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Posted

I have a weird problem. I have multiple saves that weren't cleaned from using the old PO patches (up until 8u). With these Version 3.40 and 3.41 work flawlessly. However when starting a new save neither the PO MCM nor other functionality of the mod works. The npcs and the furniture is there however when being arrested the guards just put away their weapons and they leave me be. The bounty is not being cleared.

Any idea how I can get it to work?

Posted

Hello! So I’m my game I’ve noticed I no longer have the ability to use SexLab (punish by tags) option for the pillory. I do everywhere else but it’s missing for the pillory, which I was quite fond of having.... Also what are the bound sex & bound slave options? If I only have those enabled nothing ever happens, I’m just stuck in the pillory until the jailer decides its back to the cell.

 

TL;DR: Please give me sexlab pillory back :3 and could u explain those two punishments. Thanks :smile:

Posted

hi guys! im having this issue where, in whiterun (havent tested this elsewhere) upon release, im taken to outside of the blacksmith, he un equips the restraints and we are both frozen after he asks if ill break the law again....waited 3 days worth of ingame time and still frozen in spot....help? :frown:

Posted

@inte

 

V quick ?, please. 

 

Some time back, you recommended waiting for the 'POP ready' message to scroll through before doing anything much in-game, eg go through load doors/cell changes etc. 

 

Does that still apply?

 

TIA :smile:

Posted
On ‎1‎/‎13‎/‎2018 at 1:29 PM, smannfrau said:

I have a weird problem. I have multiple saves that weren't cleaned from using the old PO patches (up until 8u). With these Version 3.40 and 3.41 work flawlessly. However when starting a new save neither the PO MCM nor other functionality of the mod works. The npcs and the furniture is there however when being arrested the guards just put away their weapons and they leave me be. The bounty is not being cleared.

Any idea how I can get it to work?

Log?

Posted
On ‎1‎/‎13‎/‎2018 at 1:05 PM, waiyan said:

Would you change the X cross location in Riften market ? It's blocking the notice board and mercenaries couldn't reach the board. If I deleted that cross with console, would there be error when my pc got punished in the market square ?

I'm sure there are mods out there, you can use to move the X to your convenience. 

Posted
On ‎1‎/‎15‎/‎2018 at 4:27 AM, Kaito_Ishiyama said:

Hello! So I’m my game I’ve noticed I no longer have the ability to use SexLab (punish by tags) option for the pillory. I do everywhere else but it’s missing for the pillory, which I was quite fond of having.... Also what are the bound sex & bound slave options? If I only have those enabled nothing ever happens, I’m just stuck in the pillory until the jailer decides its back to the cell.

 

TL;DR: Please give me sexlab pillory back :3 and could u explain those two punishments. Thanks :smile:

  1. Try checking 'Require all tags' or add some suppress tags for the pillory animation. Also, make sure you have some pillory animations available in SL and see their corresponding tags. See this https://www.loverslab.com/topic/46551-prison-overhaul-patched/?do=findComment&comment=2108386 for how to locate your available SL animations and tags.
  2. Bound sex and bound slave is when your follower is made to abuse you in the pillory. If no follower, then no 'fun' for you.  
Posted
On ‎1‎/‎15‎/‎2018 at 4:36 PM, lightspeed77 said:

hi guys! im having this issue where, in whiterun (havent tested this elsewhere) upon release, im taken to outside of the blacksmith, he un equips the restraints and we are both frozen after he asks if ill break the law again....waited 3 days worth of ingame time and still frozen in spot....help? :frown:

Which POP version? Do you have DDe installed? Log? 

Posted
8 hours ago, donkeywho said:

@inte

 

V quick ?, please. 

 

Some time back, you recommended waiting for the 'POP ready' message to scroll through before doing anything much in-game, eg go through load doors/cell changes etc. 

 

Does that still apply?

 

TIA :smile:

Yes it does. 

Posted
On ‎1‎/‎15‎/‎2018 at 6:25 AM, tamerishka said:

awesome , you finally took it for your own , can you get some bandits arrested so I can spectate ? it might even act as a deterant

No plans for that atm. 

Posted

Hey,

 

I am really eager to try out the new version.

 

In the meantime, I had some suggestions for POP, but of course its just personal ones and probably you do not find them suitable or worth integrating.

Each of the following could be a series of events like the "cage", "pillory" or "parade". 

 

1. Forced Labor

I got the idea from Captured Dreams mine, where you are forced to work and get a certain amount of ore/whatever in a given time. 

Why not integrate something like this in POP. You get some shock dildos or what and then are forced to work at the smelter or at the forge to create a certain amount of ingots or clothing or what. 

Or you are lead to a carriage driver and sent to a mine where you are forced to really work for some hours, permanent whipping included?

 

2. On Display

This kinda collides with the pillory of course, but it has a slightly different direction.

The idea is to use the Prisoner/s as "decoration" for the city entrance or wherever, on a cross, chained up hanging or whatever, just not pillory. 

More like a living addition to the diabloesque decoration.

The prisoners get fixed on the crosses (preferably ones with spikes and robes. Or ones with nails for the major crime?) and just hang there for an adjustable amount of hours while people stop to make comments, piss on the ground or whip you (no sex scenes). 

Would be even nice if it would be possible to make them throw some food on you :smile:

 

3. Rape Cell

This is a more extreme idea, tho... I got it from playing Things in the Dark. There was basically a scene with an infinite gangrape, which was kinda appealing because it appeared to be so immersive at the time.

 

So the idea is as follows:

Instead of your normal cell you and your follower are locked in the cell of a:

- rapist/rapists and get abused nonstop for a certain amount of time

- trolls/dogs/other animals where the same happens for a certain amount of time

 

Something like a more extreme cage scene and with no bystanders but only nonstop abuse. Could be adjustable for major crimes only perhaps, dunno.

 

 

Just some kinky thoughts :smile:
Great mod by the way, I really enjoyed it alot already. I also love how carefully you integrate other mods and how well your mod works with some others, too.

 

 

Posted
8 hours ago, Punga said:

Found a bug.:bug: 

The cage prisoner is left behind when two cages have been played. 

Fixing this :bug: will require an update, yes. 

I will check that out.

That looks like a worm not a bug. :classic_happy:

Posted
8 hours ago, Punga said:

A fitting recompense would be, a POP update. 

I don't have enough in it yet. 

Posted
On ‎1‎/‎17‎/‎2018 at 7:08 PM, Inte said:

I will check that out.

That looks like a worm not a bug. :classic_happy:

Worm confirmed and squashed. :classic_wink:

Posted

Skyrim is a messy game and it does not get better when using DD and DCUR and such! What I am talking about is the inventory of course ;D

 

On my last visit to the local prison (only for a visit, not because i tried to steal firesalts to get rid of that pesty little facehugger) there was time left to consider the whole accumulation issue. And I thought that in real life stuff (cars, houses...) gets confiscated (in the US at least :P). Why not in Skyrim also? Mods like SD+ or Defeat have that feature and so does POP. Say if the bounty is above a definded threshold you will not get your stuff back at the end of imprisonment. Maybe you get some rags or simple clothes, some food and quest related items (unsellable ones). A lighter setting or if you remained below the threshold could be that the jailer only keeps all DDs as he/she has use for them. Maybe you can buy your stuff back later for hard coin (and for debug purposes).

 

This would be an awesome and immersive way to clean up the inventory from either all clunky stuff (potions, ingredients, drugs, kettles,...) or only from DDs (which are very expensive and a jailor cannot have enough tools) and it would be more hardcore indeed :smiley:

 

(I real like the fresh start, so I have to steal or whore myself out for a roof, food and some coin)

Posted

O'er, I was a "guest" at the Jailer's place tonight and noticed from the voices on my way to the pillories that a Vampire has taken up residence :astonished:

Posted
3 hours ago, Slorm said:

O'er, I was a "guest" at the Jailer's place tonight and noticed from the voices on my way to the pillories that a Vampire has taken up residence :astonished:

Funny, right? 

They're spies. :classic_ph34r:

Posted

Using the latest POP in Whiterun for the first time, thanks to a random start from CCAS and I have a few observations.

 

1- First off, this is so much more stable and solid than past versions! Every interaction was smooth.. I have to say it is making me envious of similar interactions in SD+ (especially the hybrid auto/manual player follower mode).

 

2- Put on display in Whiterun, my character just stood there between sex scenes. She was still bound and did not 'equip' a pillory. I am not using DDe.

 

3- Nitpicking, but I believe 'inox' is a French term... shouldn't that be 'stainless'? 

 

4- Also, the cage in Whiterun should really be moved back a bit. Standing like that in a metal cage on top of a roaring wood fire, the prisoners would roast very quickly.

 

I can't wait to see the rest of the experience. I had to save when I got brought back in my cell because it is getting quite late over here.

 

Edit: I finally added some compatibility with POP to SD+. Visits to Dreamworld are prohibited while the player is jailed by POP (in the next version of SD+).

Posted
  1. :classic_blush: Master could do wanders with that, no? Also the bounty hunters forced walk to jail, it's based on the way SD thugs used to work when they dragged the Slave to Mistwatch.
  2. Which version of ZAP? (I'm still using 6.11). 'Use POP Poses' should be checked in POP's MCM 'General' page. Also, you can test if your pillory animations work like so, 
    • Make sure you're in third person. 
    • Make sure logging is enabled in POP's MCM 'Debug' page. 
    • In POP's MCM 'Extras' page,
      1. Under 'Strike a Pose' enter 'Pillory'.
      2. In 'Slideshow Poses Delay' enter say 10. 
      3. In 'No. of Poses' enter say 66.
      4. Hit 'Start'
      5. A slideshow with all available POP pillory animations should start. Note the names of all the animations in the top left of your screen. See if any of them are broken. 
  3. I like Inox. It's more of a name, rather than a description - like Ebony. 
  4. It is part of the punishment. :classic_wink: Also it has to do with the navmesh.

 

For the full experience you need DDe.  :classic_happy:

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