Verstort Posted September 18, 2015 Posted September 18, 2015 Hmm do you have 2 deviously enslaved versions fighting over each other? If you're using mod organiser check to see if this is the case and start a new game, and if not maybe try installing a new version from scratch, something might've mucked up if you merged lots of versions. Save cleaning between version is generally well advised, yes, but in my experience dirty saves with Deviously enslaved leads to broken dialogue and new functionality missing. I've never seen Deviously enslaved fail to start because of broken save. Not sure what two versions together could do. All versions marked FULL do not require any previous version installed, you do NOT need 1.04 installed if you're using a full version, that goes for all of my unofficial versions. Patches require the last previous full version, so 9.7.1 patch required 9.7, not 1.04, for example. I've been avoiding releasing patches because the full version is still less than half a megabyte, there doesn't seem to be a point, and for awhile there I thought most users who were having odd errors might be using the patch over 1.04 incorrectly, and just wouldn't say it.
Verstort Posted September 19, 2015 Posted September 19, 2015 I doubt there are any mod developers who read this thread, but just putting this down in writing in the event anyone can answer these. The following three future features are on permanent hold until I can find a way to accomplish them: Slavetats detection: I cannot figure out how to detect if the player, or any actor for that matter, currently has a tattoo on their actor. I've tried several approaches all found in crdeslavetatsscript::testSlaveTats(), but so far nothing works, so even if the event to detect when they change might be coming in the next version, I still can't do anything without a way to detect which exact tattoo the user has. Slave hair cut detection: I cannot prove carnifex wrong on the last page, I have yet to find a way to detect what hair style the player is wearing. There's certainly isn't an actor function, but there doesn't seem to even be an actor value for it. If there's a faction or some other obscure way to detect it I haven't found it yet. I haven't checked racemenu and/or the hair mods themselves though, yet. Theft/pickpocketing conversation: I wanted people to enslave you for stealing if you weren't armed or you were restrained, with hopefully different dialogue. I can't find a way in skyrim to detect when the player has recently been caught stealing/pickpocketing. There's an event, OnStoryCrimeGold() that should fire when you get caught committing a crime, but it doesn't work when I test it and I've run into several accounts stating that it normally has a REALLY slow reactiontime, >20 seconds, to become active. That's too slow, I wanted something that could fire within 5 seconds of getting caught, anything longer and the context feels too old to be immersive at all.
raverrn Posted September 19, 2015 Posted September 19, 2015 Right, I'm gonna try with a totally fresh Skyrim install, see if I can get anything to show up.
pihwht Posted September 19, 2015 Posted September 19, 2015 I Theft/pickpocketing conversation: I wanted people to enslave you for stealing if you weren't armed or you were restrained, with hopefully different dialogue. I can't find a way in skyrim to detect when the player has recently been caught stealing/pickpocketing. There's an event, OnStoryCrimeGold() that should fire when you get caught committing a crime, but it doesn't work when I test it and I've run into several accounts stating that it normally has a REALLY slow reactiontime, >20 seconds, to become active. That's too slow, I wanted something that could fire within 5 seconds of getting caught, anything longer and the context feels too old to be immersive at all. When you get caught committing a crime, OnStoryCrimeGold() certain appears to be to register things for actors who aren't present to witness the crime, but we know that it doesn't take 20 seconds for the npc who has detected you picking his pocket to react and it certainly doesn't take that long for the player to learn of his failure.. If I think of a way to detect what has caused the npcs reaction, I'll holler. Would it be possible to do something with the alarm?
RJLbwb Posted September 19, 2015 Posted September 19, 2015 Slavetats detection: I cannot figure out how to detect if the player, or any actor for that matter, currently has a tattoo on their actor. I've tried several approaches all found in crdeslavetatsscript::testSlaveTats(), but so far nothing works, so even if the event to detect when they change might be coming in the next version, I still can't do anything without a way to detect which exact tattoo the user has. Doesn't Slaves of Tamerial have a debuff for being branded? that might be the work around, give the player an option to take a branded debuff.
zippy57 Posted September 19, 2015 Posted September 19, 2015 Slavetats detection: I cannot figure out how to detect if the player, or any actor for that matter, currently has a tattoo on their actor. I've tried several approaches all found in crdeslavetatsscript::testSlaveTats(), but so far nothing works, so even if the event to detect when they change might be coming in the next version, I still can't do anything without a way to detect which exact tattoo the user has.Have you looked into SlaveTats' MCM menu scripting? Whatever SlaveTats itself uses to check to see if tats have been applied must be in there somewhere.
Verstort Posted September 19, 2015 Posted September 19, 2015 Right, I'm gonna try with a totally fresh Skyrim install, see if I can get anything to show up. Assuming you have Mod organizer, you could always try the far shorter test of making a new profile that only has DE and it's dependancies. Or opening TesVEdit with all mods and see if deviously enslaved conflicts with anything I Theft/pickpocketing conversation: I wanted people to enslave you for stealing if you weren't armed or you were restrained, with hopefully different dialogue. I can't find a way in skyrim to detect when the player has recently been caught stealing/pickpocketing. There's an event, OnStoryCrimeGold() that should fire when you get caught committing a crime, but it doesn't work when I test it and I've run into several accounts stating that it normally has a REALLY slow reactiontime, >20 seconds, to become active. That's too slow, I wanted something that could fire within 5 seconds of getting caught, anything longer and the context feels too old to be immersive at all. When you get caught committing a crime, OnStoryCrimeGold() certain appears to be to register things for actors who aren't present to witness the crime, but we know that it doesn't take 20 seconds for the npc who has detected you picking his pocket to react and it certainly doesn't take that long for the player to learn of his failure.. If I think of a way to detect what has caused the npcs reaction, I'll holler. Would it be possible to do something with the alarm? Just because it doesn't take that long for the vanilla game implementation doesn't mean the same method is available as part of the modding API. I would dearly love for you to prove me wrong, showing the proper way to catch it as quickly as the game detects it, but I haven't found it myself yet. What "alarm"? Slavetats detection: I cannot figure out how to detect if the player, or any actor for that matter, currently has a tattoo on their actor. I've tried several approaches all found in crdeslavetatsscript::testSlaveTats(), but so far nothing works, so even if the event to detect when they change might be coming in the next version, I still can't do anything without a way to detect which exact tattoo the user has. Doesn't Slaves of Tamerial have a debuff for being branded? that might be the work around, give the player an option to take a branded debuff. I would prefer not to build any more mod-specifc methods to catch this kind of stuff, since everyone uses slavetats I wanted to find a solution that would use the base framework and catch everything, but I might consider putting that alone in until I can get slavetats to work, sure. Slavetats detection: I cannot figure out how to detect if the player, or any actor for that matter, currently has a tattoo on their actor. I've tried several approaches all found in crdeslavetatsscript::testSlaveTats(), but so far nothing works, so even if the event to detect when they change might be coming in the next version, I still can't do anything without a way to detect which exact tattoo the user has.Have you looked into SlaveTats' MCM menu scripting? Whatever SlaveTats itself uses to check to see if tats have been applied must be in there somewhere. That's... a really obvious place to look, not sure why I didn't think of it.
pihwht Posted September 19, 2015 Posted September 19, 2015 Right, I'm gonna try with a totally fresh Skyrim install, see if I can get anything to show up. Assuming you have Mod organizer, you could always try the far shorter test of making a new profile that only has DE and it's dependancies. Or opening TesVEdit with all mods and see if deviously enslaved conflicts with anything I Theft/pickpocketing conversation: I wanted people to enslave you for stealing if you weren't armed or you were restrained, with hopefully different dialogue. I can't find a way in skyrim to detect when the player has recently been caught stealing/pickpocketing. There's an event, OnStoryCrimeGold() that should fire when you get caught committing a crime, but it doesn't work when I test it and I've run into several accounts stating that it normally has a REALLY slow reactiontime, >20 seconds, to become active. That's too slow, I wanted something that could fire within 5 seconds of getting caught, anything longer and the context feels too old to be immersive at all. When you get caught committing a crime, OnStoryCrimeGold() certain appears to be to register things for actors who aren't present to witness the crime, but we know that it doesn't take 20 seconds for the npc who has detected you picking his pocket to react and it certainly doesn't take that long for the player to learn of his failure.. If I think of a way to detect what has caused the npcs reaction, I'll holler. Would it be possible to do something with the alarm? Just because it doesn't take that long for the vanilla game implementation doesn't mean the same method is available as part of the modding API. I would dearly love for you to prove me wrong, showing the proper way to catch it as quickly as the game detects it, but I haven't found it myself yet. What "alarm"? When you get caught committing a crime, npcs send alarms alerting the world of your perfidy which is why the guards come running and know how much trouble you deserve. With pickpocketing, I wonder if when the player was sneaking near npcs eligible to enslave him, you might monitor fines. I just checked in Whiterun with a pretty sneaky character, and if you can arrange to get caught your crimegold goes up instantly. Pickpocketing gets you a 25 gold fine if you don't have a mod which adjusts fines. As he turns on you the angry npc sends an alarm to alert the guards and other npcs, Of course, if you kill all the witnesses your fine disappears, but they got the alert instantly.
Sathar Posted September 19, 2015 Posted September 19, 2015 You might have the same problem that I get now and then: DE not starting, no output in the console but MCM is fine. No amount of cell changes or loading will fix it. Try quitting the game altogether, reload and check the console again after a while. Edit: something I've noticed about this issue. When DE starts working again after reloaing the game (sometimes seems to take more than one reload) I get the debug.notification "Deviously Enslaved v1.040000 is starting". My understanding is that I should only get this message on a new game or when clean saving so the mod seems to be initializing over again.... ? For the record, I'm having this issue as well, both with 9.8.2 and 10j. I did need to clean my old save to get 10j to update the MCM from 9.8.2, but as far as I can tell, DE never triggers and toggling on any of the debug settings doesn't generate any messages either on screen or in the console. That said, my game is currently only marginally stable or unstable, as I'm in the process of updating, swapping and tweaking a lot of things in my mod list. I'm hoping that DE will start behaving once I get things cleaned up and start a new game (going to my LAL cell save that's after I set up my mods but before I select a start scenario isn't good enough), though since some other users seem to be having similar issues I though it would be best to speak up now.
pihwht Posted September 19, 2015 Posted September 19, 2015 You might have the same problem that I get now and then: DE not starting, no output in the console but MCM is fine. No amount of cell changes or loading will fix it. Try quitting the game altogether, reload and check the console again after a while. Edit: something I've noticed about this issue. When DE starts working again after reloaing the game (sometimes seems to take more than one reload) I get the debug.notification "Deviously Enslaved v1.040000 is starting". My understanding is that I should only get this message on a new game or when clean saving so the mod seems to be initializing over again.... ? This is my experience. When DE chooses to work, it works well and everything seems functional. Usually, if it starts working on a particular save, it keeps working. Unfortunately, I change characters fairly often so it disappears again.
Verstort Posted September 20, 2015 Posted September 20, 2015 Slavetats detection: I cannot figure out how to detect if the player, or any actor for that matter, currently has a tattoo on their actor. I've tried several approaches all found in crdeslavetatsscript::testSlaveTats(), but so far nothing works, so even if the event to detect when they change might be coming in the next version, I still can't do anything without a way to detect which exact tattoo the user has. Doesn't Slaves of Tamerial have a debuff for being branded? that might be the work around, give the player an option to take a branded debuff. I would prefer not to build any more mod-specifc methods to catch this kind of stuff, since everyone uses slavetats I wanted to find a solution that would use the base framework and catch everything, but I might consider putting that alone in until I can get slavetats to work, sure. My bad, I don't see a slaves of tamriel slavetats json, so it looks like I need to make something special for that mod if it has a tatoo system.
Verstort Posted September 21, 2015 Posted September 21, 2015 I need two things from you guys, I need a list of slavetats you want to see added to DE detection and I need to see how bad it is for performance to be checking slavetats as part of DE. RC 10L has working slavetat detection, but I forgot to test if it got integrated into the vulnerability check correctly, so it might do nothing in-game. Would normally test it myself, but I probably can't work on it over the next few days, so might as well offer it so you can test and see how much of a performance hit it is. Using debug test button 3 should show you a debug message indicating if the tattoo was detected, using the time test should show you how long it took the papyrus engine to check for tattoos. Neither of these two debug tests should require the system to be turned on in the vulnerability menu, but if it's not turned on the time test will be wrong. This isn't the best system, several optimizations can't be made because of the way the system works, so I expect it could be rather expensive. For now, if you turn the system on (the two toggles in the vulnerability menu) it checks every loop, so every X seconds. Next slavetats release should fix that. I haven't added all tattoos to the list of detections yet, only the ones where the type of the tattoo is detected, not the name of the tattoo, so nothing specific outside of general package tattoos. This means when I add name specific tattoos the performance will be worse, so 10L will be less than the final version. Worst performance should be every single tattoo slot filled with non-slave non-slut tattoos. Tattoo detection I think I put in: QAYL, Branding device of doom, degrading scrawls, slutmarks, ownership, aloe slut I haven't put in groovus CD yet because I want to exclude a few for being regular artistic tattoos that most skyrim NPC's probably wouldn't read as "slave". Haven't found a way to detect slaves of tamriel branding yet, if there is branding in that mod (still haven't played through it) Anyway, if you find one you think is good list it here and I'll add it, or at least consider it. Deviously Enslaved Unofficial(v10L full).7z
pihwht Posted September 21, 2015 Posted September 21, 2015 I need two things from you guys, I need a list of slavetats you want to see added to DE detection and I need to see how bad it is for performance to be checking slavetats as part of DE. RC 10L has working slavetat detection, but I forgot to test if it got integrated into the vulnerability check correctly, so it might do nothing in-game. Would normally test it myself, but I probably can't work on it over the next few days, so might as well offer it so you can test and see how much of a performance hit it is. Using debug test button 3 should show you a debug message indicating if the tattoo was detected, using the time test should show you how long it took the papyrus engine to check for tattoos. Neither of these two debug tests should require the system to be turned on in the vulnerability menu, but if it's not turned on the time test will be wrong. This isn't the best system, several optimizations can't be made because of the way the system works, so I expect it could be rather expensive. For now, if you turn the system on (the two toggles in the vulnerability menu) it checks every loop, so every X seconds. Next slavetats release should fix that. I haven't added all tattoos to the list of detections yet, only the ones where the type of the tattoo is detected, not the name of the tattoo, so nothing specific outside of general package tattoos. This means when I add name specific tattoos the performance will be worse, so 10L will be less than the final version. Worst performance should be every single tattoo slot filled with non-slave non-slut tattoos. Tattoo detection I think I put in: QAYL, Branding device of doom, degrading scrawls, slutmarks, ownership, aloe slut I haven't put in groovus CD yet because I want to exclude a few for being regular artistic tattoos that most skyrim NPC's probably wouldn't read as "slave". Haven't found a way to detect slaves of tamriel branding yet, if there is branding in that mod (still haven't played through it) Anyway, if you find one you think is good list it here and I'll add it, or at least consider it. There is branding in Slaves of T, and there are tattoos to download with it. Planned to test, but could not get it to start after around a dozen tries. Had lots of errors in the log (thousands) related to the maria quest(not installed), the player monitor and the mod monitor. Installing maria didn't help so I gave up and went back to 9.8.2.
ttpt Posted September 22, 2015 Posted September 22, 2015 I know you've written about the MCM kicker mod and how DE checks for a certain script to work before it even shows you an MCM menu, but with version 9.8.2 I've had the MCM not show up initially, but using the console command "setstage ski_configmanagerinstance 1" makes DE's menu show up, I think the MCM kicker mod basically does the same thing. Even with all this 9.8.2 seems to work perfectly fine, version 10 however never seems to show up the MCM even if you use console commands, I'm wondering if you changed that MCM script between version 9 and 10. It's a shame because all the new features of 10 seem pretty good.
Verstort Posted September 22, 2015 Posted September 22, 2015 There is branding in Slaves of T, and there are tattoos to download with it. Planned to test, but could not get it to start after around a dozen tries. Had lots of errors in the log (thousands) related to the maria quest(not installed), the player monitor and the mod monitor. Installing maria didn't help so I gave up and went back to 9.8.2. I didn't see the tattoo files in the download directory, maybe they are part of the body textures? I'll look again when I have time. I'm not sure why you guys want me to use SOT tattoos anyway, I haven't played it but I was under the impression the mod doesn't have an exit back into the regular game, so you can only be tattoo'd inside of the prison/mine, which I marked as a no-DE zone. Are you guys using COC to leave at some point as a workaround? I guess I can add a MCM variable to turn DE back on in there, I just assumed, reading the discription of all of the gameplay alterations, that DE going off would interfere with the mod. About the errors: I'll double check that 10L is working on my end when I have time, but seeing errors related to variable X is missing from object or some such is something I was/am getting and the mod still works fine, haven't found a reliable way to clean those from the esp yet. If you're getting missing type errors that's a different story, though. Speculating since no log. I know you've written about the MCM kicker mod and how DE checks for a certain script to work before it even shows you an MCM menu, but with version 9.8.2 I've had the MCM not show up initially, but using the console command "setstage ski_configmanagerinstance 1" makes DE's menu show up, I think the MCM kicker mod basically does the same thing. Even with all this 9.8.2 seems to work perfectly fine, version 10 however never seems to show up the MCM even if you use console commands, I'm wondering if you changed that MCM script between version 9 and 10. It's a shame because all the new features of 10 seem pretty good. The MCM menu for DE takes time to load for every version after 8.X, I've seen it take up to 3 minutes of game time to load into the MCM listing, especially if there are dozens of other mods vying to engine time, when starting a brand new save for instance. It's possible your 9.X example is kicking DE's MCM awake because it's just slow to start, while it doesn't work for 10RC because that version has an actual problem stopping it from working at all. Speculating since no log. I mean, I'm speculating since I can't reproduce that error on my end, and I haven't found a reliable definition describing what can cause that error, but the description of the missing file type suggests corrupted scripts or a corrupted esp, rather than a problem found in the MCM script. If anything, the problem is likely to be changes made to the script that has the missing type, which isn't consistant in the user logs.
pihwht Posted September 22, 2015 Posted September 22, 2015 There is branding in Slaves of T, and there are tattoos to download with it. Planned to test, but could not get it to start after around a dozen tries. Had lots of errors in the log (thousands) related to the maria quest(not installed), the player monitor and the mod monitor. Installing maria didn't help so I gave up and went back to 9.8.2. I didn't see the tattoo files in the download directory, maybe they are part of the body textures? I'll look again when I have time. I'm not sure why you guys want me to use SOT tattoos anyway, I haven't played it but I was under the impression the mod doesn't have an exit back into the regular game, so you can only be tattoo'd inside of the prison/mine, which I marked as a no-DE zone. Are you guys using COC to leave at some point as a workaround? I guess I can add a MCM variable to turn DE back on in there, I just assumed, reading the discription of all of the gameplay alterations, that DE going off would interfere with the mod. About the errors: I'll double check that 10L is working on my end when I have time, but seeing errors related to variable X is missing from object or some such is something I was/am getting and the mod still works fine, haven't found a reliable way to clean those from the esp yet. If you're getting missing type errors that's a different story, though. Speculating since no log. I know you've written about the MCM kicker mod and how DE checks for a certain script to work before it even shows you an MCM menu, but with version 9.8.2 I've had the MCM not show up initially, but using the console command "setstage ski_configmanagerinstance 1" makes DE's menu show up, I think the MCM kicker mod basically does the same thing. Even with all this 9.8.2 seems to work perfectly fine, version 10 however never seems to show up the MCM even if you use console commands, I'm wondering if you changed that MCM script between version 9 and 10. It's a shame because all the new features of 10 seem pretty good. The MCM menu for DE takes time to load for every version after 8.X, I've seen it take up to 3 minutes of game time to load into the MCM listing, especially if there are dozens of other mods vying to engine time, when starting a brand new save for instance. It's possible your 9.X example is kicking DE's MCM awake because it's just slow to start, while it doesn't work for 10RC because that version has an actual problem stopping it from working at all. Speculating since no log. I mean, I'm speculating since I can't reproduce that error on my end, and I haven't found a reliable definition describing what can cause that error, but the description of the missing file type suggests corrupted scripts or a corrupted esp, rather than a problem found in the MCM script. If anything, the problem is likely to be changes made to the script that has the missing type, which isn't consistant in the user logs. Ran 10l for seven minutes on a clean save. Got the 1.4 message. No mcm. This bit was repeated which each script mentioned around 500 times. [09/22/2015 - 01:46:12PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:12PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:12PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:12PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:12PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:12PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:13PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:13PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:13PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:14PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:14PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:14PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:14PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:14PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:14PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:15PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:15PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:15PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:16PM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate [09/22/2015 - 01:46:16PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:16PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:16PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:16PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:16PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:16PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:17PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:17PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:17PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:18PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:18PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:18PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:19PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:19PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:19PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:19PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:19PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:19PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:20PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:20PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:20PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:21PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:21PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:21PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:21PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:21PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:21PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:22PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:22PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:22PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:23PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:23PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:23PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:23PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:23PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:23PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:24PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:24PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:24PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:25PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:25PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:25PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:25PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:25PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:25PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:26PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:26PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:26PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:27PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:27PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:27PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:27PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:27PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:27PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:28PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:28PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:28PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:29PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:29PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:29PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:29PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:29PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:29PM] [crde]in player:mods not finished yet
Verstort Posted September 22, 2015 Posted September 22, 2015 Ran 10l for seven minutes on a clean save. Got the 1.4 message. No mcm. This bit was repeated which each script mentioned around 500 times. [09/22/2015 - 01:46:12PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:12PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:12PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:12PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:12PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:12PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:13PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:13PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:13PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:14PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:14PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:14PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:14PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:14PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:14PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:15PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:15PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:15PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:16PM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate [09/22/2015 - 01:46:16PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:16PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:16PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:16PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:16PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:16PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:17PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:17PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:17PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:18PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:18PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:18PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:19PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:19PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:19PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:19PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:19PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:19PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:20PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:20PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:20PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:21PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:21PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:21PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:21PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:21PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:21PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:22PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:22PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:22PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:23PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:23PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:23PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:23PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:23PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:23PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:24PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:24PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:24PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:25PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:25PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:25PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:25PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:25PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:25PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:26PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:26PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:26PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:27PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:27PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:27PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:27PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:27PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:27PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:28PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:28PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:28PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:29PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:29PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:29PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:29PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:29PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:29PM] [crde]in player:mods not finished yet If you didn't see a message like "Error: Unable to link type of variable "::crdeModsMonitorScript_var" on object "crdemariaedenscript"" or similar then it might be a different bug, I might be able to fix it on my side later. I assume you don't have maria's eden installed on your game, which seems common for all users who answered that survey. I really doubt it will help, but if you install ME v1.19 or 1.24/25, but leave the esp check box turned off, I'm currious if you would eliminate the crdemariaedenscript error, which could eliminate the mods error? That worked for at least one user with wolfclub earlier. I hope it doesn't help, because then I would have to re-evaluate using slaverun, wolfclub, and maria eden code unless I can find why those have started throwing errors when not available. If I can't keep those as soft dependencies they have to go, they are too large to require them, especially ME that is considered a game breaker by some users.
MikeTM Posted September 22, 2015 Posted September 22, 2015 In the last release, there is no "crdemcmscript.pex" EDIT And assemble it very difficult(many dependencies)
pihwht Posted September 22, 2015 Posted September 22, 2015 Ran 10l for seven minutes on a clean save. Got the 1.4 message. No mcm. This bit was repeated which each script mentioned around 500 times. [09/22/2015 - 01:46:12PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:12PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:12PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:12PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:12PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:12PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:13PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:13PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:13PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:14PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:14PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:14PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:14PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:14PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:14PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:15PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:15PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:15PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:16PM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate [09/22/2015 - 01:46:16PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:16PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:16PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:16PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:16PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:16PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:17PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:17PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:17PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:18PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:18PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:18PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:19PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:19PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:19PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:19PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:19PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:19PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:20PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:20PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:20PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:21PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:21PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:21PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:21PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:21PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:21PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:22PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:22PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:22PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:23PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:23PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:23PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:23PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:23PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:23PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:24PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:24PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:24PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:25PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:25PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:25PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:25PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:25PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:25PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:26PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:26PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:26PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:27PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:27PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:27PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:27PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:27PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:27PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:28PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:28PM] warning: Assigning None to a non-object variable named "::temp1" stack: [crdeMariaEden (6400A463)].crdemariaedenscript.OnInit() - "crdemariaedenscript.psc" Line 12 [09/22/2015 - 01:46:28PM] [crde]in maria eden:mods not finished yet [09/22/2015 - 01:46:29PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:29PM] warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (64021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 62 [09/22/2015 - 01:46:29PM] [crde]in player:mods not finished yet [09/22/2015 - 01:46:29PM] ERROR: crdemodsmonitorscript.finishedCheckingMods() being called on an invalid object, aborting function call stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:29PM] warning: Assigning None to a non-object variable named "::temp10" stack: [crdePlayerMonitor (64001827)].crdeplayermonitorscript.OnInit() - "crdeplayermonitorscript.psc" Line 176 [09/22/2015 - 01:46:29PM] [crde]in player:mods not finished yet If you didn't see a message like "Error: Unable to link type of variable "::crdeModsMonitorScript_var" on object "crdemariaedenscript"" or similar then it might be a different bug, I might be able to fix it on my side later. I assume you don't have maria's eden installed on your game, which seems common for all users who answered that survey. I really doubt it will help, but if you install ME v1.19 or 1.24/25, but leave the esp check box turned off, I'm currious if you would eliminate the crdemariaedenscript error, which could eliminate the mods error? That worked for at least one user with wolfclub earlier. I hope it doesn't help, because then I would have to re-evaluate using slaverun, wolfclub, and maria eden code unless I can find why those have started throwing errors when not available. If I can't keep those as soft dependencies they have to go, they are too large to require them, especially ME that is considered a game breaker by some users. Did not have the error message about being unable to link. Last night I downloaded and installed maria eden 1.24, and it didn't make any difference. I did run the game for a longer time so that I had more repetitions.
Verstort Posted September 22, 2015 Posted September 22, 2015 In the last release, there is no "crdemcmscript.pex" EDIT And assemble it very difficult(many dependencies) ??? Seriously ??? Yeah you need to uncompress the PSC for various dependancies, if they are locked in a BSA. So, sexlab, sexlab aroused, zaz animations, and then you need Maria eden 1.19 (1.2X doesn't compile) wolfclub, deviously helpless, slaverun, maybe others. If the scripts are missing they are in the BSA, you need BSAopt or tesVEdit (never used tesvedit for uncompressing myselfthough) because the compiler is crap and can't read the scripts when they are in a BSA, even if the creation kit can. Edit: Mod organizer decided to put the pex in overwrite for no reason, thanks MO... Edit 2: DO NOT DOWNLOAD THIS, It doesn't work, I'll release a fix when I can crdemcmscript.pex Deviously Enslaved Unofficial(v10L full fixed).7z
MikeTM Posted September 22, 2015 Posted September 22, 2015 In the last release, there is no "crdemcmscript.pex" EDIT And assemble it very difficult(many dependencies) .... I have compiled it, but had to edit the files of other mods, in particular, "prison overhaul patch"
Verstort Posted September 22, 2015 Posted September 22, 2015 In the last release, there is no "crdemcmscript.pex" EDIT And assemble it very difficult(many dependencies) .... I have compiled it, but had to edit the files of other mods, in particular, "prison overhaul patch" Oh right, POx has it's own requirements for compiling and required specific SD+ version and a patch, forgot to mention you would need to edit those as well if you were using the latest SD+
MikeTM Posted September 22, 2015 Posted September 22, 2015 sorry, but the file *.psc - 102, and *.pex - only 76,
Verstort Posted September 22, 2015 Posted September 22, 2015 sorry, but the file *.psc - 102, and *.pex - only 76, tif__*.psc are the generic name of several dialogue fragments, I tried to rename all of them to pf_crde_<name>.psc (creating new scripts in the process) so they are easier to batch compile and find, but I didn't delete the old tif__*.psc because I'm too lazy to go back to and older version and figure out which of them were made obsolete, and can't delete them all since some are still in use. Figured they were small enough to leave in for now. They should be the reason there are more psc then pex Edit: Hmm... that's only 20, I wonder what other old scripts I haven't cleaned out yet...
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