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Posted

Hello @ll!

 

Sorry for my bad english, i have a little problem with this mod... i always get a error message like Armbinder not found and or Punishing Plug not found... can anyone help me pls?

 

An error hat ocurred with you installation of Devious Devices Error Text: LookupDeviceType received invalid Keyword <_SD_DeviousArmbinder 3400CAEF_>

 

 

 

Me too! I snooped around a bit in Data directory, but I didn't find it... I don't even know if it's supposed to be there, but if it is, that means we're missing some files...

  • 5 weeks later...
  • 2 months later...
Posted

Hat jemand eventuell schon eine Idee, oder ist drauf gekommen, wie man diese Meldungen von wegen Armbinder und teilweise auch Punishing Plugs weg gekommt? Ohne diese wäre dieser Mod ansonsten wirklich perfekt!

 

-------------------------------------------------

 

Has anyone possibly already an idea, as one these messages of because of Armbinder and partly also Punishing plugs get away? Without this, this mod would be really perfect!

Posted

Yeah, same issue here, tried with patches 080 and 077. I bet it is because of newer versions DDa/DDi/DDx, but I don't know where to get older ones. :( It's a shame, I don't like how SD+ progressed in 3+ either.

Posted

Scheint wohl tot zu sein, der Mod... Schade drum, denn die Items, Ideen usw. gibt es bei der neuen Version leider alle nicht mehr...

Auch der Dialog fehlt komplett... mach doch bitte mal ein Upgrade von deinem Mod hier! ;-)

 

LG

 

Posted

[ma-an my German is rusty...] But I agree with Krynn. :)

In the meantime, Captured Dreams property slave path is closest to what I expect in a slavery mod.

  • 8 months later...
Posted

Is this safe to install to an existing save while not enslaved? I've been using SD+ for a while then found this but I'd prefer not to start another new game unless I i'm installing multiple new mods & have no choice.

  • 2 months later...
  • 1 year later...
Posted
On 11/17/2017 at 12:52 PM, donttouchmethere said:

hey inte!

we need an update here pls, so SD cages gets useful again  \o/

err... this mod does support cages or does it? :grimace:

... your call will be answered in the order it was received... 

... sorry for keeping you on hold, yes this mod does support SDc. 

 

Posted
7 minutes ago, Inte said:

... your call will be answered in the order it was received... 

... sorry for keeping you on hold, yes this mod does support SDc. 

 

that came as a suprise, now I'm speechless o.O

feels like I typed that request last week =D

 

what... what happend? Is punga back?

Posted
1 hour ago, Inte said:

Wait, are you the new @Punga? If so, welcome back. What happened to you? You don't write. You don't call. :classic_happy:

maybe if we write 3 times @Punga he will reappear on some bucket in pop prison

but a highly criminal silver fern might sit there for a while

does pop prison have wlan?

Posted

Does POP have wireless?... but of course it does. You do need a whip to configure it properly tho. :classic_happy:

  • 2 weeks later...
Posted

Damn, everything works perfectly with newest beta version of SD+(SD+ 3.6.2 beta 7) all cages are working now, days updating, i cant get mcm option provided by this mod but i dont really need them. 

Great job!  

Posted
On 11/30/2018 at 6:52 AM, Inte said:

You do need a whip to configure it properly tho.

did you... did you just whipped SD+ 3.xx/SDbeta in shape with your patch? ?

 

I realy thought you would just update your SD2044patchespatchespatchesMOD ☺️

Posted

Like i said before update works perfectly although i would like to place some cages in city is it possible to do via CellBuilder or some other way? Maybe its possible to mark placed cage as sd cage?

 

Thanks!   

 

Posted
16 hours ago, Jappa123 said:

Damn, everything works perfectly with newest beta version of SD+(SD+ 3.6.2 beta 7) all cages are working now, days updating, i cant get mcm option provided by this mod but i dont really need them. 

Great job!  

There is no MCM for this mod. This is just a small patch until @DeepBlueFrog has time to fix the cage scene in the main SD. 

Posted
13 hours ago, donttouchmethere said:

did you... did you just whipped SD+ 3.xx/SDbeta in shape with your patch? ?

 

I realy thought you would just update your SD2044patchespatchespatchesMOD ☺️

Patching patches with patches is patching fun. 

Posted
9 hours ago, Jappa123 said:

Like i said before update works perfectly although i would like to place some cages in city is it possible to do via CellBuilder or some other way? Maybe its possible to mark placed cage as sd cage?

 

Thanks!   

 

This mod should recognize most if not all vanilla cages. So any cage you place by whatever means should be recognized as long as it comes with a door.   

In fact it should work with most cages added by @t.ara in ZAP 8+ as well.  

 

BTW all SDc cages are vanilla. 

 

 

Posted
58 minutes ago, Inte said:

This mod should recognize most if not all vanilla cages. So any cage you place by whatever means should be recognized as long as it comes with a door.   

In fact it should work with most cages added by @t.ara in ZAP 8+ as well.  

 

BTW all SDc cages are vanilla. 

 

 

...all new cage  doors are listed, anyway if you like to play them as cage doors, they must be registered to the framework, too. Mods like maria eden and the zap framework has the rule, that all doors OPEN to outside of the cage, so that by putting the door ingame, it is the rule, to have the cage always behind the closed door on the correct side. Please refer to the guide of the zap-internal script-code-it comes with examples. (only my hint i can give you for zap so far)

Posted
1 hour ago, t.ara said:

...all new cage  doors are listed, anyway if you like to play them as cage doors, they must be registered to the framework, too. Mods like maria eden and the zap framework has the rule, that all doors OPEN to outside of the cage, so that by putting the door ingame, it is the rule, to have the cage always behind the closed door on the correct side. Please refer to the guide of the zap-internal script-code-it comes with examples. (only my hint i can give you for zap so far)

Well yes, I am familiar with that rule as SDc reverses all the Skyrim jail doors that open in. :classic_happy: 

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