Psalam Posted July 1, 2018 Posted July 1, 2018 Spoiler 3 minutes ago, SexyRabbit said: I was loading a save but now i am going to start a new game if it isn't work i am going to reinstall everything cuz this mods give me a head ache I TOTALLY understand that. I was looking through your load order. These are required but none show (because they don't show) in your load order. Before you start over make sure you have: HDT physics extension, and Fus Ro Dah Also, you can remove ragdolls and force since it is included in the skeleton. ?
SexyRabbit Posted July 1, 2018 Posted July 1, 2018 30 minutes ago, Psalam said: I TOTALLY understand that. I was looking through your load order. These are required but none show (because they don't show) in your load order. Before you start over make sure you have: HDT physics extension, and Fus Ro Dah Also, you can remove ragdolls and force since it is included in the skeleton. ? New game doesn't work, now i have to reinstall all the crap. try not to cry, cry a lot.
Psalam Posted July 1, 2018 Posted July 1, 2018 Spoiler 49 minutes ago, SexyRabbit said: New game doesn't work, now i have to reinstall all the crap. try not to cry, cry a lot. It's okay to cry. ? I know it's hard sometimes but remember, "it's only a game."
SexyRabbit Posted July 1, 2018 Posted July 1, 2018 56 minutes ago, Psalam said: It's okay to cry. ? I know it's hard sometimes but remember, "it's only a game." I reinstalled it and put some core mods too, but some modes like xpms, caliente and fuz ro doh doesn't seen in load order but they are activated. So is this order good or should i have another mods Load Order.txt
Psalam Posted July 1, 2018 Posted July 1, 2018 Spoiler 32 minutes ago, SexyRabbit said: I reinstalled it and put some core mods too, but some modes like xpms, caliente and fuz ro doh doesn't seen in load order but they are activated. So is this order good or should i have another mods Load Order.txt It looks stellar to me. Give it a try and let me know if you see any ill effects. As always, run LOOT and FNIS before you start. ?
SexyRabbit Posted July 1, 2018 Posted July 1, 2018 38 minutes ago, Psalam said: It looks stellar to me. Give it a try and let me know if you see any ill effects. As always, run LOOT and NIS before you start. ? Nah, it isn't working i don't understand why i even reinstall it all and run LOOT and FNIS but nothing changed
Anfauglith Posted July 2, 2018 Posted July 2, 2018 1 hour ago, SexyRabbit said: Nah, it isn't working i don't understand why i even reinstall it all and run LOOT and FNIS but nothing changed Just to be sure, you're using a mod manager and not installing mods manually right? It's just your statement about reinstalling that triggered an alarm in my mind.
Janerunner Posted July 2, 2018 Posted July 2, 2018 On 6/29/2018 at 6:11 PM, Dagman said: I've occasionally run into a similar problem where you have a slave, and you get the dialogue that says you don't. Such as with Pike wanting a slave to test Viagrix, for instance. Restarting the game from my last save/autosave/quicksave, whichever is most recent prior to the problem, and replaying the scene usually clears it up for me. Huh, I did quite a lot of reloading and it didn't help. I eventually just worked around it via setstage and setting objectives complete.
MrEsturk Posted July 2, 2018 Posted July 2, 2018 Just finished "Collecting a debt" and.... Spoiler Jesus Jane, just how many red flags was it going to take? You saw firsthand what was being done to all the women in Whiterun. You watched your boyfriend get all excited and rant about how awesome the slavery operation going on there is. You watched him offer you up as collateral to the slave master. You have five days to mull it all over and you still didn't run for the hills, leaving your scumbag useless bf to whatever fate he deserved? There are no words....
blisken Posted July 2, 2018 Posted July 2, 2018 On 6/29/2018 at 5:32 PM, blisken said: thanks, I will try. Thx to all. All work now.
SexyRabbit Posted July 2, 2018 Posted July 2, 2018 19 hours ago, Anfauglith said: Just to be sure, you're using a mod manager and not installing mods manually right? It's just your statement about reinstalling that triggered an alarm in my mind. Yeah i am using Mod manager but it doesn't work so fuck it
Psalam Posted July 2, 2018 Posted July 2, 2018 Spoiler 16 minutes ago, SexyRabbit said: Yeah i am using Mod manager but it doesn't work so fuck it Which mod manager are you using? I can help with NMM but know little or nothing about MO. On on a completely unrelated note, have you downloaded USLEEP patch?
SexyRabbit Posted July 2, 2018 Posted July 2, 2018 I was using MO but i guess i should use NMM and no i am not downloaded USLEEP patch
Psalam Posted July 2, 2018 Posted July 2, 2018 Spoiler 1 minute ago, SexyRabbit said: I was using MO but i guess i should use NMM and no i am not downloaded USLEEP patch Use whatever Mod Organizer you want. In general, mod organizers are good for anyone who is not already expert with modding on their own. There are several highly competent people on these threads that think Mod Organizers are the worst thing ever. That may be true for those who have their level of expertise. I am not one of those. There are two mod organizers in current use: NMM and MO. You can get a real fight going on the threads by saying that one is "better" than the other. As I said, I use NMM because it is simple and intuitive. MO has more functionality but I could never quite "take" to it. To muddy the waters further, in the not too distant future, both should be supplanted by Vortex (but you don't have to worry about that right now). If you want to try NMM got to Nexus and you will find that the download button is listed on the top. Simply click it. NMM should then take and organize all the mods that you currently have. As I said, it is quite intuitive. If it doesn't seem to do all the work for you let me know and I'll try to walk you through it (like that's been a lot of help up to now). ?
DarksideTinkerbell Posted July 2, 2018 Posted July 2, 2018 Umm unless I am meant to use Zap v8 from SE downloads, there is no v8 for LE games? Does that mean no downloading the Beta?
netruss1964 Posted July 2, 2018 Posted July 2, 2018 11 minutes ago, DarksideTinkerbell said: Umm unless I am meant to use Zap v8 from SE downloads, there is no v8 for LE games? Does that mean no downloading the Beta? Zaz Animation Pack V8.0 plus - Animation - LoversLab
Psalam Posted July 2, 2018 Posted July 2, 2018 Spoiler 1 hour ago, DarksideTinkerbell said: Umm unless I am meant to use Zap v8 from SE downloads, there is no v8 for LE games? Does that mean no downloading the Beta? To be clear. ZAP by T.ara (versions 7, 8, 8+ and reportedly 9) are all downward compatible. If you have a mod that requires, for example, version 7 you can use 7, 8 or 8+ with impunity. The only thing to be aware of is that each version of ZAP includes more STUFF and therefore more animations. If you are approaching your animation limit then you might want to consider trying to find an older version of ZAP. (But where's the fun in that?) ?
Anfauglith Posted July 2, 2018 Posted July 2, 2018 2 hours ago, SexyRabbit said: I was using MO but i guess i should use NMM and no i am not downloaded USLEEP patch For 99.99% of the user base not using a mod manager means they can never uninstall or update a mod if they've gone over 2 mods without a real risk of making the game unplayable. For some who know their stuff really well, they can pull it off with simple installs (a dozen or two mods) The only mods that require manual installation are SKSE and ENBs (as those function extremely differently to anything else). Everything else should be installed through a manager by anyone that isn't a mod expert. NMM is a good manager for people who're starting with moding or people who keep a relatively simple load order (your load order definitely qualifies). MO gives more control, but for that same reason it's also quite a bit more complex and requires more learning. Also USLEEP is a good basis to have as it fixes thousands of vanilla bugs.
DarksideTinkerbell Posted July 3, 2018 Posted July 3, 2018 6 hours ago, netruss1964 said: Zaz Animation Pack V8.0 plus - Animation - LoversLab 4 hours ago, Psalam said: Reveal hidden contents To be clear. ZAP by T.ara (versions 7, 8, 8+ and reportedly 9) are all downward compatible. If you have a mod that requires, for example, version 7 you can use 7, 8 or 8+ with impunity. The only thing to be aware of is that each version of ZAP includes more STUFF and therefore more animations. If you are approaching your animation limit then you might want to consider trying to find an older version of ZAP. (But where's the fun in that?) ? Thank you both for the Link and Information If ZAP is backwards compatible does that mean other Mods are as well? For example Lazy Item Hide?
perrymwt Posted July 3, 2018 Posted July 3, 2018 8 hours ago, SexyRabbit said: I was using MO but i guess i should use NMM and no i am not downloaded USLEEP patch For my money, Wrye Bash is the mod manager to use. It's simple, you get to manage both install and load orders, and create a bashed patch.
Psalam Posted July 3, 2018 Posted July 3, 2018 Spoiler 8 hours ago, DarksideTinkerbell said: Thank you both for the Link and Information If ZAP is backwards compatible does that mean other Mods are as well? For example Lazy Item Hide? Sadly, most are not. You have to check with the individual mod site. The most well-known example of not being downward compatible is Devious Devices. If a mod calls for DDi 4+ then DDi 3 WILL NOT WORK. In this particular case, even worse, is that a mod that calls for DDi3 will (almost always) not work with DDi4+. The DD team intentionally went with making something that, while still called Devious Devices, is in most ways an entirely new mod. ?
divinefire Posted July 3, 2018 Posted July 3, 2018 I think DD is trying to do about everything zaz is so you wont have to use both mods because of both growing so large now but its not quite there yet. It would be nice to only have one of them as a requirement rather than both for a huge amount of reasons but its probably to late in the game to get rid of one of them as Slaverun has grown, quite large btw too, with both mods. One of these days I am afraid I won't be able to even run a new update slaverun because of all its requirements have grown so big my computer and game won't be able to run it. It probably won't happen until zaz 9 something and dd 5 something but still its a concern because this is a great mod and I build everything skyrim around it now.
Piiska Posted July 3, 2018 Posted July 3, 2018 2 hours ago, divinefire said: I think DD is trying to do about everything zaz is so you wont have to use both mods because of both growing so large now but its not quite there yet. It would be nice to only have one of them as a requirement rather than both for a huge amount of reasons but its probably to late in the game to get rid of one of them as Slaverun has grown, quite large btw too, with both mods. One of these days I am afraid I won't be able to even run a new update slaverun because of all its requirements have grown so big my computer and game won't be able to run it. It probably won't happen until zaz 9 something and dd 5 something but still its a concern because this is a great mod and I build everything skyrim around it now. It's a shame Skyrim cannot handle more. While it would be nice to always have resources from both ZAP and DDI at the same time in a mod, it's understandable they have to go separate ways given the limitations of the game. Both authors want to expand upon their creations after all and they absolutely should considering how awesome both mods are. It just leaves it up to other mod authors to pick their favorite and go with that. So far I'm still running Slaverun with DDI 4.0 and ZAP 8+ while having all the animations I want. Just tightened my SLAL packs recently. I guess I'll finally update to 4.1 sooner or later when I have a better idea which animations I don't mind losing. Fact is there are so many great animation packs and some of them are growing all the time as well. It's difficult to drop many of them. People should look into picking their preferred animations in SLAL packs and remove the ones they don't need, which is a bit of work first but totally worth it in the long run. 1
Rogwar002 Posted July 3, 2018 Posted July 3, 2018 16 hours ago, perrymwt said: On 7/2/2018 at 10:08 PM, SexyRabbit said: I was using MO but i guess i should use NMM and no i am not downloaded USLEEP patch For my money, Wrye Bash is the mod manager to use. It's simple, you get to manage both install and load orders, and create a bashed patch. Oh Dear... It is not that simple. Use NMM, Vortex, ModOrganizer, WyreBash.... Tell you what: I use MO in combination with Wyre Bash. To sort my Load Order I use TESEdit in combination with my eyes and not Loot, because it fucked up my load order almost 100% Why is that? Because every tool is always only as good, as the user understanding how to use it. Sure. 10 mods, use NMM and Loot and you´ll be fine. Almost. But loading SOSRacemenu.esp before loading Racemenu.esp does make my eyes water. It doesn´t do anything in this load order (because there are only scripts in the BSA it´s loading correcting gamebugs), but still there is the issue of common sense. Loading something named after a mod before the mod it is named after is not good. As said before: In this case, there is no issue in it. So what does Loot and what does a Modmanager... Loot is sorting your ESP and ESM files using a Masterlist, updated every few weeks... days... month... It is using some scripts to "look" inside the mods, to figure out, which mod is depending on others. Now you have a mod using scripts, or manipulating the world, in a way another mod does, too. But they are not depending on each other. Now your mod is trying to use the change in game. But the change was undone by the second mod. CTD. Loot will not sort that, if there is no clue in the masterlist. The speed the mods are developed will not correspond with the speed the Loot Masterlist is updated. That´s the old question: hen or egg, what was first? Result: Loot is a nice tool and will make you feel good. But it cannot ensure 100% safety in your load order. You have to use common sense and your eyes, too. Modmanager are helping. But depending on what you want to do, one or the other is the best solution. In the beginning I used NMM. Did not work out here, because the installation order is important. If you install a mod, overwriting other mods, you have to be sure beforehand, if this is the correct way of doing it. And now just think again about the HUGE amount of mods existing. Do you really think, a modder has all this mods in his mind, when he is writing his mod? No, he/she can´t. He/She will test his mod, in his environment and give a small peak in the idea of what the mod is manipulating ingame. So I switched to Mod Organizer. Mod Organizer does manipulate the OS in simulationg a filesystem (vfs=virtual file system). In other words: Mod Organizer is telling Sykrim the data folder is containing all the stuff in the order it is showing on the left (if it is avtivated). It does this job pretty good. I did not have any mod, I couldn´t manipulate to work with MO. Wyre Bash: Outdated. Use it to make a bashed batch, if you cannot or will not do it manuel using TESEdit, but don´t use it as a Modmanager. My opinion. Vortex: didn´t use it. It´s from the evil side just kidding. Have no expirience with this tool. If your skyrim game folder does contain any other files then the ENB files, you did a poor job. My suggestion: reinstall Skyrim using the Steam reinstallbutton to have a clean install. If you did all the above, you have to read. Read! READ! how your mods have to be installed. Yeah, I sound like Dr. Dr. Professor Shutthefuckup, but still this is what all expirienced modders went through. I´m sure, mee too, is not the one and only modder having all the best solutions, but all the above is written with the expirience I have till yet. Feel free, to correct me, but I will not comment the corrections, because I don´t want to capture this topic. And if you find typos,... keep them Regards Rogwar
Piiska Posted July 4, 2018 Posted July 4, 2018 @Kenjoka As I really like your mod and the story aspect you've put in dialogue form (it's fantastic! I always play with story mode enabled unless I test something), I've started to tweak the dialogue with xTranslator for my personal use because I wanted just a bit more depth to it. Just a bit more. The intent is to always keep it as close to your original as possible because I like the style you went with. I also fixed some minor typos and grammar errors when I happened to notice some obvious ones. Some sentences I left as is even if they were grammatically incorrect, because somehow I just liked the structure, how they sound... I wanted to edit some dialogue less and some a bit more depending on the scenes. Some lines I didn't change at all. If you want, I could send you a preview of what I've done. So far I've tweaked the dialogue to the point where the branding machine first comes in. As you know, that's not very far in the mod, but still covers quite a lot of dialogue. The idea is to cover as much of the dialogue as possible once I progress further in the mod. I want to go through the scenes first to get an idea whether or not I want to change anything at all and it's much slower for me after the enslavement part anyway because that part is the most engaging to me. After that I often change my profile a bit and give other mods a try as well.
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