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Sexlab Aroused Redux December 05 2016


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Posted

I have this installed but so far only one guy approached my character, asked if I needed help. I chose the only option of "I need some clothes, cause my character was intentionally naked" and then he says "................" then leaves. No one else has approached my character since

Posted
Spoiler
55 minutes ago, Hiderius said:

I have this installed but so far only one guy approached my character, asked if I needed help. I chose the only option of "I need some clothes, cause my character was intentionally naked" and then he says "................" then leaves. No one else has approached my character since

 

 

I'm not sure I understand the question. SLAR is a framework that provides a method for other mods to use to determine the level of sexual arousal. It does not provide any means of dialogue between players by itself.

Posted
6 hours ago, Hiderius said:

I have this installed but so far only one guy approached my character, asked if I needed help. I chose the only option of "I need some clothes, cause my character was intentionally naked" and then he says "................" then leaves. No one else has approached my character since

I'm guessing it might be another mod, arousal does nothing but provide a numerical value which represents "arousal". The mod adjusts this value depending on certain conditions (ie, increasing it over time, seeing other nekked actors etc).

 

As far as I'm aware Arousal doesn't add any dialogue whatsoever.

  • 2 weeks later...
Posted

is there some way to set a time rate that's the same for everyone and doesn't change?

Posted

As forums are the only way to get help here apparently, would anyone be able to tell me which of the four files I'm supposed to download? I'm not familiar with loverslab's set up yet and would greatly appreciate the help.

Posted
40 minutes ago, Demoncookie said:

As forums are the only way to get help here apparently, would anyone be able to tell me which of the four files I'm supposed to download? I'm not familiar with loverslab's set up yet and would greatly appreciate the help.

That depends on primarily your personal taste and technically on your mod manager.

 

Most people would, could and probably should run this

Quote

 

SexLabAroused_V28b.7z

191.02 kB

 

Mod Organizer users deicde simply on personal taste, e.g. I use

Quote

 

SexLabAroused_V28b_Loose.7z

191.48 kB

 

Certain legacy setups could require

Quote

SexLabAroused_V17.7z

69.64 kB

but in the year 2019 and with a fresh setup I doubt the need for that.

 

 

 

Posted
14 minutes ago, Tornadopelt said:

Forgive me if this seems very noobish... but what is LOOT and where do I find it?

Loot is a tool to sort your load order, based on community rules.

 

To be found here

https://www.nexusmods.com/skyrimspecialedition/mods/1918

or here

https://loot.github.io/

 

Make sure to read and understand the documentation first before you do anything else with it. (As with every tool!)

Posted
1 hour ago, Tornadopelt said:

So it will ensure that I don't have mod conflicts with load order? Cool.

Yes and no.

 

LOOT sorts the order based on it's own detection system and exceptions in master list. It does a very good job for Skyrim.

 

There can be few unsolved conflicts though, sometimes simply based on opinions of what should load in which order. Those things are sort of cases where you simply have to know what is going on and decide for yourself.

 

I prefer LOOT, because xEdit only displays record conflicts. Usually people forget that load order sorts the running order for resource archives as well. I don't know how many times I have replied to that in forums, where people insist that their load order is set correctly, but failed to figure out that their scripts from archives are not. ?

 

LOOT gives you a good ground for the load order. I would still strongly recommend reading load order and conflicts instructions from download pages (if there are any.) Sometimes master list does not cover the conflict, or does not resolve it in the way that you would prefer it to be solved. That ads a bit complexity to modding, but usually people figure out few rare cases themselves quite fast.

Posted
1 hour ago, Tornadopelt said:

So it will ensure that I don't have mod conflicts with load order? Cool.

It all depends on the rules and I must add that it is not fail-proof. (Personally I still prefer my manual sort)

But for an easy start and probably for the majority of players it is the best option in town. AFAIK

 

Even for my manual sorting it would be better for my to (finally) finish the job and  put my manual sort order into rules and stop doing it hands-on..

Posted
2 hours ago, Morferous said:

That ads a bit complexity to modding, but usually people figure out few rare cases themselves quite fast.

yes, took me only a year (literally, maybe a bit longer) to figure it out ?

  • 4 weeks later...
Posted
On 3/31/2019 at 5:07 PM, northrend said:

So I use a few mods that use this as a dependency is it possible to turn arousal off for the PC so its stays enabled for the npcs?

That's what the Puppet Master page of the MCM Menu does.  You can lock or disable arousal for the player or any NPC there.

 

To select the player make sure the selection caret on your screen is not pointing at an NPC or animal and press the N key, to select an NPC or animal for the screen you merely make sure the caret in on them when you press the N key.

Posted

Is there any chance of enhancing this to recognize and react appropriately to Flower Girls sex events as well as SexLab-initiated events? Right now I'm using Sensual Needs, which does both, but then I'm restricted from installing SL mods such as TDFPP, which requires SLA (or presumably SLAR) as a Master.

  • 2 weeks later...
Posted

I want to create an offensive spell that manipulates arousal, but I’m not great at math and having a hard time structuring it. Basically, I want an illusion spell that increases the target’s arousal while in effect, so that when it hits 100, they have to stop what they are doing and masturbate (even in combat). Short of just brute forcing the increase with SetArousal, how could I use the other variables to have SLA handle it more naturally? Like, do I just crank something like time rate way up or exposure or something?

Posted
7 minutes ago, The Man in Black said:

I want to create an offensive spell that manipulates arousal, but I’m not great at math and having a hard time structuring it. Basically, I want an illusion spell that increases the target’s arousal while in effect, so that when it hits 100, they have to stop what they are doing and masturbate (even in combat). Short of just brute forcing the increase with SetArousal, how could I use the other variables to have SLA handle it more naturally? Like, do I just crank something like time rate way up or exposure or something?

UpdateActorExposure

Posted

I'd like to modify the default arousal of NPCs, ideally by defining some kind of distribution. Basically, I want to randomize how horny NPCs are when I encounter them (with an obvious slant to "more horny", of course). See here: 

 

I was referred to here, any pointers on how to achieve this?

Posted
On 4/4/2019 at 12:37 AM, Vyxenne said:

Is there any chance of enhancing this to recognize and react appropriately to Flower Girls sex events as well as SexLab-initiated events? Right now I'm using Sensual Needs, which does both, but then I'm restricted from installing SL mods such as TDFPP, which requires SLA (or presumably SLAR) as a Master.

Does Flower Girls post an event that can be used to tell an actor has orgasmed?  Specifically this mod has to be able to detect all actors in a sex scene which have had an orgasm and know when to apply post-orgasm modifications to arousal.

 

 

Posted
18 hours ago, WaxenFigure said:

Does Flower Girls post an event that can be used to tell an actor has orgasmed?  Specifically this mod has to be able to detect all actors in a sex scene which have had an orgasm and know when to apply post-orgasm modifications to arousal.

 

 

I believe it must do so since Sensual Needs is able to "capture" it from both SexLab and Flower Girls and update its arousal levels, at least for the player character- not sure about NPCs, and don't know what to look for to find out.

Posted

I need help.

Other mod caused a bug and made my character cum without permission. I didn't realize instantly and don't wanna load.

I need a way to manually increase days since last orgasm and arousal and exposure rate.

 

Thanks.

 

Edit: I'm assuming it's possible cause the mod saves the value to the character, right? Is that an actor value? If so I could use console like: player.setav (value name) etc.

 

Edit2: I relay mostly care about the days since last orgasm since the others will max out quickly anyway if I rise it so much.

Posted
2 hours ago, TheArchlich said:

I need help.

Other mod caused a bug and made my character cum without permission. I didn't realize instantly and don't wanna load.

I need a way to manually increase days since last orgasm and arousal and exposure rate.

 

Thanks.

 

Edit: I'm assuming it's possible cause the mod saves the value to the character, right? Is that an actor value? If so I could use console like: player.setav (value name) etc.

 

Edit2: I relay mostly care about the days since last orgasm since the others will max out quickly anyway if I rise it so much.

You can change the last two in MCM.  The days since last orgasm is saved in Sexlab.

Posted

So I'm not sure why but I could use some help. Whenever I go into an animation using the nude skins from SexLab in the MCM my body completely disappears except for hands, feet and head and the creature doesn't have a penis granted I've only tried with a horse because that was the easiest one. does anyone know what could be causing this?

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