled on but regardless of the setting the outcome seems to be the same. I also checked all 3 lists and changed them just to see and nothing changed. 000 Default, 001 UNP, 002 CBBE SE Spoiler Version of CBBE is just the standard one since it has the most replacer based armour mods. I kind of forgot that all those bodies are under the same umbrella of CBBE despite their unique names as well. https://www.nexusmods.com/skyrim/mods/2666 I noticed before in bodyslide outfit studio that the Breasts and Breastssmall sliders work opposite to the others aka slide to the right and they shrink whereas the others slide to the right makes them grow. No custom races. Skeleton is the XP32 Maximum Skeleton Extended. My initial thought is that the way the mods are sending the morph data, the reverse scaling options in SLIF itself are just being ignored or the options in SLIF were broken which is why i thought id ask if anyone else had the same issue with their SLIF. Edit: i do recall seeing in some mods and elsewhere that most SE CBBE bodies had the sliders flipped (i assume to be just like the rest) and those mods usually tell you to use negatives or have their own reverse option for when using them on LE. For example im using a mod that is intended for MME SE to have custom morphs which i have been using negative values for Breasts and Breastssmall because its not intended for LE but works just as well. Edited December 1, 2025 by thorax339 added info on the bottom
dragongodmod117 Posted December 1, 2025 Posted December 1, 2025 15 hours ago, thorax339 said: Ty for the info. Just to confirm i am on LE I figured out all the options for the bodymorph on or off and such. also noticed in FHU itself the option for "Inflation Framework" couldn't actually be toggled off. Current FHU settings while testing: Normally i was using Breastsfantasy and BreastsSH but they just dont work as well. now that i remember i believe the normal "Butt" shrinks as well. Reveal hidden contents Slif profiles seem to work on all other morphs the same. i even tried using the reverse scaling options in slif on other morphs which didn't show any change. Aka despite having it toggled on or off they would still grow. These are the Slif settings i was referring to initially about reverse scaling: Originally Breasts and BreastsSmall were toggled on but regardless of the setting the outcome seems to be the same. I also checked all 3 lists and changed them just to see and nothing changed. 000 Default, 001 UNP, 002 CBBE SE Reveal hidden contents Version of CBBE is just the standard one since it has the most replacer based armour mods. I kind of forgot that all those bodies are under the same umbrella of CBBE despite their unique names as well. https://www.nexusmods.com/skyrim/mods/2666 I noticed before in bodyslide outfit studio that the Breasts and Breastssmall sliders work opposite to the others aka slide to the right and they shrink whereas the others slide to the right makes them grow. No custom races. Skeleton is the XP32 Maximum Skeleton Extended. My initial thought is that the way the mods are sending the morph data, the reverse scaling options in SLIF itself are just being ignored or the options in SLIF were broken which is why i thought id ask if anyone else had the same issue with their SLIF. Edit: i do recall seeing in some mods and elsewhere that most SE CBBE bodies had the sliders flipped (i assume to be just like the rest) and those mods usually tell you to use negatives or have their own reverse option for when using them on LE. For example im using a mod that is intended for MME SE to have custom morphs which i have been using negative values for Breasts and Breastssmall because its not intended for LE but works just as well. Might not be a super amount of help but I believe in the FHU MCM when you hover over the Body Morph toggle, it says to keep unticked for LE. 1
thorax339 Posted December 2, 2025 Posted December 2, 2025 8 hours ago, dragongodmod117 said: Might not be a super amount of help but I believe in the FHU MCM when you hover over the Body Morph toggle, it says to keep unticked for LE. This is correct however without that ticked you cant use the custom slif morphs properly. Its also why i think its more because the mod is assuming SE and just ignoring the idea of reverse scaling from SLIF itself. I was more posting about the reverse scaling option in SLIF and only used FHU Baka Edition as an example because it was the only body morphing mod i had that didn't have a workaround option or was made with LE in mind. For example: All of these ignore the reverse scaling option in SLIF when applying the morphs through SLIF. Bimbos of Skyrim: Allows negative values Being a Cow: Has Reverse scaling options inbuilt in the custom morphs JSON file. MME but using a morph control addon mod intended for SE: Allows negative values Sexlab Survival: Intended for LE so just works normally (now this is one that could actually be an issue IF reverse scaling in slif worked) Fill Her Up Baka Edition: Inteded for SE, only positive values
noob1995 Posted January 19 Posted January 19 Hello, I have installed SLIF along with Being female but the body scaling does not happen. I had installed th patches that comes wil SLIF now but still nothing happens. Tried checking with debugging but no result. Please help Here is my mod list https://loadorderlibrary.com/lists/adult-modlist Images of menu and mod library
dragongodmod117 Posted January 19 Posted January 19 5 hours ago, noob1995 said: Hello, I have installed SLIF along with Being female but the body scaling does not happen. I had installed th patches that comes wil SLIF now but still nothing happens. Tried checking with debugging but no result. Please help Here is my mod list https://loadorderlibrary.com/lists/adult-modlist Images of menu and mod library You have the trimesters set to 90 days and the growth mode is linear. Have you actually waited the appropriate amount of time for visuals to even appear? The "my belly, it grows!" growth type with 2 day trimesters would be a good test to really see if anything is or isn't working.
noob1995 Posted January 20 Posted January 20 9 hours ago, dragongodmod117 said: You have the trimesters set to 90 days and the growth mode is linear. Have you actually waited the appropriate amount of time for visuals to even appear? The "my belly, it grows!" growth type with 2 day trimesters would be a good test to really see if anything is or isn't working. Does it not change instantly ? Even if the npc is in 3rd trimester? I had initially set it to 2 days and in debugging menu of being female also set the state to 3rd trimester. With "my breasts grows" option but nothing happens. I change it to linear after reading the Author recommended it in being female post.
safado Posted April 29 Posted April 29 (edited) 5 hours ago, Celestia 666 said: does anyone know if SLIF is compatible with current AE? Compatibility is based on Racemenu configuration, profile for body, skeleton with the nodes, body with the morph, and so on. The mod has a couple of bugs in the debug features, but layman users do not use that. If you have it properly set then is compatible with your specific load order. The profiles included are for SkyrimLE bodies. SkyrimSE bodies needs new profiles, the creator of 3BA (acro) provided one for that body, somewhere in the forums. I think BHUNP profiles can be found in Factoryclose original blog site or his fan site. UBE discord or the body mod itself may already include something, do not know. Edited April 29 by safado
Celestia 666 Posted April 30 Posted April 30 (edited) 4 hours ago, safado said: Compatibility is based on Racemenu configuration, profile for body, skeleton with the nodes, body with the morph, and so on. The mod has a couple of bugs in the debug features, but layman users do not use that. If you have it properly set then is compatible with your specific load order. The profiles included are for SkyrimLE bodies. SkyrimSE bodies needs new profiles, the creator of 3BA (acro) provided one for that body, somewhere in the forums. I think BHUNP profiles can be found in Factoryclose original blog site or his fan site. UBE discord or the body mod itself may already include something, do not know. right ok, cheers for that Edited April 30 by Celestia 666
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