harlequin1229 Posted August 9, 2016 Posted August 9, 2016 I meant the armor peace Sell or throw it away, then get the new one. It's a known issue, I even put it in the "Known Issues" section: sometimes scripts just fall off the item after update. I'm not sure what's causing it, but I experienced it with this mod and with DD Integration mod. This happens to me even without updates. To cure, I did just what you said. I think that there is just an expiration date on DD type items that the manufacturer didn't tell us about.
Llakuawyus Posted August 10, 2016 Posted August 10, 2016 When I check "aggressive animations", it breaks all animations. The actors get naked and just stand there. Otherwise, great mod Also, a great feature would be if I could "fuck the pet" at any time rather than only when I am aroused. That would help the feeling of my pet being a slave.
Lauralin Posted August 16, 2016 Posted August 16, 2016 I've noticed that nothing seems to get added to the pet's stash anymore. I looked in the inventory control script to see how it was working, saw it got the petCollarStash property from the config quest to get the container, and moved stuff there. I then checked the petCollarConfig quest and script and can't find any place where it ties the container to that property. Am I missing where it does that somewhere, is it doing something so that it's not necessary to explicitly assign it, or is that why it doesn't work?
yurik Posted August 17, 2016 Author Posted August 17, 2016 Thanks for the report, Lauralin! It looks like I accidentally marked it as hidden and then when I re-created the script (to avoid Skyrim bug where deleted properties stay in the script and you get spammed to the Papyrus log) I completely forgot about it and it was never set. I wonder how many people use this feature if it only got noticed now. Anyway this should've been fixed in 5.0.1. When I check "aggressive animations", it breaks all animations. The actors get naked and just stand there. Otherwise, great mod Also, a great feature would be if I could "fuck the pet" at any time rather than only when I am aroused. That would help the feeling of my pet being a slave. Thanks! Do you have aggressive animations installed and enabled? Do they get executed by other mods? Regarding directly using a Pet - I'll add it soon.
Kendo 2 Posted August 18, 2016 Posted August 18, 2016 @yurik Everything I've tested for the player works, so good job on the mod. Thanks to you I finally have a submissive player. Thank you. Question: NPCs aren't saying anything 'extra' and looking at your quests in the CK I didn't see any dialogue or dialogue scenes. Am I missing something or is that not featured in your mod?
yurik Posted August 18, 2016 Author Posted August 18, 2016 I'm glad you're enjoying it! No, there are no dialogs nor story in this mod. There are some mods for this around there - you can use one of them, or your imagination
Kendo 2 Posted August 18, 2016 Posted August 18, 2016 I'm glad you're enjoying it! No, there are no dialogs nor story in this mod. There are some mods for this around there - you can use one of them, or your imagination I sent you a PM about a mod idea.
Llakuawyus Posted August 22, 2016 Posted August 22, 2016 Thanks for the report, Lauralin! It looks like I accidentally marked it as hidden and then when I re-created the script (to avoid Skyrim bug where deleted properties stay in the script and you get spammed to the Papyrus log) I completely forgot about it and it was never set. I wonder how many people use this feature if it only got noticed now. Anyway this should've been fixed in 5.0.1. When I check "aggressive animations", it breaks all animations. The actors get naked and just stand there. Otherwise, great mod Also, a great feature would be if I could "fuck the pet" at any time rather than only when I am aroused. That would help the feeling of my pet being a slave. Thanks! Do you have aggressive animations installed and enabled? Do they get executed by other mods? Regarding directly using a Pet - I'll add it soon. Awesome! I really love this mod. And yes, I do have the aggressive animations installed and enabled and they do trigger with other mods but, the moment I activate aggressive animations with PetCollar it breaks all SexLab animations across all mods. As long as I don't activate that option in the PetCollar mcm menu, everything works fine without any issues. Right now I am just using it without that setting. I do have Creature Framework, More Nasty Critters, Aroused Redux, Aroused Creatures, Devious Devices, Devious Devices - Integration, SOS, SexLab Animation Loader, Zaz Animation Pack, and FunnyBizness' Animations installed. Either way, fantastic mod
Neodarkside Posted August 23, 2016 Posted August 23, 2016 No idea how I missed this one for 2 years. So far enjoying it, tho curious if there's a way to enable it so one of the options is no Torso slot items. I tend to play characters that have gloves, boots, armbands, and shoulder pauldrons, most of which have an armor rating, but are naked in the torso. Will have to check and see if one of the options allows for that or not, I think every one of them was shocking me however. Edit: ah nevermind, found the setting that allows for everything, cept Armbands, those seemed to count as Torso.
yurik Posted August 23, 2016 Author Posted August 23, 2016 Armbands?? Might be some glitch There's an option called "Body Armor or Clothing":
yurik Posted August 26, 2016 Author Posted August 26, 2016 Added options to Fuck / Punish / Un-Punish when you activate dialog with a Pet. Fuck option respects "Aggressive Animations" and "Pet's Blessing" settings set in the MCM. You need to turn "Enable Pet Effect on NPCs" ON for this!
karlpaws Posted August 26, 2016 Posted August 26, 2016 No idea how I missed this one for 2 years. So far enjoying it, tho curious if there's a way to enable it so one of the options is no Torso slot items. I tend to play characters that have gloves, boots, armbands, and shoulder pauldrons, most of which have an armor rating, but are naked in the torso. Will have to check and see if one of the options allows for that or not, I think every one of them was shocking me however. Edit: ah nevermind, found the setting that allows for everything, cept Armbands, those seemed to count as Torso. I'd check your mod in the CK, and see what slots, and what keywords, the items use. Depending on which this mod uses, the armband might have ArmorChest or ArmorCuirass (whatever it is) and that might be what is causing the issue.
panthercom Posted August 26, 2016 Posted August 26, 2016 I have the pet collar on my PC and three hot futanari followers. While I get plenty of attention from my followers (I'm using UFO, just so you know) I've been getting completely ignored by all other NPC's. I do have the 'followers allow pet to service others' box checked in the MCM. I also tried unchecking it in case the toggle was reversed by accident. The next step is to dismiss all the followers and see what happens, I guess. The only sexlab mods I have are SLEN, Defeat, and Prison Overhaul with Inte's patch, and it's a new game. I also have Kendo's dialog mod for Pet Collar, but that's not causing the problem. I had a slight problem with Prison Overhaul with a follower getting horny and breaking both of us out of the pillorys to have sex. As far as the follower interactions are concerned, I like it a lot, and it works well Kendo's add on is pretty damn good too.
pihwht Posted August 26, 2016 Posted August 26, 2016 I have the pet collar on my PC and three hot futanari followers. While I get plenty of attention from my followers (I'm using UFO, just so you know) I've been getting completely ignored by all other NPC's. I do have the 'followers allow pet to service others' box checked in the MCM. I also tried unchecking it in case the toggle was reversed by accident. The next step is to dismiss all the followers and see what happens, I guess. The only sexlab mods I have are SLEN, Defeat, and Prison Overhaul with Inte's patch, and it's a new game. I also have Kendo's dialog mod for Pet Collar, but that's not causing the problem. I had a slight problem with Prison Overhaul with a follower getting horny and breaking both of us out of the pillorys to have sex. As far as the follower interactions are concerned, I like it a lot, and it works well Kendo's add on is pretty damn good too. Check arousal levels of the npcs you are thinking of and lower the mod's requirement to less that whatever you find.
darkfender666 Posted August 30, 2016 Posted August 30, 2016 I just installed latest version on a brand new installation/game. The old options to add the pet collar spell to target/player are greyed out What am i doing wrong? Old version worked perfectly Found the issue... Wearing a collar blocks the option... Now since the mod conflucts with varioous things a manual disable is really requred like the old version had.
yurik Posted August 30, 2016 Author Posted August 30, 2016 ...Wearing a collar blocks the option... Now since the mod conflucts with varioous things a manual disable is really requred like the old version had. That's strange, I believe it always worked like this. The Pet Collar is enchanted with the Pet Ability so it cannot be toggled that easily, and redesigning it will take some efforts. If you want to equip/unequip the collar as you wish, just threat it as any other Devious Device - have the 'Restraints Key' in your inventory, or set the difficulty to take it off without key to minimum. Alternatively, you can set all the features OFF instead (Fucktoy Max. Human Count to 0, Armor Restrictions and Inv. Control to 'Disabled'). Does this mod conflicts with any other? When you wear the Pet Collar, naturally it will conflict with other collars. That's all the conflicts, as far as I know.
olonolo Posted August 31, 2016 Posted August 31, 2016 Love the new "punish/fuck" feature. Great work Yurik.
darkfender666 Posted August 31, 2016 Posted August 31, 2016 ...Wearing a collar blocks the option... Now since the mod conflucts with varioous things a manual disable is really requred like the old version had. That's strange, I believe it always worked like this. The Pet Collar is enchanted with the Pet Ability so it cannot be toggled that easily, and redesigning it will take some efforts. If you want to equip/unequip the collar as you wish, just threat it as any other Devious Device - have the 'Restraints Key' in your inventory, or set the difficulty to take it off without key to minimum. Alternatively, you can set all the features OFF instead (Fucktoy Max. Human Count to 0, Armor Restrictions and Inv. Control to 'Disabled'). Does this mod conflicts with any other? When you wear the Pet Collar, naturally it will conflict with other collars. That's all the conflicts, as far as I know. Old version let you turn on/off the buff disregarding equipped items. That comes in handy during DCUR, captured dreams and PO scenes....
olonolo Posted September 2, 2016 Posted September 2, 2016 Hi yurik. Installed v1.5.1 and noticed things have changed somewhat. Under 'prompt player to fuck the pet' option in MCM, if I understand things correctly, it means that the player will only get prompted if another NPC requests a pet's service. Then the player may get prompted to 'fuck the pet' to join that action, essentially making it a threesome. The player will never get prompted if for instance the player is alone with a pet and the only way to fuck that pet is through the 'enable pet effect on NPCs' option. Is this correct? Anyway, assuming that this was correct I set up my followers in house and adjusted their arousal to be above the limit, made sure 3-way animations were checked in SexLab, and I had 4 pets enabled. There was a lot of three-way action but not once did my player receive a prompt. (BTW, the NPC being serviced by multiple pets is still happening, I had several NPCs flying all over the house, it was pandemonium.) On another topic, it might be better to have the "punish/fuck" feature to have a start in the main dialogue branch ("Talk to Pet" or something) and then have the box pop up with the "punish/fuck" option. The reason for this is that most of the time you want to talk to the pet to have them follow, or wait or trade etc. Seems a bit too long to have to go through the "punish/fuck/talk" box just to talk to the pet. And lastly (I hope you don't mind all this s**t) I love the punish feature. (it opens up a lot of ideas like having an NPC or a selected follower punish the player when a pet, at random) As it is, what would really be nice is to add some sfx to the punishment. It seems a bit too quiet now, anything like screaming or cries for mercy or just an "ouch" or two.
Verstort Posted September 5, 2016 Posted September 5, 2016 Does this mod conflicts with any other? When you wear the Pet Collar, naturally it will conflict with other collars. That's all the conflicts, as far as I know. I found one minor conflict: I'll take the display model with a sprinkle of DDi The mod lets you tie up NPCs in bondage positions from ZAP. The issue here is the actor should be tied up and unable to move, but your mod will ignore this when said actor becomes horny enough to use the pet, which leads to sex where one actor is locked in a bound animation and moves them from their location. Solution: Soft dependency for DM2. I think you could just add this to PetCollarConfigScript.psc ; at the top Faction property dm2faction Auto ... ; how you want to keep the reference loaded dynamically, up to you dm2faction = Game.GetFormFromFile(0x000084DA, "dcc-dm2.esp") as Faction And then check for it in the follower search: if test_actor.IsInFaction(dm2faction) == false ; valid actor endif I'm surprised I don't see a function or a series of checks to see if an actor is valid before setting them to have sex with the pet, so maybe there is one already and I'm missing it, but if not: bool function IsValidNPC(actor test_actor) ; if the actor is not none, ; is not in the model faction, ; and is not in the one case where both gagged and belted with no permitable access for sex ; this wwll not detect zaz gag or belt, you would need to check for zbfWornGag and belt keywords for that zadLibs libs = petCollarConfig.libs return test_actor != None &&\ !(dm2faction != None && test_actor.IsInFaction(dm2faction)) && \ !( test_actor.WornHasKeyword(libs.zad_DeviousGag) && !test_actor.WornHasKeyword(libs.zad_PermitOral) && test_actor.WornHasKeyword(libs.zad_DeviousBelt) && !player.wornhaskeyword(libs.zad_PermitVaginal) && !test_actor.WornHasKeyword(libs.zad_PermitAnal)) EndFunction Including DDi checks for both gagged and belt so that a follower that is completely locked out of sex won't try to have sex with the pet and they won't both get stuck masturbating. and then change your FollowerSearchscript::Refresh() to: if IsValidNPC(anyFollower) Actor arousedFollower = followerAroused1.getActorReference() if IsValidNPC(anyFollower) sexActors = sslUtility.PushActor(arousedFollower, sexActors) arousedFollower = followerAroused2.getActorReference() if IsValidNPC(anyFollower) sexActors = sslUtility.PushActor(arousedFollower, sexActors) arousedFollower = followerAroused3.getActorReference() if IsValidNPC(anyFollower) sexActors = sslUtility.PushActor(arousedFollower, sexActors) arousedFollower = followerAroused4.getActorReference() if IsValidNPC(anyFollower) sexActors = sslUtility.PushActor(arousedFollower, sexActors) endif endif endif endif endif ... I think. Maybe I misread your code and where everything normal goes... Forgot you had a separate class for non-follower aroused actors, put the same thing there and seems to work so far. I need to test it more, though. A better softdependency loader than just tying it to the update detector is probably a good idea, but for now this works for me. Petcollar with DDi gag and belt detection and DM2 detection.7z
mozarella89 Posted September 16, 2016 Posted September 16, 2016 Hi there. First of all: great mod, I like it a lot. However, I have some problems with the PC wearing the collar. Whenever I get approached by NPCs (or creatures), they walk up to me, look at me for 3 seconds then just turn around and leave again. For some reason, the process gets interrupted before animations can start. Any idea what could cause this? Edit: I still don't know what the problem was, but reinstalling PetCollar and SexLab after cleaning the save fixed it.
dTd Posted October 26, 2016 Posted October 26, 2016 Ok maybe I'm not understanding it properly but I've walked around at 100% arousal near npcs wearing the collars and haven't gotten prompted once. Also, while I like the new punish option I think it would be more immersive to get dialog options when speaking to them, something like "You've been bad, I'll have to punish you" or "Come here, I need some assistance" Anyway, love the mod.
Yuni Posted December 1, 2016 Posted December 1, 2016 I am getting the result that wearing a collar from something else blocks me from using the 'add pet ability to' option on myself as well. That makes it nonfunctional with my current outfit, unfortunately. Edit: Found a work around. If I give myself the pet ability BEFORE putting on the collar, this mod works, I just can't remove the ability without removing the collar first. Work around is work around, but the glitch should be noted.
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