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Deviously Enslaved v1.04 (1/7/15)


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Posted

 

In the last release, there is no "crdemcmscript.pex"

EDIT

And assemble it very difficult(many dependencies)

 

??? Seriously ???

 

Yeah you need to uncompress the PSC for various dependancies, if they are locked in a BSA.

 

So, sexlab, sexlab aroused, zaz animations, and then you need Maria eden 1.19 (1.2X doesn't compile) wolfclub, deviously helpless, slaverun, maybe others.

 

If the scripts are missing they are in the BSA, you need BSAopt or tesVEdit (never used tesvedit for uncompressing myselfthough) because the compiler is crap and can't read the scripts when they are in a BSA, even if the creation kit can.

 

Edit: Mod organizer decided to put the pex in overwrite for no reason, thanks MO...

 

 

10Lfixed ran as indicated in the console. Mcm did not show up. When I saw it was running I coc'd to the winking skeever and set many people's morality to zero. got lots of sex convo and standard hardware added. No slave convo's. Applied some tattoos just in case 10L was looking for them. Here is the log.

 

enslave log.zip

Posted

10Lfixed ran as indicated in the console. Mcm did not show up. When I saw it was running I coc'd to the winking skeever and set many people's morality to zero. got lots of sex convo and standard hardware added. No slave convo's. Applied some tattoos just in case 10L was looking for them. Here is the log.

 

12mb? Whatever mod script "WeaponRackActivateSCRIPT" belongs to is throwing 10s of thousands of warnings all over the place, and you go ta stack dump in this log.

 

Stack dumps are bad, it means the papyrus engine was overloaded and dumped the memory data for debugging purposes. The only time I've ever seen DE cause a stack dump is during MiasLair, and I added code to DE to stop it from working during those parts as much as I could, only the torture by the campfire scene should still throw a stack dump anymore.

 

Edit: This is weird, most of everything seems to be working, but not triggering enslave conversation.

 

This is troubling: "ERROR: Property slaveTattooNames on script crdeslavetatsscript attached to crdeDistanceEnslave (64010564) cannot be initialized because the value is the incorrect type" haven't seen that on my end before now

 

Edit: Oh, "[CRDE] No slave mods, cannot enslave" but you have mods, how odd.

 

Edit 2: I can reproduce it on my end, so I'll check later to see what is causing the issue, don't use 10L for now, even the slavetats time trial is broken

Posted

 

12mb? Whatever mod script "WeaponRackActivateSCRIPT" belongs to is throwing 10s of thousands of warnings all over the place, and you go ta stack dump in this log.

 

Stack dumps are bad, it means the papyrus engine was overloaded and dumped the memory data for debugging purposes. The only time I've ever seen DE cause a stack dump is during MiasLair, and I added code to DE to stop it from working during those parts as much as I could, only the torture by the campfire scene should still throw a stack dump anymore.

 

 

 

WeaponRackActivateSCRIPT is a problematic vanilla script.  His stack dumps will be because he is overloaded.

 

Posted

 

 

12mb? Whatever mod script "WeaponRackActivateSCRIPT" belongs to is throwing 10s of thousands of warnings all over the place, and you go ta stack dump in this log.

 

Stack dumps are bad, it means the papyrus engine was overloaded and dumped the memory data for debugging purposes. The only time I've ever seen DE cause a stack dump is during MiasLair, and I added code to DE to stop it from working during those parts as much as I could, only the torture by the campfire scene should still throw a stack dump anymore.

 

 

 

WeaponRackActivateSCRIPT is a problematic vanilla script.  His stack dumps will be because he is overloaded.

 

 

 

The mess results from the unofficial patches. It has been there for years. I can get rid of it instantly by removing the unofficial patches, otherwise not so much. I suspect the dump is related to the frequency at which DE is running. It usually defaults to 8 or 12 seconds, and I generally set it to 30 or more seconds. You may have noticed that I wasn't running Miaslair. I don't think the dump showed up last night, but that log I didn't upload is long gone.

 

Posted

 

12mb? Whatever mod script "WeaponRackActivateSCRIPT" belongs to is throwing 10s of thousands of warnings all over the place, and you go ta stack dump in this log.

 

Stack dumps are bad, it means the papyrus engine was overloaded and dumped the memory data for debugging purposes. The only time I've ever seen DE cause a stack dump is during MiasLair, and I added code to DE to stop it from working during those parts as much as I could, only the torture by the campfire scene should still throw a stack dump anymore.

 

WeaponRackActivateSCRIPT is a problematic vanilla script.  His stack dumps will be because he is overloaded.

 

The mess results from the unofficial patches. It has been there for years. I can get rid of it instantly by removing the unofficial patches, otherwise not so much. I suspect the dump is related to the frequency at which DE is running. It usually defaults to 8 or 12 seconds, and I generally set it to 30 or more seconds. You may have noticed that I wasn't running Miaslair. I don't think the dump showed up last night, but that log I didn't upload is long gone.

 

I know, that's just my own experience. It didn't happen on my computer with my mods, which doesn't mean it can't happen to other users with their mods, weaker computer or heavier mod grouping could cause it in other locations.

 

Looks like detecting one slave tattoo takes about the same amount of time as checking all devices the player is wearing, so it might push your computer over the edge if you use it.

 

Try this version, enslave should work (quick testing showed SD worked) and slavetats seem to work, at least the one I tested. Should still give you the dumps if I'm right.

Deviously Enslaved Unofficial(v10M full).7z

Posted

With the fixed install that included the MCM script DE seems to install, I even finally get MCM to give me the popup telling it's registered one new menu. The console command "setstage ski_configmanagerinstance 1" even gives me a number that's 1 greater than before, so it all seems to add up. However the menu is still not there, after running the console command I did find one weird thing in my log, here's an excerpt:

 

[crdemcmscript <crdeMCM (7400BF4F)>]: Registered  at MCM.
[nsapsslmcm <NSAPMCMQuest (76000D62)>]: Registered NSAP at MCM.
[zbloodEBTmenu <zGoreEffectsPlayerQuest (A50389EC)>]: Registered Enhanced Blood at MCM.

[aaaUCMCMScript <aaaUCMCMQuest (B8000D66)>]: Registered Ultimate Combat at MCM.

 

You see how the other MCM scripts show the name that the MCM shows when installed, the DE shows a double blank space, maybe you just left that name field blank?

 

However, even if the MCM menu is missing, the mod seems to work just fine, if you run around naked and with no followers you get assaulted pretty well, the only downside is that obviously there's no way to tweak settings.

 

EDIT: I tested this stuff with the L version,

 

I also get [CRDE] activity in the console, so everything seems in order

Posted

With the fixed install that included the MCM script DE seems to install, I even finally get MCM to give me the popup telling it's registered one new menu. The console command "setstage ski_configmanagerinstance 1" even gives me a number that's 1 greater than before, so it all seems to add up. However the menu is still not there, after running the console command I did find one weird thing in my log, here's an excerpt:

 

[crdemcmscript <crdeMCM (7400BF4F)>]: Registered  at MCM.

[nsapsslmcm <NSAPMCMQuest (76000D62)>]: Registered NSAP at MCM.

[zbloodEBTmenu <zGoreEffectsPlayerQuest (A50389EC)>]: Registered Enhanced Blood at MCM.

[aaaUCMCMScript <aaaUCMCMQuest (B8000D66)>]: Registered Ultimate Combat at MCM.

 

You see how the other MCM scripts show the name that the MCM shows when installed, the DE shows a double blank space, maybe you just left that name field blank?

 

However, even if the MCM menu is missing, the mod seems to work just fine, if you run around naked and with no followers you get assaulted pretty well, the only downside is that obviously there's no way to tweak settings.

 

EDIT: I tested this stuff with the L version,

 

That's... odd. I don't remember even seeing a name variable for MCM much less changing it so that it would stop working for you.

 

And it works for me....

 

" Line 1405: [09/22/2015 - 07:54:54PM] [crdemcmscript <crdeMCM (B600BF4F)>]: Registered Deviously Enslaved at MCM. "

 

Edit: What skyui version are you running?

Posted

I assume there must be some kind of name field, NSAP for example is the MCM for NonSexLabAnimationPack.esp, but I have no idea why it would show up blank for me though.

 

SkyUI 5.1

Posted

With the barest minimum of mods and with alternate start to speed things up I still get this in the logs.

 

[sKI_ConfigMenu <SKI_ConfigMenuInstance (0E000820)>]: Registered SKY UI at MCM.
[09/23/2015 - 12:02:01AM] [crdemcmscript <crdeMCM (1100BF4F)>]: Registered  at MCM.

 

MCM still says it registered 6 mods but there's only 5 menus.

 

FURTHER EDIT:

 

I'm fairly positive something done to the version 10 of the script broke it, if I simply install version 10 over a game that has version 9 on it, the MCM stays there and all the setting on it seem to work, like debug to console or even changing the frequency.

 

If install version 10 over a clean save or even over clean new game, then the MCM menu shows up as blank in the log.

 

The problem is that you've mentioned that you've made significant changes to the mod that may not carry over unless a new game or a clean save are made, but those situations are the problem for the version 10 MCM right now.

 

The old mod sexlab RND had a similar issue in that the very last version of it was incapable of starting, but installing an old version and then upgrading it to the last made it work just fine.

Papyrus.0.log

plugins.txt

Posted

 

 

12mb? Whatever mod script "WeaponRackActivateSCRIPT" belongs to is throwing 10s of thousands of warnings all over the place, and you go ta stack dump in this log.

 

Stack dumps are bad, it means the papyrus engine was overloaded and dumped the memory data for debugging purposes. The only time I've ever seen DE cause a stack dump is during MiasLair, and I added code to DE to stop it from working during those parts as much as I could, only the torture by the campfire scene should still throw a stack dump anymore.

 

WeaponRackActivateSCRIPT is a problematic vanilla script.  His stack dumps will be because he is overloaded.

 

The mess results from the unofficial patches. It has been there for years. I can get rid of it instantly by removing the unofficial patches, otherwise not so much. I suspect the dump is related to the frequency at which DE is running. It usually defaults to 8 or 12 seconds, and I generally set it to 30 or more seconds. You may have noticed that I wasn't running Miaslair. I don't think the dump showed up last night, but that log I didn't upload is long gone.

 

I know, that's just my own experience. It didn't happen on my computer with my mods, which doesn't mean it can't happen to other users with their mods, weaker computer or heavier mod grouping could cause it in other locations.

 

Looks like detecting one slave tattoo takes about the same amount of time as checking all devices the player is wearing, so it might push your computer over the edge if you use it.

 

Try this version, enslave should work (quick testing showed SD worked) and slavetats seem to work, at least the one I tested. Should still give you the dumps if I'm right.

 

 

here are a couple more logs with the unofficial patches dropped.

 

de10m two logs.zip

Posted

ok, so here's the breakdown, my creation kit doesn't want  to work with skse mods at all or I'd try to fix the MCM issue myself, but I've taken a look with TES5EDIT and I can tell you exactly what you need to do

 

You see how version 9 has a property called ModName, and version 10 is just missing it completely. You can edit that in in the CK in the quest crDEMCM under script and then properties for the crdemcmscript.

 

Sadly, TES5EDIT cannot edit this sort of stuff but it at least let me have a look.

post-76257-0-73069700-1442988648_thumb.jpg

post-76257-0-27564900-1442988659_thumb.jpg

Posted

I have come to the conclusion Deviously Enslaved 9.8.2, hates PaySexCrime 1.2.2, (although I suspect the DE 10's doesn't like it either or the early DE 9's. Note PaySexCrime 1.1 or 1.3.0 Alpha seems acceptable).

 

This was tested on a new game, (with all other MCM's configured). If PaySexCrime 1.2.2 was installed I'd get the DE's MCM, but no debug output saying it was doing stuff - obviously after I switched it's debug output on. Repeated test by just installing DE, (i.e. a start save before either of the protagonists were installed) and I got debug output saying it was doing stuff. Then Installed PSC 1.2.2. and DE debug output stops, (well doesn't actually start). (Note: - repeated process several times)

 

Tried the same process with PaySexCrime 1.1 and 1.3.0 Alpha and DE is doing what it should. So...., (just in case there were people out there who have DE MCM registering properly, but DE itself not actually doing anything), this might be a pointer.

Posted

ok, so here's the breakdown, my creation kit doesn't want  to work with skse mods at all or I'd try to fix the MCM issue myself, but I've taken a look with TES5EDIT and I can tell you exactly what you need to do

 

You see how version 9 has a property called ModName, and version 10 is just missing it completely. You can edit that in in the CK in the quest crDEMCM under script and then properties for the crdemcmscript.

 

Sadly, TES5EDIT cannot edit this sort of stuff but it at least let me have a look.

 

This is definitely useful, I'll try it out when I can.

 

I have come to the conclusion Deviously Enslaved 9.8.2, hates PaySexCrime 1.2.2, (although I suspect the DE 10's doesn't like it either or the early DE 9's. Note PaySexCrime 1.1 or 1.3.0 Alpha seems acceptable).

 

This was tested on a new game, (with all other MCM's configured). If PaySexCrime 1.2.2 was installed I'd get the DE's MCM, but no debug output saying it was doing stuff - obviously after I switched it's debug output on. Repeated test by just installing DE, (i.e. a start save before either of the protagonists were installed) and I got debug output saying it was doing stuff. Then Installed PSC 1.2.2. and DE debug output stops, (well doesn't actually start). (Note: - repeated process several times)

 

Tried the same process with PaySexCrime 1.1 and 1.3.0 Alpha and DE is doing what it should. So...., (just in case there were people out there who have DE MCM registering properly, but DE itself not actually doing anything), this might be a pointer.

 

Thank you for reporting this.

 

I have never used paysexcrime, so I haven't run into any issues myself. I'll test it later to see if I can reproduce these symptoms and see what could cause it, although it sounds like an issue with paysexcrime 1.22 from your description.

Posted

 

ok, so here's the breakdown, my creation kit doesn't want  to work with skse mods at all or I'd try to fix the MCM issue myself, but I've taken a look with TES5EDIT and I can tell you exactly what you need to do

 

You see how version 9 has a property called ModName, and version 10 is just missing it completely. You can edit that in in the CK in the quest crDEMCM under script and then properties for the crdemcmscript.

 

Sadly, TES5EDIT cannot edit this sort of stuff but it at least let me have a look.

 

This is definitely useful, I'll try it out when I can.

 

I have come to the conclusion Deviously Enslaved 9.8.2, hates PaySexCrime 1.2.2, (although I suspect the DE 10's doesn't like it either or the early DE 9's. Note PaySexCrime 1.1 or 1.3.0 Alpha seems acceptable).

 

This was tested on a new game, (with all other MCM's configured). If PaySexCrime 1.2.2 was installed I'd get the DE's MCM, but no debug output saying it was doing stuff - obviously after I switched it's debug output on. Repeated test by just installing DE, (i.e. a start save before either of the protagonists were installed) and I got debug output saying it was doing stuff. Then Installed PSC 1.2.2. and DE debug output stops, (well doesn't actually start). (Note: - repeated process several times)

 

Tried the same process with PaySexCrime 1.1 and 1.3.0 Alpha and DE is doing what it should. So...., (just in case there were people out there who have DE MCM registering properly, but DE itself not actually doing anything), this might be a pointer.

 

Thank you for reporting this.

 

I have never used paysexcrime, so I haven't run into any issues myself. I'll test it later to see if I can reproduce these symptoms and see what could cause it, although it sounds like an issue with paysexcrime 1.22 from your description.

 

 

Actually just went back in with PSC 1.3 Alpha, (which was ok!!!!!), but now DE has stopped again. (Still haven't got out of the prison cell :@). So going to try 1.1, (and if that doesn't work, ummmm.). 

 

Edit: - Crap! 1.1 decided to go the way of the other two, (still not left the cell). So...... Sexlab Sex Bounty it is. Which means with Minimalist Alternate Start, wandering Militia & Dawnguard sentries upgraded to be given arrest privileges, and, (rod for my own back), Just Too Sticky, my new character is definitely going to be serving prison time before they even get close to killing the mad cultist. (All I can say is I tried to give them a chance).

 

Edit 2 - Umm well it worked for a bit, (well quite a long time), then stopped on a load and hasn't started again since. I had done several loads previously and was ok - so boo... :s . Top of pap log once it stops doing stuff gives :- (similar to what other people pointed out way back).

 

 

 

[09/24/2015 - 06:15:16AM] Cannot open store for class "pchswolfclubdaymoyl", missing file?

[09/24/2015 - 06:15:16AM] Cannot open store for class "wd_util", missing file?

[09/24/2015 - 06:15:16AM] Cannot open store for class "mariaedensmasterscript", missing file?

[09/24/2015 - 06:15:16AM] Cannot open store for class "mariaedenstools", missing file?

[09/24/2015 - 06:15:16AM] Error: Unable to link types associated with function "enslaveWC" in state "" on object "crdedistantenslavescript".

[09/24/2015 - 06:15:16AM] Cannot open store for class "sslv_daintscript", missing file?

[09/24/2015 - 06:15:16AM] Cannot open store for class "dcur_library", missing file?

[09/24/2015 - 06:15:16AM] Error: Unable to link type of variable "::DistanceEnslave_var" on object "crdeplayermonitorscript"

[09/24/2015 - 06:15:16AM] Error: Unable to link type of property "DistanceEnslave" on object "crdeplayermonitorscript"

[09/24/2015 - 06:15:16AM] Error: Unable to link type of variable "::PlayerMonitorScript_var" on object "crdeplayerscript"

[09/24/2015 - 06:15:16AM] Error: Unable to link type of property "PlayerMonitorScript" on object "crdeplayerscript"

[09/24/2015 - 06:15:16AM] Error: Unable to link types associated with function "Maintenance" in state "" on object "crdestartquestscript".

[09/24/2015 - 06:15:16AM] Error: Unable to link type of variable "::PlayerMonitor_var" on object "crdeslaverunscript"

[09/24/2015 - 06:15:16AM] Error: Unable to link type of property "PlayerMonitor" on object "crdeslaverunscript"

[09/24/2015 - 06:15:16AM] Error: Unable to link type of variable "::Monitor_var" on object "crdetopicstartfragment"

[09/24/2015 - 06:15:16AM] Error: Unable to link type of property "Monitor" on object "crdetopicstartfragment"

[09/24/2015 - 06:15:16AM] ERROR: Unable to bind script crdetopicstartfragment to  (FB0022F1) because their base types do not match

 

 

& a bit further down,

 

 

[09/24/2015 - 06:15:46AM] Loading game...

[09/24/2015 - 06:15:46AM] warning: Unable to get type crdeslaverunscript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 06:15:46AM] warning: Unable to get type crdestartquestscript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 06:15:46AM] warning: Unable to get type crdedistantenslavescript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 06:15:46AM] warning: Variable ::DistantEnslaveScript_var on script crdemodsmonitorscript has an invalid type crdedistantenslavescript loaded from save. This variable will be skipped.

[09/24/2015 - 06:15:46AM] warning: Variable ::PlayMonScript_var on script crdemodsmonitorscript has an invalid type crdeplayermonitorscript loaded from save. This variable will be skipped.

[09/24/2015 - 06:15:46AM] warning: Variable ::SlaverunScript_var on script crdemodsmonitorscript has an invalid type crdeslaverunscript loaded from save. This variable will be skipped.

[09/24/2015 - 06:15:46AM] warning: Variable dcurLibs on script crdemodsmonitorscript has an invalid type dcur_library loaded from save. This variable will be skipped.

[09/24/2015 - 06:15:46AM] warning: Variable SAM on script slcumshotscript has an invalid type SAM_QuestScript loaded from save. This variable will be skipped.

[09/24/2015 - 06:15:46AM] warning: Unable to get type crdeplayermonitorscript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 06:15:46AM] warning: Unable to get type crdeplayerscript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 06:15:46AM] warning: Unable to get type crdetopicstartfragment referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 06:15:46AM] warning: Could not find type crdedistantenslavescript in the type table in save

[09/24/2015 - 06:15:46AM] warning: Could not find type crdetopicstartfragment in the type table in save

[09/24/2015 - 06:15:46AM] warning: Could not find type crdestartquestscript in the type table in save

[09/24/2015 - 06:15:46AM] warning: Could not find type crdeslaverunscript in the type table in save

[09/24/2015 - 06:15:46AM] warning: Could not find type crdeplayerscript in the type table in save

[09/24/2015 - 06:15:46AM] warning: Could not find type crdeplayermonitorscript in the type table in save

[09/24/2015 - 06:15:47AM] VM is thawing...

 

 

 

 

 

Posted

 

Good news and bad.

 

Last night my computer blue screened, happens once in awhile, was late, decided to turn in thinking nothing more of it.

 

Returned today to find my mod organizer profiles were wiped clean, so I have to rebuild them.

 

In the process I installed all that bare requirements for DE to work, and discovered I now too suffer from the bugs you guys are experiencing (no mcm menu, but debug still in console, no MCM name, ect), so maybe now I can try to fix it. Still installing mods one at a time, but so far still broken.

 

I can't compile DE scripts though, compiler complaining that it can't find a netimmerse overide script, which I can find in the right spot and it's not corrupted, means something else is probably corrupted or something wrong with mod organizer.

 

So no fix tonight, not until I figure out how to get back to a working platform again anyway...

 

 

Edit: Those of you who have had this issue please try 10O. Looks fixed from where I'm sitting.

Deviously Enslaved Unofficial(v10O full).7z

Posted

My game just ctded so gonna give that version a try i should note it didn't always work sometimes ive seen the message and sometimes i didn't and sometimes even when i never noticed the message saying it was starting i could see debug logs in my console of it checking for npc's then conditions.

Posted

Loading it over existing game waited about 10 min no mcm still,

Loading it completly new game mcm appeared but had a really long name to it deviously enslaved longer name edtion.

Loading it on my current but cleaning old one first also mcm appeared woot same name for the mcm seems to work fine.

Posted

Name is set in init, so it should stick on old saves to whatever it used to be.

 

I could change it so that the name is set every game load, but that seems silly since this is hopefully a one time bug that will go away after this point.

 

For now, you should be able to uninstalled DE, save clean, load clean save then save again, and reinstall to fix (restart from scratch).

 

Long name is temporary, this is a testing release after all.

Posted

if you do a clean save of a 9.8.2 version save, and then put version 10 on that the MCM menu does show up as Deviously enslaved longer name eiditon.

 

So far the MCM issue seems fixed, however now I don't get the message telling me deviously enslaved 1.04 is starting, it used to do that and work even if the MCM was broken, but now the MCM works but the mod doesn't.

Posted

I see you've also declared the string Modname in the script crdemcm and while that seems to work fine, it's also possible to declare it in the .esp file proper and leave it on auto in the script. It's possible other scripts expect to get that string from the esp and that may not be playing very well with them. It's also possible you made changes to a different script and that's the issue.

Posted

Bet you hate papyrus/skyrim idiocracies. Anyway tried 10O, (because well it's a nice number). MCM installed fine, (even with Pay Sex Crime). Everything was ticking. Loaded game a couple of times after it was installed, (due to you know undesirable outcomes in actual game play), and it was fine/doing what it should/ticking over. Then suddenly it stopped on a load never to run again. Pap log excerpts :-

 

 

[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::DistanceEnslave_var" on object "crdeplayermonitorscript"
[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "DistanceEnslave" on object "crdeplayermonitorscript"
[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::PlayerMonitorScript_var" on object "crdeplayerscript"
[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "PlayerMonitorScript" on object "crdeplayerscript"
[09/24/2015 - 03:14:03PM] Error: Unable to link types associated with function "Maintenance" in state "" on object "crdestartquestscript".
[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::playerScript_var" on object "crdenpcmonitorscript"
[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::PlayerMonScript_var" on object "crdenpcmonitorscript"
[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "playerScript" on object "crdenpcmonitorscript"
[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "PlayerMonScript" on object "crdenpcmonitorscript"
[09/24/2015 - 03:14:03PM] Error: Unable to link types associated with function "OnInit" in state "" on object "crdenpcmonitorscript".
[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::PlayerMonitor_var" on object "crdeslaverunscript"
[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "PlayerMonitor" on object "crdeslaverunscript"
[09/24/2015 - 03:14:03PM] Cannot open store for class "dcur_library", missing file?
[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::Monitor_var" on object "crdetopicstartfragment"
[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "Monitor" on object "crdetopicstartfragment"
[09/24/2015 - 03:14:03PM] ERROR: Unable to bind script crdetopicstartfragment to  (FB0022F1) because their base types do not match

 

 

And later in paplog

 

 

 

[09/24/2015 - 03:15:14PM] Loading game...
[09/24/2015 - 03:15:14PM] warning: Unable to get type crdedistantenslavescript referenced by the save game. Objects of this type will not be loaded.
[09/24/2015 - 03:15:14PM] warning: Variable ::DistantEnslaveScript_var on script crdemodsmonitorscript has an invalid type crdedistantenslavescript loaded from save. This variable will be skipped.
[09/24/2015 - 03:15:14PM] warning: Variable ::PlayMonScript_var on script crdemodsmonitorscript has an invalid type crdeplayermonitorscript loaded from save. This variable will be skipped.
[09/24/2015 - 03:15:14PM] warning: Variable ::SlaverunScript_var on script crdemodsmonitorscript has an invalid type crdeslaverunscript loaded from save. This variable will be skipped.
[09/24/2015 - 03:15:14PM] warning: Variable dcurLibs on script crdemodsmonitorscript has an invalid type dcur_library loaded from save. This variable will be skipped.
[09/24/2015 - 03:15:14PM] warning: Unable to get type crdeplayermonitorscript referenced by the save game. Objects of this type will not be loaded.
[09/24/2015 - 03:15:14PM] warning: Variable ::Monitor_var on script crdevars has an invalid type crdeplayermonitorscript loaded from save. This variable will be skipped.
[09/24/2015 - 03:15:14PM] warning: Variable SAM on script slcumshotscript has an invalid type SAM_QuestScript loaded from save. This variable will be skipped.
[09/24/2015 - 03:15:14PM] warning: Unable to get type crdetopicstartfragment referenced by the save game. Objects of this type will not be loaded.
[09/24/2015 - 03:15:14PM] warning: Unable to get type crdestartquestscript referenced by the save game. Objects of this type will not be loaded.
[09/24/2015 - 03:15:14PM] warning: Unable to get type crdeslaverunscript referenced by the save game. Objects of this type will not be loaded.
[09/24/2015 - 03:15:14PM] warning: Unable to get type crdenpcmonitorscript referenced by the save game. Objects of this type will not be loaded.
[09/24/2015 - 03:15:14PM] warning: Unable to get type crdeplayerscript referenced by the save game. Objects of this type will not be loaded.
[09/24/2015 - 03:15:14PM] warning: Could not find type crdedistantenslavescript in the type table in save
[09/24/2015 - 03:15:14PM] warning: Could not find type crdetopicstartfragment in the type table in save
[09/24/2015 - 03:15:14PM] warning: Could not find type crdeplayerscript in the type table in save
[09/24/2015 - 03:15:14PM] warning: Could not find type crdenpcmonitorscript in the type table in save
[09/24/2015 - 03:15:14PM] warning: Could not find type crdestartquestscript in the type table in save
[09/24/2015 - 03:15:14PM] warning: Could not find type crdeslaverunscript in the type table in save
[09/24/2015 - 03:15:15PM] warning: Could not find type crdeplayermonitorscript in the type table in save
[09/24/2015 - 03:15:15PM] warning: Could not find type crdeplayerscript in the type table in save
[09/24/2015 - 03:15:15PM] warning: Object crdenpcmonitorscript is flagged as invalid. Stack frame 0 in stack 201301 will not be resumed
[09/24/2015 - 03:15:15PM] warning: Variable 0 in stack frame 0 in stack 201301 loaded from save doesn't match compiled type - this function will be prevented from running
[09/24/2015 - 03:15:15PM] ERROR: Failed to read stack frame 0 in stack 201301 from save
[09/24/2015 - 03:15:15PM] warning: Function crdenpcmonitorscript.OnInit in the empty state differs since this save game was made - function will not be resumed
[09/24/2015 - 03:15:15PM] ERROR: Failed to load frame 0 data for stack 201301 from save game
[09/24/2015 - 03:15:15PM] ERROR: Unable to load stack 201301 from save game
[09/24/2015 - 03:15:15PM] warning: Object crdeplayermonitorscript is flagged as invalid. Stack frame 0 in stack 201263 will not be resumed
[09/24/2015 - 03:15:15PM] warning: Variable 0 in stack frame 0 in stack 201263 loaded from save doesn't match compiled type - this function will be prevented from running
[09/24/2015 - 03:15:15PM] ERROR: Failed to read stack frame 0 in stack 201263 from save
[09/24/2015 - 03:15:15PM] warning: Function crdeplayermonitorscript.OnUpdate in the empty state differs since this save game was made - function will not be resumed
[09/24/2015 - 03:15:15PM] ERROR: Failed to load frame 0 data for stack 201263 from save game
[09/24/2015 - 03:15:15PM] warning: Object crdenpcmonitorscript is flagged as invalid. Stack frame 1 in stack 201263 will not be resumed
[09/24/2015 - 03:15:15PM] warning: Variable 0 in stack frame 1 in stack 201263 loaded from save doesn't match compiled type - this function will be prevented from running
[09/24/2015 - 03:15:15PM] ERROR: Failed to read stack frame 1 in stack 201263 from save
[09/24/2015 - 03:15:15PM] warning: Function crdenpcmonitorscript.printNearbyValidActors in the empty state differs since this save game was made - function will not be resumed
[09/24/2015 - 03:15:15PM] ERROR: Failed to load frame 1 data for stack 201263 from save game
[09/24/2015 - 03:15:15PM] ERROR: Unable to load stack 201263 from save game
[09/24/2015 - 03:15:15PM] ERROR: Failed to read suspended stack from save game
[09/24/2015 - 03:15:15PM] Errors occurred while loading the Papyrus save game data
[09/24/2015 - 03:15:15PM] VM is thawing...

 

 

Now I admit I'm really just using this mod for naked/bonded detection - don't really care about the enslavement thing and, apart from Devious Cidhna & Captured Dreams, I don't have any of the other mods, (although it does say the others aren't actually requirements). I'm just wondering if binding scripts to properties from mods which arn't actually installed is causing this on a random basis?

Posted

Bet you hate papyrus/skyrim idiocracies. Anyway tried 10O, (because well it's a nice number). MCM installed fine, (even with Pay Sex Crime). Everything was ticking. Loaded game a couple of times after it was installed, (due to you know undesirable outcomes in actual game play), and it was fine/doing what it should/ticking over. Then suddenly it stopped on a load never to run again. Pap log excerpts :-

 

 

[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::DistanceEnslave_var" on object "crdeplayermonitorscript"

[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "DistanceEnslave" on object "crdeplayermonitorscript"

[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::PlayerMonitorScript_var" on object "crdeplayerscript"

[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "PlayerMonitorScript" on object "crdeplayerscript"

[09/24/2015 - 03:14:03PM] Error: Unable to link types associated with function "Maintenance" in state "" on object "crdestartquestscript".

[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::playerScript_var" on object "crdenpcmonitorscript"

[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::PlayerMonScript_var" on object "crdenpcmonitorscript"

[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "playerScript" on object "crdenpcmonitorscript"

[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "PlayerMonScript" on object "crdenpcmonitorscript"

[09/24/2015 - 03:14:03PM] Error: Unable to link types associated with function "OnInit" in state "" on object "crdenpcmonitorscript".

[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::PlayerMonitor_var" on object "crdeslaverunscript"

[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "PlayerMonitor" on object "crdeslaverunscript"

[09/24/2015 - 03:14:03PM] Cannot open store for class "dcur_library", missing file?

[09/24/2015 - 03:14:03PM] Error: Unable to link type of variable "::Monitor_var" on object "crdetopicstartfragment"

[09/24/2015 - 03:14:03PM] Error: Unable to link type of property "Monitor" on object "crdetopicstartfragment"

[09/24/2015 - 03:14:03PM] ERROR: Unable to bind script crdetopicstartfragment to  (FB0022F1) because their base types do not match

 

 

 

And later in paplog

 

 

 

[09/24/2015 - 03:15:14PM] Loading game...

[09/24/2015 - 03:15:14PM] warning: Unable to get type crdedistantenslavescript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 03:15:14PM] warning: Variable ::DistantEnslaveScript_var on script crdemodsmonitorscript has an invalid type crdedistantenslavescript loaded from save. This variable will be skipped.

[09/24/2015 - 03:15:14PM] warning: Variable ::PlayMonScript_var on script crdemodsmonitorscript has an invalid type crdeplayermonitorscript loaded from save. This variable will be skipped.

[09/24/2015 - 03:15:14PM] warning: Variable ::SlaverunScript_var on script crdemodsmonitorscript has an invalid type crdeslaverunscript loaded from save. This variable will be skipped.

[09/24/2015 - 03:15:14PM] warning: Variable dcurLibs on script crdemodsmonitorscript has an invalid type dcur_library loaded from save. This variable will be skipped.

[09/24/2015 - 03:15:14PM] warning: Unable to get type crdeplayermonitorscript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 03:15:14PM] warning: Variable ::Monitor_var on script crdevars has an invalid type crdeplayermonitorscript loaded from save. This variable will be skipped.

[09/24/2015 - 03:15:14PM] warning: Variable SAM on script slcumshotscript has an invalid type SAM_QuestScript loaded from save. This variable will be skipped.

[09/24/2015 - 03:15:14PM] warning: Unable to get type crdetopicstartfragment referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 03:15:14PM] warning: Unable to get type crdestartquestscript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 03:15:14PM] warning: Unable to get type crdeslaverunscript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 03:15:14PM] warning: Unable to get type crdenpcmonitorscript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 03:15:14PM] warning: Unable to get type crdeplayerscript referenced by the save game. Objects of this type will not be loaded.

[09/24/2015 - 03:15:14PM] warning: Could not find type crdedistantenslavescript in the type table in save

[09/24/2015 - 03:15:14PM] warning: Could not find type crdetopicstartfragment in the type table in save

[09/24/2015 - 03:15:14PM] warning: Could not find type crdeplayerscript in the type table in save

[09/24/2015 - 03:15:14PM] warning: Could not find type crdenpcmonitorscript in the type table in save

[09/24/2015 - 03:15:14PM] warning: Could not find type crdestartquestscript in the type table in save

[09/24/2015 - 03:15:14PM] warning: Could not find type crdeslaverunscript in the type table in save

[09/24/2015 - 03:15:15PM] warning: Could not find type crdeplayermonitorscript in the type table in save

[09/24/2015 - 03:15:15PM] warning: Could not find type crdeplayerscript in the type table in save

[09/24/2015 - 03:15:15PM] warning: Object crdenpcmonitorscript is flagged as invalid. Stack frame 0 in stack 201301 will not be resumed

[09/24/2015 - 03:15:15PM] warning: Variable 0 in stack frame 0 in stack 201301 loaded from save doesn't match compiled type - this function will be prevented from running

[09/24/2015 - 03:15:15PM] ERROR: Failed to read stack frame 0 in stack 201301 from save

[09/24/2015 - 03:15:15PM] warning: Function crdenpcmonitorscript.OnInit in the empty state differs since this save game was made - function will not be resumed

[09/24/2015 - 03:15:15PM] ERROR: Failed to load frame 0 data for stack 201301 from save game

[09/24/2015 - 03:15:15PM] ERROR: Unable to load stack 201301 from save game

[09/24/2015 - 03:15:15PM] warning: Object crdeplayermonitorscript is flagged as invalid. Stack frame 0 in stack 201263 will not be resumed

[09/24/2015 - 03:15:15PM] warning: Variable 0 in stack frame 0 in stack 201263 loaded from save doesn't match compiled type - this function will be prevented from running

[09/24/2015 - 03:15:15PM] ERROR: Failed to read stack frame 0 in stack 201263 from save

[09/24/2015 - 03:15:15PM] warning: Function crdeplayermonitorscript.OnUpdate in the empty state differs since this save game was made - function will not be resumed

[09/24/2015 - 03:15:15PM] ERROR: Failed to load frame 0 data for stack 201263 from save game

[09/24/2015 - 03:15:15PM] warning: Object crdenpcmonitorscript is flagged as invalid. Stack frame 1 in stack 201263 will not be resumed

[09/24/2015 - 03:15:15PM] warning: Variable 0 in stack frame 1 in stack 201263 loaded from save doesn't match compiled type - this function will be prevented from running

[09/24/2015 - 03:15:15PM] ERROR: Failed to read stack frame 1 in stack 201263 from save

[09/24/2015 - 03:15:15PM] warning: Function crdenpcmonitorscript.printNearbyValidActors in the empty state differs since this save game was made - function will not be resumed

[09/24/2015 - 03:15:15PM] ERROR: Failed to load frame 1 data for stack 201263 from save game

[09/24/2015 - 03:15:15PM] ERROR: Unable to load stack 201263 from save game

[09/24/2015 - 03:15:15PM] ERROR: Failed to read suspended stack from save game

[09/24/2015 - 03:15:15PM] Errors occurred while loading the Papyrus save game data

[09/24/2015 - 03:15:15PM] VM is thawing...

 

 

 

Now I admit I'm really just using this mod for naked/bonded detection - don't really care about the enslavement thing and, apart from Devious Cidhna & Captured Dreams, I don't have any of the other mods, (although it does say the others aren't actually requirements). I'm just wondering if binding scripts to properties from mods which arn't actually installed is causing this on a random basis?

 

Had the same experience where the mod works and then stops working when a save is reloaded. I deactivated the unofficial patches before testing.

 

 

three DE logs.zip

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