yurik Posted October 7, 2015 Author Posted October 7, 2015 Don’t ask how it happened, but... There is a way to remove the Keyless Pet Collar from my character? Anyway, I wanted to say that’s this mod is very promising and great already, I like it Thanks for making this and keep that great work! Only with "Force Open". And you must pass this condition: "random(0-100) + Arousal < Level / 2" to be able to proceed to the standard DD force opening routine. You can also cheat it like this: The easiest way is to increase your level player.setlevel 200 You'll also probably want to use this command again to set it back after you're done... Can someone give me a screenshot of the exact location of the collars ? I looked everywhere inside the Jorrvaskr and I can't find anything. I don't know if I'm just blind or my mod is not installed correcly. The MCM menu works fine. Unless the cell is not modified by other mods: pc_loc.JPG I think I need to add all this to the description
pinky6225 Posted October 7, 2015 Posted October 7, 2015 Is there a way to reduce the collar damage on NPC's as i went around skyrim "giving" them out to female NPC's like candy but now that my PC is rather high level the collar damage has a tendancy to kill the NPC's when i return to an area
yurik Posted October 7, 2015 Author Posted October 7, 2015 Well, that is strange. No there is no way to alter it, I didn't think that it was needed. The collar's punishment damages for 24 points / 7 sec and does not scale with anything. Also, it should only trigger once for NPCs. How much health do these NPCs have?
NicoleDragoness Posted October 7, 2015 Posted October 7, 2015 There are some vanilla named NPCs that have their max level locked to a low value (like 15, 20 or max 30) and some of them have a very low health value like less than 100. Btw, I entered in the "bleeding state" for DAYMOYL a couple of times because I was trying some new armors against the petcollar rules and I was not so fast to undress them.
Ooyama_ST Posted October 8, 2015 Posted October 8, 2015 Don’t ask how it happened, but... There is a way to remove the Keyless Pet Collar from my character? Anyway, I wanted to say that’s this mod is very promising and great already, I like it Thanks for making this and keep that great work! Only with "Force Open". And you must pass this condition: "random(0-100) + Arousal < Level / 2" to be able to proceed to the standard DD force opening routine. You can also cheat it like this: The easiest way is to increase your level player.setlevel 200 You'll also probably want to use this command again to set it back after you're done... Can someone give me a screenshot of the exact location of the collars ? I looked everywhere inside the Jorrvaskr and I can't find anything. I don't know if I'm just blind or my mod is not installed correcly. The MCM menu works fine. Unless the cell is not modified by other mods: pc_loc.JPG I think I need to add all this to the description Thanks! Ill try it.
NicoleDragoness Posted October 8, 2015 Posted October 8, 2015 More about DAYMOYL. I was defeated by some bandits (by will, to test another mod), and I was robbed of my almost entire inventory, Pet Collar (standard) included. I think this shouldn't happen. More, when I retrieved all my gears, the Pet Collar was the only one item I didn't found.
pinky6225 Posted October 8, 2015 Posted October 8, 2015 Well, that is strange. No there is no way to alter it, I didn't think that it was needed. The collar's punishment damages for 24 points / 7 sec and does not scale with anything. Also, it should only trigger once for NPCs. How much health do these NPCs have? The ones i looked at varied between 50 and 100 as they were all like lvl 6, the problem must be me leaving the cell while they still have low health from the first shock when i gave the collar and then the new shock of cell entering killing them i guess
hkhsthksksy Posted October 8, 2015 Posted October 8, 2015 You should change the description and write "table" , not "bench". If my english is right , bench is that kind of wider chair. The thing in the photo is a table. That's why I didn't find the collars. Just a suggestion.
Fredfish Posted October 9, 2015 Posted October 9, 2015 Technically a bench can be a table (as in work bench) or a long seat. Saying that, using table might be a bit less confusing for non-native English speakers.
Nazzzgul666 Posted October 9, 2015 Posted October 9, 2015 Hi I've put the collar on Janessa, but i don't have any new options when i speak to her... the prompt to fuck the pet doesn't appear either, maybe because my arousal was already high before i made her a pet. She is wearing it, the punishment effect is there and seems fine, i just don't have any new options except the MCM. I also tried it at another NPC and kept Janessa as my follower, but it's just the same... I was watching for a Hotkey in the MCM menu like for defeat, but couldn't find that... am i just blind, or expecting something wrong? Many things seem to be planned for the PC as a Pet, but other decriptions make me believe that the other way around is possible too. *edit: all requirements are installed, but not the suggested mods, i'm quite glad i brought the ~150 i have to work without big problems, i've tried Extensible Followers, but failed to load a save at ~70 percent, so i skipped it again. I tried a clean save too, but no change. Before i uninstall/move other mods in MO, i'd be glad to know what i have to expect and search for when PetCollar is working
yurik Posted October 11, 2015 Author Posted October 11, 2015 More about DAYMOYL. I was defeated by some bandits (by will, to test another mod), and I was robbed of my almost entire inventory, Pet Collar (standard) included. I think this shouldn't happen. More, when I retrieved all my gears, the Pet Collar was the only one item I didn't found. I'm not sure why this happened. The Pet Collar (both of them) have all the same keywords as standard DD items. I guess that mod does not check for them. Well, that is strange. No there is no way to alter it, I didn't think that it was needed. The collar's punishment damages for 24 points / 7 sec and does not scale with anything. Also, it should only trigger once for NPCs. How much health do these NPCs have? The ones i looked at varied between 50 and 100 as they were all like lvl 6, the problem must be me leaving the cell while they still have low health from the first shock when i gave the collar and then the new shock of cell entering killing them i guess In version 4.8.1 zapping inflicts only 5 points of damage. 5 points should be enough for everyone to live through it, right? Technically a bench can be a table (as in work bench) or a long seat. Saying that, using table might be a bit less confusing for non-native English speakers. Thanks for clearing it out. I updated the description. PS. I like your signature Hi I've put the collar on Janessa, but i don't have any new options when i speak to her... the prompt to fuck the pet doesn't appear either, maybe because my arousal was already high before i made her a pet. She is wearing it, the punishment effect is there and seems fine, i just don't have any new options except the MCM. I also tried it at another NPC and kept Janessa as my follower, but it's just the same... I was watching for a Hotkey in the MCM menu like for defeat, but couldn't find that... am i just blind, or expecting something wrong? Many things seem to be planned for the PC as a Pet, but other decriptions make me believe that the other way around is possible too. *edit: all requirements are installed, but not the suggested mods, i'm quite glad i brought the ~150 i have to work without big problems, i've tried Extensible Followers, but failed to load a save at ~70 percent, so i skipped it again. I tried a clean save too, but no change. Before i uninstall/move other mods in MO, i'd be glad to know what i have to expect and search for when PetCollar is working PetCollar for NPCs controls their worn apparel and makes aroused actors have sex with them. If you don't see this happening, you'll probably need to turn the 'Maintain Pet Effect on NPCs' maintenance option in the MCM. Suggested mods are NOT required, I put them there just because (in my opinion) they work nicely with PetCollar. Get bag and fucktoy does not work with conjure familiar. It does work with normal followers though. I have nothing that changes the spell or the familiar (besides the USPK which adds the MagicNoDisintegrate keyword to it). Thanks for the report. Please check the fix in the last version. Hi, Thank you very much for making this great mod, but have you ever consider combine with the feature of Paradise Halls SexLab Extension? Thank you again I was not aware of that mod. What features do you want? After reading the description, it seems to me that both mods should already play nicely together.
fiewiel Posted October 11, 2015 Posted October 11, 2015 Does this work only for vanilla follower? How about vilja or inigo?
yurik Posted October 12, 2015 Author Posted October 12, 2015 Get bag and fucktoy does not work with conjure familiar. It does work with normal followers though. I have nothing that changes the spell or the familiar (besides the USPK which adds the MagicNoDisintegrate keyword to it). Thanks for the report. Please check the fix in the last version. It still does not work for me in 4.8.1. It worked in my game. Either I edited some wrong 'Conjured Familiar' or some another mod interfered. You can get the desired effect by using this console command on him: 1. open console 2. target the creature 3. enter addfac 5c84e 1 (this will add him to the 'CurrentFollowerFaction' with the rank of 1) Also, it would be helpful if you could give me his base ID in your game. Does this work only for vanilla follower? How about vilja or inigo? So far, it worked with all the custom followers I tried. I didn't test it with this particular two though, and I cannot give you any guarantees. From my experience of Skyrim modding, the only certain thing in it is that nothing is certain in it.
NicoleDragoness Posted October 12, 2015 Posted October 12, 2015 Walking near the Temple of Kynareth in Whiterun and near the Gray-Mane's house, I noticed a message from PetCollar mod: COW needs services from [pet]. Cow? OMG
yurik Posted October 12, 2015 Author Posted October 12, 2015 Also, it would be helpful if you could give me his base ID in your game. Thanks. BaseID is 000640B5. Sadly, with this new version, i cant access the stash anymore at all, regardless what kind of follower. Or did you change the sneak condition when talking to them to something else? The ID is correct. And I didn't change the condition for the 'Get Bag' activation option. They still look like this: Pet: IsInCombat = 0 AND IsSneaking = 1 AND GetItemCount( PetCollarBag ) = 0 Target: GetInFaction( CurrentFolloweFaction ) = 1 OR GetIsPlayableRace = 0 AND GetFactionRelation( PlayerRef ) > 1 I'll look into this. Walking near the Temple of Kynareth in Whiterun and near the Gray-Mane's house, I noticed a message from PetCollar mod: COW needs services from [pet]. Cow? OMG Looks like you've updated your 'More Nasty Creatures' to 9.1
NicoleDragoness Posted October 12, 2015 Posted October 12, 2015 I don't have ANY creature mod installed, at all. Nor the SexLab's one, nor the FNIS's one, nor MNC or whatever it is. EDIT: BTW, another mod full "male oriented". Giving a pet ability to a male is absolutely useless considering the a single or a couple of females in needs, use him as "fem role", always. The same if the female Player wants to satisfy her needs with a male-toy. "She" fucks him? Nonsense.
hkhsthksksy Posted October 12, 2015 Posted October 12, 2015 Does the Pet Collar has the same id for everyone? Because I've lost it and I only managed to recover the keyless one because of it's unique name. And I can't get the normal Pet Collar because if I write "help pet" , I can't find it as I have another mod with "pet" things in it and I can't find any way to scroll through the console. So I woendered if anyone of you can give me the id of the collar , if it is the same for everyone?
Mord Sif Posted October 12, 2015 Posted October 12, 2015 Does the Pet Collar has the same id for everyone? Because I've lost it and I only managed to recover the keyless one because of it's unique name. And I can't get the normal Pet Collar because if I write "help pet" , I can't find it as I have another mod with "pet" things in it and I can't find any way to scroll through the console. So I woendered if anyone of you can give me the id of the collar , if it is the same for everyone? In the console type: help "pet collar" exactly like that and you should get pretty much only the two versions appear in the list. Quotation marks are needed if you're searching for more than one word, or if the word you're searching for includes some form of punctuation. From memory the standard collar's id is xx000d65 (with xx the load order for PetCollar in your game) but search for the above to double check it.
yurik Posted October 12, 2015 Author Posted October 12, 2015 I don't have ANY creature mod installed, at all. Nor the SexLab's one, nor the FNIS's one, nor MNC or whatever it is. EDIT: BTW, another mod full "male oriented". Giving a pet ability to a male is absolutely useless considering the a single or a couple of females in needs, use him as "fem role", always. The same if the female Player wants to satisfy her needs with a male-toy. "She" fucks him? Nonsense. That's weird, because this message only pops up when mod successfully picks matching animations. Considering male pets, it makes sense. I'll do an option in MCM for it. Though you could've made the request more politely
NicoleDragoness Posted October 12, 2015 Posted October 12, 2015 Sorry and big apologizes. It wasn't my intention at all to not be politely. Btw, maybe I found out what was the culprit about the cow. I checked carefully every single folder and file in my Data structure and I found a txt file about FNIS_Creatures. Probably something remains from old ages when I had FNIS Creatures installed (and no other things). I deleted the file, reinstalled completely FNIS 5.5.1 fix complete, ran again the generator and tried in game. Walking near the Gray-Mane's cow, no messages appeared, this time. I will try again, anyhow, just to be sure. So, sorry, sorry and again sorry. The issue was my fault. And English is not my native language. I really not considered how report in a more kindly way one thing that disappointed me a bit, as female player.
NicoleDragoness Posted October 13, 2015 Posted October 13, 2015 Yurik Solved the little issue (my fault) with the cow, the mod works really fine and, if you have time and wishes to add some gender check for a female player who likes to have male toys, it will be one of my preferred submissive mods. Some other considerations: 1. I noticed that the mod works fine even if the collar is not weared by the Pet nor if it's not into her/his inventory. Maybe there is not a real need of this apparel, so then saving body slots and possible interference with necklaces, neck chains or other stuffs? 2. One thing I really wish to see is an option to toggle on/off entirely the mod in game. A simple check in the MCM, for example. This request because while testing some other mods based on arousal and sex, sometimes there are some interferences (like dialogues dropped in SexLife or in SLEN, attempts to have multiple actions at the same time and so on). Do you mind it could be added? Thank you for your work.
yurik Posted October 14, 2015 Author Posted October 14, 2015 NicoleDragoness, I see. No worries There's an MCM option for toggling Pet Ability on PC/NPCs directly, without the need of using the collar. Isn't it what you're asking for? All: If there's something in my mod that doesn't work as you would expect, chances are that it's not because I want it so, but because I'm not aware of it. I don't really play the game much.
NicoleDragoness Posted October 14, 2015 Posted October 14, 2015 Thank you for the reply. About my Question #1, I know there is the option in the MCM and, in fact, I used it a lot. I asked this, instead, mainly to ask if it's possible to avoid the dependency from the DD system, entirely. It should be enough to have the Zaz things.
MrMagpie Posted October 22, 2015 Posted October 22, 2015 Awesome mod, I love the streaker buffs. Just a question: I use the pet collar on my own char, not a follower. I allowed horses, but my horse never demands services, even if he is (obviously ) aroused. Is there a bug on my end, or does my horse have to learn to live without the buff?
Nazzzgul666 Posted October 24, 2015 Posted October 24, 2015 Since i had the possibility to try it, i love this mod too, but i have (again) some problems: In the screenhots is a dialogue with "command", should this be from this mod? I've never seen it. If not, nevermind that point. And now, after some changes and a new game, i have the same problem like before: no one likes to fuck my follower, and everytime i try to remove the collar, there is a message "you lack the key". It's the common Collar, not the keyless, and i remember that i could remove the collar everytime i wanted to in an earlier game. Is there any known conflict with other mods, or a special load order required? I've changed several mods for this game, not sure which i had activated last time... might there be a conflict with more devious quests?
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