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SexLab Inflation Framework


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Posted
On 5/25/2021 at 9:42 AM, 悲しい少王女 said:

I wouldn't install any of the patches really, especially EF which has slif support since 3.4 and replacing it with older patch could break the mod.

Havent looked into the patch since I dont play with EF anymore but uhhh yeh

 

Are the patches not required for SLIF to function properly with mods that don't have native support?

Posted
18 hours ago, Lili_Cakez said:

 

Are the patches not required for SLIF to function properly with mods that don't have native support?

The problem is that a lot of the patches are so old, that if the mod has been updated since then, the patches that come with SLIF break things. Which patch are you wanting to use that you think the mod doesn't have native support?

Posted
2 hours ago, Xiaron said:

The problem is that a lot of the patches are so old, that if the mod has been updated since then, the patches that come with SLIF break things. Which patch are you wanting to use that you think the mod doesn't have native support?

 

I believe the patches I use are for the correct versions, and I don't think the mods themselves are being updated. Fill her up 2.0 NIO, Extra pocket, and Devourment EBBB are the ones I use. And I only used the EF patch with the correct version (3.3) to test my issue. Sadly, I still haven't been able to figure out why certain animations are deforming the belly, so I am now just trying to re install everything.

Posted
On 5/21/2021 at 9:39 AM, Lili_Cakez said:

So I've come across a strange bug where the HDT belly deforms upward whenever my character moves. Has anyone seen this before? My first thought was a skeleton issue, but re installing XPMSE didn't solve the problem. Could this maybe be caused by an improperly set up SLIF? The only mod that is not registered is Egg Factory, but that is supposed to have "native" support now. Should mods with native support still show in SLIF? I am using CBBE, the most recent version of SLIF and its patches, and the only patch I didn't install was Egg Factory 3.3, since I'm using 3.5a and its supposed to have native support. Any help is greatly appreciated! 

bellybug.gif

LoadOrder_Skyrim_2021-05-21T09-31-58.txt 6.01 kB · 0 downloads

 

So just in case anyone runs into this same issue, I believe I finally found the cause of the problem. If you come across this, try installing the older version of XPMSE physics. From the installer for the latest version of XMPSE -    "The old version of Physics Extensions(4.51V). There are still some old motions that were exported in wrong ways so that had unsolved issues like twisted belly. This 4.51V will solve those issues temporarily until animators fix their motions. For animators, you must export your motions with a proper bone index." 

Posted

So should a mod with native support like Egg Factory still register in SLIF? When I use EF 3.5a, growth works, but the mod doesn't register within SLIF. Is that normal?

Posted

What does min, max, multiply, and increment do?

 

Looking at the CBBE JSON, it looks like the format is: [ percent pc, percent npc, ?, ?, steps pc, steps npc, minimum pc, min npc, maximum pc, max npc ]

Posted (edited)

Dammit, these mods had been working well gor ages for me and suddenly, something went wrong.

 

I dont know yet what, but the symptom is SLIF stopped recognizing MME

That little "Mod has been registered for SLIF" message doesn't appear anymore for new playthoughs, and whenever MME gains/looses milk for the player (on a save that was already a milk maid), nothing happens to the breast scale.

It still recognizes other mods like fill her up though.

 

I'm trying to make tests on a clean install and try getting it working again, and then, if that works, I'll have to find whatever other mod could be messing with it, but in the meantime, thought it was a good idea to ask here in case someone has experienced the same.

 

EDIT: And apparently  I can't get it working again, not even on a clean install. SLIF just doesnt recognize MME. I'll try redowloading and reinstalling scripts for both things.

 

EDIT2: I think I found it. I probably updated MME to a newer version and installed bodymorphs scripts, thinking foolishly that they would add more to the mod's capabilities. Instead they break SLIF compatibility. Saw some post lying around that suggested a method to make bodymorphs work, but I've had enough for now, and the entire thing is barely working.

Edited by Dark Mirror
Posted

looking at the last tab in the MCM  - scrotum inflation - i get the feeling that id need another mod to work with that part?

attempting to google search all 82 pages here - i see SLSO brought up....   anything else?

Posted

Hey I'm having an issue with PSQ where the height and butt scales arent changing back when transforming from a succubus back into human form. The breast scale works fine when transforming back and forth, it is just the height and the butt.

A couple people in the thread have mentioned having this issue, but going through the whole thread it seems that nobody has posted a solution yet. If anyone has had this issue and resolved it, please lmk!

Posted

Anyone happen to know if it would be possible to utilize SLIF to activate a footstep set  sound when a mod is above x value? I'm trying to create a mod to do this, but I am still learning how to manipulate/ read skeleton nodes. 

Posted

@Monoman1 If you're interested, I found the code.

 

If I'm understanding this correctly

 

Minimum is set between 0 and 1, depending on the scaling convention. (belly uses 1, most other nodes use 0). Not to be used for any other purpose.

Maximum is the highest value that will be used from all the inflation sources together.

Steps is weird. At default values of steps = 10 and maximum = 20, at maximum it'll scale to 200% of the percentage set on the sliders. If you set steps to maximum, then at max scale it'll scale every slider by the value you select.

 

float function CalculateBodyMorphValue(String json, String path, String morphName, bool isPlayer, float value) global
    int default   = SLIF_Util.GetPathReverse(json, path, morphName) as int
    float percent = SLIF_Morphs.GetValue("BodyMorph", path, morphName, 0, isPlayer,  0.0)
    bool reverse  = SLIF_Morphs.GetValue("BodyMorph", path, morphName, 1, isPlayer, default)
    float steps   = SLIF_Morphs.GetValue("BodyMorph", path, morphName, 2, isPlayer, 10.0)
    float minimum = SLIF_Morphs.GetValue("BodyMorph", path, morphName, 3, isPlayer,  0.0)
    float maximum = SLIF_Morphs.GetValue("BodyMorph", path, morphName, 4, isPlayer, 20.0)
    value = SLIF_Math.MaxFloat(0.0, value)
    if (value < minimum)
        value = (value - minimum)
    else
        value -= minimum
    endIf
    value = SLIF_Math.MinFloat(value, (maximum - minimum))
    value *= (percent / 100.0)
    value /= steps
    if (reverse)
        return -value
    endIf
    return value
endFunction

 

Posted (edited)

Is there a setting that affects the speed of growth? Nodes grow pretty slow and I'm hoping there's a way to speed it up somehow ?

Edited by Lili_Cakez
Posted
15 hours ago, Lili_Cakez said:

Is there a setting that affects the speed of growth? Nodes grow pretty slow and I'm hoping there's a way to speed it up somehow ?

 

You can set inflation to instant rather than gradual.

 

Or do you want things to be bigger?

Posted (edited)
1 hour ago, 7osisg4d said:

 

You can set inflation to instant rather than gradual.

 

Or do you want things to be bigger?

 

So I checked and Instant is already selected under config. If I change this to incremental, and then manipulate the "increment" value, can it become any faster than instant? Essentially what I'm trying to achieve is make EBBB inflation take the same amount of time as it does without SLIF, so the audio lines up better. Without SLIF, it only takes about 1 second to reach target value, but after installing the SLIF patch, its 2 to 3 times longer, which makes the audio seem off.

Edited by Lili_Cakez
Posted

So, I've got a bit of a problem.

I've installed this mod on recommendation in the discord.

 

My character keep getting a huge belly after a few days despite all the mods with pregnancy off and no belly scalling authorised.

 

And I'd like to know if using the SLIF, I could force the body to take back it's natural shape, and completly block any modification... And if yes, how? Because I'm kind of lost with all the options. ^^'

Posted (edited)
On 6/7/2021 at 1:58 PM, Dark Mirror said:

Dammit, these mods had been working well gor ages for me and suddenly, something went wrong.

 

I dont know yet what, but the symptom is SLIF stopped recognizing MME

That little "Mod has been registered for SLIF" message doesn't appear anymore for new playthoughs, and whenever MME gains/looses milk for the player (on a save that was already a milk maid), nothing happens to the breast scale.

It still recognizes other mods like fill her up though.

 

I'm trying to make tests on a clean install and try getting it working again, and then, if that works, I'll have to find whatever other mod could be messing with it, but in the meantime, thought it was a good idea to ask here in case someone has experienced the same.

 

EDIT: And apparently  I can't get it working again, not even on a clean install. SLIF just doesnt recognize MME. I'll try redowloading and reinstalling scripts for both things.

 

EDIT2: I think I found it. I probably updated MME to a newer version and installed bodymorphs scripts, thinking foolishly that they would add more to the mod's capabilities. Instead they break SLIF compatibility. Saw some post lying around that suggested a method to make bodymorphs work, but I've had enough for now, and the entire thing is barely working.

Same here...  Just noticed it last night. I rarely use MME on characters, but on my last playthrough I did. I had 4 follower milkmaids, and the PC.  This playthrough is fairly new, and a few nights ago I decided to  make the PC a milkmaid. 

She got to MME lvl 3 last night, as I set it to novice / milk produced goes to times milked/ max size to 5 / .15 size per level ect...  I usually size the PC's boobs to really small to start. when I noticed that her boobs weren't getting any larger, i checked SLIF and Milk Mod wasn't even listed in Morph Modus, or Default modus. 

did the same as you. reinstalled both mods. Of course MME isn't in the patches for SLIF, but usually worked before.  I did update last night from MME 4-2-2020 to MME 2-9-2021 to see if it would fix the issue, but it did not. Its seem like even without SLIF that MME would size the boobs itself. 

This is what I have installed... 

Milk Mod Economy 2.9.2021

Milk Mod Economy LE Assets

Milk-Mod-Economy-Bodyscaling-Bodymorph 

If you figure anything out Please share lol 

Ill do the same because I know ill work on it again when I get home tonight

 

EDIT: I figured out why SLIF wasn't recognizing MME..  I even posted the culprit above lol 

I Uninstalled MME completely, and reinstalled The main file, and Assets.  I did not install Bodyscaling-Bodymorph and everything is working fine again. 

Edited by Terrafide
Posted

Is there anything that could make SLIF not appear in the MCM? I've tried installing each version along with the most recent patch, and it will not appear no matter what I try. I'm running through Vortex, and I'm trying to use it with the Being a Cow mod. I've been at this for about two hours and I'm at wits end.

Posted

Hello, I am new to this mod. But I want to know how do I install a patch? I got patch for DCL9.0 and DD5.1 but it is a .pex file. Anyone can tell me how to deal with it? If it is through MO2 then it is much better.

Posted
13 hours ago, hungvipbcsok said:

Hello, I am new to this mod. But I want to know how do I install a patch? I got patch for DCL9.0 and DD5.1 but it is a .pex file. Anyone can tell me how to deal with it? If it is through MO2 then it is much better.

 

Since those should be my patches you grabbed, I'll bite. :)

 

Create a new mod in mo2, and in that mod create a folder called scripts. put the .pex files in there. Make sure you rename zadLibs(5.1).pex to zadLibs.pex or it won't work.

The patches mod should overwrite DD and DCL.

 

Should look something like this in explorer when you're done. Exact path will depend on how you've got MO2 set up and what you named the new patch mod you created.

 

image.png.d8f320f6b4b137fc92a854ab7eda8545.png

  • 1 month later...
Posted

Is there a way to set minimums for NiOverrides? I like to combine bodymorphs and NiOverrides to avoid the 'Ol Torpeder, but can't find a way to get a minimum amount for the NiOverrides. The problem is that at 0%, the area affected by the node shrinks, hitting normal size at around 15%. Meaning that the character has to grow from a floating dwarf before hitting normal, then inflations being applied after that.

  • 4 weeks later...

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