bahamut2119 Posted August 27, 2015 Posted August 27, 2015 I am also still having this issue even on a completely new install after swapping form nmm to mo with a new save versions prior to 10 work 10j does have the startup message appear but 5 min of real time and no mcm.
Verstort Posted August 27, 2015 Posted August 27, 2015 Currently my skyrim install is broken, busy with something else, and not at 100% capacity. Â Everyone who has problems getting any version after 9.7.5 to work, please fill this out. Â When I get back to a place where I can try to fix it, it might come in handy to figure out what is wrong, since I could never reproduce this problem on my end. Â As a temporary solution, you can revert to a previous version that works (and help answer question 1 on the survey) and/or read the previous posts on the subject in this thread for ideas on how to help mitigate the issue on your end. Â http://surveynuts.com/surveys/take?id=37656&c=344175857RDPL
ForestElf Posted September 1, 2015 Posted September 1, 2015 Hello, i am trying this mod, but is there somewhere a comprehensive list of changes/help file? I feel i have to guess everything.
GregariousGibbon Posted September 1, 2015 Posted September 1, 2015 Not really but i'll copy and paste a small summary i made a few pages back: Â Â Â For example you have just this mod and nothing else: People will approach your character when vulnerable and demand sex. Â This mod and something like Sanguines Debauchery only: People will approach your character when vulnerable and demand sex. Sometimes they will approach and SD enslavement will trigger. Â This mod and a host of slave mods (SD, wolfclub, captured dreams etc): People will approach your character when vulnerable and demand sex. Sometimes they will approach and SD enslavement or any other slave mods that you have will trigger based on chance set via MCM menu. Â It's all very MCM configuarable and there are quite a few other features. Theres a setting for the type of enslavement as well that some slave mods can utilise: Local/Given/Sold scenarios. Local is the one who approaches you will enslave you. Given means you'll be sent of to be enslaved by someone else. Sold means you'll be sold off to someone else. I think this is only possible if you have "Simple Slavery" mod (highly recommend) but i'm not sure if other mods can take advantage of this scenario. Â You can also play around with approach chance, vulnerablity settings and morality settings to determine when an approach can trigger. Level 3 means it's generally more likely you'll be approached when vulnerable than level 2. The way vulnerability is calculated is a little complex, but basically more restraints = more vulnerability. Collars, nude, armbinders are good ways to increase vulnerability. Â It's worth bearing in mind that some of the options in the MCM menu don't currently do anything/are grayed out, these are jsut placeholders for features that are being worked on currently and your game probably isn't broken. Â This mod basically allows these slave mods to trigger and gives the player the incentive to remove bondage items or face enslavement scenarios. It's very good. Â Â Â As far as figuring out the mcm menu, it can be a little tricky, but if you search for the keyword you're having trouble with on this thread then you'll find some sort of explanation of it.
ForestElf Posted September 1, 2015 Posted September 1, 2015 Not really but i'll copy and paste a small summary i made a few pages back:     Thanks. I had sex attacks trigger, but, i am afraid my trial of SD+ has come to an end, as everytime i have the hired thugs, once in the final owner, at some point, as a sex animation starts, after the popup "submit or resist", i either have CTD or hard computer freeze and i must press reset. Tried in a new game too and same story... I 've no idea why...  EDIT: Fingers crossed, i think it was Apropos' "run patchups" feature...   Any idea how "morality" is calculated? Also the 2 chastity settings, i am not sure if setting higher prevent or attract NPC attacks. So i 've set them to 1.
GregariousGibbon Posted September 1, 2015 Posted September 1, 2015 pihwht, on 16 Jun 2015 - 2:03 PM, said: shadow866, on 16 Jun 2015 - 1:40 PM, said: Hello i have a few questions i could not find any info on. In MC menu under vulnerability you have the ability to pick between level 0 up to level 4. what is what exactly? There is player vulnerability ranging from 0-3. Does that mean you are most vulnerable at level 0 or level 3? And npc vulnerability for enslave/sex range from 0-4 is level 0 any npc or is level 3-4 any npc? Hard to know if the mod is working properly when you have to guess what the MC options means If this has been answered before then im sorry. Thanks for the help.  Its very nice that someone took up the mantle to update this mod. Keep up the good work  The zero for Vulnerability has to do with the player is visibly bound. If you set it to zero, just being in Skyrim makes you vulnerable.  The other numbers have to do with morality and relationshiprank to player. The numbers for morality in Skyrim haven't much to do with ethical behavior, the game uses them for something or other. If an npc has a morality of 3, which most do, and you've set the max morality of sex or enslave to 2, most npcs will not enslave or proposition you. The relationshiprank slider is an experiment. A number of npcs from mods start the game above zero even though they've never met the player. This setting allows those and other npcs to grab the player. Say you've met and helped Ysoldi. She is a friend, but will she pass up the commercial opportunity the player as runaway slave might represent?  It's always somewhere in the thread, just use the search function.  As for SD, there is an FAQ section somewhere on the front page of the mod for various types of errors. If not there, try asking on the thread, someone will probably be able to help you there. You might need to give more information to them though (papyrus log, detailed description, load order etc.) or they'll either redirect you to a common solution or ignore you.
ForestElf Posted September 1, 2015 Posted September 1, 2015 Â Â It's always somewhere in the thread, just use the search function. Â As for SD, there is an FAQ section somewhere on the front page of the mod for various types of errors. If not there, try asking on the thread, someone will probably be able to help you there. You might need to give more information to them though (papyrus log, detailed description, load order etc.) or they'll either redirect you to a common solution or ignore you. Â Â Thank you. Unfortunately i had the CTD again... I have already asked other things in SD and yes, "ignore" is probable. Thanks anyway, i will read the FAQ.
Verstort Posted September 1, 2015 Posted September 1, 2015 Not really but i'll copy and paste a small summary i made a few pages back:  Thanks. I had sex attacks trigger, but, i am afraid my trial of SD+ has come to an end, as everytime i have the hired thugs, once in the final owner, at some point, as a sex animation starts, after the popup "submit or resist", i either have CTD or hard computer freeze and i must press reset. Tried in a new game too and same story... I 've no idea why...  EDIT: Fingers crossed, i think it was Apropos' "run patchups" feature...  Any idea how "morality" is calculated? Also the 2 chastity settings, i am not sure if setting higher prevent or attract NPC attacks. So i 've set them to 1.  Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  Not a perfect correlation with "is willing to enslave someone they meet in the world" but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.  The two chastity modifiers behave like every other modifier in this mod, they act as a divider on the roll, which behaves the same as a true modifier (numbers above 1 increase chance, numbers below decrease chance)  You can see the rolls you get if you turn on debug messages with rolling details, and open console where they are printed, or turn console output off in the debug menu to show them in notifications instead.  Keep in mind that in the unstable 10 releases the mod rolls early, before the mod is sure if the player should even be approached yet, while it waits to roll last in 9.X versions.  Can't help you with the SD problem, never had that issue myself.
ForestElf Posted September 2, 2015 Posted September 2, 2015   Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  Not a perfect correlation with "is willing to enslave someone they meet in the world" but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.  The two chastity modifiers behave like every other modifier in this mod, they act as a divider on the roll, which behaves the same as a true modifier (numbers above 1 increase chance, numbers below decrease chance)  You can see the rolls you get if you turn on debug messages with rolling details, and open console where they are printed, or turn console output off in the debug menu to show them in notifications instead.  Keep in mind that in the unstable 10 releases the mod rolls early, before the mod is sure if the player should even be approached yet, while it waits to roll last in 9.X versions.  Can't help you with the SD problem, never had that issue myself.    Thank you very much. I also digged up this, which i assume is still valid?  0 not vulnerable at all, except if you set it in the MCM menu 1 wearing collar or naked 2 wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3 wearing armbinder, sitting in zaz bondage furniture 4 2 or more lvl 3 and lvl 2 items, with some exceptions (haven't put them in yet, forgot, will be in next release)  I am using 9.8.2, as i read the last pages with people having problems and i preferred to use what i thought is the last "good" version.  Fortunately i probably fixed the CTD in SD. I figured out that since this was happening at animation start, it could be unrelated to SD. And so it was. I replaced the 3.13 Groovtana's skeleton for the older 2.82. I also reinstalled SOS just in case. And i got passed the usual point where i was getting CTD. Hopefully, that was it... Lesson of the story: Newer isn't always better.  EDIT: Cancel that. I got CTD again, but this time i may have found the issue, after googling a lot. I always check the "automatic free camera" in Sexlab Framework. That could be it (for real, this time).  Thank you very much for the roll explanation in particular. I had no idea.
Stormbro Posted September 4, 2015 Posted September 4, 2015 Hey just wanted to say that your mod is fully working for me right now, i figured since i had different problems and complains with evry 9.x and 10.x version, it would be right to tell people that 9.82 now fully works for me even the distant enslave does wich never did before even in 9.82 infact i didnt even change my load order after trying evry version from 9.72 upwards yesterday (9.X no distant enslave, 10.X no Sd master reset, 10J wierd errors considering npc arusal but reset works) i figured the best version is 9.82 and 10f so i deleted and redonloaded them and Boom 9.82 is now fully working(maybe my version got corupted somhow, Is this common ?), i played a bit with it and so far it only triggers when it should, distant works and sd maters get reset, so yea great stuff.now if kimy would get the new cursed loot out i may finaly be able to play through this game once XDso yea this is no bug report just a you did a great job report XDÂ
grumbler Posted September 4, 2015 Posted September 4, 2015    Fortunately i probably fixed the CTD in SD. I figured out that since this was happening at animation start, it could be unrelated to SD. And so it was. I replaced the 3.13 Groovtana's skeleton for the older 2.82. I also reinstalled SOS just in case. And i got passed the usual point where i was getting CTD. Hopefully, that was it... Lesson of the story: Newer isn't always better.  EDIT: Cancel that. I got CTD again, but this time i may have found the issue, after googling a lot. I always check the "automatic free camera" in Sexlab Framework. That could be it (for real, this time).  Thank you very much for the roll explanation in particular. I had no idea.  I've had CTDs like that and always fixed them by resetting the Sexlab animations, voices, and settings (in the MCM debug tab, click something like "reset all").
Monoman1 Posted September 5, 2015 Posted September 5, 2015 Perhaps a shaved head should count as a vulnerability since SD owner is often doing this. Not sure if that is detectable by papyrus though? Â Wouldn't it be nice if hair could 'regrow' after escaping? There are a couple of short stubble type hairs that could act as transition. I might suggest that over in the SD thread.
Verstort Posted September 5, 2015 Posted September 5, 2015 Hey just wanted to say that your mod is fully working for me right now, i figured since i had different problems and complains with evry 9.x and 10.x version, it would be right to tell people that 9.82 now fully works for me even the distant enslave does wich never did before even in 9.82 infact i didnt even change my load order after trying evry version from 9.72 upwards yesterday (9.X no distant enslave, 10.X no Sd master reset, 10J wierd errors considering npc arusal but reset works) i figured the best version is 9.82 and 10f so i deleted and redonloaded them and Boom 9.82 is now fully working(maybe my version got corupted somhow, Is this common ?), i played a bit with it and so far it only triggers when it should, distant works and sd maters get reset, so yea great stuff. now if kimy would get the new cursed loot out i may finaly be able to play through this game once XD so yea this is no bug report just a you did a great job report XD  Arousal worked for you in 10f? I thought I broke it in the 10 line earlier than that... Guess not. I thought I fixed it in 10j but confirmed it wasn't fixed while playing it, only just got my skyrim install back to a stage where I can try to fix stuff again, so I'll see if I can fix it for the next 10 RC.  Corrupted mod is possible, I discounted the idea because people weren't having issues with 9.7.5 - 9.5. and if it was just a corrupted download there should have been some people who had that issue at any version.  Good to know you got 9.8.2 to work at least.  Perhaps a shaved head should count as a vulnerability since SD owner is often doing this. Not sure if that is detectable by papyrus though?  Wouldn't it be nice if hair could 'regrow' after escaping? There are a couple of short stubble type hairs that could act as transition. I might suggest that over in the SD thread.  That sounds like the start of a completely separate mod, a mod that causes hair to grow out slowly and transition from various hair cuts, since I see no real reason to limit that to SD or DE, it could be it's own immersion mod.  Adding shaved head to vulnerabilities is something I'll add to the future list of stuff to look at, I might make it a lvl 2 vulnerability while naked, or lvl 3 when otherwise already lvl 2, since just shaved head, while wearing armor, doesn't sound vulnerable at all, sounds like stereotypical thug/bandit appearance.  Assuming I can detect hair cuts, the biggest issue is going to be that I need to check every single one that counts as shaved, I think there's only one per gender, but there could be one per race and gender, and even multiple hair cuts that count, which could be tedious. This ignores the possibilities that someone has a mod installed that adds more hair cuts.  If there are are more than 6 cuts to check against I'll be hesitant to look for them, since I would have to check every single one per vulnerability check, and it might be an expensive operation. Could be cheap, need to look it up. I could just make it a MCM menu option, so weak PC users can disable It I guess...
Monoman1 Posted September 5, 2015 Posted September 5, 2015 SD manages to pick the shaved head hair even though I have multiple hair mods. I agree it may not work and it's probably more work than its worth tbh. Â It was just a thought.
Stormbro Posted September 8, 2015 Posted September 8, 2015  Hey just wanted to say that your mod is fully working for me right now, i figured since i had different problems and complains with evry 9.x and 10.x version, it would be right to tell people that 9.82 now fully works for me even the distant enslave does wich never did before even in 9.82 infact i didnt even change my load order after trying evry version from 9.72 upwards yesterday (9.X no distant enslave, 10.X no Sd master reset, 10J wierd errors considering npc arusal but reset works) i figured the best version is 9.82 and 10f so i deleted and redonloaded them and Boom 9.82 is now fully working(maybe my version got corupted somhow, Is this common ?), i played a bit with it and so far it only triggers when it should, distant works and sd maters get reset, so yea great stuff. now if kimy would get the new cursed loot out i may finaly be able to play through this game once XD so yea this is no bug report just a you did a great job report XD  Arousal worked for you in 10f? I thought I broke it in the 10 line earlier than that... Guess not. I thought I fixed it in 10j but confirmed it wasn't fixed while playing it, only just got my skyrim install back to a stage where I can try to fix stuff again, so I'll see if I can fix it for the next 10 RC.  Corrupted mod is possible, I discounted the idea because people weren't having issues with 9.7.5 - 9.5. and if it was just a corrupted download there should have been some people who had that issue at any version.  Good to know you got 9.8.2 to work at least.   uhmm yea am pretty confident that arusal worked in 10f. Only reason i cant 100 percent confirm is bc i mostly turn it to 0 but i remember forgetting it and wondering why DE wouldnt trigger, than turn on debug see that npc arusal was to low. So Yes it worked but i have no experiance with diffrent settings just the default (i think it was 20) and 0 and both worked fine, until 10J for me atleast and as mentioned earlyer wierd things happen on my installs so yea... Â
Crimsonvitriol Posted September 16, 2015 Posted September 16, 2015 The description says that there is a Captured dreams feature but I can't seem to get it to trigger.
Verstort Posted September 16, 2015 Posted September 16, 2015 The description says that there is a Captured dreams feature but I can't seem to get it to trigger. Â Captured dreams enslavement, counts under sold subcategory. CD items aren't in the list of items that can be put on the player yet. Â In the MCM menu, you must toggle the sold-> Captured dreams switch on the left to Filled, set the CD slider on the right to >= 1, must set general enslave dialogue chance to >= 1, sold slider >= 1, must have the CD installed. Must be vulnerable enough to meet enslave vulnerable minimum req, if you're not sure what that means just lower it to 1. Â For testing purposes, might as well reduce all other enslavement possibilitiy sliders to 0 so you can only get CD. Turning sex attack down to 0 as well for faster enslave testing. Â If those are all met, but you can't get the enslavement dialogue to work, turn on debug messages in the debug submenu, go stand around naked near people in the street and let the mod run for awhile, then post your papyrus log and I'll see if I can figure out what is wrong. Â Edit: also tell me which version you're using.
carnifex Posted September 16, 2015 Posted September 16, 2015 SD manages to pick the shaved head hair even though I have multiple hair mods. I agree it may not work and it's probably more work than its worth tbh. Â It was just a thought. I believe SD does it's thing by removing your hair and not substituting it with anything (if you look closely, it's not the same as the shaved hair you can pick from the menu). I don't think it's trackable in any way.
Crimsonvitriol Posted September 16, 2015 Posted September 16, 2015 Â The description says that there is a Captured dreams feature but I can't seem to get it to trigger. Â Captured dreams enslavement, counts under sold subcategory. CD items aren't in the list of items that can be put on the player yet. Â In the MCM menu, you must toggle the sold-> Captured dreams switch on the left to Filled, set the CD slider on the right to >= 1, must set general enslave dialogue chance to >= 1, sold slider >= 1, must have the CD installed. Must be vulnerable enough to meet enslave vulnerable minimum req, if you're not sure what that means just lower it to 1. Â For testing purposes, might as well reduce all other enslavement possibilitiy sliders to 0 so you can only get CD. Turning sex attack down to 0 as well for faster enslave testing. Â If those are all met, but you can't get the enslavement dialogue to work, turn on debug messages in the debug submenu, go stand around naked near people in the street and let the mod run for awhile, then post your papyrus log and I'll see if I can figure out what is wrong. Â Edit: also tell me which version you're using. Â I just upgraded to V10h and have been sailing smooth. i guess you already fixed it and i just missed the update. thanks.
raverrn Posted September 17, 2015 Posted September 17, 2015 Is there an easy way to see if this mod is working? It installed smooth, I have a MCM menu, it just never seems to *do* anything.
Monoman1 Posted September 17, 2015 Posted September 17, 2015 Is there an easy way to see if this mod is working? It installed smooth, I have a MCM menu, it just never seems to *do* anything.Activate debug mode and output to console in the mcm. Exit and wait a few seconds, open the console and you should see entries starting "[CRDE]". It will also tell you why nothing appears to be happening - usually npcs aren't aroused enough I find.
Monoman1 Posted September 17, 2015 Posted September 17, 2015 You might have the same problem that I get now and then: DE not starting, no output in the console but MCM is fine.  No amount of cell changes or loading will fix it. Try quitting the game altogether, reload and check the console again after a while.  Edit: something I've noticed about this issue. When DE starts working again after reloaing the game (sometimes seems to take more than one reload) I get the debug.notification "Deviously Enslaved v1.040000 is starting". My understanding is that I should only get this message on a new game or when clean saving so the mod seems to be initializing over again.... ?
GregariousGibbon Posted September 18, 2015 Posted September 18, 2015 Hmm do you have 2 deviously enslaved versions fighting over each other? If you're using mod organiser check to see if this is the case and start a new game, and if not maybe try installing a new version from scratch, something might've mucked up if you merged lots of versions.
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