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Slaverun Reloaded (03-June-2018)


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Posted
22 hours ago, Chilen said:

Question, How does this mod use Milk Maid Economy?

It adds dialogue to the slavers to make you a milk maid and feed/give you lacacid (to help your breasts get larger), maybe has some breastfeeding scenes for being milked, not much more than that though.

Posted

How does this mod play along with Deviously cursed loot quests are there conflicts with clohe quests and similar?

 

 

Can I get the player house situated first before all the mod content starts?

 

Does "every" female really have to go around naked or tied up in restraints? I would think female housecarls would not and neither would spouses and relatives of prominent npcs more likely those females would have a slave or two of their own? and abuse the player somehow depending on quest choices from this mod? I just don't see the vanilla named female npcs being tied up everywhere as a good thing. Maybe only the poor female npcs and there would be un named female slave npcs here and there in the cities. So ysolda would be interested in the slave trade as in buying and selling slaves not being a slave. She would not yet have a slave and would be interested in making the player her slave for a while. Follower npcs would have their way with those un named slaves here and there perhaps also interested in making the player their slave for a while too. I'm gonna try this mod but I have no interest in the slaver quests only what happens if the player ends up a slave and don't want to build some arena or enslave cities. The way I see it, all the named prominent female npcs should be immune from being a slave unless the player talked them into it as part of some repeatable quest. Also those female npcs could demand some attention from the player just as much as the males do in fact it would be nice to have an option in the MCM so either male or female or both demand things from the player not just dudes.

Posted
29 minutes ago, Zor2k13 said:

How does this mod play along with Deviously cursed loot quests are there conflicts with clohe quests and similar?

 

 

Can I get the player house situated first before all the mod content starts?

 

Does "every" female really have to go around naked or tied up in restraints? I would think female housecarls would not and neither would spouses and relatives of prominent npcs more likely those females would have a slave or two of their own? and abuse the player somehow depending on quest choices from this mod? I just don't see the vanilla named female npcs being tied up everywhere as a good thing. Maybe only the poor female npcs and there would be un named female slave npcs here and there in the cities. So ysolda would be interested in the slave trade as in buying and selling slaves not being a slave. She would not yet have a slave and would be interested in making the player her slave for a while. Follower npcs would have their way with those un named slaves here and there perhaps also interested in making the player their slave for a while too. I'm gonna try this mod but I have no interest in the slaver quests only what happens if the player ends up a slave and don't want to build some arena or enslave cities. The way I see it, all the named prominent female npcs should be immune from being a slave unless the player talked them into it as part of some repeatable quest. Also those female npcs could demand some attention from the player just as much as the males do in fact it would be nice to have an option in the MCM so either male or female or both demand things from the player not just dudes.

I think you expect way too much. 

But there are also alot of quests including named characters. you will not be dissapointed. 

Apart from that I think almost nothing from the stuff you write is included in this mod. 
DCL should work flawlessly alongside Slaverun. 
Just dont start the Slaverun quest until you feel its time... 

Posted

Ok so do you get a note from a courier or something? or does someone demand the quest start in dragonsreach? how does it start?

 

I'm looking at most mods now with a maria eden v2 beer goggles point of view:-) There are women in skyrim and then there are evil slaver women that sort of thing. I turned the maria riften brothel into a lesbo bar some time ago.

 

I have travelers of skyrim mod installed... whats going to happen to the female npcs from that mod? I have some custom female npc follower mods installed so whats going to happen to them? I guess I could relocate them all one at a time before starting slaverun reloaded either to various player houses or some mod content city where this mod doesn't operate.

 

What if I set them all somehow to be slaver faction from this mod? is there a way like a spell in game I can cast to set their factions? What would happen if I changed certain female npcs in your mod to be in a slaver faction so they don't end up restrained?

 

Sorry to drop a bunch of questions here I usually end up tinkering with most mods I install after a while.

 

EDIT

 

Started a new game and noticed you have a lot of starting options that help with getting situated and also to enable disable some things.

Posted

 

This mod is totally amazing. The pure amount of content is mind-boggling.

 

 

 

a) Various bugs seems to have caused some NPCs to keep follow me, despite their part in the old quests are long over. Might have used some console commands to get through a bugged quest. Some slavegirls I helped capture and also some random slaver that keeps popping up all the time. Any suggested way to make them stop following?

 

b) I really want to try out dead slave walking and fight in the arena or whatsnot, anything special I have to do?

 

c) I suspect I can manually manipulate 'willpower' and 'submission' with 'player.setav' or something similar? Will this break everything? Any recommendations?

 

 

 

 

 

 

 

Posted
19 hours ago, Zor2k13 said:

How does this mod play along with Deviously cursed loot quests are there conflicts with clohe quests and similar?

 

Can I get the player house situated first before all the mod content starts?

 

Does "every" female really have to go around naked or tied up in restraints? I would think female housecarls would not and neither would spouses and relatives of prominent npcs more likely those females would have a slave or two of their own? and abuse the player somehow depending on quest choices from this mod? I just don't see the vanilla named female npcs being tied up everywhere as a good thing. Maybe only the poor female npcs and there would be un named female slave npcs here and there in the cities. So ysolda would be interested in the slave trade as in buying and selling slaves not being a slave. She would not yet have a slave and would be interested in making the player her slave for a while. Follower npcs would have their way with those un named slaves here and there perhaps also interested in making the player their slave for a while too. I'm gonna try this mod but I have no interest in the slaver quests only what happens if the player ends up a slave and don't want to build some arena or enslave cities. The way I see it, all the named prominent female npcs should be immune from being a slave unless the player talked them into it as part of some repeatable quest. Also those female npcs could demand some attention from the player just as much as the males do in fact it would be nice to have an option in the MCM so either male or female or both demand things from the player not just dudes.

I've played with slaverun and DCL together for a while generally there are no major conflicts at least that can't be worked around.

 

You can delay the start as long as you need to as long as you ignore the startup quest and don't have anything prematurely activate slaverun (Simple Slavery, Deviously Enslaved Continued, and Sexlab Survival can all start Slaverun at any time, though their ability to do so can be turned off)

 

The females will all be made to walk around naked but only ones that are specifically enslaved will be tied up in any way without a mod that changes the free female outfits. There are some other differences between free females and enslaved ones, for example with default setting free females (player or npc) will be forced to have sex less often than ones marked as slaves. Currently only a few named npc's are made into slaves by Slaverun and IIRC the ones that are have been enslaved by Jarls and dont have much significance in vanilla skyrim.

 

 

by the way here is the fix for the idle's being reset and forcing you into third person. https://www.loverslab.com/topic/52885-slaverun-reloaded-03-june-2018/page/211/?tab=comments#comment-2416703

Posted
On 10/24/2019 at 8:05 PM, lesath said:

Weird thing. The arena is finished, I'm playing as a female slaver, but whenever I try to join either beast, or fight arena, when I have to select opponent - I get just one dialogue option - "none of these interest me". I've build everything I could from the workbench. 

I also can't find neither quest, nor the NPC Roan, for finding beasts. Anyone have any idea what's wrong?

Found the reason. At the start, when I had to enslave a follower I took a mercenary. At one point, when I sent her to the slave dungeon - I had few dialogue options - take her with me, hire her, and the usual rest. Probably this glitched and broke many of the heavily scripted quests and the quests didn't recognize I was having a follower, and some of them even got me stuck and needed to use console commands to progress through the quest. This way I seem to have skipped the part with the mini-quests for arena, animal arena, their decorations, etc (found out after I repeated the quest). So I restarted the whole questline, took Lydia as a slave, and everything worked fine.

Posted

Question, I have read some comments that hint at the submissive player being brainwashed by the slavers.  Is this done by more traditional mind control (hypnosis, magic, ect) or is it just using torture to break the mind or will of a character?

Posted
34 minutes ago, tanner_6984 said:

Question, I have read some comments that hint at the submissive player being brainwashed by the slavers.  Is this done by more traditional mind control (hypnosis, magic, ect) or is it just using torture to break the mind or will of a character?

breaking the mind by torture and mass rape. 

But it is not a very spectacular feature since it has not a big impact. 
I wish that it would change dialogue options for example but it doesent.

 

Posted
42 minutes ago, Nymra said:

breaking the mind by torture and mass rape. 

But it is not a very spectacular feature since it has not a big impact. 
I wish that it would change dialogue options for example but it doesent.

 

IIRC one of the only examples I can think off of top of my head is the PC forgetting her name when Pike's wife comes to visit.

Posted

this is just a question cause i havn't seen anyone else ask and im wondering if i could get some help with it. first off where do you get escorts so the enforcers get off your back? secondly is there a way to turn them off?

Posted
On 12/6/2019 at 11:25 PM, pirateparty2000 said:

this is just a question cause i havn't seen anyone else ask and im wondering if i could get some help with it. first off where do you get escorts so the enforcers get off your back? secondly is there a way to turn them off?

 

There is a setting in the MCM.

Posted

I probably ran into a Problem...

I encountered a bug where Ivana's Arm shouldve been chopped off...

The Slave Master yells for "Farengar" but he never Comes and Im frozen in place and cant continue the quests at all... And Yes, I tried it with the Amputator Mod installed, and without, doesnt help. (I like it without the Mod).

Anyone had the same Problem and could help me?

Thanks :)

 

Edit: I jumped the Quest with the internal "Cheat" Module, works fine now after I jumped the quest, but I'm leaving that here to be fixed!

Posted
On 12/8/2019 at 9:57 PM, Wubziz said:

I probably ran into a Problem...

I encountered a bug where Ivana's Arm shouldve been chopped off...

The Slave Master yells for "Farengar" but he never Comes and Im frozen in place and cant continue the quests at all... And Yes, I tried it with the Amputator Mod installed, and without, doesnt help. (I like it without the Mod).

Anyone had the same Problem and could help me?

Thanks :)

 

Edit: I jumped the Quest with the internal "Cheat" Module, works fine now after I jumped the quest, but I'm leaving that here to be fixed!

 

Had the exact same problem with Farengar never coming and nothing getting chopped off, while other mods with the amputator works fine.

 

Is it possible you did some other quest like I did and the Farengar instance that Slaverun wants to use is hanging in the local alchemist shop and not Dragonsreach?

 

For some reason Slaverun needs a specific Farengar, just doing player.placeat do not work. You need to go and get the specific Farengar back? Mark him in console and go 'moveto player' or similar

Sorry, not that techy

 

You can use also

 

Slaverun MCM - Problems - Enable player control

 

And then use the Amputator MCM to cut her arms off

 

 

 

 

 

Posted

How do I play the fighting against slavery way? I'm just into the mod with only Whiterun enslaved so far.

 

Who do I need to ask in Whiterun in order to escape? Or is there some things which I have to do before I can escape?

 

Not overly impressed with what I've experienced up to now.

The whole intro part of Whiterun-Riverwood-Whiterun-Riverwood-Whitewood-Riverun flip-flopping and the 'find the bandit' who is ten yards away and walking towards you.

Naff, juvenile dialogue.

Dialogue which doesn't make any contextual sense, e.g. a forsworn telling me she can't help me and how the Jarl (of Whiterun) does what's best for the people.

In short, all the reasons I rarely bother with questy mods.

 

Thanks.

Posted
2 hours ago, Grey Cloud said:

How do I play the fighting against slavery way? I'm just into the mod with only Whiterun enslaved so far.

 

Who do I need to ask in Whiterun in order to escape? Or is there some things which I have to do before I can escape?

 

Not overly impressed with what I've experienced up to now.

The whole intro part of Whiterun-Riverwood-Whiterun-Riverwood-Whitewood-Riverun flip-flopping and the 'find the bandit' who is ten yards away and walking towards you.

Naff, juvenile dialogue.

Dialogue which doesn't make any contextual sense, e.g. a forsworn telling me she can't help me and how the Jarl (of Whiterun) does what's best for the people.

In short, all the reasons I rarely bother with questy mods.

 

Thanks.

The "Fighting against Slavery" way comes a lot later, basically after all the cities have been enslaved.  There isn't really anyone in Whiterun to help free slaves (unless one counts the semi-cheat line that the Jarl has for ending slavery).  It's not required to be a slave through the whole thing to fight slavery.  The answer you give when you first meet the slavers just outside the Whiterun gate determine your role.  One can be a slave, a rebellious slave, a free woman or a female slaver.

For good or bad, this mod requires a lot of moving back and forth between areas of Skyrim.  I ended up "coc"ing my way just to get it done.  What makes the traveling a lot worse is that sometimes you travel all the way from Whiterun to some other hold capital and find out you need to travel all the way back to Whiterun to get some simple instruction from Pike.  Something a four year old could have figured out.  Another thing I hated is that the human slaver members are obviously wusses who run off like frightened rabbits as soon as someone with real strength and will comes along.  Usually when I start this mod, my character is powerful enough that she could take out each of the slavers with one hit, if they weren't protected through scripting.

Some of this mod I enjoyed.  Some I found myself hating.  If one is doing the role of a new slave, one is required to use a bit imagination around the area of how one becomes more and more submissive and I found I had a lot of trouble with that.  I kept wanting to fight the submission and the slavers.

 

It is what it is.  If it's not your cup of tea, then you might have more fun with some other mod or at least by playing a "free woman" or a "female slaver".

 

Posted

Thanks for the reply.

42 minutes ago, tinkerbelle said:

The answer you give when you first meet the slavers just outside the Whiterun gate determine your role

That is the answer I didn't want. ☹️ How the hell is anyone supposed to know that? Or at least which answer is which. I tried to go for the free woman option but before I knew it I'm getting stuff about being enslaved.

 

I picked my way out of the devices that had been forced on me but slave guards, e.g. in free Riverwood, were still stopping me and forcing sex. I tried killing the guard and the dog but they were protected and couldn't be killed.

 

49 minutes ago, tinkerbelle said:

It is what it is.

And so far none of it good.  The only thing I like so far is the forced strip thing in the towns. If I could keep that and bin the rest I would be happy.

 

Thanks again.

 

Posted
1 hour ago, Grey Cloud said:

Thanks for the reply.

That is the answer I didn't want. ☹️ How the hell is anyone supposed to know that? Or at least which answer is which. I tried to go for the free woman option but before I knew it I'm getting stuff about being enslaved.

 

I picked my way out of the devices that had been forced on me but slave guards, e.g. in free Riverwood, were still stopping me and forcing sex. I tried killing the guard and the dog but they were protected and couldn't be killed.

 

And so far none of it good.  The only thing I like so far is the forced strip thing in the towns. If I could keep that and bin the rest I would be happy.

 

Thanks again.

 


I think the option for beeing slaver comes earlier in the prequest (correct me if I m wrong), not after you are already enslaved (via Simple Slavery or others for example). 

My suggestion for Slaverun is to make a mod profile for it alone, optimize it with Deviously Helpless and POP and some other mods and then just play the whole questline of beeing a Slaverun Slave till the end. 
It is still the biggest and longest quest mod with Slavery/BDSM content in it and some of the stuff is really really good. 

For use in a normal playthrough I recommend to just ignore the quest mostly. I use it as "punishment" for beeing defeated in combat (and then sold to whiterun via simple slavery) and I use the nudity rule and the enforcer. 

The bounty hunter suck tho :(

I also strongly suggest to play it in story mode because the whole start of the quest makes no sense otherwise. 

Like always people expect way too much from an already vast and complex mod :)

A similar but shorter mod is Island of Mara, which is meant as a gay mod but I found works quite well with a female PC too. 

For the working mod that is basically it. All other mods are either broken, incomplete or very old. From content perspective I think Sex Slaves (Mias Lair) is similar to Slaverun, but can be used better in a normal playthrough (tho the sex slaves from that mod are annoying as hell and I basically just want to gag and bind them in a dark dungeon never coming back lol) 

 

Posted

Thanks.

1 hour ago, Nymra said:

I think the option for beeing slaver comes earlier in the prequest (correct me if I m wrong),

Yes that is how it happened.

 

These type of mods aren't really my thing. Sex in my games is consensual although it often comes as something of a surprise to some of the NPCs. ?:classic_dodgy:

This is only a test game anyway so I might, for the next game, start with everywhere enslaved if that is possible. I'm still figuring out what's what in the MCM.

 

Island of Mara rings a bell. Is it one of ffabris' mods? I'll check it out.

Edit: Not one of ffabris', I must be thinking of something else. Anyway it seems the opposite to SRR - too small. ? What we need is one that is just right. ?

 

I'll persevere for now.

 

 

 

Posted
46 minutes ago, Grey Cloud said:

Thanks.

Yes that is how it happened.

 

These type of mods aren't really my thing. Sex in my games is consensual although it often comes as something of a surprise to some of the NPCs. ?:classic_dodgy:

This is only a test game anyway so I might, for the next game, start with everywhere enslaved if that is possible. I'm still figuring out what's what in the MCM.

 

Island of Mara rings a bell. Is it one of ffabris' mods? I'll check it out.

Edit: Not one of ffabris', I must be thinking of something else. Anyway it seems the opposite to SRR - too small. ? What we need is one that is just right. ?

 

I'll persevere for now.

 

 

 

if it helps, in Slaverun the PC is usually very broken after the training so it could be counted as consensual sex afterwards, hahahha. 

Plus I think Slaverun has so ridiculously funny and over the top dialogues, its really hard to take those guys for granted.... 
Was even thinking about changing alll the voice lines to make it more dire... 

But if you like consensual stuff, maybe try Shout Like A Virgin. It is not compareable to SR really but it also has quests, just more like radiant quests and it leaves "some" choices :)
 

Posted

Seems like the mod is very broken. I'm stuck in Whiterun. The toll guards wont let me out so I can't talk to Bellamy(?) and I keep getting armbinders slapped on me even though I have them toggled off in the MCM. There doesn't seem to be anything for me to do in Whiterun so basically I'm stuffed unless I'm missing something.

 

The other thing which is annoying the hell out of me is everything is so slow. Dialogues take forever; it takes forever for an animation to sort itself before it starts.

Posted
42 minutes ago, Grey Cloud said:

Seems like the mod is very broken. I'm stuck in Whiterun. The toll guards wont let me out so I can't talk to Bellamy(?) and I keep getting armbinders slapped on me even though I have them toggled off in the MCM. There doesn't seem to be anything for me to do in Whiterun so basically I'm stuffed unless I'm missing something.

 

The other thing which is annoying the hell out of me is everything is so slow. Dialogues take forever; it takes forever for an animation to sort itself before it starts.

you sure that is Slaverun? 

Toll Guards I only know from Sexlab Survival (I think). 
I dont remember Slaverun restricting access to towns or leaving the same. 

Other than that, Bellamys Camp outside slaverun has a map marker. 

I played this mod on an i5 750 (classifies as potatoe today I guess) and got it to work even with a too heavy ENB and too much shit mods interfering. 

I recommend getting rid of all civilian rape and other mods that track NPCs and do stuff with the PC. They will interfere even without increasing the lag by their functions. 

The mod is not perfect, but aside from some Dragonsrech CTD and lag (when there are many many actors in the several scenes) everything should work fine. 

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