boita Posted December 3, 2021 Posted December 3, 2021 I've been using this mod with Beeing female, Fill her up and SL Survival. I'm pleased with it when tuned right. My PC loads the morphs no problem but the NPCs takes time, sometimes needs a cell change, or a savegame loading. I'm specially looking to make it load the morphs on the followers, is there a setting or a way to make it refresh sooner ? I did try setting the scanner to shorter but doesn't seem to change.
King-Crimson Posted December 8, 2021 Posted December 8, 2021 (edited) Compatibility patch for Devious Devices 5.1 LE 2021-01-19 https://www.loverslab.com/topic/157168-devious-devices-le-51-2021-01-19/ Instructions: - Install manually or via mod manager and let it overwrite the two files from DD5.1 (zadlibs.pex, zadlibs.psc) Don't use this for any other version of DD that 5.1 for Skyrim Legendary Edition!!! Download the patch: SLIF - DD5.1 Patch.zip Edited December 8, 2021 by King-Crimson 4
OutlyingAvian Posted December 15, 2021 Posted December 15, 2021 (edited) I dont know if its this mod thats causing my issue but it does have to do with belly inflation so Ill put it here. I have been having issues with belly scaling, where my player character will have a spike in her belly but none of the npcs get it. Ive searched for how to fix this and not been able to find anything that helps online. Any clue how I might fix this issue? Edited December 15, 2021 by OutlyingAvian
OutlyingAvian Posted December 15, 2021 Posted December 15, 2021 1 hour ago, OutlyingAvian said: I dont know if its this mod thats causing my issue but it does have to do with belly inflation so Ill put it here. I have been having issues with belly scaling, where my player character will have a spike in her belly but none of the npcs get it. Ive searched for how to fix this and not been able to find anything that helps online. Any clue how I might fix this issue? Here is a screenshot of the difference between the bellys. Lydias is starting to spike but that just started and she has more inflation than my character, and my characters belly has been spiking for a while at this point
safado Posted December 15, 2021 Posted December 15, 2021 (edited) 6 hours ago, OutlyingAvian said: Here is a screenshot of the difference between the bellys. Lydias is starting to spike but that just started and she has more inflation than my character, and my characters belly has been spiking for a while at this point It depends on your bodymorph settings on SLIF. Maybe you are using NIO nodes scale or a combination. You can try to identify mod adding high values using the SLIF MCM menus for the characters. I tried to redact some config instructions here: Spoiler Edited December 15, 2021 by safado
sunhawken Posted December 19, 2021 Posted December 19, 2021 On 12/8/2021 at 4:47 PM, King-Crimson said: Compatibility patch for Devious Devices 5.1 LE 2021-01-19 https://www.loverslab.com/topic/157168-devious-devices-le-51-2021-01-19/ Instructions: - Install manually or via mod manager and let it overwrite the two files from DD5.1 (zadlibs.pex, zadlibs.psc) Don't use this for any other version of DD that 5.1 for Skyrim Legendary Edition!!! Download the patch: SLIF - DD5.1 Patch.zip 75.64 kB · 12 downloads So is these for SE too? Can't understand your typing.
zarantha Posted December 19, 2021 Posted December 19, 2021 2 hours ago, sunhawken said: So is these for SE too? Can't understand your typing. Shouldn't matter, but I had done one long ago. Use either one, scripts are compatible between versions and I haven't been changing the SE scripts for the conversion since kimy included some checks needed for Racemenu SE. All you need is the pex unless you're going to try recompiling it yourself. It's in the troubleshooting post on the DD SE thread.
King-Crimson Posted December 19, 2021 Posted December 19, 2021 (edited) 9 hours ago, sunhawken said: So is these for SE too? Can't understand your typing. No. As I already wrote, I made this for Devious Devices 5.1 on Skyrim Legendary Edition (LE) only. But... if zarantha is to be believed, it might just work. But I can't guarantee that. Feel free to test it and report back ? Edited December 19, 2021 by King-Crimson
Shadowsonic18 Posted January 12, 2022 Posted January 12, 2022 Here are my two json files for BHUNP which are working as far i tested them in my game. They include every Node and Morph Slider from BHUNP except the Bodyshape slider like 7b Bombshell for example. But some Morphslider are a bit wonky like for example RoundButt or DoubleMelon Slider. That could be connected to my smp config but i'm not 100% sure about that. I don't tested them in LE so no clue if they work in LE. Maybe someone could test it and report back if they work in LE? Hope they help some people who use the BHUNP Body. Have Fun.SL Inflation Framework BHUNP List and Morphs.7z 1
YamiYamichan Posted January 28, 2022 Posted January 28, 2022 On 11/26/2021 at 6:28 AM, safado said: Short answer: The Corset/harness slot58 mesh is missing sliders that the body slot32 have and are not 0 value. Loooooong answer: Is a side effect of the different weight in the "armor" meshes relative to body or/and missing sliders relative to body. For example, when building CBBE SE body-slided armor non-slot32 (corset/harness is slot58) but the body(slot32) is CBBE 3BAv2. 3BAv2 is higher poly but also has more sliders overlapping changes and adding detail and a non 3BAv2 will not have those. They are CBBE texture compatible but different sliders and HDT weights, even the slider with same name have a different distribution; (likely your issue). I have also notice that some animations bump a little bit the skeleton belly node scale, very noticeable with some 360 animations. The same happens with UUNP body versions vs armor. Check in body-slide the name and usage of the sliders for the "armor" with the issue and compare with the main body sliders. Look for torso/belly sliders difference. Try to get some version of the bodyslide files for the type of body you are using and not a similar proxy like the CBBE or UUNP included files. There is a new DD 5.2 that has 3BA and CBBE SE included. If you are using Skyrim LE the issue will be with UUNP vs BHUNP or CBBE vs COSIO sliders mismatches. Most armor's bodyslide creators bump a little bit the rate of change of the armor to work around clipping issues between body mesh vs equipped armor piece., but at extreme scale it will clip because generally the body has a higher poly count in the breast, belly, crotch, and butt areas. You can create your own "precises" bodyslide file for any armor with clipping issues if you learn to use the Studio utility from "Bodyslide/Studio". *Sorry if the grammar is off So, are you saying that the main body(slot 32) have the wrong sliders activated in bodyslide?? I'm assuming that is what you are talking about... I also want to add that when you are talking about "armor", are you talking about just the corsets or all armor in general? Because, the issue still happens with or without a corset. Basically, even without clothes or armor, the belly still sticks out regardless. So is this issue just because of some unmatched sliders from CBBE and SLIF? Sorry but, I'm still kind of confused on what the issue is or how to fix it. I'm very dumb lol
safado Posted January 29, 2022 Posted January 29, 2022 (edited) On 1/28/2022 at 6:58 AM, YamiYamichan said: So, are you saying that the main body(slot 32) have the wrong sliders activated in bodyslide?? I'm assuming that is what you are talking about... I also want to add that when you are talking about "armor", are you talking about just the corsets or all armor in general? Because, the issue still happens with or without a corset. Basically, even without clothes or armor, the belly still sticks out regardless. So is this issue just because of some unmatched sliders from CBBE and SLIF? Sorry but, I'm still kind of confused on what the issue is or how to fix it. I'm very dumb lol Nearly all Devious Device assets apart from the bodysuits are not assigned to "Armor" slot32(body). This permit to miss a match with those parts. If those parts (devious devises stuff) do not have the specific bodymorph setup of the body in slot32 it will have mesh clip issues. The body could have a bigger range of morphs or the DD mesh could have it instead, also the difference of the slider names will side effect as one has the morph, but the other do not and mesh clip. (like in your snapshot) You need to make sure to have the DD Bodyslide files for the version of main body you are using. Also, you need to make sure to build the body and the DD assets with the same preset. If the preset for the body has a bigger belly than the preset used to build DD assets, it will also have mesh clip issues. Example: DD have included the bodyslide files for CBBE(SE) or UUNP. (Depending on if is LE or SE the version of CBBE change.) I use for the main body 3BAv2 (Skyrim SE) that is an enhanced version of CBBE SE SMP. DD do not have included bodyslide files specific for 3BAv2. I choose to use DD CBBE SE(similar but not quite) and build the DD assets with the same preset I use for 3BAv2 while I find a better solution (this was a while back). It did have mesh clipping issues in nearly all DD meshes that are over slot32, the belly clipped while turning and the arm/leg cuff are miss aligned. After a while someone created an experimental Bodyslide file for 3BAv2 and that solved the issues because now it matches the main body. If the body you are using in not CBBE(SE) or UUNP then you need to go to the DD forum and see if there is a solution from the community. The DD team will not support directly anything not CBBE or UUNP, but the community likely will. Check the DD beta section for possible solution before requesting help. Make sure if for your version of Skyrim LE or SE. Another example of miss match will be using BHUNP for body with UUNP for DD. BHUNP is based on UUNP but greatly expanded on polygon count and morph slider features. It will mesh clip eventually. Edited January 29, 2022 by safado
YamiYamichan Posted January 30, 2022 Posted January 30, 2022 17 hours ago, safado said: Nearly all Devious Device assets apart from the bodysuits are not assigned to "Armor" slot32(body). This permit to miss a match with those parts. If those parts (devious devises stuff) do not have the specific bodymorph setup of the body in slot32 it will have mesh clip issues. The body could have a bigger range of morphs or the DD mesh could have it instead, also the difference of the slider names will side effect as one has the morph, but the other do not and mesh clip. (like in your snapshot) You need to make sure to have the DD Bodyslide files for the version of main body you are using. Also, you need to make sure to build the body and the DD assets with the same preset. If the preset for the body has a bigger belly than the preset used to build DD assets, it will also have mesh clip issues. Example: DD have included the bodyslide files for CBBE(SE) or UUNP. (Depending on if is LE or SE the version of CBBE change.) I use for the main body 3BAv2 (Skyrim SE) that is an enhanced version of CBBE SE SMP. DD do not have included bodyslide files specific for 3BAv2. I choose to use DD CBBE SE(similar but not quite) and build the DD assets with the same preset I use for 3BAv2 while I find a better solution (this was a while back). It did have mesh clipping issues in nearly all DD meshes that are over slot32, the belly clipped while turning and the arm/leg cuff are miss aligned. After a while someone created an experimental Bodyslide file for 3BAv2 and that solved the issues because now it matches the main body. If the body you are using in not CBBE(SE) or UUNP then you need to go to the DD forum and see if there is a solution from the community. The DD team will not support directly anything not CBBE or UUNP, but the community likely will. Check the DD beta section for possible solution before requesting help. Make sure if for your version of Skyrim LE or SE. Another example of miss match will be using BHUNP for body with UUNP for DD. BHUNP is based on UUNP but greatly expanded on polygon count and morph slider features. It will mesh clip eventually. Okay, I see what the problem with clipping was. And I was able to fix any clipping issues. Thank you! I already downloaded the bodyslide files for 3BAv2, but it wasn't properly installed and i was able to fix all clipping issues! However, my main issue still is how my character has a bloated stomach when she shouldnt be filled up at all. This is the part thats confusing me and I don't know how to fix. The images I posted showed the stomach sticking out when at 0 inflation and I'm confused as to why it is doing that. If you did say a fix, I apologize but i dont think i understood it or realized it. The stomach when filled up, also looks distorted on the sides, where the stomach would look like its popping out, and not filling up. If that makes sense. Thanks in advance!
safado Posted January 30, 2022 Posted January 30, 2022 (edited) 8 hours ago, YamiYamichan said: Okay, I see what the problem with clipping was. And I was able to fix any clipping issues. Thank you! I already downloaded the bodyslide files for 3BAv2, but it wasn't properly installed and i was able to fix all clipping issues! However, my main issue still is how my character has a bloated stomach when she shouldnt be filled up at all. This is the part thats confusing me and I don't know how to fix. The images I posted showed the stomach sticking out when at 0 inflation and I'm confused as to why it is doing that. If you did say a fix, I apologize but i dont think i understood it or realized it. The stomach when filled up, also looks distorted on the sides, where the stomach would look like its popping out, and not filling up. If that makes sense. Thanks in advance! Possibly you have a mod that send node scale or morphs directly to NetInverse Override (NI Override or NIO). It is what SLIF try to solve if the mods have SLIF compatibility. Before SLIF many mods trying to update nodes or morph will send the updates to NIO and reset the changes from the other mods. NIO did not have a menu like SLIF, so you can not see if the morph is being applied by some mod. NIO is part of Racemenu and always the last version is in racemenu not in separate mod. Is the function that racemenu use to morph the character during creation, but the functions are available to all mods during playtime. There used to be a mod to reset NIO values back to zero as a troubleshooting step but is for LE and I can't find it. I do not know your level of knowledge about SLIF, but there's also a separate Morph menu and the default is the "nodes" value menu. Maybe a mod is sending values to the advanced functions of SLIF and that is shown in the Morph menu. When looking at the values of the nodes change the modus to morph, and it shows you the values send by mods using "advanced" SLIF feature. Example of mods using advanced features is ABBA and FillHerUp BAKA edition. Do not try -------------------------- Do not know if it helps but... You can try to change the way NIO combine morph and see if there's a change by comparing snapshots of the screen. The settings for Racemenu and NIO are in "GAMEfolder\Data\SKSE\Plugins" and the file is "skee64.ini". In the files you will find something like this: ; Determines scaling mode ; 0 - Multiplicative ; 1 - Averaged ; 2 - Additive ; 3 - Maximum iScaleMode=1 ; Determines key merging method (when there are two body morph keys for the same morph) ; 0 - Additive ; 1 - Averaged ; 2 - Maximum iBodyMorphMode=1 Set the values to 1 (averaged) from 3 or 2. Run the game, take a snapshot similar to the one showing the issue and compare if the scale is different. If it is, some mod is not using SLIF and sending morph directly to NIO. Not every mod author is aware or use SLIF, specially NEXUS only mod authors. ------------------- It will mess up the morph and part of the body may disappear. Poor average calculation implementation. Set the values to default. Make a list of your mods that may have a morph feature and check their menu for a SLIF mode that need to be activated. You may need to check the download page a check the feature list for SLIF compatibility. NIO also controls the custom skin overlays application. Necessary for Slavetats. Edited January 30, 2022 by safado
YamiYamichan Posted February 9, 2022 Posted February 9, 2022 On 1/31/2022 at 6:37 AM, safado said: Possibly you have a mod that send node scale or morphs directly to NetInverse Override (NI Override or NIO). It is what SLIF try to solve if the mods have SLIF compatibility. Before SLIF many mods trying to update nodes or morph will send the updates to NIO and reset the changes from the other mods. NIO did not have a menu like SLIF, so you can not see if the morph is being applied by some mod. NIO is part of Racemenu and always the last version is in racemenu not in separate mod. Is the function that racemenu use to morph the character during creation, but the functions are available to all mods during playtime. There used to be a mod to reset NIO values back to zero as a troubleshooting step but is for LE and I can't find it. I do not know your level of knowledge about SLIF, but there's also a separate Morph menu and the default is the "nodes" value menu. Maybe a mod is sending values to the advanced functions of SLIF and that is shown in the Morph menu. When looking at the values of the nodes change the modus to morph, and it shows you the values send by mods using "advanced" SLIF feature. Example of mods using advanced features is ABBA and FillHerUp BAKA edition. Do not try -------------------------- Do not know if it helps but... You can try to change the way NIO combine morph and see if there's a change by comparing snapshots of the screen. The settings for Racemenu and NIO are in "GAMEfolder\Data\SKSE\Plugins" and the file is "skee64.ini". In the files you will find something like this: ; Determines scaling mode ; 0 - Multiplicat ; 1 - Averaged ; 2 - Additive ; 3 - Maximum iScaleMode=1 ; Determines key merging method (when there are two body morph keys for the same morph) ; 0 - Additive ; 1 - Averaged ; 2 - Maximum iBodyMorphMode=1 Set the values to 1 (averaged) from 3 or 2. Run the game, take a snapshot similar to the one showing the issue and compare if the scale is different. If it is, some mod is not using SLIF and sending morph directly to NIO. Not every mod author is aware or use SLIF, specially NEXUS only mod authors. ------------------- It will mess up the morph and part of the body may disappear. Poor average calculation implementation. Set the values to default. Make a list of your mods that may have a morph feature and check their menu for a SLIF mode that need to be activated. You may need to check the download page a check the feature list for SLIF compatibility. NIO also controls the custom skin overlays application. Necessary for Slavetats. I'm trying to do everything I can to fix this issue but, whatever I change in FHU and SLIF, nothing seems to change. I tried reinstalling all of the mods that have some relation to morphing the body but nothing seemed to work. I didn't see any mods that had something that I could check if they needed a SLIF mode to be activated. I also don't know why SLIF isn't changing anything either. My knowledge about SLIF is very little to be honest since I just started trying to use it unfortunately. The only mods that I am currently using that could use SLIF is Milkmod economy and FHU. Other than that I don't believe I have another mod that changes the belly node at all. I checked both mods and nothing seems to point towards a way to fix this issue. I have a feeling that NIO is causing some issue with the values and screwing them all up, but I'm not sure how or where I would be able to fix that.
safado Posted February 10, 2022 Posted February 10, 2022 (edited) 15 hours ago, YamiYamichan said: I'm trying to do everything I can to fix this issue but, whatever I change in FHU and SLIF, nothing seems to change. I tried reinstalling all of the mods that have some relation to morphing the body but nothing seemed to work. I didn't see any mods that had something that I could check if they needed a SLIF mode to be activated. I also don't know why SLIF isn't changing anything either. My knowledge about SLIF is very little to be honest since I just started trying to use it unfortunately. The only mods that I am currently using that could use SLIF is Milkmod economy and FHU. Other than that I don't believe I have another mod that changes the belly node at all. I checked both mods and nothing seems to point towards a way to fix this issue. I have a feeling that NIO is causing some issue with the values and screwing them all up, but I'm not sure how or where I would be able to fix that. Found this: Spoiler Do not know if it helps or if it is buggy in SE. Never needed to use in Skyrim SE. I think maybe used once long time ago in Skyrim LE before SLIF was available and node scaling mods were a new trend. Create a new save and use the tool on it. Excluded actor "00000014" is the player, you need to remove that for the tool to also "clean" the player. These used to only work with stuck NIO node scale in NPC from buggy mods in Skyrim LE, like giant NPC walking around. NIO is not designed to update node or morph until a request is commanded by another mod. In my experience, it is likely some mod not directly related to NIO or Racemenu. Something like a diet needs mod with a feature to show weight slider change or belly node/morph to show overeating (just an example of possible mod). There is also SL hormones changing a bunch of body properties including morphs. Does are some examples, there are a lot more mods with similar features in this site. It could also be an idle animation, but that very rare. Animations control node positions too, but the issues are only visible during use of the animation. The 360 movements packs tend to have side effects like belly bloating and clipping armor, but I do not think it is your case because it only happens while moving in circles around and not in standing pose. Sorry, can't help your specific case. Try without SLIF enabled in the plugin, use the uninstallation option of SLIF MCM before disabling, it will remove the SLIF managed morphs from all npcs. Also, any testing do first with nude body and later with proper morph enabled equipped armor. Edited February 10, 2022 by safado
YamiYamichan Posted February 11, 2022 Posted February 11, 2022 On 2/10/2022 at 1:19 PM, safado said: Found this: Hide contents Do not know if it helps or if it is buggy in SE. Never needed to use in Skyrim SE. I think maybe used once long time ago in Skyrim LE before SLIF was available and node scaling mods were a new trend. Create a new save and use the tool on it. Excluded actor "00000014" is the player, you need to remove that for the tool to also "clean" the player. These used to only work with stuck NIO node scale in NPC from buggy mods in Skyrim LE, like giant NPC walking around. NIO is not designed to update node or morph until a request is commanded by another mod. In my experience, it is likely some mod not directly related to NIO or Racemenu. Something like a diet needs mod with a feature to show weight slider change or belly node/morph to show overeating (just an example of possible mod). There is also SL hormones changing a bunch of body properties including morphs. Does are some examples, there are a lot more mods with similar features in this site. It could also be an idle animation, but that very rare. Animations control node positions too, but the issues are only visible during use of the animation. The 360 movements packs tend to have side effects like belly bloating and clipping armor, but I do not think it is your case because it only happens while moving in circles around and not in standing pose. Sorry, can't help your specific case. Try without SLIF enabled in the plugin, use the uninstallation option of SLIF MCM before disabling, it will remove the SLIF managed morphs from all npcs. Also, any testing do first with nude body and later with proper morph enabled equipped armor. This actually fixed my issue!! Seems like some saves were just bugged due to some complications with racemenu's NIO and the NIO standalone i accidentally installed as well. That is the only reason why I think this happened. But with that save cleaner I was finally able to fix the issue! Thank you so much!!!
AureumCustos Posted May 3, 2022 Posted May 3, 2022 So Im using COCO's UUNP body mod and I just wanted to ask anybody in here if they could get the body morph files for me so that Inflation Framework properly scales my body. Please it would benefit all of us not just me.
GoosePeelings Posted May 23, 2022 Posted May 23, 2022 What settings should I check if the inflation just completely stopped working? Are there any methods of cleaning the system or restoring the defaults?
MasterZeigh Posted June 10, 2022 Posted June 10, 2022 How can i see if inflation framework recognized the input the other addon gives it? In the sliders tab everything stays 0 while my belly grows from FillHerUp.
safado Posted June 10, 2022 Posted June 10, 2022 (edited) 7 hours ago, MasterZeigh said: How can i see if inflation framework recognized the input the other addon gives it? In the sliders tab everything stays 0 while my belly grows from FillHerUp. The Fillherup BAKA version is the one with SLIF support included. For original Fillherup you need to patch it. If the mod do not support SLIF it will send the node scale or morph directly to NIO, you will not see it in SLIF MCM. ***Do not let other mods overwrite Fillher-Up Baka, those are patching old version of the mod. Fillher-up Baka Spoiler Requirements(필수모드) - The mods that the original mods required(오리지날 모드가 요구하던 모드들) SexLab: Latest is 1.6x Zaz Animation Pack: Latest is 8+ (plus). A body model that supports belly scaling: Body build with morphs in Bodyslider. A compatible skeleton (XPMS extended for example) - FNIS or Nemesis: (Nemesis is not compatible with Loverslab animation mods, out-of-the-box) - Papyrus Extender LE / SE - NetImmerse Override AND/OR RaceMenu 3.0+ - XPMSE 4.80 - Sexlab Inflation Framework(Optional but highly recommended)(옵션이지만 강력히 추천!) - Dynamic Animation Replacer LE / SE Edited June 10, 2022 by safado
MasterZeigh Posted June 11, 2022 Posted June 11, 2022 16 hours ago, safado said: The Fillherup BAKA version is the one with SLIF support included. For original Fillherup you need to patch it. If the mod do not support SLIF it will send the node scale or morph directly to NIO, you will not see it in SLIF MCM. ***Do not let other mods overwrite Fillher-Up Baka, those are patching old version of the mod. Fillher-up Baka Reveal hidden contents Requirements(필수모드) - The mods that the original mods required(오리지날 모드가 요구하던 모드들) SexLab: Latest is 1.6x Zaz Animation Pack: Latest is 8+ (plus). A body model that supports belly scaling: Body build with morphs in Bodyslider. A compatible skeleton (XPMS extended for example) - FNIS or Nemesis: (Nemesis is not compatible with Loverslab animation mods, out-of-the-box) - Papyrus Extender LE / SE - NetImmerse Override AND/OR RaceMenu 3.0+ - XPMSE 4.80 - Sexlab Inflation Framework(Optional but highly recommended)(옵션이지만 강력히 추천!) - Dynamic Animation Replacer LE / SE I installed the BAKA version all along. Do I set it to NOverride or morphs though? No way to see what SLIF sets in its internal settings? If I want to test out if Eggfactory also sets some value it is using SLIF, what method should i do to see the changes IN SLIF?
safado Posted June 11, 2022 Posted June 11, 2022 (edited) 13 hours ago, MasterZeigh said: I installed the BAKA version all along. Do I set it to NOverride or morphs though? No way to see what SLIF sets in its internal settings? If I want to test out if Eggfactory also sets some value it is using SLIF, what method should i do to see the changes IN SLIF? These are my settings in FillHer-Up 1.73. Is using SLIF and morphs in SkyrimSE, in LE maybe disable morphs and let SLIF settings do the conversion from NIO. Spoiler My EggFactory 3.6 settings for inflation. Spoiler In SLIF: basics testing, because my settings are very custom. Bodymorph: Menu Page Current Bodymorph List: 003_CBBE_SE_TULLIUSVER.JSON I use SkyrimSE 3BAv2 body, Is an upgrade from CBBE SE 3BBB SMP. You need to choose the list that has the slider morph names for your body mod. CATEGORY NIOVERIDE: setting to 0% disable NIO scale in SLIF. All nodes at 0 .00% in Breast, Belly, Butt. This disables the use of NIO scales, because at hi numbers they deform the body to look like a globe. PERCENTAGES: adding values to these enable Morphs. If NIO is disabled, then is only Morphs. (recommended if body and armor are compatible) BodyMorph: Breast BreastNewSH: 100% for testing. Chance to proper in combination with other morphs. BreastSH: Silly Huge(SH) or Fantasy if your body do not have BreastNewSH. BodyMorph: Belly BigBelly: 100% for testing. Chance to proper in combination with other morphs after test. PregnancyBelly: 100% for testing. Chance to proper in combination with other morphs after test. BodyMorph: Butt ChubbyButt: 100% for testing. Chance to proper in combination with other morphs after test. Edited June 11, 2022 by safado
MasterZeigh Posted June 11, 2022 Posted June 11, 2022 My MCM for eggfactory looks like this: No option for setting up morphs or NIO or SLIF. It is Special Edition 3.7. But anyways, what i really wanted to know if some printout is available in SLIF that can even change when it receives input.
safado Posted June 11, 2022 Posted June 11, 2022 (edited) 3 hours ago, MasterZeigh said: My MCM for eggfactory looks like this: No option for setting up morphs or NIO or SLIF. It is Special Edition 3.7. But anyways, what i really wanted to know if some printout is available in SLIF that can even change when it receives input. Eggfactory There is no Eggfactory 3.7 as of today 6/11/2022, and the version in Loverslab converted to SkyrimSE is 3.0. Likely you are confusing the extension number Eggfactory30.7z. I did my own SE conversion of 3.6LE using CAO. With that tool anybody can do it, it take a bit of experience to learn it. In the case of Eggfactory the BSA is only storing ZAZ Animation fluid effects files and can be removed if you have ZAZ animations in your active mods. You can also convert the BSA with CAO, but it requires special attention because of the way the mod author set it up. Not everything can be put in BSA and work. Recommend extracting BSA as loose files, more compatible, but if you have many files the loading takes longer eventually. SLIF Announcement in SLIF only happen when a compatible mod request to be added the first time to a specific NPC\PC. You need the Notification activated in SLIF toggles. Spoiler In SLIF you can see all the mods already registered by Actor in the MCM 'Values and Sliders', in the "Mod" submenu. You need to set the Actor first, choose actor with ID 00000014 for the player, normally the first listed. Set the Category to Primary Nodes to filter out the less used nodes from the list. The Modus "Default Modus" shows values sent by mods in NIO scales, and the "Morph Modus" shows values sent in Morph Sliders. Only a few mods uses the Morph modus. Edited June 11, 2022 by safado
Wow132666 Posted June 18, 2022 Posted June 18, 2022 For some reason, the breast morphs being applied by this mod are only affecting clothes/armors with HDT breast physics enabled, and don't do anything to armors without HDT breast physics on. The armors with this disabled still work with other CBBE morphs, and even breast morphs in the racemenu morphs tab, however the breasts morphs from SLIF do not change. As said before, SLIF morphs do work on armor with HDT breast physics so I'm a bit stumped as to why they don't on armors without it. I've tried a few things that I thought were the problems initially, such as reinstalling my clothing mods and changing versions of HDT physics, and none of these have worked. Anyone know how to fix this?
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