Cerral Posted April 25, 2019 Posted April 25, 2019 10 hours ago, qotsafan said: that depends on what values disparity is displaying, that I don't know. that sounds like it's working as intended, since the morph modus is the new system intended for setting BodyMorphs directly via SLIF, which can be positive or negative. no problem. the negative values are intended, both systems, "default modus" and "morph modus" should work fine together. sexlab disparity probably only detects the values from the default system, also detecting all the values from the morph system would probably be too much to ask. Thank you for the answer. My English being average, I was not sure I understood the operation of slif, but finally yes. But by dint of searching I was completely lost. I'm going to look at disparity so to see how to make it detect the values correctly.
Jay1646 Posted April 26, 2019 Posted April 26, 2019 Hello Everyone, I just found this mod thanks to Ed (who made MME) Can someone help me out with this? I'm using Milk Mod Economy and my character's body is made using Racemenu 2.0 Basically what I want, is for my character's breasts to Inflate/Deflate with Milk using Racemenu's Breast slider rather than nioverride (I believe that's what's used in MME to make breasts grow and shrink) Can someone explain to me in Layman's terms what I have to do to achieve this? I've tried tinkering around with the mod, with no good results. Thanks
mangalo Posted April 28, 2019 Posted April 28, 2019 I noticed that the PSQ patch included in this framework reacts differently to vanilla sexlab scenes and SLSO scenes. When using vanilla scenes, the MCM parameters of PSQ are taken into account (drain-wise), but when using SLSO, the drain values of the MCM don't have any effect at all...
OsmelMC Posted May 1, 2019 Posted May 1, 2019 On 4/28/2019 at 3:44 PM, mangalo said: I noticed that the PSQ patch included in this framework reacts differently to vanilla sexlab scenes and SLSO scenes. When using vanilla scenes, the MCM parameters of PSQ are taken into account (drain-wise), but when using SLSO, the drain values of the MCM don't have any effect at all... I see that and make my on PATCH some time ago. PSQ - SexLab Inflation Framework Patch (2019_03_25).7z
LocalTech Posted May 7, 2019 Posted May 7, 2019 On 4/26/2019 at 11:56 AM, Jay1646 said: Hello Everyone, I just found this mod thanks to Ed (who made MME) Can someone help me out with this? I'm using Milk Mod Economy and my character's body is made using Racemenu 2.0 Basically what I want, is for my character's breasts to Inflate/Deflate with Milk using Racemenu's Breast slider rather than nioverride (I believe that's what's used in MME to make breasts grow and shrink) Can someone explain to me in Layman's terms what I have to do to achieve this? I've tried tinkering around with the mod, with no good results. Thanks I'm trying to find some time to get something set up for a tutorial but works been keeping me busy. What I did was create my toon as i wanted her to be by default. Saved the game then opened racemenu and set what i thought I'd like my max inflated toon to look like. I wrote down the settings and noted which values were negative numbers. Then loaded back to my un-inflated character. In the MCM for SLIF I left the modus on default and set type to incremental and calc to additive. This is because morphs aren't as dramatic as node scaling. This can easily be tweaked to your liking. Once inflated you can change this and the changes will apply the next time any body change is detected from the mod or by having SLIF update immediately with the drop down menu. In the BodyMorphs section I went to categories and chose nioverride and set everything to 0 (note there are sections for belly breasts and butt, nioverride has to be off on all of them to switch 100% to body morphs.) I then went into the reverse scaling and checked each option that was a negative value on my notes from my max inflated toon. I went to steps and set steps to 20 across the board but i think all that's doing is making each inflate step less dramatic? Still unsure on that. Probably fine to leave at 10. In the percentages section I set the percentages to what i had set my max inflated character to. this isn't really a 1 to 1 way to do things but it'll make your morphs sort of follow that shape you set. example: breastwidth was 1.25 in my racemenu for max so i set breastwidth to 125% in percentages. Remember that you set which items would be negative on the other page as well so racemenu -1 would be 100% in percentages and reverse for that scale would be checked. This should get you a pretty decent baseline to work with and tweaking is a little easier from there. you can pretty much set the other mods to whatever you like and when an inflate/deflate is sent that would normally end up in nioverride node scales SLIF catches it (as long as the right scripts are applied when you installed sLIF) and translates it to the bodymorph percentages that you've set. Hope that helps. It's simple once you see it working but I was very confused when I first started looking at this tool. It works really well though and I don't think I could go back to playing without it thanks for that @qotsafan 2
cycl0ps Posted May 9, 2019 Posted May 9, 2019 I see a link in the description for a site with patches to SLIF for various mods; however, these patches seem to be for previous versions of said mods. Should I still use them? Do I need these patches? For example, the SLIF patch for Beeing Female is for a previous version of BF and overwrites files belonging to that mod with older versions of the files. Or, to put it another way: if I want to have my BF pregnancy result in using the "pregnancy belly" slider instead of the default "belly" slider, is this the mod for me? If so, do I need the BF patch for SLIF in addition to the basic SLIF mod? If so, do I need to use an older version of BF? If not, is this mod compatible with Banemaster's latest BF patch? Thanks.
aim4it Posted May 9, 2019 Posted May 9, 2019 2 hours ago, cycl0ps said: I see a link in the description for a site with patches to SLIF for various mods; however, these patches seem to be for previous versions of said mods. Should I still use them? Do I need these patches? For example, the SLIF patch for Beeing Female is for a previous version of BF and overwrites files belonging to that mod with older versions of the files. Or, to put it another way: if I want to have my BF pregnancy result in using the "pregnancy belly" slider instead of the default "belly" slider, is this the mod for me? If so, do I need the BF patch for SLIF in addition to the basic SLIF mod? If so, do I need to use an older version of BF? If not, is this mod compatible with Banemaster's latest BF patch? Thanks. If your using Bane's patch for BF then you don't need the SLIF patch, Bane added support for SLIF by default.
cycl0ps Posted May 10, 2019 Posted May 10, 2019 6 hours ago, aim4it said: If your using Bane's patch for BF then you don't need the SLIF patch, Bane added support for SLIF by default. Excellent. Does this also include Estrus Chaurus, or do I need a patch for that?
mangalo Posted May 10, 2019 Posted May 10, 2019 On 5/1/2019 at 7:29 PM, osmelmc said: I see that and make my on PATCH some time ago. PSQ - SexLab Inflation Framework Patch (2019_03_25).7z 39.08 kB · 4 downloads How does your patch work ? I tried it but drain doesn't work anymore with SLSO
KillJoyTROV Posted May 11, 2019 Posted May 11, 2019 How do you register mods with SILF? They are not auto registering. They used to before I switched to SE (I switched back to Oldrim because Sexlab on SE sucks), but now it won't register anything. I'm using Being Female 2.1, Fill Her Up 1.0, and Mil Mod Economy. SILF doesn't see any of them and none of the inflations work.
Jay1646 Posted May 11, 2019 Posted May 11, 2019 On 5/7/2019 at 5:37 PM, LocalTech said: I'm trying to find some time to get something set up for a tutorial but works been keeping me busy. What I did was create my toon as i wanted her to be by default. Saved the game then opened racemenu and set what i thought I'd like my max inflated toon to look like. I wrote down the settings and noted which values were negative numbers. Then loaded back to my un-inflated character. In the MCM for SLIF I left the modus on default and set type to incremental and calc to additive. This is because morphs aren't as dramatic as node scaling. This can easily be tweaked to your liking. Once inflated you can change this and the changes will apply the next time any body change is detected from the mod or by having SLIF update immediately with the drop down menu. In the BodyMorphs section I went to categories and chose nioverride and set everything to 0 (note there are sections for belly breasts and butt, nioverride has to be off on all of them to switch 100% to body morphs.) I then went into the reverse scaling and checked each option that was a negative value on my notes from my max inflated toon. I went to steps and set steps to 20 across the board but i think all that's doing is making each inflate step less dramatic? Still unsure on that. Probably fine to leave at 10. In the percentages section I set the percentages to what i had set my max inflated character to. this isn't really a 1 to 1 way to do things but it'll make your morphs sort of follow that shape you set. example: breastwidth was 1.25 in my racemenu for max so i set breastwidth to 125% in percentages. Remember that you set which items would be negative on the other page as well so racemenu -1 would be 100% in percentages and reverse for that scale would be checked. This should get you a pretty decent baseline to work with and tweaking is a little easier from there. you can pretty much set the other mods to whatever you like and when an inflate/deflate is sent that would normally end up in nioverride node scales SLIF catches it (as long as the right scripts are applied when you installed sLIF) and translates it to the bodymorph percentages that you've set. Hope that helps. It's simple once you see it working but I was very confused when I first started looking at this tool. It works really well though and I don't think I could go back to playing without it thanks for that @qotsafan Ahh thank you so much for this!! I tried it and I got it to where I'm happy with the results!
Leodriz Posted May 22, 2019 Posted May 22, 2019 Hi there, I have some problems with "residual inflation". I have set the default toon to look as want it, with a flat stomach and smallish breasts. I then inflate her with SGO, parasites, Esrus or whatever and watch the breasts and belly grow. So far so good. But after inflation ends, by milking, birth, quring parasites etc, the breasts are slightli larger then befor and she keeps a small belly bulge. She won't go back to the well trimmed flat stomach she had before and the breasts are permanently enlarged it seems. I've tried to reset values in the different mods but nothing helps. I've tried with differend infaltion calculations, (Additive, square root, remove and add one etc) but i can't get it to work. Does any one have any idea what it could be and how to fix it?
psword Posted May 24, 2019 Posted May 24, 2019 On 5/22/2019 at 10:20 AM, Leodriz said: Hi there, I have some problems with "residual inflation". I have set the default toon to look as want it, with a flat stomach and smallish breasts. I then inflate her with SGO, parasites, Esrus or whatever and watch the breasts and belly grow. So far so good. But after inflation ends, by milking, birth, quring parasites etc, the breasts are slightli larger then befor and she keeps a small belly bulge. She won't go back to the well trimmed flat stomach she had before and the breasts are permanently enlarged it seems. I've tried to reset values in the different mods but nothing helps. I've tried with differend infaltion calculations, (Additive, square root, remove and add one etc) but i can't get it to work. Does any one have any idea what it could be and how to fix it? Hi, possibly because after registering mods with SLIF, the default values change from the original 0 to 1. This may cause a slight permanent inflation on you character and everyone else registered with SLIF too, of course. You could adjust your bodyslide morphs with racemenu after registering all the mods causing inflation to solve the problem, or create a new body with proportionally reduced boobs, belly and butt in bodyslide, so that after registering all the mods connected with SLIF the body looks okay. Since I'm typing, I have a question too. Does anyone have a significantly reduced frame rate and stuttering for a few seconds while using SLIF and Deviously Cursed Loot? I also tried without the SLIF patch, but the stuttering gets even worse.
Xiaron Posted May 24, 2019 Posted May 24, 2019 4 hours ago, psword said: Hi, possibly because after registering mods with SLIF, the default values change from the original 0 to 1. This may cause a slight permanent inflation on you character and everyone else registered with SLIF too, of course. You could adjust your bodyslide morphs with racemenu after registering all the mods causing inflation to solve the problem, or create a new body with proportionally reduced boobs, belly and butt in bodyslide, so that after registering all the mods connected with SLIF the body looks okay. Since I'm typing, I have a question too. Does anyone have a significantly reduced frame rate and stuttering for a few seconds while using SLIF and Deviously Cursed Loot? I also tried without the SLIF patch, but the stuttering gets even worse. The stuttering you mention may be related to an issue that was just pointed out to Kimy. Try unchecking follower handling in DCL and see if that helps. DCL is currently trying to change bodyshape on followers based on arousal even if that option is unchecked. Turning off follower handling does seem to stop it based on the bug report.
psword Posted May 25, 2019 Posted May 25, 2019 11 hours ago, Xiaron said: The stuttering you mention may be related to an issue that was just pointed out to Kimy. Try unchecking follower handling in DCL and see if that helps. DCL is currently trying to change bodyshape on followers based on arousal even if that option is unchecked. Turning off follower handling does seem to stop it based on the bug report. Yes, thank you. I posted in the DCL thread too before noticing this issue was pointed out there already. It doesn't seem to be related to DCL only, tough. I've made a few tests with DCL and SGO3 just to try and pinpoint the problem. I'm going to rate stuttering from 0 = no stuttering to 10 = freeze for more than 2 seconds. Node update set to instantaneous. Case 1 - No Followers ----> SGO3 Stuttering = 2 when it updates nodes (all at the same time). DCL Stuttering = 4 all nodes update at a much slower speed. Case 2 - 1 Follower -----> SGO3 Stuttering = 4 (I synchronized my char and follower so it updates both at the same time. DCL Stuttering = 4 without follower support. Case 3 = 4 Followers ----> SGO3 Stuttering = 10 unplayable with intermittent freezing until it updates everything (and it takes a long time). DCL Stuttering = 4 without follower support. I'm using the latest XPMSE skeleton and replaced all of my followers skeleton and meshes with those I I use with my character. It is an issue related to the updating of nodes, that's for sure, but I don't recall I had it with much older versions of SLIF. On the other hand, when I was using older versions of SLIF I was also using older versions of SGO, DCL and XPMSE, so I wrote all of this just to find out I have no idea why it happens and what mod is causing it... LOL ?
Arcticelf Posted May 31, 2019 Posted May 31, 2019 So if I'm reading through the last couple of pages of the thread (I don't really have the time for the whole thing) We have to go in and manually configure values in the Framework? I've just done that and I hope I did it right. We shall see, I'm working with SE, but the seems to be the more active thread as far as responses go. The mods I am mostly working with on it are Milk maid economy, Fertility mode, and egg factory. Also, how do mods register with SLIF. Tis a wee bit confusing at times.
TrinityGaming0098 Posted May 31, 2019 Posted May 31, 2019 idk if this would go here, but does anyone know of a violet beauregard outfit from both 1970 and 2005 that uses slif to become a blueberry. if not, would someone be able to make one
Aemon85 Posted June 4, 2019 Posted June 4, 2019 I have seen it asked but not answered a few times while searching in the comments: SLIF doesn't appear to register mods that should be compatible? My SLIF MCM appears to be registering characters correctly but does not list SGO3 or Estrus Chaurus, both of which are installed and working correctly. Also, to set SLIF to use body scale instead of NiNodes I just set the Nioverride sliders to 0%, right? Or is there more setup?
OsmelMC Posted June 4, 2019 Posted June 4, 2019 On 5/10/2019 at 4:35 PM, mangalo said: How does your patch work ? I tried it but drain doesn't work anymore with SLSO *Sorry my mistake when you say "SLSO" I suppose you mine "SexLab Separate Orgasm", now i see you my refer to"SLSO Player Succubus Addon" If that is the case i don't have the mod installed so is possible it change the same files in another way.
Jalko45 Posted June 20, 2019 Posted June 20, 2019 Hi Sorry im a relative noob when it comes to modding, How/where do i install the patches to the individual mods? I have Estrus charus working, SGO, but i cannot for the life of me get Fill her up 1.00 or 2.00 (tried both separately) to work
WhatRules Posted June 26, 2019 Posted June 26, 2019 Do I need this if I'm using Milk Mod Economy and Fill her up? The MCM looked very complicated so I'd rather not use it unless I have to.
sidfu Posted July 3, 2019 Posted July 3, 2019 no not needed but if u dotn want them to fight or u want to have better control of how they body looks as they grow then yes u want it. while initialy its complicated once u figure it out its easy
asmondar Posted July 5, 2019 Posted July 5, 2019 On 5/7/2019 at 5:37 PM, LocalTech said: I'm trying to find some time to get something set up for a tutorial but works been keeping me busy. What I did was create my toon as i wanted her to be by default. Saved the game then opened racemenu and set what i thought I'd like my max inflated toon to look like. I wrote down the settings and noted which values were negative numbers. Then loaded back to my un-inflated character. In the MCM for SLIF I left the modus on default and set type to incremental and calc to additive. This is because morphs aren't as dramatic as node scaling. This can easily be tweaked to your liking. Once inflated you can change this and the changes will apply the next time any body change is detected from the mod or by having SLIF update immediately with the drop down menu. In the BodyMorphs section I went to categories and chose nioverride and set everything to 0 (note there are sections for belly breasts and butt, nioverride has to be off on all of them to switch 100% to body morphs.) I then went into the reverse scaling and checked each option that was a negative value on my notes from my max inflated toon. I went to steps and set steps to 20 across the board but i think all that's doing is making each inflate step less dramatic? Still unsure on that. Probably fine to leave at 10. In the percentages section I set the percentages to what i had set my max inflated character to. this isn't really a 1 to 1 way to do things but it'll make your morphs sort of follow that shape you set. example: breastwidth was 1.25 in my racemenu for max so i set breastwidth to 125% in percentages. Remember that you set which items would be negative on the other page as well so racemenu -1 would be 100% in percentages and reverse for that scale would be checked. This should get you a pretty decent baseline to work with and tweaking is a little easier from there. you can pretty much set the other mods to whatever you like and when an inflate/deflate is sent that would normally end up in nioverride node scales SLIF catches it (as long as the right scripts are applied when you installed sLIF) and translates it to the bodymorph percentages that you've set. Hope that helps. It's simple once you see it working but I was very confused when I first started looking at this tool. It works really well though and I don't think I could go back to playing without it thanks for that @qotsafan Would doing this, ultimately be doing ... Open up Bodyslide and essentially copy down the numbers in bodyslide for each slider, then moving those numbers over to the percentages setting? Should one build a Zero'd bodyslide and armor, and then follow these instructions? or, Should one build the body they want at 0, and at 100 in bodyslide and also build mighty morphing power armors, then start game. Enter racemenu adjust sliders at 100 weight write down numbers, transfer to percentages? So that as your body increases in weight (hormones) and everything else of course it will look like what you configured and not your 100% base weight body you built in bodyslide? Or am I overthinking things?
LocalTech Posted July 6, 2019 Posted July 6, 2019 16 hours ago, asmondar said: Would doing this, ultimately be doing ... Open up Bodyslide and essentially copy down the numbers in bodyslide for each slider, then moving those numbers over to the percentages setting? Should one build a Zero'd bodyslide and armor, and then follow these instructions? or, Should one build the body they want at 0, and at 100 in bodyslide and also build mighty morphing power armors, then start game. Enter racemenu adjust sliders at 100 weight write down numbers, transfer to percentages? So that as your body increases in weight (hormones) and everything else of course it will look like what you configured and not your 100% base weight body you built in bodyslide? Or am I overthinking things? I think you are overthinking things. The way I understand it (TBH I don't understand it well) is that the adjustments being made to your character are additive or detractive to your current body. If you already are at 50 weight it would make it's changes to that rather than starting at 0. As far as I know using morphs in this fashion doesn't really follow the constraints of your bodyslide build. If you had your breasts grow by 200% each increment you would vastly surpass what the bodyslide sliders would allow. When I built my armor with morphs i didn't have severe clipping or anything so I think as long as you build morphs then you should be safe to disregard bodyslide when in the context of SLIF.
asmondar Posted July 7, 2019 Posted July 7, 2019 On 7/6/2019 at 2:27 AM, LocalTech said: I think you are overthinking things. The way I understand it (TBH I don't understand it well) is that the adjustments being made to your character are additive or detractive to your current body. If you already are at 50 weight it would make it's changes to that rather than starting at 0. As far as I know using morphs in this fashion doesn't really follow the constraints of your bodyslide build. If you had your breasts grow by 200% each increment you would vastly surpass what the bodyslide sliders would allow. When I built my armor with morphs i didn't have severe clipping or anything so I think as long as you build morphs then you should be safe to disregard bodyslide when in the context of SLIF. Ok, just trying to make certain I understand this because I'm trying to use this with several mods, hormones, parasites, soulgem oven, EC+ there might be one or two more and I'm trying to just make sure I don't get breasts that can't fit through a door or that need their own bed, and I've had this happen before. So trying to make sure that when hormones adjusts my weight and of course my breasts and butt get larger, that it all plays nice and gives my char a nice shape without over the top anything. Not looking for necessarily realistic size and shape, just not 200lb breasts.
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