Jump to content

Recommended Posts

Posted
1 hour ago, H Bof said:

MME wont register into SLIF no matter what I do...

...when I enter a milk machine it kicks me out a few seconds later no matter what...

...my main focus is SLIF integration.

Being unable to get into the machine? I'm told that's usually an animation problem, so re-run FNIS and check for modded nonsense that might prevent your character from sitting down.

As for your SLIF integration, if you haven't been able to get into a machine, it's likely you haven't actually had anyone drink lactacid to become a milk maid. No milk maids, no attempts to inflate, nothing for SLIF to detect.

Posted
3 hours ago, Fasterflight225 said:

Being unable to get into the machine? I'm told that's usually an animation problem, so re-run FNIS and check for modded nonsense that might prevent your character from sitting down.

As for your SLIF integration, if you haven't been able to get into a machine, it's likely you haven't actually had anyone drink lactacid to become a milk maid. No milk maids, no attempts to inflate, nothing for SLIF to detect.

I'll give that a try and see if it works. On the other hand my character became a milkmaid through SGO 3 which triggered the way it's supposed to as far as I'm aware, could that have anything to do with it?

Posted
10 hours ago, Fasterflight225 said:

 

To that end, ZAP helper.

This one also allows for manual placing, but there's multiple hiccups. For starters, it only places the ZAZ pumps, as should be expected, so if you didn't check the box while installing MME that patches in support for ZAZ pumps... well. Far more importantly, while ZAP Helper does allow for manual placement, there is no way to move, rotate, or otherwise adjust furniture once placed, besides removing and replacing it. That means every single pump will face due north or whatever, which obviously isn't ideal, but if you have a critical fear of Jaxonz mods... and again, I've spoken to people who do, this is probably your best option.

 

The problem with most tools like Jaxons Positioner is the waste of hotkeys. Yes, they are good for manipulating, but they conflict with other mods, using the same hotkeys for other purposes. ZaZ toolhelper depends on the view of the Player.... change it and you change the positon of the milkstation. In most cases you are able to position the station without any corrections (it will fit with the ground, the walls and so on), if not? The delete-spell works and try again... maybe I am a fan of doing the changes ingame-style and prefer spells to console-commands, so it is up to oneself to find the right tool...

Posted
11 hours ago, H Bof said:

...my character became a milkmaid through SGO 3... ...could that have anything to do with it?

Yeah. I remember it being literally mandatory to drink at least one bottle of lactacid to produce any milk, and again, no milk, no activity, nothing for SLIF to detect.

8 hours ago, xwhiteninjax said:

The problem with most tools like Jaxons Positioner is the waste of hotkeys.,, ZaZ toolhelper depends on the view of the Player... ...maybe I am a fan of doing the changes ingame-style and prefer spells to console-commands, so it is up to oneself to find the right tool...

...But the Positioner's hotkeys can not only be remapped freely, all but one of them do literally nothing if you haven't selected an object, making them totally viable for other mods that also do nothing unless conditions are met, like Sexlab Posing hotkeys. You can also cut a third of the hotkeys out, since you don't technically need to be able to spin both clockwise AND counter-clockwise if you're patient.

Also, I distinctly remember not being able to manipulate facings with ZaZ Helper, and having to spin them around with the Positioner after placing them, but who knows, everyone's install is different.

Also, also, some furniture items do not match the ground properly when placed by default. Bondage trees come to mind, 'cause those tend to be placed outside and on slopes, usually both.

I do at least agree entirely that placing objects with console commands alone is the least viable option by and far, though funnily enough, can be combined with the Positioner to cut the number of hotkeys for basic placements down to a minimum of THREE. 'Placeatme,' hotkey to select, hotkey to level, hotkey to rotate.

I mean, even in my scrub days when I had even less idea what I was doing, I still found room for pageup/pagedown to change the height of the object, but whatever, no-one's personal preference is objectively more valid then anyone else's.

Posted

There's craftable milk pumps in MME already. Which means you can literally add them to your inventory using console commands (or crafting them) and then place them wherever you like. No third party mod needed.

Posted

I'm using the Skyrim Special Edition version of this mod. Each time I add a milk station in the CK I get a strange glitch, it blacks out my entire render window but when I move the camera it goes, I've seen this before it's a problem with either the textures or the mesh where the tri's are exploding if you will. No idea why it's happening I've installed them both properly.

Any way is it possible to have the milk maids, milk themselves and the milk bottles goes into their inventory? so they can "store it" or perhaps it's transferred to a container so you can pick them up at a later date.

 

I'm also wondering if it's possible to have a fully functioning farm, Free range HuCows (with the Being a Cow mod) and Egg Factory Argonians.

Wouldn't it be great to have Spriggans in the milking machines, you can get Spriggan Sap. That would be cool.

Posted
18 minutes ago, MudCrabKing said:

I'm using the Skyrim Special Edition version of this mod. Each time I add a milk station in the CK I get a strange glitch, it blacks out my entire render window but when I move the camera it goes, I've seen this before it's a problem with either the textures or the mesh where the tri's are exploding if you will. No idea why it's happening I've installed them both properly.

Any way is it possible to have the milk maids, milk themselves and the milk bottles goes into their inventory? so they can "store it" or perhaps it's transferred to a container so you can pick them up at a later date.

 

I'm also wondering if it's possible to have a fully functioning farm, Free range HuCows (with the Being a Cow mod) and Egg Factory Argonians.

Wouldn't it be great to have Spriggans in the milking machines, you can get Spriggan Sap. That would be cool.

it goes into their inventory

you can use ck to make new milkpump and link its script to a container, so all milk will be dumped there

you would need to make a mod for that

Posted
17 hours ago, Fasterflight225 said:

Also, I distinctly remember not being able to manipulate facings with ZaZ Helper, and having to spin them around with the Positioner after placing them, but who knows, everyone's install is different.

Also, also, some furniture items do not match the ground properly when placed by default. Bondage trees come to mind, 'cause those tend to be placed outside and on slopes, usually both.

I like this combo for all my furniture placings:

Cellbuilder + Jaxonz

 

Cellbuilder:

You can save pretty much every object with it and place it anytime anywhere.

You can save your cell modifications for a new game.

It's based on BobTheBuilder from Maria Eden.

Need some stairs? Copy them and spawn them where ever you like.

Want more NPC clones? Copy Paste ftw.

Want ZAZ items everywhere? Copy ones and paste forever!

Not the right bed for spooning? Copy a bed that works and place it anywhere.

 

Jaxonz:

Manipulate position for everything.

Not much limitations what to move and when.

Although it eats up a lot of keys of the number keyboard, you can double assign a lot of those keys, because they have only an effect during active manipulation of objects via Jaxonz.

Also helps to solve issues with stuck quests if the NPC isn't at the right place at the right time.

Helps to move NPC in and out of cages or walls or just with path-finding issues.

Helps to move the PC through obstacles or if stuck.

Bedroll isn't where it should be? move it!

 

Exception:

Cages with doors - 2 parts - aren't that easy to place so SDpatches can register them as possible cage/jail

  • 2 weeks later...
Posted

I love the mod. Great work here. Just one question, possible bug? Whenever my character gets full of milk it prompts the Spriggan story, but I have nothing related to a Spriggran on me (or in me as it appears to be). Is this intended or a possible bug?

Posted
54 minutes ago, AlphaDog445 said:

I love the mod. Great work here. Just one question, possible bug? Whenever my character gets full of milk it prompts the Spriggan story, but I have nothing related to a Spriggran on me (or in me as it appears to be). Is this intended or a possible bug?

some other mod?

Posted

Hi there.

 

For some reason when i try and load this version of the mod my character seems to milk herself (Just walking normally, no machine), and doesnt add any items to my inventory. However in the lite version she doesnt milk herself and she adds the milk to the inventory when she uses the milk machine. Any clue how to fix this full version? As i would like the addon's to work.

 

Also is there a way to remove belly node changing, as i set all sliders to 0 and its still affecting the belly node (For pregnancy mod)

  • 2 weeks later...
Posted

I CTD every time my character becomes a milkmaid. It happens every time, without fail, about one second after I get the notification saying the character has become a milkmaid. It's making the game unplayable because basically every time my character gets pregnant, the game crashes.

I have all required mods installed (or apparently maybe not,), everything is clean, load order is sorted, and I made a bashed patch. I'm not sure what else to do.
Does anyone know what the problem is or have a solution? Or if you need more info, let me know. I'm sure I've just screwed something up. 

Edit: I'm using SexLab 1.62 and I have PapyrusUtil 3.3. PapyrusUtil overwrites everything from SexLab, Scripts, Source, and SKSE>Plugins. Could this be part of the problem?

Papyrus.0.log

Posted

I have used this in the past and it worked great, just got back into skyrim, reinstalled using Vortex. Did everything properly, my other mods work fine, FNIS etc.

Only thing that will not work is the Milk Pumps in town or as furniture. I click it and it looks like it wants to do something then just doesnt do a thing. I can Self milk holding the 9 key but cant use the milk machines.

Lastly I have no idea where to get Lactaid, None of the merchants have it.

Any help would be greatly appreciated.

 

Edit: Ok so it looks like I had to Set Zaz animations After Milkmod and it worked? But I also just grabbed the version that was on github so I am not sure which was the fix.

 

Still No idea how to get Lactacid though since I used to be able to buy it at the Whiterun Alchemist ages ago :(

Posted

This may seem like a bit of a silly question, but how exactly do I use this mod beyond just milking my character? I became a milkmaid and can get the lactacid no problem but I see all of this stuff about economy, selling milk, saturation, but the only people with dialogue to buy milk are alchemists and they won't buy anything because I'm just a Nord. I feel like I'm missing half of this mod? 

 

 

Posted
9 hours ago, Shinker said:

This may seem like a bit of a silly question, but how exactly do I use this mod beyond just milking my character? I became a milkmaid and can get the lactacid no problem but I see all of this stuff about economy, selling milk, saturation, but the only people with dialogue to buy milk are alchemists and they won't buy anything because I'm just a Nord. I feel like I'm missing half of this mod? 

Most of that half of mod is just background noise allowing for a living economy with milk bottles alone. Buy low, sell high, that kind of thing. It only ever displays with varying prices for milk bottles, and I guess incentives getting as many types of cowgirl as possible, but disabling it all is completely valid and you won't miss anything gameplay-wise.

Alchemists will only buy Vampire, Werewolf, and Succubi milk, and have no interest in more common variants. They aren't being racist, honest.

Farmers, Orcs, and Khajit will buy milk you have for sale. I don't know if they have restrictions or preferences, except that I doubt they'll take the stuff Alchemists like and Khajit is cat and thus is stated to buy everything.

There's also a debug option that makes milk pumps buy milk, but I am supremely unfamiliar for obvious reasons.

The prompts are as follows.

Farmer: Are you interested in some fresh milk?

Orc: Can i interest mighty orcs with milk?

Khajit: I was woundering if Khajiit is interested in some fresh milk? (Yes, specifically misspelled, that is a direct copy-paste.)

Alchemist: I've heard alchemists buy some special milk, are you interested?

Posted
34 minutes ago, Panundrum said:

I havent been able to find anyone selling Lactacid, I only have been able to get it through console. Anyone have any ideas what could be missing?

Hi there :)

You just have to talk to Khajiit merchants or alchemists through the "Hey there dialogue" .   

Posted

I get an error upon loading that says "MME Incorrect load order: milkpumps should go after main mod." 

I then CTD every time my character becomes a milkmaid. The game is basically unplayable because I have a lot of events that turn the character into a milkmaid. Very frustrating. My question is this; is the error message talking about the .esp file? If so, I have tried loading MilkMod_MilkPumpsBasicB.esp after MilkModNEW.esp and MilkModNEW HF.esp and nothing seems to change. Does anyone have an answer for me?

Posted
32 minutes ago, sillygooseboy7 said:

I get an error upon loading that says "MME Incorrect load order: milkpumps should go after main mod." 

I then CTD every time my character becomes a milkmaid. The game is basically unplayable because I have a lot of events that turn the character into a milkmaid. Very frustrating. My question is this; is the error message talking about the .esp file? If so, I have tried loading MilkMod_MilkPumpsBasicB.esp after MilkModNEW.esp and MilkModNEW HF.esp and nothing seems to change. Does anyone have an answer for me?

MilkModNew.esp should be loaded before any Milk Mod plugin or patch. When you're viewing it in the mod loading list, that means it should be above the others.

I recommend using LOOT or Nexus Mod Manager to sort your load order if you can't find the problem yourself. If all else fails, post your load order and someone will point to something and say 'don't do that.'

Posted
7 hours ago, Fasterflight225 said:

MilkModNew.esp should be loaded before any Milk Mod plugin or patch. When you're viewing it in the mod loading list, that means it should be above the others.

I recommend using LOOT or Nexus Mod Manager to sort your load order if you can't find the problem yourself. If all else fails, post your load order and someone will point to something and say 'don't do that.'

Thank you for the response! The weird thing is that I'm using Vortex, LOOT, and I've made a bashed patch, I guess none of them sense the error. So right now, through Vortex, I've forced MilkMod_MilkPumpsBasicB.esp to load after MilkModNew.esp and MilkModNew HF.esp. and I'm still getting a CTD every time I get the notification that my character becomes a milkmaid. Below is my load order. This is frustrating lol.

 

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
ApachiiHair.esm
ZaZAnimationPack.esm
EFFCore.esm
Skyrim - Utility Mod.esm
SexLabAroused.esm
Schlongs of Skyrim - Core.esm
dcc-soulgem-oven-000.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
DeviousFramework.esm
hdtHighHeel.esm
CreatureFramework.esm
12FemaleBrows.esp
sr_FillHerUp.esp
SOS - VectorPlexus Regular Addon.esp
Relationship Dialogue Overhaul.esp
MoreBanditCamps(Original-Edition).esp
Skyrim Immersive Creatures.esp
xazPrisonOverhaulPatched.esp
Skyrim Immersive Creatures - DLC2.esp
Skyrim Immersive Creatures - Patch.esp
BeastessLair.esp
AnubAnimObj.esp
Deviously Cursed Loot.esp
SimpleSlavery.esp
MoreNastyCritters.esp
SexLab_Dialogues.esp
dc-untamed-000.esp
dc-untamed-100-stfu-spriggan.esp
dc-untamed-100-stfu-wolf.esp
sic_spawnFIX.esp
SIC Stormcloak Wolves Faction Fix.esp
SexLab Strapon.esp
SexLab Extra Voices.esp
Remove Recurring Messages.esp
Auto Unequip Ammo.esp
MilkModNEW.esp
MilkModNEW HF.esp
MilkMod_MilkPumpsBasicB.esp
TheAmazingWorldOfBikiniArmor.esp
The Seven Wonders of Leyenda.esp
SexLab-StoriesDevious.esp
DudestiaMultiMarriages.esp
RaceMenuOverlays.esp
SexLab_Solutions.esp
EFFDialogue.esp
RDO - EFF v4.0.2 Patch.esp
UIExtensions.esp
AddItemMenuLE.esp
NoOverpenetration.esp
Modern Brawl Bug Fix.esp
GagSFX.esp
HDT Havok Object.esp
TrapsAndPitfalls.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
BD UUNP Dawnguard armor and cloth replacer.esp
BD-UUNP Dragonborn armor clothes replacer.esp
TheCoenaculiCBBE.esp
SlaveTats.esp
SexLabSquirt.esp
DLC1FLL.esp
DLC2FLL.esp
FeminizedLevelLists.esp
RDO - USLEEP Patch.esp
EstrusChaurus.esp
EstrusSpider.esp
BarenziahQuestMarkers.esp
SLAL_AnimationByBakaFactory.esp
Apocalypse - The Spell Package.esp
TheEyesOfBeauty.esp
Devious Devices - Equip.esp
SexLabDefeat.esp
XPMSE.esp
SOSRaceMenu.esp
FNIS.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
SexLabTools.esp
SLAnimLoader.esp
Schlongs of Skyrim.esp
FNISSexyMove.esp
SexLab Aroused Creatures.esp
KS Hairdo's.esp
BD UUNP Armor and cloth replacer.esp
RaceMenuMorphsCBBE.esp
DW.esp
Alternate Start - Live Another Life.esp
Deviously Cursed Loot LAL AddOn.esp
Bashed Patch, 0.esp

 

Posted
34 minutes ago, sillygooseboy7 said:

Thank you for the response! The weird thing is that I'm using Vortex, LOOT, and I've made a bashed patch, I guess none of them sense the error. So right now, through Vortex, I've forced MilkMod_MilkPumpsBasicB.esp to load after MilkModNew.esp and MilkModNew HF.esp. and I'm still getting a CTD every time I get the notification that my character becomes a milkmaid. Below is my load order. This is frustrating lol.

I don't see anything wrong, but I'm terrible at spotting those errors. Only thing that sticks out to me is that a Bashed Patch in no way would help fix a load order problem, not as far as MME's concerned.

...Shot in the dark. Did you, by chance, modify either of those MME plugins with Creation Kit?

The reason why I ask is because CK has this *FUN habit of only allowing files flagged as .ESM from being used as Master files, and will refuse to allow ,ESP files to be used as Masters.

Basically, whenever you modify a file with CK, it will automatically break any and all references made to files that are not flagged as .ESM, like MilkModNEW.

Like I said, it's a shot in the dark. I don't know if MME's error detection system would report CK fuckery as a load order problem.

If not, all I can recommend is redownloading and reinstalling MME, crossing your fingers the issue just goes away on its own. Sorry I can't be of more help, I'm not very skilled at remote bug hunting.

Posted
1 minute ago, Fasterflight225 said:

I don't see anything wrong, but I'm terrible at spotting those errors. Only thing that sticks out to me is that a Bashed Patch in no way would help fix a load order problem, not as far as MME's concerned.

...Shot in the dark. Did you, by chance, modify either of those MME plugins with Creation Kit?

The reason why I ask is because CK has this *FUN habit of only allowing files flagged as .ESM from being used as Master files, and will refuse to allow ,ESP files to be used as Masters.

Basically, whenever you modify a file with CK, it will automatically break any and all references made to files that are not flagged as .ESM, like MilkModNEW.

Like I said, it's a shot in the dark. I don't know if MME's error detection system would report CK fuckery as a load order problem.

If not, all I can recommend is redownloading and reinstalling MME, crossing your fingers the issue just goes away on its own. Sorry I can't be of more help, I'm not very skilled at remote bug hunting.

No I didn't modify any of the files, I'm ready to just get rid of the mod, I'm tired of messing around with this haha. I think I'll try reinstalling everything. Thank you for the help.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...