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Posted
12 hours ago, Wut1969 said:

Hello,

 

Maybe I'm missing something, but I have some questions about milking the milkmaids;

- Is their milk supposed to get into my inventory?

- Are milkmaids supposed to milk themselves at milkstations? I mean, do they go there, can I send them?

 

I can sell my own milk, but not of my milkmaid and I'm not sure if that is expected behavior or not. To me it seems that having a cow should be financially rewarding, but so far it isn't.

I don't clearly remember if friendly milk goes into your inventory or the cow's, so check their inventory.

I do remember that yes, Milkstations are a pain to try and convince other people to use. Followers can be told to wait in one, where they will stay until you tell them to follow you again or three days pass, just like normal wait behavior, but other NPCs are practically impossible to make work. Use the console to ask them a favor and they can be told to get in, but the second the favor state ends they get back out again as they don't use the same 'wait' behavior as followers.

...This isn't a solved issue, you're just kind of expected to only have followers as cows. Other then an esoteric glitch with Elsie LaVache/The Milk Maid, all I can really recommend is getting a mod to make any and all NPCs able to become followers, which is hilarious overkill but also the only workable solution.

Posted
9 hours ago, Fasterflight225 said:

...This isn't a solved issue, 

this is not issue, everything works as it should

Posted
12 hours ago, Fasterflight225 said:

I don't clearly remember if friendly milk goes into your inventory or the cow's, so check their inventory.

I do remember that yes, Milkstations are a pain to try and convince other people to use. Followers can be told to wait in one, where they will stay until you tell them to follow you again or three days pass, just like normal wait behavior, but other NPCs are practically impossible to make work. Use the console to ask them a favor and they can be told to get in, but the second the favor state ends they get back out again as they don't use the same 'wait' behavior as followers.

...This isn't a solved issue, you're just kind of expected to only have followers as cows. Other then an esoteric glitch with Elsie LaVache/The Milk Maid, all I can really recommend is getting a mod to make any and all NPCs able to become followers, which is hilarious overkill but also the only workable solution.

Thanks. I restarted using 'Immersive wenches' and 'multiple followers' and when I gave them a milk cuirass and put them on AUTO, my small enterprise started to work. I guess that this mod is more focussed on either playing as a milkmaid yourself or to use them together with slave mods.

Posted
2 hours ago, Ed86 said:

this is not issue, everything works as it should

I understand that everything works as intended, I'm not questioning that.

I do think that the description isn't very clear about the purpose and usage of the mod, at least for new loverslab users like me.

 

Just another question; is it possible for you to add something where the cows become -and stay- fat, wider hips and everything, coupled to the amount of milk they produce?

Posted
37 minutes ago, Wut1969 said:

I understand that everything works as intended, I'm not questioning that.

I do think that the description isn't very clear about the purpose and usage of the mod, at least for new loverslab users like me.

 

Just another question; is it possible for you to add something where the cows become -and stay- fat, wider hips and everything, coupled to the amount of milk they produce?

no one likes to write descriptions

 

i dont think wider his have any relation to milk production

there is a mod for turning into cow

Posted
14 hours ago, Wut1969 said:

Just another question; is it possible for you to add something where the cows become -and stay- fat, wider hips and everything, coupled to the amount of milk they produce?

 

13 hours ago, Ed86 said:

there is a mod for turning into cow

I personally don't recommend, but do acknowledge it's the only practical way to achieve what you want.

Posted
7 hours ago, Fasterflight225 said:

it's the only practical way to achieve what you want.

Aside from doing it yourself with the MCM of SLIF. Or the showracemenu command.

Guest AthenaESIV
Posted

SLIF not registering MME, anyone have some troubleshooting for this?

Posted
2 hours ago, AthenaESIV said:

SLIF not registering MME, anyone have some troubleshooting for this?

Make sure you've drunk at least one bottle of lactacid. Becoming a milk maid by getting in a dry unbound pump, putting on a harness, or getting pregnant via other mods doesn't actually start the mod, no matter what the debug prompt told you.

Posted

I love your mod, but I would like to ask your help or the community. I don't like the belly of my npc to be inflated absurdly, this causes the character model to deform, in some cases has grown so much that it has caused the game to close abruptly, I have the option to disable belly growth? I should note that I am using version 11-02-2019

Posted
5 hours ago, Blaizen said:

I love your mod, but I would like to ask your help or the community. I don't like the belly of my npc to be inflated absurdly, this causes the character model to deform, in some cases has grown so much that it has caused the game to close abruptly, I have the option to disable belly growth? I should note that I am using version 11-02-2019

The MCM does have a toggle for belly expansion, but issues have been reported of the mod not de-inflating characters when it gets toggled off.

Posted
8 hours ago, Blaizen said:

I love your mod, but I would like to ask your help or the community. I don't like the belly of my npc to be inflated absurdly, this causes the character model to deform, in some cases has grown so much that it has caused the game to close abruptly, I have the option to disable belly growth? I should note that I am using version 11-02-2019

you need to set lactacid to 0, after it deflates disable belly scaling, then re inflate

Posted
5 hours ago, Ed86 said:

you need to set lactacid to 0, after it deflates disable belly scaling, then re inflate

excuse my ignorance, but how do I do that? these are commands or are in the MCM menu

Posted
20 minutes ago, Blaizen said:

excuse my ignorance, but how do I do that? these are commands or are in the MCM menu

mcm-> maid debug-> lactacid 0

 

Posted

In case of something strange happening, *ALWAYS* check the debug options. They can fix almost every issue, and that's what they're in the mod for. (And for cheating, but who would that? *cough cough*)

Posted
On 5/23/2020 at 10:34 AM, Ed86 said:

mcm-> maid debug-> lactacid 0

 

sorry to Bother You Again, I can't find the option. Is it possible to include some capture of where I should find it

Posted

I am using the manga body which has scaling, but when I gain a new row of breast the body disappears. If someone could help me out that would be great

Posted
34 minutes ago, KTGamer117 said:

I am using the manga body which has scaling, but when I gain a new row of breast the body disappears. If someone could help me out that would be great

Did you download the multibreast files on the main page and build them in bodyslide?

Posted

i have a problem aperently zaz and MME have a conflict

when i use fnis i get

Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack

and all npc stand in T-pose

Posted
On 12/25/2019 at 6:58 AM, ssamsbji said:

Is it only me who got the FNIS error? Does it have something to do ZaZ Animation Pack 8+ version which is not ZaZ 7 version requirement?

same i was hoping somone know a fix

Posted
1 hour ago, surothedeath said:

i have a problem aperently zaz and MME have a conflict

when i use fnis i get
 

Spoiler

Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack

 

and all npc stand in T-pose

 

The duplication is a harmless issue. MME includes those animations from ZAP, I think so ZAP isn't a hard requirement for the mod. Everyone who uses both ZAP and MME gets the same report. FNIS lists them as "possible" consistency issues, but I can say from experience that - in my game at least - they don't cause any problems by themselves.

Posted
1 hour ago, merManc said:

 

The duplication is a harmless issue. MME includes those animations from ZAP, I think so ZAP isn't a hard requirement for the mod. Everyone who uses both ZAP and MME gets the same report. FNIS lists them as "possible" consistency issues, but I can say from experience that - in my game at least - they don't cause any problems by themselves.

i sow in this support that ssamsbji had same issue and aperently he/she got it fixed i wonder what line she was talking about

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