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SexLab Inflation Framework


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Posted
On 9/19/2019 at 10:18 PM, dragondoom42 said:

I dont know if ive set it up right, but breast scaling is working, but belly isnt, any ideas why?

Im running SGO3 and MME

Do you have a compatible skeleton installed like XPMSE?

You have a body with belly installed?

Are your armors inflation compatible?

Bodyslide used?

Also check SLIF settings (for example if you set it to "additiv")  and if you have the right SILF patches installed.

Posted
1 hour ago, donttouchmethere said:

 

 

Some mods come with an old PapyrusUtil.

Install PapyrusUtil last or never let it be overwritten.

Mods with older PapyrusUtil (as far as I remember):

> EFF

> Simple Knock

> SLF

 

guess in MO you need to move PapyrusUtil below all those mods.

New Papyrus was the last thing I instalalled, it hasn been overwritted by anything. And I cant move it anywhere in MO as Papyrus has no .esp file to move :(

Posted
20 minutes ago, Ratinira said:

New Papyrus was the last thing I instalalled, it hasn been overwritted by anything. And I cant move it anywhere in MO as Papyrus has no .esp file to move :(

uh-oh, we need an MO specialist then!

 

You sure the warning is from SLIF or maybe from SLSF?

Posted
17 hours ago, donttouchmethere said:

uh-oh, we need an MO specialist then!

 

You sure the warning is from SLIF or maybe from SLSF?

?

But thank you for helping)

PAPYRUS.jpg

Posted
22 minutes ago, Ratinira said:

But thank you for helping)

?  ?️ ?️MO USER NEEDS HELP OVER HERE! ?️

 

(if no one reacts here you could open a topic in tech support: "How to install PapyrusUtil right with MO?")

Posted
20 hours ago, Ratinira said:

New Papyrus was the last thing I instalalled, it hasn been overwritted by anything. And I cant move it anywhere in MO as Papyrus has no .esp file to move :(

Latest PapyrusUtil for LE is from 2016, couldn't it be that you downloaded the one for SE perhaps? It should work otherwise.

Posted
1 hour ago, Tiress said:

Latest PapyrusUtil for LE is from 2016, couldn't it be that you downloaded the one for SE perhaps? It should work otherwise.

I downloaded the one from this mod description. It is from 2016, yes...?

  • 2 weeks later...
Posted
On 5/7/2019 at 2:37 PM, LocalTech said:

I'm trying to find some time to get something set up for a tutorial but works been keeping me busy.

 

What I did was create my toon as i wanted her to be by default. Saved the game then opened racemenu and set what i thought I'd like my max inflated toon to look like. I wrote down the settings and noted which values were negative numbers. Then loaded back to my un-inflated character.

 


In the MCM for SLIF I left the modus on default and set type to incremental and calc to additive. This is because morphs aren't as dramatic as node scaling. This can easily be tweaked to your liking. Once inflated you can change this and the changes will apply the next time any body change is detected from the mod or by having SLIF update immediately with the drop down menu.

 

In the BodyMorphs section I went to categories and chose nioverride and set everything to 0 (note there are sections for belly breasts and butt, nioverride has to be off on all of them to switch 100% to body morphs.)

I then went into the reverse scaling and checked each option that was a negative value on my notes from my max inflated toon. I went to steps and set steps to 20 across the board but i think all that's doing is making each inflate step less dramatic? Still unsure on that. Probably fine to leave at 10.


In the percentages section I set the percentages to what i had set my max inflated character to. this isn't really a 1 to 1 way to do things but it'll make your morphs sort of follow that shape you set.


example: breastwidth was 1.25 in my racemenu for max so i set breastwidth to 125% in percentages. Remember that you set which items would be negative on the other page as well so racemenu -1 would be 100% in percentages and reverse for that scale would be checked.
This should get you a pretty decent baseline to work with and tweaking is a little easier from there.

you can pretty much set the other mods to whatever you like and when an inflate/deflate is sent that would normally end up in nioverride node scales SLIF catches it (as long as the right scripts are applied when you installed sLIF) and translates it to the bodymorph percentages that you've set.

Hope that helps. It's simple once you see it working but I was very confused when I first started looking at this tool. It works really well though and I don't think I could go back to playing without it thanks for that @qotsafan
 

Thanks for this! Could you share your json file by any chance?

 

Where can you find definitions for the types (modus incremental, etc? )

 

 

On 1/6/2019 at 1:30 PM, qotsafan said:

the maximum limits the maximum incoming value, so by default a maximum of 100 means that the maximum of the bodymorph will be 10, 90 means 9, etc.

 

what bodymorphs are increased, is handled entirely by SLIF, the other mods just add to the value that is calculated, so yes, it's a generic "inflate bodypart" request. important to note is here the percentage value, which decides, which bodymorphs are increased to what amount.

 

The whole calculation looks like this:


value = SLIF_Math.MaxFloat(0.0, value)
value -= minimum
value = SLIF_Math.MinFloat(value, maximum)
value *= (percent / 100.0)
value /= steps
if (reverse)
	return -value
endIf
return value

How this works is, it takes into account the steps variable and the incoming SLIF value.

Let's say the following:

value = 10

percent = 100

reverse = false

steps = 10

minimum = 1

maximum = 100

The result would be 0.9, which would be a 90% increase of a bodymorph slider.

 

So if I have a body part that I want at -0.25 at the smallest, and 1 at the largest, how do I set these values?

 

Thanks!

 

Posted
On 10/7/2019 at 8:42 PM, 7osisg4d said:

Thanks for this! Could you share your json file by any chance?

 

Where can you find definitions for the types (modus incremental, etc? )

 

 

 

So if I have a body part that I want at -0.25 at the smallest, and 1 at the largest, how do I set these values?

 

Thanks!

 

I've attached the json i use here. I don't know for sure how to go from negative to positive but I think since its scaling your existing body if your body is -0.25 and is a positive growth that should make you scale up.  I don't know how to get granular with the exact sizes i had to just get it around what i was looking for with that i have written in your quote.

003_Dramatic_Bodymorphs.json

Posted

I have installed multiple inflation mod (SGO, MilkMod, Mana tank), and i found out that from the MM page of inflation framework, the "Values for breast node" of SGO, Milk mod start from 1.00 and increase to 2.something.

 

Does anyone know how to make that node value start from 0 instead of 1, because multiple mod start from 1 makes the base scale node too huge.

 

I am new to this mod and so confused:skull:

Posted
On 10/13/2019 at 4:10 AM, asdffdsacoco said:

I have installed multiple inflation mod (SGO, MilkMod, Mana tank), and i found out that from the MM page of inflation framework, the "Values for breast node" of SGO, Milk mod start from 1.00 and increase to 2.something.

 

Does anyone know how to make that node value start from 0 instead of 1, because multiple mod start from 1 makes the base scale node too huge.

 

I am new to this mod and so confused:skull:

Go into presets (in the MCM), select the mod or mods you want to work with, and set Minimum to 1. That will be subtracted for that mod's scaling. Took me a while to understand this but MME used to pop the breast size as soon as a character registered. This solved it.

Posted
3 hours ago, AthenaESIV said:

Every time I've ever given this mod a chance I regretted it. Save yourself the headache and find another solution and avoid this mod. Just my advice, I'm sure most will disagree, but you're going to spend a lot more time troubleshooting the problems this mod causes than simply playing your game.

I guess it depends what you want to achieve. If you want more centralized scale management, and FAR more control over the way things are shaped when they scale, then this IS the solution. Does it have a learning curve? Absolutely. But you won't get this kind of control without that learning curve. And once you get it to your liking, it's reliable and consistent.

I switch off NetImmerse and do everything with body morphs. Boobs get rounder and fuller as they scale instead of just bigger. Add gravity as they scale. Manipulate the look of the nipples as they scale. Hell, you can even add some breast morphs to the belly morphs so as belly expands, breasts change too. 

So I guess I'm one of those who will disagree with your assessment. 

 

Posted

Wow. This forum is scary. I`m gonna pass on this mod. There`s no way I`m competent enough to get it to work.

Posted
4 hours ago, rcy68 said:

Wow. This forum is scary. I`m gonna pass on this mod. There`s no way I`m competent enough to get it to work.

It's actually pretty easy. Go ahead and download and install the mod. Change netimmerse node values to all zeros, then swap to the percentages and raise those for the nodes that you want. If you have any questions, ask here, myself and others will gladly help.

Posted

Honestly I have nothing but good things to say about this Mod.

I will agree the configuration is finicky, I ended up looking at the source to figure out exactly what it was doing.

 

For reference if your using morphs the actual formula used is  ((value - min)*percent/100)/steps.

There is also a clamp in there to (max - min) but it's usually not relevant, and negative scales do something odd, but again I don't know of a mod that uses them.

 

That gets passed directly to RaceMenu for the morph, that means that unless your mod returns 0 for no inflation (most return 1.0) you need to set min to 1.0, or whenever any scale is applied there will always be some inflation.

 

With the default Steps of 10.0 and percentage of 100, you need a scale value of 10.0 to reach a BodySlide Slider value of 100.

 

I assume the NIO Stuff just gets passed directly to the bone scales, I don't use them, so I haven't looked.

 

The modes also have extremely poor naming, just use top X or Subtract and add 1 (I use exclusively the latter which basically gives additive scaling).

 

There is a bug in something I use that sometimes (rarely) causes double mod registration or continuous inflation, Sometimes this appears to be a SLIF issue others the mod doing the inflation Estrus Spider seems to be particularly bad in this regard. It's usually fixable with a combination of resetting the scale in the mods and sometimes resetting and unregistering the affected character.

 

All the pain is worth it IMO for control over the Morphs for body scales.

 


 

Posted
On 10/20/2019 at 4:50 PM, chajapa said:

Go into presets (in the MCM), select the mod or mods you want to work with, and set Minimum to 1. That will be subtracted for that mod's scaling. Took me a while to understand this but MME used to pop the breast size as soon as a character registered. This solved it.

thanks for replying,

 

I have tried your suggestion and change the MME Minimum value of Breast from 0 to 1 in 'Preset' tab of SLIF, exit the MCM and wait, but still nothing happened.

Then i also tried to change  the Minimum value in 'Values and Sliders' tab, and click Update Actor, but still nothing has changed. For option like Multiply in 'Values and Sliders' tab still works. Did my Minimum key just broken? Or I just miss some setting?

 

Now I used addition for all mod to check the value changes, and I found out that the minimum value is used as the starting value.

 

Example 1, Current value is 1.25, minimum is set 10, the result value will become 10 (but not 1.25 - 10 = -8.75)

Example 2, Current value is 1.25, minimum is set 1, the value will still be 1.25 (Since 1<1.25, thus no change)

 

I have saw post from before, and they all suggest that minimum is used to deduct the value, but mine are just setting the minimum starting point. Did I install the wrong mod lmao.

 

Currently I used default modus and Nioverride, does they do any affect?

 

Posted
7 hours ago, asdffdsacoco said:

thanks for replying,

 

I have tried your suggestion and change the MME Minimum value of Breast from 0 to 1 in 'Preset' tab of SLIF, exit the MCM and wait, but still nothing happened.

Then i also tried to change  the Minimum value in 'Values and Sliders' tab, and click Update Actor, but still nothing has changed. For option like Multiply in 'Values and Sliders' tab still works. Did my Minimum key just broken? Or I just miss some setting?

 

Now I used addition for all mod to check the value changes, and I found out that the minimum value is used as the starting value.

 

Example 1, Current value is 1.25, minimum is set 10, the result value will become 10 (but not 1.25 - 10 = -8.75)

Example 2, Current value is 1.25, minimum is set 1, the value will still be 1.25 (Since 1<1.25, thus no change)

 

I have saw post from before, and they all suggest that minimum is used to deduct the value, but mine are just setting the minimum starting point. Did I install the wrong mod lmao.

 

Currently I used default modus and Nioverride, does they do any affect?

 

I set all NiOverride to 0% and then use the bodymorph percentages.
Look in Percentages. If any of those are set AND you have NiOverride active, then you're actually getting them BOTH.

You still use Default Modus, but turn off NiOverride everywhere and just use the bodymorph percentages.

You don't HAVE to do it this way, but I found it to be easier to manage and you get far more control over the shape of the body.

 

  • 2 weeks later...
Posted

hello guys...

 

Sooooo... i was trying to read the tutorial for the bodymorphes and i have still no f***ing clue what i have to do. the one which is mention in the tutorial is totally diffrent from the one which i get generated (also path is wrong in the discription) is it even possible that this mod can turn off the bone scaling from the skeleton? cos i have mods which wanna scale breasts about the skeleton node (can i stop them to scale the skeleton nodes?), i would like to just use morphs. so please can anybody tell me what to do? i also have no idea how i can enable this morph mode in SLIF, if i enable morphes i loose a lot options (is this supposed to be like that???) i tried myself on these morphes:

 

"Belly" :
        {
            "reverse" : "False",
            "values" : [ 0, 0, 0, 0, 10, 10, 0, 0, 20, 20 ]<<< so what have these numbers to do???? no f***ing idea...

 

is this even right???

Posted
13 hours ago, CynicalCore said:

hello guys...

 

Sooooo... i was trying to read the tutorial for the bodymorphes and i have still no f***ing clue what i have to do. the one which is mention in the tutorial is totally diffrent from the one which i get generated (also path is wrong in the discription) is it even possible that this mod can turn off the bone scaling from the skeleton? cos i have mods which wanna scale breasts about the skeleton node (can i stop them to scale the skeleton nodes?), i would like to just use morphs. so please can anybody tell me what to do? i also have no idea how i can enable this morph mode in SLIF, if i enable morphes i loose a lot options (is this supposed to be like that???) i tried myself on these morphes:

 

"Belly" :
        {
            "reverse" : "False",
            "values" : [ 0, 0, 0, 0, 10, 10, 0, 0, 20, 20 ]<<< so what have these numbers to do???? no f***ing idea...

 

is this even right???

Bodymorphs gives you much better control over shape during body changes. #1 stop trying to directly edit the files if you're just getting started with SLIF and morphing.

You need a body that CAN morph, which means you've built your body in BodySlide and had the "build morphs" box ticked when you built the body. So along with your meshes you should see files with the extension .tri

In SLIF's MCM, you'll see "Bodymorphs" on the left. Select it.

Now at the top choose either Breasts, Butt, or Belly.

To the right of where you just chose the Bodymorph, you'll see Category. Change that to NiOverride and look at the values. Everything should be 0%. Everything.

Now switch category back to Percentages and start moving the sliders.

What you've just done is turned of NiOverride for whichever bodymorph you selected and started using bodymorphs. Don't be afraid to go over 100% on the sliders if it's available. But I suggest you only set one or 2 sliders while you test how much it changes size/shape.

You need to set NiOverride to 0% and then set Percentages for each of the 3 bodymorphs.

 

Takes longer to type this than it takes to actually do it. It's just a few clicks.

DO NOT directly edit the files unless you know what you're editing or you will surely screw this up.

 

So... short version...

#1 Morphable body (and armor/clothes hopefully)

#2 Set NiOverride to 0%

#3 Set Percentage sliders

Posted
3 hours ago, Sucker343 said:

If anyone using new bhunp 3bbb body. please help be fix the breast nodes for it. breasts scaling differently on dress and naked body.

BHUNP dont use skeleton breast node changing, had the same stuff like u (breasts get smaller when naked, right?) the only way to use BHUNP with slif is morph mode (reason why i asked for morphes help)

Posted
1 hour ago, chajapa said:

Bodymorphs gives you much better control over shape during body changes. #1 stop trying to directly edit the files if you're just getting started with SLIF and morphing.

You need a body that CAN morph, which means you've built your body in BodySlide and had the "build morphs" box ticked when you built the body. So along with your meshes you should see files with the extension .tri

In SLIF's MCM, you'll see "Bodymorphs" on the left. Select it.

Now at the top choose either Breasts, Butt, or Belly.

To the right of where you just chose the Bodymorph, you'll see Category. Change that to NiOverride and look at the values. Everything should be 0%. Everything.

Now switch category back to Percentages and start moving the sliders.

What you've just done is turned of NiOverride for whichever bodymorph you selected and started using bodymorphs. Don't be afraid to go over 100% on the sliders if it's available. But I suggest you only set one or 2 sliders while you test how much it changes size/shape.

You need to set NiOverride to 0% and then set Percentages for each of the 3 bodymorphs.

 

Takes longer to type this than it takes to actually do it. It's just a few clicks.

DO NOT directly edit the files unless you know what you're editing or you will surely screw this up.

 

So... short version...

#1 Morphable body (and armor/clothes hopefully)

#2 Set NiOverride to 0%

#3 Set Percentage sliders

thanks that helps a lot ❤️

Posted
On 11/9/2019 at 6:16 PM, CynicalCore said:

BHUNP dont use skeleton breast node changing, had the same stuff like u (breasts get smaller when naked, right?) the only way to use BHUNP with slif is morph mode (reason why i asked for morphes help)

I tied to do the same but I see no effect. If you havv succeeded, please share the config.

  • 2 weeks later...

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