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Posted

Hello, i tried everything, but i can't seem to be able to enable the UNP Bodyslide part of the cuirass, since when i go to bodyslide and choose groups to process, i see nothing about this cuirass... I use MO(1) and i tried to install: The assets file, the scripts, the bodyscaling and the CuirassUUNP file. 4 files in total. The CuirassUUNP gets a "protest" from MO, saying that "no game data on top level". I tried installing it anyway, i tried to manually put the "Caliente tools" folder inside the UNP folder of the FOMOD, i still don't see in the Bodyslide groups an option about this cuirass...


I am tired of trying, so i am going to start a game without it, but for a future game, i would be grateful if someone explained me what i am doing wrong. I can bodyslide any other mod that has the bodyslide folder inside the main mod folder, but not this one.

Posted

Just so you're aware, it seems the "Milk generation increase" option isn't applied after a character has become a milkmaid. I had to reset my character using the debug options to update their milk generation rate.

Posted

My Milk mod MCM menu keeps disappearing as I install more Mods, I know I can probably figure out what's killing it if I re add them and test one at a time, but is there any way to simply add it back onto MCM?

Posted
3 hours ago, elbunnyboy said:

My Milk mod MCM menu keeps disappearing as I install more Mods, I know I can probably figure out what's killing it if I re add them and test one at a time, but is there any way to simply add it back onto MCM?

1) install less mods

2) setstage ski_configmanagerinstance 1

Posted
On 2/18/2020 at 2:48 PM, GretaVonHochfels said:

Hey,

 

I tried everything but I am always getting the FNIS error 9: index outside of array message when running FNIS. Can anyone please help?

 

Many thanks in advance!

install less animations that you will never use?

Posted

Don't know if this has been resolved for another person already and I won't bother trying to search for it.
So, recently I managed to get my mods working properly without getting T-Posed to Oblivion, but I have another problem now.
My character's body parts will not visually grow no matter what I try to do.
Her belly doesn't grow with lactacid inside and her breasts don't grow with milk inside (it even strips her armor).

I absolutely love this mod and I would like to have it work as intended, please help.

Posted
41 minutes ago, Alisss said:

Don't know if this has been resolved for another person already and I won't bother trying to search for it.
So, recently I managed to get my mods working properly without getting T-Posed to Oblivion, but I have another problem now.
My character's body parts will not visually grow no matter what I try to do.
Her belly doesn't grow with lactacid inside and her breasts don't grow with milk inside (it even strips her armor).

I absolutely love this mod and I would like to have it work as intended, please help.

download custom body/armors?

Posted
4 minutes ago, Alisss said:

Only have the CBBE version of vanilla outfits (with CBBE of course).

then its either racemenu or xpmse

Posted
3 hours ago, TheLoverLabCriminal said:

Do u guys know how to activate the bodymorph of mme ? I dont know how 

I believe that bodymorph file allowed the game to scale your body using body morphs instead of relying on the nio override which simple scaled up the breast bone ( resulting in the elongated torpedo breasts.) I'm not sure if the file is needed anymore ( mine is currently disabled.)

 

I use SLIF (sexlab inflation framework) to scale my character with the bodymorphs. You can go into the SLIF menu,  set niooveride to 0% and then set the morph sliders to suit your own tastes. Whenever there's a breast growth event, SLIF will look at your sliders and grow the breasts that way. My sliders included Negative to breast height, so the breast will slide further down the torso as they get bigger.

 

This is a side view using niooveride (torpedo breasts)

Spoiler

 

screenshot3_by_pagod7_ddrhcc9-pre.jpg?to

 

And this is using bodyslide morphs instead

Spoiler

screenshot18_by_pagod7_ddrhc7z-pre.jpg?t

 

 

If you want to grow without destroying the shape of the breasts, I suggest looking into sexlab inflation framework.

Spoiler

screenshot7_by_pagod7_ddrhc9s-pre.jpg?toscreenshot8_by_pagod7_ddrhc9d-pre.jpg?toscreenshot15_by_pagod7_ddrhc8t-pre.jpg?tscreenshot16_by_pagod7_ddrhc8f-pre.jpg?t

 

 

Posted
1 hour ago, venomr said:

I believe that bodymorph file allowed the game to scale your body using body morphs instead of relying on the nio override which simple scaled up the breast bone ( resulting in the elongated torpedo breasts.) I'm not sure if the file is needed anymore ( mine is currently disabled.)

 

I use SLIF (sexlab inflation framework) to scale my character with the bodymorphs. You can go into the SLIF menu,  set niooveride to 0% and then set the morph sliders to suit your own tastes. Whenever there's a breast growth event, SLIF will look at your sliders and grow the breasts that way. My sliders included Negative to breast height, so the breast will slide further down the torso as they get bigger.

 

This is a side view using niooveride (torpedo breasts)

  Reveal hidden contents

 

screenshot3_by_pagod7_ddrhcc9-pre.jpg?to

 

And this is using bodyslide morphs instead

  Reveal hidden contents

screenshot18_by_pagod7_ddrhc7z-pre.jpg?t

 

 

If you want to grow without destroying the shape of the breasts, I suggest looking into sexlab inflation framework.

  Hide contents

screenshot7_by_pagod7_ddrhc9s-pre.jpg?toscreenshot8_by_pagod7_ddrhc9d-pre.jpg?toscreenshot15_by_pagod7_ddrhc8t-pre.jpg?tscreenshot16_by_pagod7_ddrhc8f-pre.jpg?t

 

 

how about i want to use the bodymorph from mme download files ? from of course nio

Posted
2 hours ago, TheLoverLabCriminal said:

Hi, sorry to bother you but how do i use your body morph from your files fro mme can u explkain ? I'm kinda new

you overwrite mme with  bodymorph, build body and armors with body morphs in bodyslide

edit Bodymorph.json until you get desired shape

Posted

I can't seem to figure this out. But male milking never worked for me on camp pumps, they just get in and nothing happens.

Posted

Is it possilble  to add custom milking stations? like one at Lakeview manor with the Hearthfires DLC? if so how does one go about doing that? is it a drag and drop in the CK or do I need some scripts and whatnot?

Posted
3 hours ago, MudCrabKing said:

Is it possilble  to add custom milking stations? like one at Lakeview manor with the Hearthfires DLC? if so how does one go about doing that? is it a drag and drop in the CK or do I need some scripts and whatnot?

You have options.

Yes, it's totally possible to place pumps in CK, dragging the pumps from the furniture list and placing them in the game world. The relevant scripts are tied to the furniture itself, though if you've never used CK before, you'll need to enable multiple master files to do literally anything with it.

You can also place them in-game using the 'placeatme' console command, though this is the filthiest of peasant ways and using the player for such purposes will result in radically tilted pumps. Not saying other NPCs or even objects won't, just that the player definitely doesn't work.

I personally, and cannot highly recommend enough, Jaxonz Positioner. It'll let you pick up, place, and even freely move not just pumps, but any object in the game world, allowing anywhere to become a home if kitted out right. Link to relevant mod placed below.

https://www.nexusmods.com/skyrim/mods/52583/

I have seen people accuse Jaxonz mods of being unstable before, and while I think anyone who complains about jank in goddamn Skyrim is clearly lost and should be helped to whatever modding forum they were ACTUALLY looking for, I do respect their right to make subpar choices. To that end, ZAP helper.

This one also allows for manual placing, but there's multiple hiccups. For starters, it only places the ZAZ pumps, as should be expected, so if you didn't check the box while installing MME that patches in support for ZAZ pumps... well. Far more importantly, while ZAP Helper does allow for manual placement, there is no way to move, rotate, or otherwise adjust furniture once placed, besides removing and replacing it. That means every single pump will face due north or whatever, which obviously isn't ideal, but if you have a critical fear of Jaxonz mods... and again, I've spoken to people who do, this is probably your best option.

Posted

You can also build milking stations with the smithing station. You first need to construct milker plans (2x paper rolls, 1x inkwell, 1x quill) to unlock the ability to build one (empty) milk station, which can be placed everywhere (including the cellar of your home, for example). If you have enough lactacide, you can turn the empty milk station into one that provides force feeding as well.

Posted

Sorry if this is a dumb question/problem but MME wont register into SLIF no matter what I do, would anyone know why it won't or how to fix it? I started a new save using the bhunp body and so far everything is working except for that, and when I enter a milk machine it kicks me out a few seconds later no matter what so bonus points if you can solve that too but it's not a big deal for me my main focus is SLIF integration.

Posted
1 hour ago, H Bof said:

MME wont register into SLIF no matter what I do...

...when I enter a milk machine it kicks me out a few seconds later no matter what...

...my main focus is SLIF integration.

Being unable to get into the machine? I'm told that's usually an animation problem, so re-run FNIS and check for modded nonsense that might prevent your character from sitting down.

As for your SLIF integration, if you haven't been able to get into a machine, it's likely you haven't actually had anyone drink lactacid to become a milk maid. No milk maids, no attempts to inflate, nothing for SLIF to detect.

Posted
3 hours ago, Fasterflight225 said:

Being unable to get into the machine? I'm told that's usually an animation problem, so re-run FNIS and check for modded nonsense that might prevent your character from sitting down.

As for your SLIF integration, if you haven't been able to get into a machine, it's likely you haven't actually had anyone drink lactacid to become a milk maid. No milk maids, no attempts to inflate, nothing for SLIF to detect.

I'll give that a try and see if it works. On the other hand my character became a milkmaid through SGO 3 which triggered the way it's supposed to as far as I'm aware, could that have anything to do with it?

Posted
10 hours ago, Fasterflight225 said:

 

To that end, ZAP helper.

This one also allows for manual placing, but there's multiple hiccups. For starters, it only places the ZAZ pumps, as should be expected, so if you didn't check the box while installing MME that patches in support for ZAZ pumps... well. Far more importantly, while ZAP Helper does allow for manual placement, there is no way to move, rotate, or otherwise adjust furniture once placed, besides removing and replacing it. That means every single pump will face due north or whatever, which obviously isn't ideal, but if you have a critical fear of Jaxonz mods... and again, I've spoken to people who do, this is probably your best option.

 

The problem with most tools like Jaxons Positioner is the waste of hotkeys. Yes, they are good for manipulating, but they conflict with other mods, using the same hotkeys for other purposes. ZaZ toolhelper depends on the view of the Player.... change it and you change the positon of the milkstation. In most cases you are able to position the station without any corrections (it will fit with the ground, the walls and so on), if not? The delete-spell works and try again... maybe I am a fan of doing the changes ingame-style and prefer spells to console-commands, so it is up to oneself to find the right tool...

Posted
11 hours ago, H Bof said:

...my character became a milkmaid through SGO 3... ...could that have anything to do with it?

Yeah. I remember it being literally mandatory to drink at least one bottle of lactacid to produce any milk, and again, no milk, no activity, nothing for SLIF to detect.

8 hours ago, xwhiteninjax said:

The problem with most tools like Jaxons Positioner is the waste of hotkeys.,, ZaZ toolhelper depends on the view of the Player... ...maybe I am a fan of doing the changes ingame-style and prefer spells to console-commands, so it is up to oneself to find the right tool...

...But the Positioner's hotkeys can not only be remapped freely, all but one of them do literally nothing if you haven't selected an object, making them totally viable for other mods that also do nothing unless conditions are met, like Sexlab Posing hotkeys. You can also cut a third of the hotkeys out, since you don't technically need to be able to spin both clockwise AND counter-clockwise if you're patient.

Also, I distinctly remember not being able to manipulate facings with ZaZ Helper, and having to spin them around with the Positioner after placing them, but who knows, everyone's install is different.

Also, also, some furniture items do not match the ground properly when placed by default. Bondage trees come to mind, 'cause those tend to be placed outside and on slopes, usually both.

I do at least agree entirely that placing objects with console commands alone is the least viable option by and far, though funnily enough, can be combined with the Positioner to cut the number of hotkeys for basic placements down to a minimum of THREE. 'Placeatme,' hotkey to select, hotkey to level, hotkey to rotate.

I mean, even in my scrub days when I had even less idea what I was doing, I still found room for pageup/pagedown to change the height of the object, but whatever, no-one's personal preference is objectively more valid then anyone else's.

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