RawrishRascal Posted August 16, 2015 Posted August 16, 2015 Which version are you running? Do not use that 10e release on the last page. Something really wrong with your distant enslave script, all of those properties are in every version since 9.0, so those warnings shouldn't happen. Skyrim is behaving like that script is missing. Things you can try: Quickly start a new game and see if you get the same behavior, if you don't get the same outcome, then your save is corrupted and you need to clean it. Reinstall the mod, your game seems to think distant enslave script is empty, so maybe the script on the disk didn't get copied over correctly. I haven't seen anyone with this error for a long time, but I can't remember what the solution to their problem was. I've only seen this kind of error when I upgrade from a really old version without save cleaning (v5.1 -> v9.0 was common) Running the 9.82 version, fresh saves, the whole package. T'is that I've tried across multiple new saves and re-installs of the mod and the behavior persists and I have no clue why it does. Eugh, just going to try a complete reinstall and see if that fixes it. Welp, then I don't know what could be causing it. Back around 9.4 several users had similar issues, but I can't tell if they aren't reporting the same problems you are this time because they don't have them or because they aren't running the mod anymore. Did any version before 9.8.2 work for you or is this the first version you've used? I'll be surprised if it does anything, but you could try using this 10.0 release candidate that seems to be working just fine on my end. The leading theory behind why users were getting those errors last time was that I was script lag from adding too much logic for mod compatibility, this RC should be a considerable speed up over 9.8.2, so it has a small chance of fixing the issue. Don't know what else to do really, since both last time and this time I can't reproduce the problem on my end, so I can't really work on fixing it since I can't pinpoint the cause. Edit: For other users who want to try10f, there is one large bug I haven't fixed yet: If more than one valid attacker is detected, they will ignore your minimum arousal setting, so you might get attacked more frequently in high population areas for this version. I'm concerned this new system will be least effective when running through a city at high speed with a low NPC range. I advise you set the range to >1000 or 2000 to mitigate, I just haven't changed the default yet. I'll give it a shot, as a full reinstall did not resolve the issue either. -- Nope, still no go. With version 10 the MCM menu sometimes does not appear at all and when it does none of the debug options function. Is there some dependency that might be missing or something similar? [08/16/2015 - 08:47:55PM] warning: Property SDPreviousMaster on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property PlayerMon on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property LightFade on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property canRunSold on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property hasRunBeforeSS on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property hasRunBeforeCD on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SDNextMaster on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Drelas on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MariaMasters on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Player on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property BlackFade on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property canRunGiven on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SDMasters on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MariaEdenScript on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property LakeVampire on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Mods on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MCM on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property CragslaneCavern01 on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Aroused on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SlaverunScript on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SexLab on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property DistantEnslaveScript on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property sexlabArousedFaction on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property PlayMonScript on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property libs on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Player on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Vars on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property zazHood on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property wcCCLocation on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MCM on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property bTestButton1 on script crdemcmscript attached to crdeMCM (2500BF4F) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property bTestButton2 on script crdemcmscript attached to crdeMCM (2500BF4F) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property bTestButton3 on script crdemcmscript attached to crdeMCM (2500BF4F) cannot be initialized because the script no longer contains that property - [08/16/2015 - 08:47:58PM] Loading game... [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdemariaedenscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdeslaverunscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Unable to get type crdedistantenslavescript referenced by the save game. Objects of this type will not be loaded. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdevars has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdemcmscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdeplayerscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdeslavetatsscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Unable to get type crdemodsmonitorscript referenced by the save game. Objects of this type will not be loaded. [08/16/2015 - 08:47:58PM] warning: Could not find type crdemodsmonitorscript in the type table in save [08/16/2015 - 08:47:58PM] warning: Could not find type crdedistantenslavescript in the type table in save
Verstort Posted August 16, 2015 Posted August 16, 2015 Which version are you running? Do not use that 10e release on the last page. Something really wrong with your distant enslave script, all of those properties are in every version since 9.0, so those warnings shouldn't happen. Skyrim is behaving like that script is missing. Things you can try: Quickly start a new game and see if you get the same behavior, if you don't get the same outcome, then your save is corrupted and you need to clean it. Reinstall the mod, your game seems to think distant enslave script is empty, so maybe the script on the disk didn't get copied over correctly. I haven't seen anyone with this error for a long time, but I can't remember what the solution to their problem was. I've only seen this kind of error when I upgrade from a really old version without save cleaning (v5.1 -> v9.0 was common) Running the 9.82 version, fresh saves, the whole package. T'is that I've tried across multiple new saves and re-installs of the mod and the behavior persists and I have no clue why it does. Eugh, just going to try a complete reinstall and see if that fixes it. Welp, then I don't know what could be causing it. Back around 9.4 several users had similar issues, but I can't tell if they aren't reporting the same problems you are this time because they don't have them or because they aren't running the mod anymore. Did any version before 9.8.2 work for you or is this the first version you've used? I'll be surprised if it does anything, but you could try using this 10.0 release candidate that seems to be working just fine on my end. The leading theory behind why users were getting those errors last time was that I was script lag from adding too much logic for mod compatibility, this RC should be a considerable speed up over 9.8.2, so it has a small chance of fixing the issue. Don't know what else to do really, since both last time and this time I can't reproduce the problem on my end, so I can't really work on fixing it since I can't pinpoint the cause. Edit: For other users who want to try10f, there is one large bug I haven't fixed yet: If more than one valid attacker is detected, they will ignore your minimum arousal setting, so you might get attacked more frequently in high population areas for this version. I'm concerned this new system will be least effective when running through a city at high speed with a low NPC range. I advise you set the range to >1000 or 2000 to mitigate, I just haven't changed the default yet. I'll give it a shot, as a full reinstall did not resolve the issue either. -- Nope, still no go. Is there some dependency that might be missing or something similar? [08/16/2015 - 08:47:55PM] warning: Property SDPreviousMaster on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property PlayerMon on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property LightFade on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property canRunSold on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property hasRunBeforeSS on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property hasRunBeforeCD on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SDNextMaster on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Drelas on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MariaMasters on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Player on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property BlackFade on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property canRunGiven on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SDMasters on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MariaEdenScript on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property LakeVampire on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Mods on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MCM on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property CragslaneCavern01 on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Aroused on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SlaverunScript on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SexLab on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property DistantEnslaveScript on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property sexlabArousedFaction on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property PlayMonScript on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property libs on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Player on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Vars on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property zazHood on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property wcCCLocation on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MCM on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property bTestButton1 on script crdemcmscript attached to crdeMCM (2500BF4F) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property bTestButton2 on script crdemcmscript attached to crdeMCM (2500BF4F) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property bTestButton3 on script crdemcmscript attached to crdeMCM (2500BF4F) cannot be initialized because the script no longer contains that property - [08/16/2015 - 08:47:58PM] Loading game... [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdemariaedenscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdeslaverunscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Unable to get type crdedistantenslavescript referenced by the save game. Objects of this type will not be loaded. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdevars has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdemcmscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdeplayerscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdeslavetatsscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Unable to get type crdemodsmonitorscript referenced by the save game. Objects of this type will not be loaded. [08/16/2015 - 08:47:58PM] warning: Could not find type crdemodsmonitorscript in the type table in save [08/16/2015 - 08:47:58PM] warning: Could not find type crdedistantenslavescript in the type table in save Missing dependency normally manifests as crashing at the start. The hard requirements are DD(a,i,x), Aroused, Zaz, Sexlab. Everything else is a soft requirement, and should not be needed at all. Missing dependency shouldn't stop the mod from being able to see a whole type as existing, I don't know what causes this. Just Double checking, this is on a new save right? I can't reproduce, and not sure if "Could not find type crdedistantenslavescript in the type table in save" is just standard in the warning and is printed even if no save. It just seems odd for the engine to complain about missing variables in the script "because the script no longer contains that property" if it wasn't comparing an old version to the new version (even if the new version has the property too) Edit: can you post the full log, either the log from 9.8.2 or 10f as a txt file? Maybe there's something else to see.
RawrishRascal Posted August 16, 2015 Posted August 16, 2015 Which version are you running? Do not use that 10e release on the last page. Something really wrong with your distant enslave script, all of those properties are in every version since 9.0, so those warnings shouldn't happen. Skyrim is behaving like that script is missing. Things you can try: Quickly start a new game and see if you get the same behavior, if you don't get the same outcome, then your save is corrupted and you need to clean it. Reinstall the mod, your game seems to think distant enslave script is empty, so maybe the script on the disk didn't get copied over correctly. I haven't seen anyone with this error for a long time, but I can't remember what the solution to their problem was. I've only seen this kind of error when I upgrade from a really old version without save cleaning (v5.1 -> v9.0 was common) Running the 9.82 version, fresh saves, the whole package. T'is that I've tried across multiple new saves and re-installs of the mod and the behavior persists and I have no clue why it does. Eugh, just going to try a complete reinstall and see if that fixes it. Welp, then I don't know what could be causing it. Back around 9.4 several users had similar issues, but I can't tell if they aren't reporting the same problems you are this time because they don't have them or because they aren't running the mod anymore. Did any version before 9.8.2 work for you or is this the first version you've used? I'll be surprised if it does anything, but you could try using this 10.0 release candidate that seems to be working just fine on my end. The leading theory behind why users were getting those errors last time was that I was script lag from adding too much logic for mod compatibility, this RC should be a considerable speed up over 9.8.2, so it has a small chance of fixing the issue. Don't know what else to do really, since both last time and this time I can't reproduce the problem on my end, so I can't really work on fixing it since I can't pinpoint the cause. Edit: For other users who want to try10f, there is one large bug I haven't fixed yet: If more than one valid attacker is detected, they will ignore your minimum arousal setting, so you might get attacked more frequently in high population areas for this version. I'm concerned this new system will be least effective when running through a city at high speed with a low NPC range. I advise you set the range to >1000 or 2000 to mitigate, I just haven't changed the default yet. I'll give it a shot, as a full reinstall did not resolve the issue either. -- Nope, still no go. Is there some dependency that might be missing or something similar? [08/16/2015 - 08:47:55PM] warning: Property SDPreviousMaster on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property PlayerMon on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property LightFade on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property canRunSold on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property hasRunBeforeSS on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property hasRunBeforeCD on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SDNextMaster on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Drelas on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MariaMasters on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Player on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property BlackFade on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property canRunGiven on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SDMasters on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MariaEdenScript on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property LakeVampire on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Mods on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MCM on script crdedistantenslavescript attached to crdeDistanceEnslave (25010564) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property CragslaneCavern01 on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Aroused on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SlaverunScript on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property SexLab on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property DistantEnslaveScript on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property sexlabArousedFaction on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property PlayMonScript on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property libs on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Player on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property Vars on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property zazHood on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property wcCCLocation on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property MCM on script crdemodsmonitorscript attached to crdeModsMonitor (25000D62) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property bTestButton1 on script crdemcmscript attached to crdeMCM (2500BF4F) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property bTestButton2 on script crdemcmscript attached to crdeMCM (2500BF4F) cannot be initialized because the script no longer contains that property [08/16/2015 - 08:47:55PM] warning: Property bTestButton3 on script crdemcmscript attached to crdeMCM (2500BF4F) cannot be initialized because the script no longer contains that property - [08/16/2015 - 08:47:58PM] Loading game... [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdemariaedenscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdeslaverunscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Unable to get type crdedistantenslavescript referenced by the save game. Objects of this type will not be loaded. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdevars has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdemcmscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdeplayerscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Variable ::Mods_var on script crdeslavetatsscript has an invalid type crdemodsmonitorscript loaded from save. This variable will be skipped. [08/16/2015 - 08:47:58PM] warning: Unable to get type crdemodsmonitorscript referenced by the save game. Objects of this type will not be loaded. [08/16/2015 - 08:47:58PM] warning: Could not find type crdemodsmonitorscript in the type table in save [08/16/2015 - 08:47:58PM] warning: Could not find type crdedistantenslavescript in the type table in save Missing dependency normally manifests as crashing at the start. The hard requirements are DD(a,i,x), Aroused, Zaz, Sexlab. Everything else is a soft requirement, and should not be needed at all. Missing dependency shouldn't stop the mod from being able to see a whole type as existing, I don't know what causes this. Just Double checking, this is on a new save right? I can't reproduce, and not sure if "Could not find type crdedistantenslavescript in the type table in save" is just standard in the warning and is printed even if no save. It just seems odd for the engine to complain about missing variables in the script "because the script no longer contains that property" if it wasn't comparing an old version to the new version (even if the new version has the property too) Edit: can you post the full log, either the log from 9.8.2 or 10f as a txt file? Maybe there's something else to see. Sure, let me just create a new game real quick and run through character creation. Additionally, on this save, the MCM menu did not load. This is with 10F Papyrus.0.log
Verstort Posted August 16, 2015 Posted August 16, 2015 That wasn't as helpful as I hoped it would be. This is the same problem we had in 9.4 where modsmonitor won't start, so the rest of the mod is stuck in loop waiting for mods to finish initializing. MCM menu won't load without modsmonitor because originally I wanted certain items to be greyed out if the user didn't have them (mods) which required knowing what mods the user had first, hence waiting for modsmonitor However, this segment here is interesting: [08/16/2015 - 09:24:03PM] Cannot open store for class "pchswolfclubdaymoyl", missing file? [08/16/2015 - 09:24:03PM] Error: Unable to link types associated with function "enslave" in state "" on object "crdewolfclubscript". [08/16/2015 - 09:24:03PM] Error: Unable to link types associated with function "checkStatuses" in state "" on object "crdemodsmonitorscript". Do you have wolfclub installed? If you do, can you try uninstalling it? Theory: something wrong with wolfclub, types couldn't be loaded so woflclub script broke, which broke modsmonitor
RawrishRascal Posted August 16, 2015 Posted August 16, 2015 That wasn't as helpful as I hoped it would be. This is the same problem we had in 9.4 where modsmonitor won't start, so the rest of the mod is stuck in loop waiting for mods to finish initializing. MCM menu won't load without modsmonitor because originally I wanted certain items to be greyed out if the user didn't have them (mods) which required knowing what mods the user had first, hence waiting for modsmonitor However, this segment here is interesting: [08/16/2015 - 09:24:03PM] Cannot open store for class "pchswolfclubdaymoyl", missing file? [08/16/2015 - 09:24:03PM] Error: Unable to link types associated with function "enslave" in state "" on object "crdewolfclubscript". [08/16/2015 - 09:24:03PM] Error: Unable to link types associated with function "checkStatuses" in state "" on object "crdemodsmonitorscript". Do you have wolfclub installed? If you do, can you try uninstalling it? Theory: something wrong with wolfclub, types couldn't be loaded so woflclub script broke, which broke modsmonitor Nope, not installed. -- Following up on that, I installed wolfclub and the mod started working somehow (???). So there is a lead of sorts with that issue I guess. Fingers crossed this isn't just some temporary vodoo magic at work.
Siudhne Posted August 16, 2015 Posted August 16, 2015 Just to add to the urgency of the issue, I'm having the same problems. The mod doesn't react at all (except for MCM). So, fiddling around a little leads to the following results: *Simply installing wolfclub doesn't do vodoo magic *Reinstall of DE (without wolfclub this time) did start it again (with "clean" save) Lets see how long it works before it breaks again... by the time I started the game it worked for a while and then suddenly stopped working (which was the reason for my "why doesn't DE work while enslaved" question from awhile ago - turns out it just didn't work at all). Papyrus.0.log
Verstort Posted August 16, 2015 Posted August 16, 2015 That wasn't as helpful as I hoped it would be. This is the same problem we had in 9.4 where modsmonitor won't start, so the rest of the mod is stuck in loop waiting for mods to finish initializing. MCM menu won't load without modsmonitor because originally I wanted certain items to be greyed out if the user didn't have them (mods) which required knowing what mods the user had first, hence waiting for modsmonitor However, this segment here is interesting: [08/16/2015 - 09:24:03PM] Cannot open store for class "pchswolfclubdaymoyl", missing file? [08/16/2015 - 09:24:03PM] Error: Unable to link types associated with function "enslave" in state "" on object "crdewolfclubscript". [08/16/2015 - 09:24:03PM] Error: Unable to link types associated with function "checkStatuses" in state "" on object "crdemodsmonitorscript". Do you have wolfclub installed? If you do, can you try uninstalling it? Theory: something wrong with wolfclub, types couldn't be loaded so woflclub script broke, which broke modsmonitor Nope, not installed. Following up on that, I installed wolfclub and the mod started working somehow (???). So there is a lead of sorts with that issue I guess. Fingers crossed this isn't just some temporary vodoo magic at work. Intermittence was a symptom last time, it's possible nothing has changed. If you find woflclub is actually required for you, and you don't like wolfclub, since it's in alpha and abandoned/incomplete, you can probably disable the esp to stop woflclub while leaving the mod installed. I'm speaking temporarily, until I can find the cause here. Just to add to the urgency of the issue, I'm having the same problems. The mod doesn't react at all (except for MCM). So, fiddling around a little leads to the following results: *Simply installing wolfclub doesn't do vodoo magic *Reinstall of DE (without wolfclub this time) did start it again (with "clean" save) Lets see how long it works before it breaks again... by the time I started the game it worked for a while and then suddenly stopped working (which was the reason for my "why doesn't DE work while enslaved" question from awhile ago - turns out it just didn't work at all). If you can reach the MCM menu than it's probably not the same issue. Turn on debug, put your character in situations where they should be approached and post the log and I'll see why it's not always working for you. Tell me what version the log is recording as well, since I still haven't changed the version number from 1.04 internally, can't tell from just looking at the log. I missed the fact you already posted one I didn't think installing Woflclub would fix it, since most users don't use wolfclub we would see many more users with this issue if wolfclub somehow suddenly became a dependency. Wolfclub is not the only mod where this kind of problem should happen if what I think is happening is the problem, either.
slvsaris Posted August 18, 2015 Posted August 18, 2015 Is there any way that you can create a new page for your updates? I read somewhere in here that Hert was added to the mod, I was wondering when someone was going to make her devious! I was just about to start my own mod to do it lol. Sill might though, would be good way to start modding.
Deadly Kitten Posted August 18, 2015 Posted August 18, 2015 I would love it if you created a new mod page for your updates, as you've kinda taken this thread over anyway. It might seem like a minor thing, but I currently have this thread followed, and it is not uncommon for me to come online to 50+ new notifications and not know which mods have updated recently.
Stormbro Posted August 19, 2015 Posted August 19, 2015 hi,i was one of those guys where the given and sold options wouldnt work with every version including 9.82. And after taking a break for skyrim i created a new safe to test 10f today. And with 10f they finaly work for me, and i have the same problem with 10f s mcm menu not apering without wolfclup XD, but it works with wolfclubs esp deactivated so its not a big deal.Oh and to the guy whoms mod stops working after some time try:1. exit the game to desktop, load a random save where the mod still works and load your current save from inside this safe2. Or remove DE clean your safe and reinstall it.one of those has always fixed it for me
Siudhne Posted August 19, 2015 Posted August 19, 2015 Oh and to the guy whoms mod stops working after some time try: 1. exit the game to desktop, load a random save where the mod still works and load your current save from inside this safe 2. Or remove DE clean your safe and reinstall it. one of those has always fixed it for me Safe clean seems indeed to fix it reliably. Just too bad that it breaks quick again. Anyhow, tried first method, and noticed that it (not) works vice versa, too: If you first load a game where DE is broken, afterwards loading a game where it 100% did work at the time doesn't start DE either. I now see where your instructions to "exit to desktop" come from.
Monoman1 Posted August 19, 2015 Posted August 19, 2015 Hey Verstort, suggestion for you. Npcs approach slaves to demand they remove clothes. If they catch said slave wearing clothes again they take those clothes (or maybe all body pieces so you can't just put another set on) and give them back after a random amount of time via courier maybe... Refusal, as usual, should be risky Not very frostfall friendly however.
Verstort Posted August 19, 2015 Posted August 19, 2015 Hey Verstort, suggestion for you. Npcs approach slaves to demand they remove clothes. If they catch said slave wearing clothes again they take those clothes (or maybe all body pieces so you can't just put another set on) and give them back after a random amount of time via courier maybe... Refusal, as usual, should be risky Not very frostfall friendly however. That might be doable. I'll add it to the list of features to put in once I figure out how to use storageutil on NPCs. Frostfall isn't an issue so long as the user can turn the feature off, and I can just make a MCM menu option to turn off that dialogue tree.
Siudhne Posted August 19, 2015 Posted August 19, 2015 Nice, the game can alwaye use some (semi-)forced stripping. Btw, the old "DE is working"-save doesn't work anymore, even when loaded at the very first. Sometimes new games fail to initialize, sometimes not. Edit: The "chastity protection" MCM toggle can not be untoggled (when DE is otherwise working, of cause )
sanstin Posted August 20, 2015 Posted August 20, 2015 I keep getting" zazKeywordEffectRefresh, are you sure you have installed zaz?" showing up. Not sure what to do. I have zaz 6.07.
Verstort Posted August 20, 2015 Posted August 20, 2015 Edit: The "chastity protection" MCM toggle can not be untoggled (when DE is otherwise working, of cause ) Can't reproduce, I did notice that "Chastity protection" was still in the MCM menu. It's a duplicate, has the same varaible used by "Chastity enable", and never protected the player unless you set the modifiers to < 1 for protection while wearing chastity gear. I keep getting" zazKeywordEffectRefresh, are you sure you have installed zaz?" showing up. Not sure what to do. I have zaz 6.07. Fixed. I seriously doubt 10H would fix the invalid type error some of you guys have, but since I can't reproduce it, and still don't know what causes it, there really isn't much I can do to fix it, sorry. H is various 10 fixes, 9.8.2 is still the stable release you should stick with, all the bug fixes are for things that were never wrong in 9.X Save clean is recommended, which is why I don't recommend you upgrade to this version (not enough changes to be worth it for normal users) unless you're suffering from the invalid type bug and have a clean save ready anyway. Deviously Enslaved Unofficial(v10h full).7z
grumbler Posted August 20, 2015 Posted August 20, 2015 Fort Fellhammer has a lot of the attributes you were looking for in alternate master locations. It's got a cage, a crucifixion post, some clutter, and a smelter. Inside is a mine.
grumbler Posted August 20, 2015 Posted August 20, 2015 I hit the post button too soon. I wanted to add my kudos on this mod. It makes cursed loot and get stripped so much more entertaining and it definitely enlivens games started with immerslave. To me, it is a must-have, and I thank you guys for making it.
Rubber844 Posted August 21, 2015 Posted August 21, 2015 Hey can i please get some help D:. I can only do sex convos but nothing else. I looked in the console and it said "No slave mods, cannot enslave".
GregariousGibbon Posted August 21, 2015 Posted August 21, 2015 That means you need slave mods. There is a list of them on the front page under "What it works with". Bear in mind some slave mods are not compatible with each other (maria eden with others). As for what the mod does, read the front page, or theres another description of how it works a dew pages back.
Rubber844 Posted August 21, 2015 Posted August 21, 2015 But wait, doesnt it say that none of those mods are required? Can i get a second confirmation (not that id like to doubt the first guy)
Wyvern65 Posted August 21, 2015 Posted August 21, 2015 But wait, doesnt it say that none of those mods are required? Can i get a second confirmation (not that id like to doubt the first guy) If you look at the mod description you'll see it basically does 2 things. Sex/conversations (which you're getting) and enslavement. You can't access the enslavement parts of the mod without at least one mod that enslaves the player. Once you pick one that you like, this mod will cheerfully send you off to be a slave. This mod doesn't actually 'manage' the enslavement scenarios, it really acts as kind of a dispatcher. So why run this mod instead of just a slave mod? Because this mod has characters approach your character when they look 'vulnerable' and enslave them. No other mod does that at present, really.
GregariousGibbon Posted August 21, 2015 Posted August 21, 2015 Yeah basically none of those are requirements (the game will run this mod if you don't have them), but the enslavement part of this mod requires a slave mod to trigger such a scenario. For example you have just this mod and nothing else: People will approach your character when vulnerable and demand sex. This mod and something like Sanguines Debauchery only: People will approach your character when vulnerable and demand sex. Sometimes they will approach and SD enslavement will trigger. This mod and a host of slave mods (SD, wolfclub, captured dreams etc): People will approach your character when vulnerable and demand sex. Sometimes they will approach and SD enslavement or any other slave mods that you have will trigger based on chance set via MCM menu. It's all very MCM configuarable and there are quite a few other features. Theres a setting for the type of enslavement as well that some slave mods can utilise: Local/Given/Sold scenarios. Local is the one who approaches you will enslave you. Given means you'll be sent of to be enslaved by someone else. Sold means you'll be sold off to someone else. I think this is only possible if you have "Simple Slavery" mod (highly recommend) but i'm not sure if other mods can take advantage of this scenario. You can also play around with approach chance, vulnerablity settings and morality settings to determine when an approach can trigger. Level 3 means it's generally more likely you'll be approached when vulnerable than level 2. The way vulnerability is calculated is a little complex, but basically more restraints = more vulnerability. Collars, nude, armbinders are good ways to increase vulnerability. It's worth bearing in mind that some of the options in the MCM menu don't currently do anything/are grayed out, these are jsut placeholders for features that are being worked on currently and your game probably isn't broken. This mod basically allows these slave mods to trigger and gives the player the incentive to remove bondage items or face enslavement scenarios. It's very good.
Rubber844 Posted August 22, 2015 Posted August 22, 2015 Yeah basically none of those are requirements (the game will run this mod if you don't have them), but the enslavement part of this mod requires a slave mod to trigger such a scenario. For example you have just this mod and nothing else: People will approach your character when vulnerable and demand sex. This mod and something like Sanguines Debauchery only: People will approach your character when vulnerable and demand sex. Sometimes they will approach and SD enslavement will trigger. This mod and a host of slave mods (SD, wolfclub, captured dreams etc): People will approach your character when vulnerable and demand sex. Sometimes they will approach and SD enslavement or any other slave mods that you have will trigger based on chance set via MCM menu. It's all very MCM configuarable and there are quite a few other features. Theres a setting for the type of enslavement as well that some slave mods can utilise: Local/Given/Sold scenarios. Local is the one who approaches you will enslave you. Given means you'll be sent of to be enslaved by someone else. Sold means you'll be sold off to someone else. I think this is only possible if you have "Simple Slavery" mod (highly recommend) but i'm not sure if other mods can take advantage of this scenario. You can also play around with approach chance, vulnerablity settings and morality settings to determine when an approach can trigger. Level 3 means it's generally more likely you'll be approached when vulnerable than level 2. The way vulnerability is calculated is a little complex, but basically more restraints = more vulnerability. Collars, nude, armbinders are good ways to increase vulnerability. It's worth bearing in mind that some of the options in the MCM menu don't currently do anything/are grayed out, these are jsut placeholders for features that are being worked on currently and your game probably isn't broken. This mod basically allows these slave mods to trigger and gives the player the incentive to remove bondage items or face enslavement scenarios. It's very good. But wait, doesnt it say that none of those mods are required? Can i get a second confirmation (not that id like to doubt the first guy) If you look at the mod description you'll see it basically does 2 things. Sex/conversations (which you're getting) and enslavement. You can't access the enslavement parts of the mod without at least one mod that enslaves the player. Once you pick one that you like, this mod will cheerfully send you off to be a slave. This mod doesn't actually 'manage' the enslavement scenarios, it really acts as kind of a dispatcher. So why run this mod instead of just a slave mod? Because this mod has characters approach your character when they look 'vulnerable' and enslave them. No other mod does that at present, really. Cheers
Rubber844 Posted August 22, 2015 Posted August 22, 2015 Erm. Still says the same thing after installing a few mods :/. It may be something wrong with the mod... could someone post a file D:
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