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I know you put effort into story, and I enjoyed it. I also don't like that kind of mods just come and bang without storyline. Get through the story I see there are chances could put some sex scenes into some quests just blend them and give option to refuse them or not.

Example the party why there are only female guests, could be some male guests and somehow they get horny when see you in rubber suit obey or get punished by Mistress... or when Enaron comes and invite Mistress for dinner she could send you instead and we can sleep with him to steal the journal. During we get interrogated we could get raped after hurt by spark if we do not speak.

I feel like even i'm a rubber slave but the way Mistress treats me not really a way of a slave, it's like a servant.

Anyway I love the rubber suit really erotic, actually while i was playing this mod I thought the author could be a girl that why she refused sexual contents  :)

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Example the party why there are only female guests

Part of the overarching theme. There is no male version of the rubber catsuit. So I couldn't give the Mistress male rubber slaves. And I had to explain that somehow. The explanation was: The Mistress doesn't like men all that much and prefers women. Once I chose that course, I decided to stay it. So the Mistress also doesn't invite men to her party. Because why would she? They'd only get horny, start acting up, and ruin the mood.

 

Think of it as lesbo porn, if that helps.

 

 

or when Enaron comes and invite Mistress for dinner she could send you instead and we can sleep with him to steal the journal. During we get interrogated we could get raped after hurt by spark if we do not speak.

I assume you mean Velnar. And Velnar's interested in the Mistress, not some slave. If he just wants someone to roast the broomstick with, he can take one of his own slaves. He has more than enough of them.

 

 

I feel like even i'm a rubber slave but the way Mistress treats me not really a way of a slave, it's like a servant.

That is partially intended. Rubber slaves are a special, privileged type of slave. They do enjoy more freedoms than the normal slaves. Part of that was so that I can offer content for both doms and subs in one package (you basically play as a "switch"). But the other part was that only someone who has some degree of agency can be a meaningful participant in any kind of plot.

 

Because what would "real" slaves ever get to do? They'd be locked in a cage or chained up most of the time. And if not, they'd do the menial and boring or strenuous work that no one else wants to do (sweeping floors, washing laundry, ploughing fields, etc). All under constant and strict supervision. How do you make an interesting story with that? Maybe someone else could have made it work, but I wasn't smart enough to come up with something.

 

Making you an enforcer-type servant/slave who has been given a longer leash and enjoys a certain level of trust allows you to actually go on important missions for the Mistress. It makes story-telling much easier.

 

Also, the fact that the Mistress is not particularly cruel or despotic towards her slaves and usually employs a you-catch-more-flies-with-honey strategy makes her a more sympathetic character for most people. I want her to be at least somewhat likeable. If she treated you badly and abused you every day, you might run away and take your chances with the permanent rubber suit. Or jump at Enaron's offer of freedom. There'd be no real conflict.

 

 

actually while i was playing this mod I thought the author could be a girl that why she refused sexual contents  :)

Just because there's not a lot of penis-into-vagina-thrusting doesn't mean it isn't sexual, kiddo. ;)

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I feel like even i'm a rubber slave but the way Mistress treats me not really a way of a slave, it's like a servant.

 

Because what would "real" slaves ever get to do? They'd be locked in a cage or chained up most of the time. And if not, they'd do the menial and boring or strenuous work that no one else wants to do (sweeping floors, washing laundry, ploughing fields, etc). All under constant and strict supervision. How do you make an interesting story with that? Maybe someone else could have made it work, but I wasn't smart enough to come up with something.

 

 

Well, Veldarius did make something along those lines in the Captured Dreams mod of his, where you start from the bottom and work your way to the top.

 

It didn't really have an interesting story to go with it, but it was at least very similar to what you're talking about.

 

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  • 2 weeks later...

Is there a way to skip the rubber punisher quest? The Characters will walkk in positions but then nothing happens anymore.

 

Standard procedure. What stage is the quest in ('getstage tir_fp_punish01')? Try to increase it in steps of 10.

 

 

Help me please, the messenger never come for the epilogue. I waited multiple days in many cities but he never comes.

 

Read the troubleshooting section in the first post of this thread.

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Is there a way to skip the rubber punisher quest? The Characters will walkk in positions but then nothing happens anymore.

 

Standard procedure. What stage is the quest in ('getstage tir_fp_punish01')? Try to increase it in steps of 10.

 

 

Help me please, the messenger never come for the epilogue. I waited multiple days in many cities but he never comes.

 

Read the troubleshooting section in the first post of this thread.

 

Thanks i will try this :) 

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  • 4 weeks later...
2 hours ago, ZofaSoldier said:

Any news ?

 

It will be done when it will be done, simply curious if you have any new tidbits to share with us :)

 

I had a little trouble with the finale quest. As you might remember, it originally required you to shoot the Mistress with a special arrow if you wanted to side with Enaron. Unfortunately, there's no way that Skyrim allows you to detect what arrow was used in an attack. There is an OnHit event that will be triggered when an actor is attacked. And that event has a parameter named akProjectile which, according to the documentation, should tell you which projectile was used (in Skyrim, a projectile is basically what your arrow item becomes once it's in flight). But in my tests, the value for that parameter was always 'None'.

 

Usually, when you have a problem like that, you can solve it with a magic effect. Attach it to something, then wait until the effect gets activated (i.e. the weapon hits a target), and then do your stuff there. But, of course, it wasn't that easy. It never is (*sigh*). Because there's no way in Skyrim to attach a magic effect (enchantment) directly to an arrow or its projectile. You can, however, make the projectile create an explosion when it hits. And that explosion can then deliver an enchantment. By now, you're already several levels deep. The custom arrow item turns into a custom projectile which creates a custom explosion which delivers a custom enchantment which starts a custom magic effect. Which will let me know that the special arrow was used. Not complicated at all, right?

 

Well, that's how I did it in the old version. And when I tried to do the exact same thing in the new version... it just didn't work. The effect never triggered. No matter what I tried. I double and triple and quadruple checked everything to make sure the settings are identical to the old version. But it did not work.

 

Eventually, I gave up on that and made it a special dagger instead. That's much easier to detect, it get's set properly in the aforementioned OnHit event. But I did waste a good amount of time trying to hunt down that issue.

 

Anyway, now it's done and I'm currently on the first epilogue quest (the one you get to see when you side with the Mistress). This may also take a little longer, because, as you might have noticed, most of the problems that people here had with quests not starting are from that one. Because there are so many different actors involved and that increases the risk of alias problems. I'm currently thinking about ways to make it more reliable. Maybe change it's content so that it can better handle missing actors. Still not sure what exactly the best course of action is. I never could reproduce these problems on my system. So from my point of view, they're all working equally well...

 

And... that's where I currently am.

 

 

 


Nothing-to-see.gif
 

 

 

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Sorry to hear that, so much work for an optional path that not many will take.

 

You could solve the courier issue by placing the note into the players inventory with a script, and adding a popup window explaining how it got there (a rubber slave sister brought it, a courier or perhaps it appeared out of thin air (the Mistress can teleport after all)).

 

I ran into the issue myself, not sure what caused it.

 

Or could add a rubber slave courier, dedicated for this task alone.

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16 minutes ago, ZofaSoldier said:

You could solve the courier issue by placing the note into the players inventory with a script, and adding a popup window explaining how it got there (a rubber slave sister brought it, a courier or perhaps it appeared out of thin air (the Mistress can teleport after all)).
 

 

It would not solve the problem. The problem was that the quest wasn't starting properly. Because aliases did not get filled correctly. That happens long before the courier ever gets involved. It isn't his fault. It's just that through him, people first notice the problem. And thus, they blame it on him (the courier should have come but didn't, therefore he's defective). In reality, the quest was stuck in its starting phase and he never got dispatched in the first place. Any other mechanism (like putting the letter directly in the player's inventory, or a message box, or whatever) would have had the same issues.

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39 minutes ago, Farmthat said:

So, a previous quest didn't end quite right and is hanging onto an actor the epilogue wants?

 

One possible explanation, yes. I never quite figured out why the aliases didn't get filled. As I wrote, it never happened on my system. So I never had a chance to properly analyze the problem.

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I wonder how the scripts behave if there is not enough processing power. Do they get put to sleep until the result can be calculated, or is it completely discarded? I know I had issues in Fallout 4 when weird stuff started happening when too much stuff was going on. CPU could not handle it, and the game started falling part from the inside.

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9 hours ago, ZofaSoldier said:

Sorry to hear that, so much work for an optional path that not many will take.

... snippy ... 

Speak for yourself, I couldn't shoot the Mistress ... not after she saved me from that guy. I was indifferent towards her before that, but after she did that well ... let's just say I am still trapped in rubber. 

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5 hours ago, Inte said:

Speak for yourself, I couldn't shoot the Mistress ... not after she saved me from that guy. I was indifferent towards her before that, but after she did that well ... let's just say I am still trapped in rubber. 

 

Wait, as far as I remember the arrow is required to shoot the Mistress, which not many will do. I chose to NOT shoot her.

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