Cock Sucker Posted December 17, 2016 Posted December 17, 2016 not sure what I did wrong :/ I set it to beasts only (1) but on npc's beasts don't do anything on me they just stand there after the message is displayed :/ all my other beasty mods work ok
mozarella89 Posted December 18, 2016 Posted December 18, 2016 not sure what I did wrong :/ I set it to beasts only (1) but on npc's beasts don't do anything on me they just stand there after the message is displayed :/ all my other beasty mods work ok I had the same problem. I was still using SL 1.59c at that point, after updating it to the newest version it worked.
Cock Sucker Posted December 18, 2016 Posted December 18, 2016 not sure what I did wrong :/ I set it to beasts only (1) but on npc's beasts don't do anything on me they just stand there after the message is displayed :/ all my other beasty mods work ok I had the same problem. I was still using SL 1.59c at that point, after updating it to the newest version it worked. I'm using the latest version though :/
mozarella89 Posted December 18, 2016 Posted December 18, 2016 not sure what I did wrong :/ I set it to beasts only (1) but on npc's beasts don't do anything on me they just stand there after the message is displayed :/ all my other beasty mods work ok I had the same problem. I was still using SL 1.59c at that point, after updating it to the newest version it worked. I'm using the latest version though :/ Hm... When I had the issue, it was not because of this mod, but because of Devious Devices (which needed SL 1.60+). Are your DD mods all up to date?
Cock Sucker Posted December 18, 2016 Posted December 18, 2016 not sure what I did wrong :/ I set it to beasts only (1) but on npc's beasts don't do anything on me they just stand there after the message is displayed :/ all my other beasty mods work ok I had the same problem. I was still using SL 1.59c at that point, after updating it to the newest version it worked. I'm using the latest version though :/ Hm... When I had the issue, it was not because of this mod, but because of Devious Devices (which needed SL 1.60+). Are your DD mods all up to date? cursed loot, DDE, DDI are upto date my DDA is 3.0c and the latest is 3.0e i'll check that out now see if it does anything edit: oh and bodyslide is 4.13 and latest is 4.2
gtcard Posted December 26, 2016 Posted December 26, 2016 is there any way i can edit the spell magnitude values in the esp to scale up the amount of hp added with the pet blessing buff? i want to give my followers maybe 5 times the amount that's being given right now by default, which is currently a range from 1-200ish is the highest ive seen
yurik Posted December 26, 2016 Author Posted December 26, 2016 is there any way i can edit the spell magnitude values in the esp to scale up the amount of hp added with the pet blessing buff? i want to give my followers maybe 5 times the amount that's being given right now by default, which is currently a range from 1-200ish is the highest ive seen These spell magnitude values are controlled by PetCollarFucktoyScript from PetCollarFucktoyEffect, line 235: petCollarFollowerBuff.SetNthEffectDuration(0, duration); Health Int magnitude = petArousal + petArousal / 20 * SexLab.PlayerRef.GetLevel() petCollarFollowerBuff.SetNthEffectMagnitude(0, magnitude) Just change the formula to whatever you like and recompile the script. There should be no difficulties.
yurik Posted December 26, 2016 Author Posted December 26, 2016 I am getting the result that wearing a collar from something else blocks me from using the 'add pet ability to' option on myself as well. That makes it nonfunctional with my current outfit, unfortunately. Edit: Found a work around. If I give myself the pet ability BEFORE putting on the collar, this mod works, I just can't remove the ability without removing the collar first. Work around is work around, but the glitch should be noted. Certain options are intentionally blocked when Player wears the Pet Collar. If you just add the Pet Ability to the Player instead, everything should be available.
gtcard Posted December 26, 2016 Posted December 26, 2016 is there any way i can edit the spell magnitude values in the esp to scale up the amount of hp added with the pet blessing buff? i want to give my followers maybe 5 times the amount that's being given right now by default, which is currently a range from 1-200ish is the highest ive seen These spell magnitude values are controlled by PetCollarFucktoyScript from PetCollarFucktoyEffect, line 235: petCollarFollowerBuff.SetNthEffectDuration(0, duration); HealthInt magnitude = petArousal + petArousal / 20 * SexLab.PlayerRef.GetLevel()petCollarFollowerBuff.SetNthEffectMagnitude(0, magnitude)Just change the formula to whatever you like and recompile the script. There should be no difficulties. Tyvm. if I recompile the script overwrite the old one, I can just continue my current save with it?
yurik Posted December 26, 2016 Author Posted December 26, 2016 Since you don't change any properties or any stored data, it will not affect your save. I edited things like this many times in my own playthrough while developing this mod, so I'm quite sure about it.
Yuni Posted December 27, 2016 Posted December 27, 2016 I am getting the result that wearing a collar from something else blocks me from using the 'add pet ability to' option on myself as well. That makes it nonfunctional with my current outfit, unfortunately. Edit: Found a work around. If I give myself the pet ability BEFORE putting on the collar, this mod works, I just can't remove the ability without removing the collar first. Work around is work around, but the glitch should be noted. Certain options are intentionally blocked when Player wears the Pet Collar. If you just add the Pet Ability to the Player instead, everything should be available. Nono, Sugar. You misunderstand. Here it is, step by step. Step 1: Put on "Nipple Chain Collar" from Devious Devices Expansion. Step 2: Open Pet Collar Menu Step 3: Option "Add pet ability to player" is greyed out. Note 1: I am not wearing a pet collar, i am wearing a -different- collar from Devious Devices. Note 2: I have no pet ability, I have no pet collar on, I have a different collar on, and "Add Pet Ability to Yuni" is greyed out. Note 3: If I give myself pet ability BEFORE equipping NIpple Chain Collar, then it works as normal, but I CANNOT "remove ability from Yuni" until after I remove NIpple Chain Collar, as well. That's all. It's not a huge deal, it just seems that your mod blocks that option when OTHER collars are worn, from other mods. I am guessing this is a keyword thing.
yurik Posted December 27, 2016 Author Posted December 27, 2016 Indeed Yuni, you're right! I've changed it to disable the options to Equip/Unequip Pet Collar & Add/Remove Pet Ability only when the actual Pet Collar is equipped (and not any Devious Collar as it was before). \Data\Scripts\PetCollarConfigScript.pex Source code changes: PetCollarConfigScript.psc, line 191 if configLocked || playerRef.WornHasKeyword(libs.zad_DeviousCollar) playerRef.IsEquipped(petCollar_scriptInstance) optionFlags = OPTION_FLAG_DISABLEDelse optionFlags = OPTION_FLAG_NONEendif
selonianth Posted December 30, 2016 Posted December 30, 2016 So, I like to keep Lydia equipped with a Pet Collar to ensure that I can keep her calm and alert instead of frustrated and horny in the field, since even if you're paying attention to her arousal state sometimes it'll play animations that actually make the arousal worse and then without some way to force it the option to have sex with her to fix the problem isn't present. Of course her being in the collar bypasses that issue handily, all I have to do is activate her and fuck her, so that's good. The downside is that because I have the collar effect happening to NPC's toggled she's getting jumped all the time. Which would be fine if I noticed every time and could stand there and wait or join in or whatever. As it is she has a tendency of getting stuck getting stuffed and I don't immediately notice she's gotten snagged for happy-fun-times with Balgruff and I leave, only she never follows after when she's done. I guess because she was unable to snap to behind me when I exited the cell she was in she didn't ever do it? So my suggestion/request is twofold. 1. Make NPCs who want to bang the one in the collar *ask* you first. Particularly if it's not you but your follower. Clearly you're their Dom/Domme. It's just very rude of them to presume you're ok with them fucking your pet. 2. Pet Catchup, have the Pet get teleported to the Player following the 'completion' of their activities. I lost Lydia in Windhelm and the only way to get her back, I checked everywhere I'd been I'd thought, was to just moveto.player her.
olonolo Posted January 7, 2017 Posted January 7, 2017 Just a suggestion: NPC's who are pets should not be able service or seek service from other NPC's who are also pets. As it is all the pets are doing each other making all the non-pet NPC's wait their turn.
Guest Posted January 23, 2017 Posted January 23, 2017 This is a great mod, thank you very much! Actually I'm struggling really hard with making an enchantment that would keep my character from wearing a piece of armor - so it's something similar to your excellent modification. I added a magic effect (shock damage), attached it to an enchantment and added the enchantment to a ring. I created a condition function: "WornApparelHasKeywordCount" and parameter: "ArmorHeavy" - it works when I put on the ring in-game while having the armor on me already. But the problem is that when I put the armor on while wearing the ring, the magic effect doesn't trigger. I admit that I'm completely new to modding, and maybe I'm doing something wrong... Would you have any advice on how to get this thing to work? I want this ring to trigger the shock damage each time I put an armor on... Also, how did you manage to make this collar impossible to unequip? Thank you and cheers!
Guest Posted January 29, 2017 Posted January 29, 2017 Hi there, Actually per accident I'm playing a profile where the player is collared with the keyless petcollar. Well the player character was imprisoned because of a high bounty. while prison overhaul Patch is activated. From that time on the game only consist of trouble. Two times the pet/PC was used and the game hung afterwards. Maybe it is possible to temporarily switch off Petcollar function while the PC is imprisoned. What is the responsible script for "using the pet", perhaps simply adding the CK function isarrested() can avoid all the trouble. Regards
Guest Posted January 29, 2017 Posted January 29, 2017 Ok Will test if the following modificated line in the playerfucktoyscript will do: Event OnUpdate() if pet.IsInCombat() || pet.IsSwimming() || !Game.IsLookingControlsEnabled() || SexLab.IsActorActive(pet) || pet.isarrested()
mozarella89 Posted March 13, 2017 Posted March 13, 2017 Hello there, I recently tried the mod and encountered a strange issue. The mod runs and I apply the pet effect to myself... all the parts function bar the fact that every time I see the notification "Someone needs your service" they approach but then just stand there looking at me, be it horse or human. I tried putting the collar on someone else and can use its functionality... just not on myself. Any ideas? Regards, Shadoweir Do you have the newest version of Devious Devices? I had exactly the same problem once, word for word as you describe it, and I just had to update DD. Maybe try just reinstalling it, if you have the newest version already.
CherryHotaling Posted March 20, 2017 Posted March 20, 2017 Is there a way that if I put a collar on I get a popup if my follower is aroused that gives me a yes or no option to them wanting to have sex with me?
gtcard Posted June 14, 2017 Posted June 14, 2017 is there any way i can edit the spell magnitude values in the esp to scale up the amount of hp added with the pet blessing buff? i want to give my followers maybe 5 times the amount that's being given right now by default, which is currently a range from 1-200ish is the highest ive seen These spell magnitude values are controlled by PetCollarFucktoyScript from PetCollarFucktoyEffect, line 235: petCollarFollowerBuff.SetNthEffectDuration(0, duration); Health Int magnitude = petArousal + petArousal / 20 * SexLab.PlayerRef.GetLevel() petCollarFollowerBuff.SetNthEffectMagnitude(0, magnitude) Just change the formula to whatever you like and recompile the script. There should be no difficulties. i made these changes awhile ago and i just realized it now that this entire time, the Pet Blessing effect is being removed from my followers as soon as I load a new cell. i always wondered why sometimes my followers will be in bleedout stage when i change cells, and i finally figured it out today while messing with the magnitude of the Pet Blessing. so what i did was change it formula so it is now Int magnitude = petArousal + petArousal * 7 * SexLab.PlayerRef.GetLevel() when a fucktoy event occurs my followers get a buff that raises their hp by the magnitude listed in my magic effects menu, but as soon as i change a cell, that buff is removed from the followers and whatever hp that buff added is instead subtracted from my followers hp. so for example if my follower has 1000 hp and buff adds 20,000 hp, they will have some modified version of the 20k hp, it's usually around 7000 less so they will have something like 14,000 hp with the buff on. however as soon as i change cells, the buff is removed and the 20k hp is instead subtracted from them ( 1000 - 20,000 = -19,000 hp), causing them to go into bleedout because now they have -19k hp. now i'm actually not sure if this was always a problem, and it's only noticeable now because i changed the magnitude to the point that the drop in hp will kill my followers
Clea Strange Posted July 23, 2017 Posted July 23, 2017 any recommendations for mods to go with this, I was thinking of the Dibellan defender mod here with this as a naked playthrough. Think the Dibellan Defender mod is the one with tattoos as armor or something like that
gtcard Posted September 15, 2017 Posted September 15, 2017 i'm having the same problems some users above me are having, with the status message of "x people need your service" and they walk up, but then go back to doing whatever they were doing before. the scene doesn't start at all. this wasn't a problem before, and only started happening when i began dawnguard, and serana joined the party. i currently have 5 followers managed by AFT, plus serana who is the 6th. AFT has a follower limit of 5, so i downloaded the boost to up that limit to 7. i'm not sure if that has anything to do with it, but i know before getting serana in my party (she's only a quest follower right now i think, not a regular follower yet), i never had this problem with scenes not starting.
yurik Posted September 15, 2017 Author Posted September 15, 2017 Comment plugin has been integrated? No, comments plugin is a different thing, I do not support it. But it should be compatible with this version too. ... (she's only a quest follower right now i think, not a regular follower yet), i never had this problem with scenes not starting. Regarding Serana. NPCs temporarily accompanying you on quests are not considered followers. I had Serana in my party in version 5.1.0 and it worked with her. I also has AFT (pure version) and no other mods that modify Serana. This update should not break anything related to this functionality. I'll check it again with her on weekend.
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