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Posted

I'm looking forward to checking out those new features once I get the chance. I've been laying plans for a criminal playthrough, and I suspect my character will be spending a fair amount of time in jail, at least in the early levels.

 

Also, glad to see you decided to simplify it down to just having to install POP; I'm sure it will help new users so they don't have to download files from two separate pages for just one mod.

Posted
17 hours ago, Slorm said:

Brilliant, thank you Inte :smile::beer:

 

This will piss off Punga Added .::. An empty sack to the Solitude jail cell.   It should have been a bucket :smiley:

I'm going to look for that sack. It better be there. 

We already have a vanilla bucket there, wait you nicked the bucket, didn't ya?

Posted
19 minutes ago, Punga said:
  • Patched .::. Other things. 

What things might those other things be?

hmmmm.... bucketshaped-things?

Nothing new discovered in Balgruuf's dungeon ... yet. Which one to try next? Maybe Riften?

Posted

I feel really bad for writing this.  But my game is looking for the wrong version like a 334.  It fails in update.  I guess I messed up, had V033 which uninstalled.  It then patched and restarted MCM but now with wrong version.  Is this possibly CCAS.  Really excited about the update.  Thank you for the great things you do. 

Posted

  I am wondering would there be any problems with renaming the ESP xazPrisonOverhaul.esp >>> I am asking, as i think quite  few mods do check for the PO, I am thinking this might be a minor problem, but was thinking it could also help with thso mods checking for PO ?

 

  Or you could add a dummy xazPrisonOverhaul.esp to you mod that did nothing, but place the properly names .esp there for mods that checked for it ?

 

It may not cause any problems the way you have it, I was just wondering about it.

Posted

Sorry I can't understand. I'm on a fresh game and no trace of previous POP. So PO is no longer needed but without it my game CTD instantly. So I did try to install it anyway with this new patched version and there's a pop message saying that PO is now in this new mod, as stated in your notes. But without it I can't eneter in game. If I load a save with PO installed but deactivated the game crashes again while loading. Where I'm doing wrong?

Posted

I wrote before that my MCM showed version problems.  My existing files did not show that they needed cleaning.  POP updated when I started a new character, then I was able to get existing characters to update. 

 

My problem was in part that I did not recognize the errors and that it was going to batch and fix missing PO files like the esp.  Have not had the mod engage but everything is good in the menu now. 

 

Once again, thanks for the great work you do!  Your mods are major to improving Skyrim.

Posted
On ‎12‎/‎25‎/‎2017 at 6:29 PM, naaitsab said:

Are there plans to add (basic) default DDi/DDx 4.0 devices equipping and removing without the need for DDe? As I don't use DDe at all but would like to keep/use DD items. Of course this does not contain the retextures of DDe but if users want those they could install DDe. 

 

And +1 for the "merge" with POH as the original mod can be declared as dead it saves another esp slot (the main reason why I don't use DDe to keep the amount of ESP's to a minimum. )

Not at the present, no. 

Posted
9 hours ago, Punga said:
  • Patched .::. Other things. 

What things might those other things be?

Things. :classic_ph34r:

Posted
8 hours ago, worik said:

hmmmm.... bucketshaped-things?

Nothing new discovered in Balgruuf's dungeon ... yet. Which one to try next? Maybe Riften?

So, you've been to the Cloud District? :classic_wink:

 

Windhelm next, tho Riften is good as well. :classic_happy:

Posted
4 hours ago, galgat said:

  I am wondering would there be any problems with renaming the ESP xazPrisonOverhaul.esp >>> I am asking, as i think quite  few mods do check for the PO, I am thinking this might be a minor problem, but was thinking it could also help with thso mods checking for PO ?

 

  Or you could add a dummy xazPrisonOverhaul.esp to you mod that did nothing, but place the properly names .esp there for mods that checked for it ?

 

It may not cause any problems the way you have it, I was just wondering about it.

The short answer is, yes there would be problems. Mostly, because POP's API is very different than PO's API. 

Posted
4 hours ago, White Banshee said:

Sorry I can't understand. I'm on a fresh game and no trace of previous POP. So PO is no longer needed but without it my game CTD instantly. So I did try to install it anyway with this new patched version and there's a pop message saying that PO is now in this new mod, as stated in your notes. But without it I can't eneter in game. If I load a save with PO installed but deactivated the game crashes again while loading. Where I'm doing wrong?

Sounds like you have a PO dependency in your load order, perhaps an old patch? 

Posted

Hey Inte just gave the new version a go. good work, and thank you for taking away dependencies, always nice to have extra space:). I do have some issues with the new version though. When the mod uses fun before travel, it says had fun for x amount of seconds, meanwhile the animation is still playing causing the scene to break. Also the cage scene ignores the tags I choose and just plays a random zap anim that cannot be changed during scene. I did disable override option in Zap mcm. A similar problem with the new voyeur scene which only plays zaplesbian. There is also no text in mcm release catagory, and upon release in game jailer says he has a surprise, but nothing happens and my char is frozen. All these problems occurred on a freshly loaded char. A problem that only seemed to occur on an existing save with no trace of pop or zap, was when lead out of the cell with pillory slider at 100% the jailer kept putting my pc in the wheel. I did not notice the problem on a fresh char. Is there a way to remove the wheel from preferences? Also i noticed you added a variety of selected caged prisoners, thank you. Thank you for implementing the surrender key as well! one last thing, you mentioned you would look into the bounty hunters not commenting about how well or poorly you fought. I don't know if you touched on that yet, but i'm still not getting them and I miss them. When or if you do get around to it i think it would be cool if they also commented about how pathetically/readily you surrendered, and lewd remarks if they had fun with you before travel would also be cool, could apply to guards and random npcs too. Feel free to ignore that, but I'd sure appreciate one day seeing that implemented. If your interested, I could write out dialogues for different scenarios to expand the dialogue pool. Just let me know, sorry for the long post:)

Posted

Do i still need xazPrisonOverhaul.esp and xazPrisonOverhaul - Patch.esp cheked in plugins list (NMM)? I uninstalled it but it still there

Posted
9 minutes ago, Punga said:

Click on junk and type in disable. I wish I could do that in RL. :smile:

In Skyrim: Of course, but somehow I like the looks of that pile :classic_wink:

In RL: You can't? Strange, doesn't your console key work? Try to remap it again :classic_biggrin:

Posted
2 hours ago, worik said:

Hi Inte, just in case nobody mentioned it before:

The X cross in Falkreath is a little bit in conflict with ETaC :classic_angel:https://www.nexusmods.com/skyrim/mods/13608

 

Hmm, maybe not a true conflict, but they pile up junk in that corner. Probably don't have use for a X :classic_tongue:

ScreenShot17.jpg

thats old ;D

 

BUT,

try this: cell changer by zaira

if your load order doesnt change tooo much it will work like a patch and next game you load this rubbel will be removed on cell load

(still, DCL isnt compatible with full install of ETaC)

 

even worse:

ETaC changes the guard barrack in Dawnstar, this will make the walk to prison rather impossible

ETaC generates some stairs in falkreath and those poor guards just dont know how to avoid them (cause skyrim NPC have there brains in the knee and get shot there often)

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