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Posted
23 minutes ago, smarchet00 said:

I'm seeing the same...just updated both DDi and DDx 4.1 (4.0 worked fine). Can't load or even start a new game. Re-downloaded and installed DDa 3e. Updated finis xxl to V7.4.5 XXL. Ran Loot. If you have any idea, please let me know.

Looking at that load order, I'd say it's a good guess that you were very close to one of the anim count limits and that the update to DD has pushed your game over it. My recommendation would be to look at your FNIS log (the screen that gets displayed when you run FNIS for Users) and then disable one of the mods that has many Alternate Animations. Re-run FNIS and see if you can now load your game. If that fails to work, you might have to lower your total animation count.

Posted
43 minutes ago, El_Duderino said:

Looking at that load order, I'd say it's a good guess that you were very close to one of the anim count limits and that the update to DD has pushed your game over it. My recommendation would be to look at your FNIS log (the screen that gets displayed when you run FNIS for Users) and then disable one of the mods that has many Alternate Animations. Re-run FNIS and see if you can now load your game. If that fails to work, you might have to lower your total animation count.

I'll try that but with fnis XXL it says 20,000 animations, it only showed about 10,000. Not sure what I'm looking at but if you can see something:

GenerateFNIS_LogFile.txt

 

update:

So I unistalled an SLSL pack or 2, no difference.

Posted
1 hour ago, MetZwerg said:

hmmm now i get ctd when i try to load a game.....

Same here, I also did so with a clean save. Went through all the standard procedures like double checking load order and such with no positive result. Don't know if this has anything to do with the CTD upon loading a file but my saves indicates a missing ESP after updating DDI and DDX it's "Devious Deviants.esp"

Posted

So far the new versions of DD are working great for me and I love the new pieces of gear.   I can't wait for some mods to utilize them for their intended purposes...

However, while testing various pieces of gear for uh... research purposes...  I encountered 2 possible bugs.  I'm not sure if they are necessarily new to this version though.

 

1. Paw Bondage Mittens: I manipulated the locks when I put on the mittens.  When I try to take them off, it can take many tries.   When I fail, I get a message that I dropped a key to the ground, even though I don't have and am not trying to use a key.  I'm not sure if this how it is meant to work, as I did not have any difficulties with any other bondage items that I tried with manipulated locks.  I did not try every piece of gear in DDX though... just a lot of them :P

 

2. Iron Pears of Anguish.  Even with manipulated locks, none of the options allow me to take them out.

Posted

Added: Pet suit. This extremely punishing and humiliating set of leg and arm binders will force the wearer into a crawl.

 

When equiped it doesn't give the forced crawl, just makes walking real slow? Did i miss a mod somewhere?

Posted
2 hours ago, smarchet00 said:

I'll try that but with fnis XXL it says 20,000 animations, it only showed about 10,000. Not sure what I'm looking at but if you can see something:

GenerateFNIS_LogFile.txt

 

update:

So I unistalled an SLSL pack or 2, no difference.

My guess would be you are trying to load too many Alternate Animation sets through FNIS. The limit for them is, if I remember correctly, 128. You definitely have a few mods there that use this feature, FNIS_SM, FNIS_PCEA, XPMSE, DD and maybe others. Are you using the XPMSE weapons placement feature? If not, XPMSE.esp would be my recommendation to try and disable before running FNIS and then see if your game loads again. The XPMSE skeleton itself works wihout the .esp being active.

 

Also, that 20,000 anims limit is, as Fore points out on the FNIS download page, not reachable by everybody. Users with heavily modded games should expect lower maximum numbers, many users here report total anim limits more in the region of 13,000.

Posted
43 minutes ago, LatencyRemix said:

Added: Pet suit. This extremely punishing and humiliating set of leg and arm binders will force the wearer into a crawl.

 

When equiped it doesn't give the forced crawl, just makes walking real slow? Did i miss a mod somewhere?

Same problem here, also Pony Play Boots should have some animation that I am missing as well.

Posted
3 hours ago, sapho888 said:

2. Iron Pears of Anguish.  Even with manipulated locks, none of the options allow me to take them out.

Seems that a keyword is missing for those sets.

You end up always needing keys to remove it.

Posted

Damn you, Kimy! Just when I think I've kicked my addiction to Skyrim-cum-sex-simulator, you have to release all new stuff to draw me back in. I swear this game is like heroin: once you've gotten a taste of what can be done with it, you can't stop playing it.

Posted
6 hours ago, MetZwerg said:

hmmm now i get ctd when i try to load a game.....

too many mods in the load order, reduce your anim count...

Posted
3 hours ago, wsgthebg said:

Same problem here, also Pony Play Boots should have some animation that I am missing as well.

 

Same here.  Also, what does the pony collar do?

Posted

Is anyone else having trouble getting the pet suit, tape gags, and large gags to get converted by bodyslide correctly? I have clipping issues with all of these.

Also I'm not sure if this is just incomplete or something so far but the pet suit uses  standard unbound animations for horny and plug stimulations, which causes it to stretch and break the suit. Were there supposed to be bound animations for it?

Some feedback: Noticed there is some clipping issues between the new rope armbinders and some of the older rubber gloves and stuff. Perhaps they should have some kind of exlcusion between equipping in the future.

Posted

First off, I love the new rope bondage items, but there seem to be a few clipping issues at low weight. I'm not sure if this is a mesh issue or a Bodyslide problem, but for what it's worth, I'm reporting it.

 

The screenshot shows a CBBE body at weight 0.18.

 

Spoiler

Rope-Bondage-Clipping.thumb.jpg.c2912568f99d8a985429193e7ac1647c.jpg

 

Also, the Transparent Catsuit High Heels mesh seems to be missing from the release. As a workaround, I copied the feet_0/1 nifs from devious/cursedloot/zipsuit to devious/zipsuit and this fixed the problem.

 

Edit: There's one more issue I saw. The Transparent Open Eyes Hood has a blindfold effect applied.

Posted

I can t manage to make any new animation work :( dunno what i am doing wrong sorry.

 

 

I checked all dependencies but i actually have:

 

FNIS 7,4

SL 1.62

dda 3.0e

 

i might have a SL aroused slightly outdated but i don t think its the problem (or is it?)

 

run fnis, bodyslide etc.

 

What doesn t work:

Any new animation, anything from previous version (even straitjacket) works perfectly.

 

 

 

I added a pet suit via console, and then equipped it manually. and the charcaters stays standing and walks slow

 

I tried to add and equip restrain boots and try to struggle out to see new animation but its like the old and just a text happens.

tried to do that even with a new game but nothing changes.

 

Tried lot of transparent stuff (corset etc) and it works except transparent catsuit with hees that doesn t appears and makes feets invisible also.

 

What am i doing wrong? 

ty for any help.

Posted

Couple of questions:

Do the new larger gags replace existing ones or not?

Rope armbinder and body restraints don't work and I can't find them in Bodyslide what filennames am I looking for?

Posted
2 hours ago, darkfender666 said:

I can t manage to make any new animation work :( dunno what i am doing wrong sorry.

 

 

I checked all dependencies but i actually have:

 

FNIS 7,4

SL 1.62

dda 3.0e

 

i might have a SL aroused slightly outdated but i don t think its the problem (or is it?)

 

run fnis, bodyslide etc.

 

What doesn t work:

Any new animation, anything from previous version (even straitjacket) works perfectly.

 

 

 

I added a pet suit and the character via console, and then equipped it manually. and the charcaters stays standing and hobbled like i equipped a hobble dress.

I tried to add and equip restrain boots and try to struggle out to see new animation but its like the old and just a text happens.

tried to do that even with a new game but nothing changes.

 

Tried lot of transparent stuff and it works except transparent catsuit with hees that doesn t appears and makes feets invisible also

 

What am i doing wrong? 

ty for any help.

 

Start here

 

Follow the links, and read the threads

 

Hopefully might help a bit

 

 

 

 

Posted
32 minutes ago, donkeywho said:

 

Start here

 

Follow the links, and read the threads

 

Hopefully might help a bit

 

  

read lot of stuff but didn t see any priblem similar to mine.

I don t get any error.

 

To me everything in previous DDx works fine, just most new stuff doesn t work :(

 

Usually when it happens i have forgot something really easy but i checked almost everthing.

 

Do i need to use regular DD asset or the beta if there is one?


 

Posted

@Kimy

 

Have the clipping issues been fixed for the BodySlide CBBE files?

Basically, when using BodySlide to shape the Body Harness or Corsets, in game they clip like crazy.

I've revered to using the DDe / DDi 4.0 mesh for these items to prevent the clipping but this isn't ideal.

 

Posted
1 hour ago, jigwigigx said:

Couple of questions:

Do the new larger gags replace existing ones or not?

Rope armbinder and body restraints don't work and I can't find them in Bodyslide what filennames am I looking for?

There are 3 folders:

 

00Core - the slider sets for the ropes are not included in here.. you have to install CBBE OR UUNP folder too!

01CBBE

01UUNP

Posted
10 minutes ago, special said:

@Kimy

 

Have the clipping issues been fixed for the BodySlide CBBE files?

Basically, when using BodySlide to shape the Body Harness or Corsets, in game they clip like crazy.

I've revered to using the DDe / DDi 4.0 mesh for these items to prevent the clipping but this isn't ideal.

 

This would depend on which cbbe body you use. BBP versions tend to give more clipping and you have to have the right xpmse skeleton to avoid it.

I stick with curvy hdt as it has the least issues.

Posted
4 hours ago, Chainsaw2000 said:

There are 3 folders

 

00Core the slider sets for the ropes are not included you have to install CBBE OR UUNP folder too!

01CBBE

01UUNP

Thanks, I will try a manual overwrite.

Note for the devs: Forgot to mention, NMM still reads version 4 when you install.

 

Update: this helped but I had to install the new rope restraints separately from the rest of the ddx stuff  in bodyslide.

Posted
43 minutes ago, darkfender666 said:

read lot of stuff but didn t see any priblem similar to mine.

I don t get any error.

 

To me everything in previous DDx works fine, just most new stuff doesn t work :(

 

Usually when it happens i have forgot something really easy but i checked almost everthing.

 

Do i need to use regular DD asset or the beta if there is one?


 

DDa 3.0e seems fine.  The DEVT version on Github seems to be identical to the master

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